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[00:04] <somaen> Richie_droid: irssi is what I use
[00:04] <somaen> I heard people also use XChat
[00:05] <somaen> but irssi is nice if you have a semi-stable machine to run it on.
[00:05] <somaen> irssi+screen = always online
[00:06] <RUBICN64> just learned something weird today
[00:06] <RUBICN64> When you pee, a small amount of urine enters your mouth through the saliva glands
[00:06] <somaen> Well, if it's more than the amount you inhale, then eugh
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[00:07] <RUBICN64> inhale?
[00:07] <somaen> It's bad enough that dentists say you should keep your toothbrush atleast 2m away from the toilet. (What that implies is... yucky)
[00:09] friggle (~friggle@li60-24.members.linode.com) got lost in the net-split.
[00:09] draft (draft@disharmony.fi) got lost in the net-split.
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[00:09] <RUBICN64> yeah
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[00:11] <somaen> What's more interesting, is where you picked up that little factoid.
[00:11] <L0ngcat> evening
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[00:25] <RUBICN64> from Twitter
[00:25] <RUBICN64> @UberFacts
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[02:02] <Richie_droid> fuzzie are you still awake?
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[06:38] <waltervn> morning
[06:40] <[md5]> good morning waltervn
[06:49] <Strangerke> g'day guys
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[06:49] <GitHub171> [scummvm] bluegr pushed 4 new commits to master: http://git.io/J08XIw
[06:49] <GitHub171> scummvm/master 27281d1 Filippos Karapetis: SCI: Fix script bug #3615118 in Crazy Nick's Laura Bow
[06:49] <GitHub171> scummvm/master 82b52fc Filippos Karapetis: SCI: Handle objects with a dot in their name...
[06:49] <GitHub171> scummvm/master d58c5b8 Filippos Karapetis: SCI: Fix script bug #3615120 - "SCI: Crazy Nick Laura Bow - kReadNumber signature mismatch"
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[06:54] <Strangerke> [md5]: I suspect you're slightly jetlagged, and spent half the night on SCI... Right? :)
[06:55] <[md5]> Strangerke: right, and right :P
[06:55] <[md5]> not half the night
[06:55] <[md5]> the good thing with working during night is that you can get a lot of things done, without being distracted (too much) :P
[06:56] <[md5]> but, jetlag sucks
[06:57] <somaen> The light does weird things to productivity though
[06:58] <[md5]> weird, as in?
[06:59] <Strangerke> as in, less beer. Blah.
[06:59] <Strangerke> O:^)
[07:00] <Strangerke> I love coding at night
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[07:01] <Strangerke> or even better: working at night and during weekends... No user! .... Rah :)
[07:01] <Strangerke> You achieve more in 4h than in a normal week at work
[07:01] <[md5]> :P
[07:02] <[md5]> well, you could pretend you're at a bar, and you can place all sorts of beer in front of you
[07:02] <[md5]> it helps productivity. Really. You will code wonders after the 4th glass :P
[07:03] <Strangerke> I remember drinking a bottle of whisky while doing a Cobol project for a friend...
[07:04] <Strangerke> Insane :)
[07:04] <somaen> The COBOL, yes
[07:05] <Strangerke> no, the mix
[07:05] <[md5]> COBOL? :O
[07:05] <[md5]> oh the madness
[07:05] <[md5]> whisky helps with mad languages :)
[07:05] <Strangerke> Though it never helped me with dutch...
[07:06] <[md5]> :D
[07:06] Action: Strangerke hides from waltervn and wjp
[07:06] <[md5]> try it with Greek
[07:06] <[md5]> or Chinese
[07:06] <[md5]> :)
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[07:09] <GitHub84> [scummvm] Strangerke pushed 1 new commit to master: http://git.io/0nWdFg
[07:09] <GitHub84> scummvm/master 3d44877 Strangerke: TOON: Fix CID 1004156
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[07:18] <GitHub140> [scummvm] sev- pushed 2 new commits to master: http://git.io/vXMr_Q
[07:18] <GitHub140> scummvm/master cf6771c Eugene Sandulenko: SWORD1: Fix unitialized variables. CID 1002989
[07:18] <GitHub140> scummvm/master a08af29 Eugene Sandulenko: SWORD1: Fix unitialized variables. CID 1002991
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[07:32] <GitHub127> [scummvm] Strangerke pushed 1 new commit to master: http://git.io/gKZyVw
[07:32] <GitHub127> scummvm/master 3e6a142 Strangerke: TOON: Fix CID 1002728, 1002729, 1003215, 1002731, 1002730
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[07:32] <Strangerke> now, time to go to work
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[07:43] <GitHub24> [scummvm] bluegr pushed 1 new commit to master: http://git.io/KLs_2g
[07:43] <GitHub24> scummvm/master cc34755 Filippos Karapetis: SCI: Fix script bug #3615119 - "SCI: Crazy Nick Laura Bow - Uninitialized read error 2"
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[07:55] <wjp> _sev|work: you do realize that most of those CIDs aren't actually uninitialized variables?
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[07:57] <GitHub149> [scummvm] bluegr pushed 1 new commit to master: http://git.io/8Py-5w
[07:57] <GitHub149> scummvm/master eb7362b Filippos Karapetis: SCI: Fix script bug #3615129 - "SCI: Crazy Nick Laura Bow - Uninitialized read error 3"
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[08:31] <GitHub4> [scummvm] bluegr pushed 1 new commit to master: http://git.io/O4c85g
[08:31] <GitHub4> scummvm/master 8a68bd0 Filippos Karapetis: SCI: Fix uninitialized reads of the Hoyle 3 backgammon doubling cube...
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[09:18] <madmoose> morn
[09:41] <fuzzie> oh DrMcCoy and/or eriktorbjorn, is The Dark Eye terrible or not?
[09:42] <fuzzie> (the computer game, that is)
[09:44] <DrMcCoy> I like it :)
[09:46] <fuzzie> am looking for Director games which won't make me hate everything
[09:46] <DrMcCoy> It basically takes three Edgar Allan Poe stories and lets you experience them as both the victim and the perpetrator, so to speak
[09:46] <DrMcCoy> And sets them in neat clay animation
[09:46] <DrMcCoy> So I guess what you think of them game depends on how you think about Poe :P
[09:47] <DrMcCoy> fuzzie: Well, I for one would be very happy if The Dark Eye was playable in ScummVM :P
[09:48] <fuzzie> shh
[09:48] <Strangerke> what about the dragon encyclopedia I showed you last year? It was looking good
[09:48] <fuzzie> it's v7 :(
[09:48] <DrMcCoy> Strangerke calling something "good"? Run!
[09:49] <Strangerke> DrMcCoy: That's mean. I'm recruiting people for Xoreos and I tell them it's good.
[09:50] <fuzzie> if anyone else has Director games which they don't hate, do tell
[09:50] <DrMcCoy> Strangerke: :O
[09:50] <Strangerke> fuzzie: As mentioned in PM, '9'
[09:51] <Strangerke> Because 'D' has some exotic ports, so I'm sure it's '9' who is using Director
[09:51] <DrMcCoy> fuzzie: Alternatively, I can recommend the pen & paper roleplaying system / setting The Dark Eye, which has nothing to do with that Director game whatsoever :P
[09:51] <fuzzie> yes, see, that's why I said "the computer game, that is" :)
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[09:52] <Strangerke> Though I should recheck 'D', because now I have a doubt
[09:52] <Strangerke> and, Who killed Sam Ruppert
[09:54] <fuzzie> yes, 9 is using Director
[09:54] <Strangerke> Hey, my memory is less a disaster than expected :)
[09:54] <fuzzie> my little spreadsheet reports some Strangerke confirmed it as v5.0.1r26
[09:54] <Strangerke> oh.
[09:54] <Strangerke> I wrote that somewhere...
[09:54] <Strangerke> Good :)
[09:56] <DrMcCoy> Still, I'd vote for The Dark Eye :P
[09:57] <Strangerke> I vote for '9'
[09:57] <Strangerke> De Niro is behind
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[10:01] <Strangerke> Hum, or I could vote for Spy Club
[10:01] <Strangerke> it seems there's a real splendid scenario
[10:01] <Strangerke> a lot of fascinating puzzles...
[10:01] <Strangerke> Weird it wasn't nominated game of the century
[10:01] Action: Strangerke hides
[10:02] <fuzzie> this is the one which has "game" in quotes in the description, right? :)
[10:03] <Strangerke> ... I dared putting "game" in the description? wow, I was in a good day
[10:03] <fuzzie> it is in quotes.
[10:05] <Strangerke> Even in quotes :)
[10:06] <Strangerke> It's just a collection of pseudo-erotic videos and a couple of hotspots between those
[10:07] <DrMcCoy> More or less cringe-worthy than Fascination and Geisha?
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[10:08] <Strangerke> no, Fascination and Geisha are excellent
[10:08] <Strangerke> Spy Club is a collection of low-res quicktime videos
[10:08] <Strangerke> it's SUPER-terrible
[10:09] <Strangerke> but at least it's using Skeletton, so it's interesting for that purpose
[10:09] <somaen> How different is Director between versions?
[10:09] <Strangerke> Oh, fuzzie, another one that could interest DrMcCoy
[10:09] <Strangerke> "Star Trek: The Next Generation - Interactive Technical Manual"
[10:09] <DrMcCoy> lol
[10:09] <Strangerke> Director 4.0b1
[10:10] <Strangerke> and again, Sam Ruppert, Director Skeletton (so v3.x)
[10:10] <fuzzie> as far as I can tell, the only existing code for parsing Director files is someone who wrote a Star Trek Manual viewer for Linux.
[10:10] <Strangerke> lol :)
[10:10] <DrMcCoy> :D
[10:10] <Strangerke> Nice :)
[10:10] <fuzzie> ( https://web.archive.org/web/20080704084707/http://users.bigpond.com/mibus/ency/ )
[10:10] <CruX|> C++ backends/taskbar/win32/win32-taskbar.o
[10:10] <CruX|> In file included from backends/taskbar/win32/win32-taskbar.cpp:33:0:
[10:10] <CruX|> ./backends/taskbar/win32/mingw-compat.h:56:16: error: redefinition of 'struct _tagpropertykey'
[10:10] <CruX|> is this known error ?
[10:11] <DrMcCoy> Windows is a known error, yes
[10:11] <CruX|> i know
[10:11] <CruX|> but i need to use it :(
[10:12] <fuzzie> does it help if you change the 'ifndef' at the top of backends/taskbar/win32/mingw-compat.h to 'ifdef'?
[10:12] <CruX|> tw compiler is i686-w64-mingw32-g++ not mingw
[10:12] <Strangerke> CruX|: I disable it in create_project
[10:12] <fuzzie> your mingw is probably newer than we expect
[10:12] <Strangerke> I disable win32taskbar I mean
[10:12] <fuzzie> while Strangerke refuses to upgrade :P
[10:12] <CruX|> wel i'm crosscompiling scummvm in mxe on a linux box and got this error
[10:12] <Strangerke> yes, upgrading is for sissies
[10:13] <fuzzie> so could you try changing the ifndef?
[10:13] <fuzzie> there is a TODO: fix this, right there in the header
[10:13] <Strangerke> My old XT still rocks!
[10:13] <CruX|> ok i'll try
[10:15] <Strangerke> DrMcCoy: not related: I found a jewel: some super-old version of ADI, on 3.5" and 5.25" floppies
[10:15] <Strangerke> First time i see the box :D
[10:19] <DrMcCoy> :O
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[12:30] <CruX|> ok without USE_TASKBAR it compiles
[12:30] <CruX|> what is win32 taskbar btw ?
[12:32] <fuzzie> see that isn't such helpful information :-p
[12:32] <Strangerke> something useless, I guess
[12:33] <fuzzie> it gives you fancy overlay icon etc on win7+

[12:37] <wjp> CruX|: didn't you try the change fuzzie suggested earlier?
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[12:46] <CruX|> wjp: no when I made that change i got:
[12:46] <CruX|> C++ backends/taskbar/win32/win32-taskbar.o
[12:46] <CruX|> backends/taskbar/win32/win32-taskbar.cpp: In member function 'virtual void Win32TaskbarManager::addRecent(const Common::String&, const Common::String&)':
[12:46] <CruX|> backends/taskbar/win32/win32-taskbar.cpp:312:21: error: 'SHARD_LINK' was not declared in this scope
[12:46] <CruX|> SHAddToRecentDocs(SHARD_LINK, link);
[12:47] <wjp> so they added some but not all of these declarations and definitions I suppose
[12:48] <wjp> fun
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[12:56] <fuzzie> Drat.
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[16:18] <uruk-hai> is there someone who uses xcode on mac?
[16:18] <somaen> yes
[16:19] <somaen> And the latter part of that question is always true as long as the first part of it is true.
[16:19] <clone2727> He means the IDE
[16:19] <somaen> Yes, and yes.
[16:20] <somaen> I use it, as I never got around to setting up vim all nice and IDE-like, and well WME is huge to follow without a proper IDE
[16:21] <LePhilousophe> I don't understand your logic somaen
[16:21] <LePhilousophe> I would have inverted it
[16:21] <LePhilousophe> if the former is true, the latter is true
[16:27] <somaen> Well, yes, implication
[16:28] <somaen> But, sorry for coming on a bit harshly there uruk-hai, I don't know what came over me.
[16:28] <somaen> So, what did you want to know?
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[16:58] <WooShell> meow =^.^=
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[17:05] <RUBICN64> OW! what was that for!?
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[17:52] <Strangerke> stupid ISA server
[17:52] <RUBICN64> lol
[17:52] <RUBICN64> ISA?
[17:53] <Strangerke> yes, it stands for "Stupid Product From Mictosoft". Or something.
[17:55] <Strangerke> ok, it's Internet Security and Acceleration. But it's a synonym
[17:55] <Strangerke> it's really a stupid product from microsoft
[17:55] <RUBICN64> oh
[17:58] <RUBICN64> nevet heard of it before
[17:58] <RUBICN64> never
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[17:59] <criezy> Good evening
[18:00] <RUBICN64> hi criezy
[18:00] <Strangerke> RUBICN64: You're not missing much
[18:02] <RUBICN64> lol
[18:02] <RUBICN64> any news on 1.6.0 on Android?
[18:04] <digitall> RUBICN64: You can download and install the v1.6.0 equivalent from the stable build at http://buildbot.scummvm.org/builds.html
[18:05] <digitall> However, no news on putting a signed v1.6.0 build as a zip file of apks on the download page or getting the v1.6.0 into the Google Play store... SIGH.
[18:05] <RUBICN64> I know that but I don't really trust them vs final
[18:05] <RUBICN64> I did try poking fuzzie though last night though
[18:06] <digitall> RUBICN64: I'm not sure what is not to trust... Apart from the lack of signing keys, they will be very similar... and you still have to trust the ScummVM Android Porter to not be an evil agent in the pay of the New World Order.... ;-)
[18:06] Action: digitall hands RUBICN64 a tinfoil hat
[18:07] <digitall> Seriously, *shrug* Well those are the options until fuzzie gets some time to look at this... But please limit the poking of devs as it is rarely productive...
[18:08] <RUBICN64> digitall I mean vs going to Google Play/Amazon and getting it there
[18:08] <digitall> Errm... Explain why you think that is _more_ trustworthy... :)
[18:09] <RUBICN64> well auto updates for one
[18:12] <digitall> That is irrelevant to whether you trust the unsigned binary from our buildbot vs. a signed one in the store... Both are Caveat Emptor unless you compile the binary yourself from a known source code...
[18:13] <digitall> Otherwise you still have to trust the Porter.
[18:15] <RUBICN64> in other words, think of the buildbot as some nobody selling stuff from the back of his car vs Google Play/Amazon being a actual store
[18:15] <fuzzie> really Google Play/Amazon is the huge market full of people trying to scam you out of the back of their cars though
[18:16] <fuzzie> (hi)
[18:16] <RUBICN64> true, ifbypu know what to look for
[18:16] <RUBICN64> you
[18:17] <criezy> Strangerke, do you want to wait for a reply from jvprat or should I go ahead and add the detection entry for the Spanish Soltys, upload the package and update the credits?
[18:17] <Strangerke> criezy: just go for it
[18:18] <Strangerke> criezy: What's the current status of Mortevielle translation btw?
[18:19] <Strangerke> While you're at modifying the credits, could you also add a line in the special thanks to LK Avalon and to Janusz Wi[niewski
[18:19] <Strangerke> ?
[18:19] <criezy> It's all checked and fixed. An additional pass from a native English speaker would not be a bad thing but as it is it's already quite good.
[18:20] <criezy> Ok for the credits. I will do that tonight.
[18:20] <Strangerke> Excellent :) And Excellent! thanks :)
[18:22] <criezy> Raziel^, don't you feel a strong impulse to improve that German translation for Mortevielle?
[18:22] <criezy> I am sure you are dying to do it ;)
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[18:23] <Strangerke> criezy: Well, don't forget we have DrMcCoy... He already improved the translation of Geisha German
[18:23] <Strangerke> He LOVES to improve German translations
[18:24] <Strangerke> Don't you, DrMcCoy ?
[18:24] <Strangerke> (I need more planking !!!!)
[18:25] <criezy> Oh sorry, forgot the planking: don't you feel a strong impulse to improve that German translation for Mortevielle ? :P
[18:25] <Strangerke> Well, I could live without it ! But it would be better indeed . :)
[18:26] <RUBICN64> planking?
[18:27] <Strangerke> RUBICN64: A weird german term describing how people are supposed to write if they want to write properly, but who is slightly outdated in modern German so it became a negative term
[18:27] <RUBICN64> oh
[18:27] <Strangerke> also, it's the space between a word and the final punctuation mark
[18:28] <Raziel^> back
[18:28] <RUBICN64> I always thought it was that online fad a couple years back
[18:28] <RUBICN64> lol
[18:28] <fuzzie> the *incorrect* space
[18:28] <Strangerke> but it's also the best way to trigger a violent anger for DrMcCoy. And LordHoto, usually ;)
[18:28] <Strangerke> So I guess they are both busy
[18:29] <fuzzie> when it's correct the relevant terminology involves mumbling about the French under your breath
[18:29] <Strangerke> fuzzie: that's how it's interpreted now, yes
[18:31] <Strangerke> But I agree, sometimes German planking is bad.
[18:31] <Strangerke> http://dailypicksandflicks.com/wp-content/uploads/2012/01/german-cop-planking.jpg
[18:34] <Raziel^> criezy: i'd be happy to have a go at it, once the "final" texts are available
[18:35] <Raziel^> i have done a translation for another game, and they kept coming up with updated texts...until i quit, was no fun
[18:35] <criezy> They are already available...
[18:35] <criezy> &in French.
[18:36] <Raziel^> yay
[18:36] <Raziel^> wait
[18:36] <Raziel^> french is a language?
[18:36] <Raziel^> i thought it was odd belgian accent
[18:36] Action: Raziel^ runs
[18:36] <criezy> The English text should be close to final as well. There may be a bit more polishing but the meaning will not change.
[18:37] <Raziel^> i can do the translation from english (together with the already translated german available)
[18:37] Action: RUBICN64 slaps Raziel^ with a rubber trout
[18:38] <RUBICN64> behave you
[18:38] <Raziel^> heh
[18:38] <Raziel^> i didn't do it
[18:38] <Raziel^> t'was Strangerke
[18:38] <Raziel^> :-D
[18:38] <RUBICN64> riiiight
[18:39] <Raziel^> loook at him...he is soooooo guilty
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[18:44] <RUBICN64> yeah, but he who runs is also guilty
[18:44] <clone2727> Strangerke: "plenking" and not "planking"
[18:45] <Raziel^> RUBICN64: pfft ;-)
[18:46] <RUBICN64> lol
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[18:49] <madmoose> Ton Swingingen Ringingen Bingingen Plingingen Tingingen Plinkingen Plonkingen Boingingen Triee?
[18:50] <Raziel^> bah, who let the door open again?
[18:50] <Raziel^> he's loose
[18:50] <Raziel^> RUBICN64: get a rope and some tomato butter
[18:51] <RUBICN64> who's loose?
[18:51] <Raziel^> the madmoose
[18:51] <Raziel^> :-D
[18:51] <Raziel^> gotcha
[18:51] <Raziel^> ;-)
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[18:56] <Raziel^> criezy: just in case, where do i get the english texts?
[18:58] <t0by> madloose
[18:58] <criezy> Raziel^: English French and German texts are all in devtools/create_mortdat/gametext.h
[18:58] <t0by> lad-moose
[18:59] <Raziel^> ah, great
[18:59] <Raziel^> t0by: :-D
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[19:00] <criezy> The original German target uses the text from the game data. The improved German target uses the text from that file.
[19:01] <Raziel^> i also wonder if i should do a translation or simply enhance the german texts
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[19:02] Action: RUBICN64 cages madmoose and throws them into the nearest active volcano
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[19:03] <GitHub60> [scummvm] m-kiewitz pushed 1 new commit to master: http://git.io/gYwVgA
[19:03] <GitHub60> scummvm/master d963867 Martin Kiewitz: SCI: kq6 inventory patch now applies to floppy too
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[19:08] <RUBICN64> the volcano gods seem to be happy now Raziel^ ;-)
[19:08] <Raziel^> :-o
[19:09] <Raziel^> a madmoose is restistent to fire...we are all going to be moosed
[19:09] <RUBICN64> ....
[19:09] <RUBICN64> now you tell me....
[19:09] Action: Raziel^ builds up a anti-moose tent
[19:10] Action: RUBICN64 puts anti-moose armor on Raziel^
[19:10] <Raziel^> oh great
[19:11] Action: Raziel^ puts an uruk-hai up as guard
[19:11] <Raziel^> :-D
[19:12] Action: RUBICN64 spreads peanut butter on Strangerke and uses him as bait for madmoose
[19:13] <digitall> Strangerke: Very much plenking! :) http://en.wikipedia.org/wiki/Plenken
[19:14] <digitall> OH AND while we are on the subject, it is Symbian... not Symbion or any other variations. I only especially mention this as one particularly variation is very NSFW if you google for it.
[19:15] Action: lewellyn wonders what digitall just linked to someone
[19:17] <digitall> lewellyn: That link is however SFW... unless you work in Germany as a typist... :-)
[19:18] <lewellyn> i meant more about symbian ;)
[19:19] <Strangerke> Raziel^: German special characters aren't in the original fonts
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[19:19] <Strangerke> Raziel^: that's why they are not using those in the original translation
[19:20] <Strangerke> ok
[19:20] <Strangerke> time to go back home
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[19:20] <Raziel^> Strangerke: i thought more about enhancing it logic wise
[19:20] <Raziel^> heh
[19:21] <eriktorbjorn> fuzzie: Very belated, but I haven't actually played The Dark Eye. I bought a copy of it because I thought it looked like it might be interesting.
[19:28] <eriktorbjorn> But really, the only thing ScummVM absolutely needs to support - ever - is the Spaceship Warlock intro. After that, we may just as well remove all the other engines. I know I've mentioned it before, but just look at it. It's glorious: http://www.youtube.com/watch?v=fi_WSGdWeMs
[19:28] <fuzzie> hm
[19:28] <fuzzie> you might be in luck
[19:30] <fuzzie> hm, or not
[19:30] <eriktorbjorn> (What little I've seen of the actual game didn't look that great, though.)
[19:30] <lewellyn> eriktorbjorn: it doesn't look THAT complex of an intro
[19:31] <fuzzie> the game is kind of irritatingly expensive on ebay
[19:31] <eriktorbjorn> lewellyn: No, but it's just so wonderfully over the top.
[19:31] <fuzzie> oh, it's giving me french results only. tsk!
[19:32] <fuzzie> cheap elsewhere.
[19:32] <fuzzie> for $15 or so that's almost tempting for the intro
[19:40] <fuzzie> eriktorbjorn: from youtube the actual game looks rather advanced for the time.
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[20:12] <m_kiewitz> anyone on here owns king's quest 6 english floppy?
[20:13] <Raziel^> m_kiewitz: i have...correction, had, KQ 6 Amiga floppy, if that helps ;-)
[20:14] <m_kiewitz> Raziel^: that may even be better. Could you please check, if my latest patch applies to that version as well?
[20:14] <Raziel^> m_kiewitz: err...sure, once you added the engine for it :-D
[20:14] <Raziel^> m_kiewitz: KQ 6 Amiga doesn't use SCI
[20:15] <m_kiewitz> oh dang lol
[20:15] <m_kiewitz> forgot about that
[20:15] <Raziel^> it's some sort of a derivate from the BASS engine
[20:15] <Raziel^> ;-)
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[20:23] <Strangerke> Anybody living in France around?
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[20:24] <criezy> I have some family there if that helps ;)
[20:24] <criezy> Strangerke: regarding the credits, LK Avalon and Janusz Wi[niewski are already in there and I don't suppose your idea was to have them listed twice.
[20:24] <Strangerke> well, me too
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[20:24] <Strangerke> oh ok, sorry
[20:26] <clone2727> m_kiewitz: Mac :P
[20:26] <m_kiewitz> clone2727: yes, that will be interesting
[20:27] <m_kiewitz> please try it. if you got a saved game with lots of items in your inventory please check if turning pages will increase stack space
[20:28] <m_kiewitz> in case the patch gets applied, that shouldn't be the case anymore
[20:29] <clone2727> no LE patch applies to the Mac version of any SCI game
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[20:30] <m_kiewitz> all words are reversed on MAC?
[20:30] <clone2727> for SCI1.1+, yes
[20:30] <m_kiewitz> i could somewhat try to get the patch to work as well
[20:30] <clone2727> Of course, I don't have any saved games either
[20:30] <m_kiewitz> :/
[20:30] <clone2727> Until a few months ago, you couldn't pick up the stupid thing in the box in the first screen
[20:31] <m_kiewitz> could you please check, if script 907 contains the same script code as my patch (besides all words being reverse byte order)?
[20:31] <m_kiewitz> (look for a method called KqInv::showSelf)
[20:31] <clone2727> can check later, not right now
[20:32] <m_kiewitz> np thx
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[20:42] <criezy> We have no credits for the persons who helped translates free games (e.g. Soltys to English)? I cannot find it in credits.pl.
[20:47] <Strangerke> nutron did the largest part of the work
[20:48] <Strangerke> nutron? Do you want your full name to appear in the credits? Or just the nickname?
[20:49] <nutron> Sure full name is ok. Btw I have some fixes for you...
[20:49] <nutron> Can you send me CGE.say again?
[20:49] <nutron> I think my version is based of an older copy.
[20:49] <nutron> err _off_
[20:49] <Strangerke> criezy is coordinating the translation efforts, maybe you could sync with him?
[20:50] <nutron> Sure I can do that.
[20:51] <Strangerke> I'm surprised because nobody reported a problem in the translation
[20:51] <nutron> Yeah, it's understandable, but a little wrong in some places.
[20:52] <clone2727> Strangerke: People have to play the game to notice :P
[20:53] <Strangerke> clone2727: the downloads aren't so bad... We even have a Spanish translation now
[20:53] <Strangerke> And at least, Soltys is a game...
[20:54] <Strangerke> O:^)
[20:56] <nutron> Buuurn! =)
[21:00] <clone2727> 6 million copies can't be wrong
[21:04] <nutron> didn't they bury those in the desert?
[21:05] <Strangerke> clone2727: Do you mean that Windows is the best game ever, just because it sold far much more than Myst?
[21:06] <clone2727> Strangerke: I never once claimed Myst to be the best game ever
[21:06] <Strangerke> Well, you claimed it's a game...
[21:06] <fuzzie> what is the best game ever, clone2727?
[21:07] <Strangerke> that's already suspicious
[21:07] <clone2727> fuzzie: MI2, of course
[21:08] <fuzzie> fair enough
[21:08] <nutron> Isn't windows a game? Sure fits the bill. Eats up all your resources... you have to be smarter/faster than the hackers, you have to constantly search for solutions to bugs. In the end you end up running linux.
[21:08] <clone2727> Isn't life a game? Not sure if anyone wins that one, though
[21:08] <clone2727> I just got too deep for my own good.
[21:08] <Strangerke> :)
[21:09] <nutron> Heh.
[21:12] <lewellyn> life is the only game with 100% market penetration
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[21:20] <RichieSams> yay! nVidia drivers are successfully installed
[21:20] <RichieSams> I ended up using the sgfxi script
[21:20] <RichieSams> because it makes it stupidly easy
[21:21] <RichieSams> http://smxi.org/
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[21:34] <t0by> nVidia drivers? Like, Linux drivers?
[21:34] <t0by> I'm sorry, RichieSams.
[21:35] <Zaarin> hallo!
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[21:45] <GitHub10> [scummvm] Strangerke pushed 3 new commits to master: http://git.io/cy1X2w
[21:45] <GitHub10> scummvm/master 22df279 Strangerke: TOON: replace strncpy by strlcpy as suggested by LordHoto
[21:45] <GitHub10> scummvm/master a3c937c Strangerke: TSAGE: Fix a bug pointed by wjp
[21:45] <GitHub10> scummvm/master 43fb42e Strangerke: AVALANCHE: Fix CID 1109678, 1109674
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[22:08] <GitHub154> [scummvm] criezy pushed 2 new commits to master: http://git.io/kPsXAA
[22:08] <GitHub154> scummvm/master 2f2eb8e Thierry Crozat: CGE: Add detection entry for translated Spanish Soltys
[22:08] <GitHub154> scummvm/master 0d20acf Thierry Crozat: CREDITS: Add credits for game translations
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[22:09] <Strangerke> Thanks criezy
[22:09] <Strangerke> did you upload it on SF?
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[22:10] <GitHub103> [scummvm-web] criezy pushed 2 new commits to master: http://git.io/Ofrcdg
[22:10] <GitHub103> scummvm-web/master 68f6558 Thierry Crozat: WEB: Sync credits
[22:10] <GitHub103> scummvm-web/master 9e71041 Thierry Crozat: WEB: Add download link for Soltys Spanish
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[22:15] <GitHub92> [scummvm] Strangerke pushed 2 new commits to master: http://git.io/1DI45Q
[22:15] <GitHub92> scummvm/master 5b08665 Strangerke: TOON: For consistency, replace the remaining strncpy by strlcpy
[22:15] <GitHub92> scummvm/master 7843acc Strangerke: MORTEVIELLE: Replace strncpy by strlcpy
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[22:15] <criezy> np
[22:15] <criezy> I just have to create a sf shell and update the web site now.
[22:17] <Strangerke> nice :)
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[22:46] <GitHub116> [scummvm] Strangerke pushed 2 new commits to master: http://git.io/6ndcdA
[22:46] <GitHub116> scummvm/master d594f62 Strangerke: TOOLS: Create Mortdat - Fix CID 1063349
[22:46] <GitHub116> scummvm/master 39bbcfa Strangerke: TOOLS: Extract_mort - FIX CID 1060932, 1060933
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[22:58] <RUBICN64> is the Simon the Sorcerer games any good? I see Amazon's Android app store has the 20th Anniversary Edition for $3.99
[22:58] <RichieSams> sorry for the horrendously late response t0by: yes, linux drivers
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[23:12] <criezy> RUBICN64: I liked it (but played the original on PC and don't know what is different in the 20th Anniversary Edition or how well it translates to phones)
[23:13] <RUBICN64> oh
[23:15] <RUBICN64> never actually played it
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[00:00] --- Thu Oct 31 2013