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[06:29] <GitHub22> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6emo
[06:29] <GitHub22> scummvm/master 30498bf Eugene Sandulenko: AUDIO: Fix indentation
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[06:30] <GitHub67> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6em6
[06:30] <GitHub67> scummvm/master 2b5da61 Eugene Sandulenko: GNAP: Fix indentation
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[06:32] <ScummBot> Port build status changed with 30498bfb: Failure: master-wii, master-psp, master-gamecube, master-debian-x86_64, master-debian-x86-clang, master-ios7, master-wince-split3, master-mingw-w64-cplusplus11, master-webos, master-debian-x86-nullbackend, master-dingux, master-ps2, master-ps3, master-gp2xwiz, master-gcw0, master-ios, master-ouya, master-osx_intel, master-
[06:32] <ScummBot> caanoo, master-android_x86, m
[06:32] <ScummBot> aster-motoezx, master-android_arm, master-android_mips, master-dc-serial, master-gp2x, master-amigaos4, master-mingw-w32, master-openpandora, master-mingw-w64, master-ds, master-dc, master-debian-x86, master-motomagx, master-wince
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[06:56] <GitHub149> [scummvm] wjp pushed 1 new commit to master: https://git.io/v6eY8
[06:56] <GitHub149> scummvm/master 567054d Willem Jan Palenstijn: AUDIO: Fix build
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[07:11] <ScummBot> Port build status changed with 567054d8: Success: master-wii, master-psp, master-gamecube, master-debian-x86_64, master-debian-x86-clang, master-ios7, master-wince-split3, master-mingw-w64-cplusplus11, master-webos, master-debian-x86-nullbackend, master-dingux, master-ps2, master-ps3, master-gp2xwiz, master-gcw0, master-ios, master-ouya, master-osx_intel, master-
[07:11] <ScummBot> caanoo, master-android_x86, m
[07:11] <ScummBot> aster-motoezx, master-android_arm, master-android_mips, master-dc-serial, master-gp2x, master-amigaos4, master-mingw-w32, master-openpandora, master-mingw-w64, master-ds, master-dc, master-debian-x86, master-motomagx, master-wince. Nice work, all ports built fine now
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[07:36] <blorehte> Morning :)
[07:36] Nick change: blorehte -> blorente
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[07:38] <waltervn> morning
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[08:11] <t0by> Morning
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[10:08] <_sev> wjp: thanks, my fault
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[10:43] <wjp> No problem
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[11:11] <wanwan> hi
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[11:39] <WooShell> good meowning =^.^=
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[15:14] <wanwan> Events code sample on this page is all messed up http://wiki.scummvm.org/index.php/TODO
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[15:25] <_sev> wanwan: oh, thanks. I'll fix it now
[15:29] <_sev> wanwan: fixed
[15:30] <wanwan> thanks
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[17:50] <wanwan> haha, what a game! https://youtu.be/VrF0-MegbHQ?t=214
[17:56] <snover> ow, youre breaking my brain
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[20:16] <wanwan> i wonder if it will be a worthy addition to scummvm :)
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[20:23] <snover> does anyone know offhand what rooms in any sci32 game restricts the location of the mouse cursor? i am sure i have seen this but i am drawing a total blank
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[21:12] <m_kiewitz> snover: gabriel knight 1 does
[21:13] <snover> i just found the shooting gallery in pq4
[21:13] <m_kiewitz> im pretty sure it does that throughout the game
[21:13] <m_kiewitz> why? shouldn't that work already?
[21:14] <snover> it doesnt work right
[21:14] <m_kiewitz> i guess for gk1 we could patch it out, it's especially irritating when playing it windowed
[21:14] <m_kiewitz> what exactly doesn't work?
[21:15] <snover> the screen items bounce when they hit the edges, the mouse cursor is moved to the wrong place when explicitly asked to move
[21:15] <snover> trying to remove dependencies to GfxScreen, one of those is the cursor code. in any case im actually just finishing up sci32 cursor code
[21:16] <m_kiewitz> right that makes sense, because coordinates will have to be adjusted
[21:16] <snover> everything seems to be working well at this point. disabling blocking the system mouse is pretty straightforward
[21:17] <snover> it sure would be nice if jackson square overlook binoculars would just start working right, i have no idea what is their problem
[21:17] <snover> oh. their problem was the cursor not being restricted. hurrah!
[21:17] <snover> it works properly now!
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[21:21] <m_kiewitz> some games also move the cursor and then assume that it's at the new position
[21:22] <m_kiewitz> that obviously doesn't work when a touchscreen is used
[21:22] <m_kiewitz> i think i found all sci16 places, i wonder if sci32 games did the same somewhere
[21:23] <m_kiewitz> i had to add a workaround for those games, so that it works with touchscreens as well
[21:23] <_sev> time to merge Titanic
[21:23] <_sev> _dreammaster: ping
[21:23] <snover> its a titanic merge. &
[21:26] <_dreammaster> It's gonna be titanic :)
[21:26] <_dreammaster> And I mean that literally. The game comes in at about 1000 classes. Each different game object has it's own class
[21:27] <snover> nothing can possibly& go wrong
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[21:27] <GitHub65> [scummvm] sev- closed pull request #786: TITANIC: Starship Titanic engine (master...titanic) https://git.io/vKw47
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[21:28] <GitHub97> [scummvm] sev- pushed 825 new commits to master: https://git.io/v6e9k
[21:28] <GitHub97> scummvm/master 93c28c7 Paul Gilbert: TITANIC: Initial engine skeleton
[21:28] <GitHub97> scummvm/master 021c47b Paul Gilbert: TITANIC: Skeleton screen manager class
[21:28] <GitHub97> scummvm/master 08be41a Paul Gilbert: TITANIC: Added skeleton CMainGameWindow class
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[21:28] <snover> _dreammaster: i guess you are only 175 commits away then ;)
[21:28] <_dreammaster> At the rate I'm going, it probably won't be long ;)
[21:29] <snover> its always nice to make good progress
[21:29] <_sev> _dreammaster: congrats
[21:30] <_dreammaster> Thanks
[21:30] Nick change: _dreammaster -> dreammaster
[21:30] <snover> dreammaster: very exciting. looking forward to being able to play that game again.
[21:31] <snover> dreammaster: i cant remember, was it 16bpp game?
[21:31] <dreammaster> Yes, it is
[21:31] <snover> beautiful
[21:33] <dreammaster> I'll probably appreciate it better once I finish implementing all the hard-coded NPC logic for conversations. It's one long switch statement after another :P
[21:33] <_sev> now watching the buildbot closely
[21:35] <dreammaster> Heh; yeh, lets hope it doesn't thorw a wobbly with all the new files
[21:35] <criezy> No errors on my side but clang gives a lot of warnings.
[21:35] <criezy> Mosly unused DUMMY variables (you seem to love those :P)
[21:36] <dreammaster> It was only way I could think of to set up one of the macros so that I could put semi-colons after each usage.
[21:36] <criezy> And suggesting to add parentheses in 'drawPos.x + widthLess ? CLIP_WIDTH_REDUCED : CLIP_WIDTH' to clarify on what the ? should be applied
[21:36] <dreammaster> That sounds reasonable. I'll take care of it now
[21:37] <criezy> And suggesting you maybe wanted to use '!=' in 'if (!movieEvent->_type == MET_PLAY)'
[21:37] <_sev> weird
[21:37] <_sev> on attempt to build with plugins I got
[21:37] <_sev> Undefined symbols for architecture x86_64:
[21:37] <_sev> "Titanic::CTestArray::_type", referenced from:
[21:37] <_sev> Titanic::CTestArray::getType() const in test_carry.o
[21:38] <_sev> let me try without the plugins
[21:39] <wanwan> titanic submerging went as planned? eheheh
[21:40] <dreammaster> Ah, yes, neither was right. It was meant to be == MET_MOVIE_END
[21:41] <_sev> dreammaster: that error happens only with dynamic plugins. I double confirmed it
[21:41] <_sev> the normal build goes well
[21:41] <criezy> Also clang indicates that '?' has lower priority than '+', so in 'a + b ? c : d' it evaluates it as '(a + b) ? c : d'
[21:41] <criezy> but it looks like to me you might have wanted 'a + (b ? c : d)'
[21:42] <dreammaster> Huh. That's weird
[21:42] <dreammaster> Yes, that's it. Let me commit in my fix
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[21:43] <GitHub147> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v6e97
[21:43] <GitHub147> scummvm/master 1e806a8 Paul Gilbert: TITANIC: Syntax fixes pointed out by criezy
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[21:44] <criezy> You have many other such warnings. You want me to post them on pastebin?
[21:44] <criezy> Things like dval = 250081 + flag ? 0 : 236;
[21:45] <dreammaster> Hmmm.. It may be related, but it looks like the problem may be due to the class name being incorrect. Though I don't see why it would make a difference
[21:46] <dreammaster> Yes thanks, as good to fix them now
[21:47] <snover> should show up on the clang build, yes?
[21:48] <_sev> dreammaster: wii build died because of the same problem with _type
[21:49] <_sev> dreammaster: also it got even more confused about it:
[21:49] <_sev> engines/titanic/game/bomb.o: In function `Titanic::CBomb::EnterRoomMsg(Titanic::CEnterRoomMsg*)':
[21:49] <_sev> /var/lib/buildbot/scummvm-slave/master-wii/build/../../src-master/src/engines/titanic/game/bomb.cpp:73: multiple definition of `Titanic::CBomb::EnterRoomMsg(Titanic::CEnterRoomMsg*)'
[21:49] <_sev> engines/titanic/game/bomb.o:/var/lib/buildbot/scummvm-slave/master-wii/build/../../src-master/src/engines/titanic/game/bomb.cpp:73: first defined here
[21:49] <_sev> engines/titanic/game/bomb.o: In function `CBomb':
[21:49] <_sev> /var/lib/buildbot/scummvm-slave/master-wii/build/../../src-master/src/engines/titanic/game/bomb.cpp:28: multiple definition of `Titanic::CBomb::CBomb()'
[21:49] <_sev> engines/titanic/game/bomb.o:/var/lib/buildbot/scummvm-slave/master-wii/build/../../src-master/src/engines/titanic/game/bomb.cpp:28: first defined here
[21:49] <dreammaster> Come to that, I'm not sure it's even needed at all, since it seems to be atest file
[21:49] <_sev> engines/titanic/carry/test_carry.o: In function `Titanic::CTestArray::getType() const':
[21:49] <_sev> /var/lib/buildbot/scummvm-slave/master-wii/build/../../src-master/src/engines/titanic/carry/test_carry.h:34: undefined reference to `Titanic::CTestArray::_type'
[21:49] Last message repeated 1 time(s).
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[21:49] Action: _sev nods
[21:49] <snover> someone set us up the bomb?
[21:49] <_sev> bomb.o!
[21:49] <criezy> OK. I stripped all the unused variables warnings. Here is the rest of the warnings I get:
[21:49] <criezy> http://pastebin.com/eBQE0rBr
[21:50] <dreammaster> Ah, yes. It doesn't have any accompanying definition in CSaveableObject; I'm surprised it compiled and ran at all
[21:50] <snover> thanks everyone, ill be here all night. try the shrimp cocktail
[21:50] <dreammaster> Yep. Just confirmed that the game project doesn't create an instance of it. So it's simplest just to remove it.
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[21:51] <dreammaster> Thanks criezy
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[21:51] <GitHub51> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v6eHY
[21:51] <GitHub51> scummvm/master 093acc6 Paul Gilbert: TITANIC: Remove unneeded CTestArray class that was breaking compilation
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[21:52] <_sev> getting 8 duplicated symbols, same as wii on buildbot
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[21:55] <dreammaster> Let me see..
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[21:55] <_sev> http://pastebin.com/U1RsKZTE
[21:56] <_sev> ah
[21:56] <_sev> I can fix it
[21:57] <dreammaster> Good if so. I'll keep working through the other warnings
[21:57] <ScummBot> Port build status changed with 9d3a2c1c: Failure: master-wii
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[21:57] <m_kiewitz> bada boom
[21:58] <_sev> all is fine, fixed it
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[21:58] <GitHub119> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6eH6
[21:58] <GitHub119> scummvm/master a0f051a Eugene Sandulenko: TITANIC: Remove duplicate from module.mk
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[22:09] <GitHub162> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v6eQv
[22:09] <GitHub162> scummvm/master 7ace328 Paul Gilbert: TITANIC: Fix various warnings
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[22:14] <ScummBot> Port build status changed with 9d3a2c1c: Failure: master-gamecube
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[22:19] <GitHub115> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6eQg
[22:19] <GitHub115> scummvm/master 605d915 Eugene Sandulenko: TITANIC: Fix warnings
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[22:23] <dreammaster> Huh. Clever use of enum
[22:31] <wanwan> seriously, do we have any restrictions on what game engines can be added game-quality wise?
[22:32] <wanwan> i.e. if the game itself is an utter garbage, is it ok to still support it?
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[22:35] <dreammaster> Heh. Not really all that much.
[22:36] <dreammaster> Everyone would have their own opinions on what would constitute "garbage". For me, I seriously can't handle horror, so I'd have been against IHNM, but to others, it's probably a really enjoyable game.
[22:37] <wanwan> well, it's more not about genre, but product quality
[22:38] <wanwan> just check that video link i posted above
[22:41] <dreammaster> Heh. Kind of reminds me of the reviews of Limbo of the Lost
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[22:58] <GitHub61> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v6e5L
[22:58] <GitHub61> scummvm/master 320985b Paul Gilbert: TITANIC: Added DoorbotScript scriptChanged
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[23:00] <snover> dreammaster: man. all these commits are making me itch to play titanic again
[23:01] <dreammaster> I'll count on you for some testing then when it's all done :)
[23:01] <snover> seems like a fair trade.
[23:11] <ScummBot> Port build status changed with 9d3a2c1c: Failure: master-webos, master-dingux, master-gp2xwiz
[23:11] <snover> buildbot is earning its pay today
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[00:00] --- Mon Aug 1 2016