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[03:32] <rootfather> blorente disableing the event recorder for make test is not necessary anymore
[03:32] <rootfather> IIRC _sev fixed this a couple of days ago

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[06:03] <blorente> hello
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[06:37] <waltervn> morning
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[07:52] Nick change: DJW|Home -> DJWillis
[07:52] <DJWillis> Morning All
[07:55] <_sev> hi people
[07:55] <_sev> blorente: how is your fight with the bitmaps?
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[07:56] <blorente> Well, I get it to load correctly (I think). And the applyColorKey works fine
[07:57] <blorente> now, I can't tell the results because WAGE is configured in CLUT8
[07:57] <blorente> and of course TransparentSurface only supports ARGB32
[07:59] <blorente> but the memory dumps look fine with this code in gui.cpp: https://github.com/blorente/scummvm/commit/41a79b6918c50f99fa953e7bee70b242eebd4389
[08:00] <blorente> Then I tried to pass it to macwindow
[08:00] <blorente> which workd fine, but there are a couple of problems:
[08:00] <blorente> 1.- For some reason, the border initialization in NinePatchBorder returns false when calling _h.init()
[08:01] <blorente> and thus _v.init is never called
[08:01] <blorente> 2.- If I try to only render a transparent surface directly, by transblitting it to _composeSurface in MacWindow::draw()
[08:02] <blorente> for some reason the first time it transblits correctly, then the second time the source points to garbage
[08:03] <blorente> so, _sev the next step is to check whether transblitfrom empties the surface
[08:04] <blorente> this has me really confused
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[08:13] <_sev> i see
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[08:29] <Strangerke|work> hi guys
[08:30] <waltervn> hi Strangerke|work
[08:33] <Strangerke|work> what's up? :)
[08:34] <waltervn> trying to get my nexus 7 working again... it somewhat does now, but still a little glitchy with the touchscreen
[08:35] <Strangerke|work> I still own a 1rst release of the Nexus7... But it's so slow nowadays :('
[08:36] <waltervn> I have the 2013 version. It still works great, or at least it did before I dropped it and broke the screen
[08:36] <Strangerke|work> Maybe I should try to change the internal memory, if it's possible... afaik, it's why it's so slow
[08:36] <waltervn> the 2012 version is quite a bit slower IIRC
[08:36] <Strangerke|work> Well, I already changed my screen, and the screen of a friend. At the opposite of Apple product, it's easy to open and fix
[08:37] <waltervn> Yes, I did that
[08:37] <waltervn> but the touchscreen stops working when the tablet gets warm, for some reason
[08:37] <waltervn> it's better now after flashing a different touchscreen 'driver' or whatever it is
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[08:38] <waltervn> but I still get some ghost touches here and there, but it's usable
[08:38] <Strangerke|work> :/
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[09:12] <_sev|work> waltervn: I have same machine with a shattered screen
[09:13] <_sev|work> waltervn: and another one, still operational. I bought it as a replacement
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[10:25] <ChrisKeys> Hey, so if my tablet has a Cortex A7 OctaCore CPU, should I get the ARMv7a Package or the ARMv7a SDL?
[10:37] <DJWillis> ChrisKeys: a lot depends on how the graphics side is implemented, quality of GLES drivers etc. (assuming your tablet is running Android). Try both ;). A lot of tablets have shocking drivers for the GLES side of things. MediaTek SoC's are not great in that regard.
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[13:52] <rootfather> when I get warning about unused variables in gcc, is fixing as easy as removing the variable delaration?
[14:06] <Strangerke|work> yes
[14:06] <Strangerke|work> but maybe you should avoid to fix that in WIP engines
[14:06] <waltervn> there might be commented out code or stuff like that, I'd check for that first
[14:07] <rootfather> Strangerke|work yup, I'm not going to touch any WIP stuff
[14:09] <rootfather> ooh and Wcast-qual again :P
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[15:12] <GitHub58> [scummvm] sev- pushed 15 new commits to master: https://git.io/vrdV2
[15:12] <GitHub58> scummvm/master 2622026 Eugene Sandulenko: SCUMM HE: Improved debug messages
[15:12] <GitHub58> scummvm/master 378f857 Eugene Sandulenko: PRINCE: Object initialization
[15:12] <GitHub58> scummvm/master df9eaac Eugene Sandulenko: PRINCE: Proper processing of missing sprite mask
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[15:14] <GitHub41> [scummvm] sev- pushed 1 new commit to master: https://git.io/vrdV5
[15:14] <GitHub41> scummvm/master b01aa41 Eugene Sandulenko: ANDROID: Set version code to 16. 15 was 1.8.1
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[15:14] <GitHub115> [scummvm] sev- pushed 1 new commit to branch-1-8-1: https://git.io/vrdVx
[15:14] <GitHub115> scummvm/branch-1-8-1 f41903b Eugene Sandulenko: ANDROID: Set Android version code to 15. 1.7.0a was 14
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[15:33] <rootfather> scummvm has it's own implementation of JPEG and doesn't need any library to run it, right?
[15:36] <rootfather> oh, seems that we use libjpeg turbo
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[15:37] <GitHub38> [scummvm] sev- pushed 2 new commits to master: https://git.io/vrdir
[15:37] <GitHub38> scummvm/master 469da77 Eugene Sandulenko: ANDROIDSDL: Made android version generic
[15:37] <GitHub38> scummvm/master 6c1e59c Eugene Sandulenko: ANDROIDSDL: Update build configs
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[15:42] <_sev|work> rootfather: it was so in the past, but now we use libjpeg
[15:42] <_sev|work> or libjpeg_turbo
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[15:42] <rootfather> I wonder why scummvm.exe doesn't complain if I don't provide libjpeg dll
[15:47] <rootfather> seems to be statically linked when using mingw-w64
[15:48] <rootfather> jpeg is a dependency of wintermute, isn't it?
[15:48] <rootfather> so if jpeg support is missing, wintermute games would refuse to start
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[16:03] <rootfather> gnarf, forget my jpeg rambling.
[16:03] <rootfather> I overlooked a dll.
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[17:36] <WooShell> meow =^.^=
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[17:44] <P2E> someone in here is bound to get a few memories from this: https://twitter.com/inversephase/status/737411821624262656
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[18:03] <Deledrius> Yup :)
[18:04] Action: Deledrius looks at his shelf and still sees them.
[18:04] <Strangerke> DOS 2.1 and VGA on the same sticker... nice.
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[18:11] <P2E> yeah, that is a bit odd to see
[18:11] <P2E> most machines were DOS 3.3 by the time they had vga
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[20:20] <Lightkey> https://steamcommunity.com/app/219910/discussions/0/357287304439107493/ yay
[20:24] <salty-horse> Lightkey, yay for Linux?
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[20:44] <eriktorbjorn> Lightkey: Oh, nice, I actually have that game already.
[20:48] <eriktorbjorn> I hope you don't need to be familiar with the first game to enjoy it.
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[21:12] <GitHub171> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vrFXu
[21:12] <GitHub171> scummvm/master 56569c8 Strangerke: GNAP: Change two variables to bool, remove two useless variables
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[23:07] <GitHub114> [scummvm] Strangerke pushed 4 new commits to master: https://git.io/vrFhX
[23:07] <GitHub114> scummvm/master db17866 Strangerke: MOHAWK: Initialize some variables
[23:07] <GitHub114> scummvm/master f01978c Strangerke: MOHAWK: Remove a useless structure
[23:07] <GitHub114> scummvm/master 7aa4c32 Strangerke: MOHAWK: Change several variables to boolean
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[00:00] --- Wed Jun 1 2016