[00:18] Newa (~Neva@89-27-97-121.bb.dnainternet.fi) left irc: Ping timeout: 252 seconds [00:18] Newa (~Neva@89-27-97-121.bb.dnainternet.fi) joined #scummvm. [00:42] Nick change: Javacat -> NotJavacat [00:42] NotJavacat (~Javacat@unaffiliated/javacat) left irc: Quit: Please, try the fish [00:48] sirlemonhead (bduncan22@95-44-239-52-dynamic.agg2.ddm.bbh-prp.eircom.net) left #scummvm. [01:04] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. [01:06] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 256 seconds [01:06] Nick change: DominusExult -> Dominus [01:22] Vampire0_ (~Vampire@jEdit/Vampire) joined #scummvm. [01:26] Vampire0 (~Vampire@jEdit/Vampire) left irc: Ping timeout: 252 seconds [01:27] __marc` (~marc@p4FD4122A.dip0.t-ipconnect.de) joined #scummvm. [01:28] _marc` (~marc@p54996BBA.dip0.t-ipconnect.de) left irc: Ping timeout: 252 seconds [01:35] I have an interesting idea. [01:36] We should encourage make things inspired by ScummVM, that are, similarly to ScummVM, made with a certain series or genre of old PC game in mind. [01:37] They already exist, see GemRB, but there really need to be more of them. [01:41] Some of us have been thinking along those lines for a while, with an offshoot of ScummVM for RPGs and other 'actiony' games. I've already got a half-done reimplementation of Might & Magic World of Xeen using the ScummVM core [01:41] As always, it's simply a matter of finding the time to complete implementing any game, regardless of the genre [01:47] I guess the only way to encourage people to do something is to just start on your own. Other people intersted in the game might join if you made some progress. [01:49] Mattnpat: If you allow me to plug my very own projects, there's also https://xoreos.org/ [01:49] There are some projects around which want to RE games. As you mentioned, there's GemRB. There's also OpenDune for Dune2. There's Xeroes (oh DrMcCoy beat me to that :-P). [01:49] LordHoto: xoreos, all lowercase, please :P [01:49] There should be one for sim games. [01:49] totally botched the typing anyway [01:49] Or theme park games. [01:49] LordHoto: Yeah, it's not Xerox :P [01:50] I think there's some project for the Settlers 2 too. But that is closed source IIRC. [01:50] Speaking of games, I've just finally gotten arround to preparing an official testing announcement for Rex Nebular.. could use someone to look it over: http://pastebin.com/EQNXMGZV [01:50] Mattnpat: There is an OpenThemeHospital [01:50] Mattnpat: This page here lists a lot: http://osgameclones.com/ [01:50] Mattnpat: And quite new-ish, there's https://github.com/leftmostcat/mortar-eng/ [01:51] Oh, right, OpenThemeHospital renamed to CorsixTH [01:51] I have that. [01:52] Maybe it could be used as a framework for similar projects. [01:52] LordHoto: Well, there's Widelands and the more direct Return to the Roots, both FLOSS [01:53] RttR still uses Bazaar... [01:54] there's some git repo for RttR: https://github.com/Return-To-The-Roots [01:54] also linked from their homepage [01:56] Mattnpat: Well, there has been some discussion about maybe breaking out a "core" out of ScummVM for reuse in other projects. But it has been deemed to much work (both in the creation and in the maintaining) for too little gain [01:57] Mattnpat: But ResidualVM, for example, uses/copies a lot of ScummVM code already. As does xoreos [01:57] Yeah. [01:57] Huh. [01:57] Off-topic, Abuse still holds up pretty well. [01:59] I don't know how to change the controls... [02:02] and there is https://en.wikipedia.org/wiki/List_of_game_engine_recreations *roundhousekick* [02:03] https://imgur.com/gallery/kpQKL *kneeded to be shared, YOU HAD ONE JOB! [02:03] Looks okay. [02:06] Is it better than the cock shaped soufflé I made for a bachelor party? [02:06] No. [02:08] D0SFreak (~D0SFreak@108.61.228.25) left irc: Ping timeout: 255 seconds [02:12] Lightkey: So it doesn't list ScummVM for EoB II? :-P [02:13] GitHub198 (~GitHub198@192.30.252.46) joined #scummvm. [02:13] [scummvm] dreammaster pushed 1 new commit to master: http://git.io/jr25 [02:13] scummvm/master 478fae2 Paul Gilbert: MADS: Set testing flags for Rex Nebular [02:13] GitHub198 (GitHub198@192.30.252.46) left #scummvm. [02:13] LordHoto: change it? it's in the linked Category of ScummVM supported games though, I hope :p [02:14] dreammaster: 1. it's March 30; 2. what's with the line breaks? 3. I prefer to link to the Wikipedia page as it links to MobyGames as well; 4. a double "the"; 5 add the affiliation referrer to the GOG.com link [02:16] Lightkey: Actally the Category only seems to link EoB 1. [02:17] I'm not your act ally [02:18] Thanks for the suggestions Lightkey [02:21] what are all these Germans doing here at 4 am anyway? [02:21] Maybe they're night owls? [02:22] I would love to play the Ur Quan Masters, but I don't like the time limit. [02:22] GitHub44 (~GitHub44@192.30.252.45) joined #scummvm. [02:22] [scummvm-web] dreammaster pushed 1 new commit to master: https://github.com/scummvm/scummvm-web/commit/f27d05c8c18d4b2a30851df1cf17a6d17d090ba9 [02:22] scummvm-web/master f27d05c Paul Gilbert: WEB: Announce support for Rex Nebular [02:22] GitHub44 (GitHub44@192.30.252.45) left #scummvm. [02:23] Dangit, Booby. [02:23] *bobby [02:35] It has a really good soundtrack, though. http://downloads.khinsider.com/game-soundtracks/album/star-control-2-3do-/29-yehat.mp3 [03:03] LordHoto (~loom@unaffiliated/lordhoto) left irc: Quit: ... [03:04] Port build status changed with fb0f9517: Failure: master-iphone [03:10] GitHub66 (~GitHub66@192.30.252.46) joined #scummvm. [03:10] [scummvm-web] clone2727 pushed 1 new commit to master: http://git.io/jrP0 [03:10] scummvm-web/master df849d2 Matthew Hoops: WEB: Fix some typos [03:10] GitHub66 (GitHub66@192.30.252.46) left #scummvm. [03:11] DrMcCoy, LordHoto: A shame on you for not proofreading when requested! [03:11] dreammaster: Sorry, was afk :P [03:14] Well, better late than never, thanks :) [03:15] dreammaster: Updated the site too, so it'll appear on the front page [03:16] Thanks. [03:17] synced the forum post too [03:18] Bonza. It's good to have Rex finally done after all these years and aborted efforts. [03:18] dreammaster: Don't forget to add it to the compatibility page! [03:18] dreammaster: And then work on Master Lu :P [03:19] Probably better to bug Johndoe about that. He's the one that's been concentrating more on the M4 games. :) [03:22] Woo [03:22] Congrats :P [03:23] dreammaster: But it's less fun to bother him about it ;) [03:23] Endy! [03:23] Thanks Endy [03:31] :) [03:32] Endy: About that logging unicode issue.... ;) [03:33] GitHub102 (~GitHub102@192.30.252.45) joined #scummvm. [03:33] [scummvm-web] dreammaster pushed 1 new commit to master: http://git.io/jrMf [03:33] scummvm-web/master 415e467 Paul Gilbert: WEB: Add compatibility entry for Rex Nebular [03:33] GitHub102 (GitHub102@192.30.252.45) left #scummvm. [03:50] clone2727: *scribbles sticky-note and attaches to monitor* - added to issue list :) [03:50] Dealing with some annoyance today - one of my upstream ISPs was doing maintenance last night and somehow reprovisioned one of my 50Mbps ports as a 10Mbps port. [03:50] Needless to say things are a bit slow right now.. apart from the phones. When voip is working. :P [03:54] lol [03:55] dreammaster (~dreammast@c-73-167-118-204.hsd1.ma.comcast.net) left irc: [03:58] BeefEats (BeefEats@unaffiliated/beefeats) left irc: Ping timeout: 246 seconds [03:59] BeefEats (BeefEats@unaffiliated/beefeats) joined #scummvm. 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[08:14] uruk_hai (~uruk-hai@catv-89-133-34-198.catv.broadband.hu) left irc: Client Quit [08:15] uruk-hai (~uruk-hai@catv-89-133-34-198.catv.broadband.hu) left irc: Ping timeout: 272 seconds [08:22] aquadran (aquadran@scummvm/undead/aquadran) joined #scummvm. [08:22] #scummvm: mode change '+o aquadran' by ChanServ!ChanServ@services. [08:42] uruk-hai (~uruk-hai@catv-89-133-34-198.catv.broadband.hu) joined #scummvm. [08:42] #scummvm: mode change '+o uruk-hai' by ChanServ!ChanServ@services. [10:06] D0SFreak (~D0SFreak@208.167.254.40) joined #scummvm. [11:03] sact (~forexampl@dyn3-82-128-190-65.psoas.suomi.net) left irc: Read error: Connection reset by peer [11:11] Do you like those HQ filters that are used with emulators? [11:15] Javacat (~Javacat@unaffiliated/javacat) joined #scummvm. [11:24] ajax16384 (~User@ip33.net130.n37.ru) joined #scummvm. [11:24] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. 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[22:53] SugarCube (~servus@2605:e000:850e:e00:4148:6b20:3026:c284) left irc: Ping timeout: 256 seconds [23:00] Wishmaster (~Wishmaste@ipservice-092-209-049-090.092.209.pools.vodafone-ip.de) left irc: Quit: „Wahrlich, keiner ist weise, der nicht das Dunkel kennt.“ (Hermann Hesse) [23:03] SugarCube (~servus@2605:e000:850e:e00:85d6:9832:a80c:7a64) joined #scummvm. [23:07] Mattnpat (~Tentacles@50.82.16.208) joined #scummvm. [23:12] SugarCube (~servus@2605:e000:850e:e00:85d6:9832:a80c:7a64) left irc: Ping timeout: 265 seconds [23:15] SugarCube (~servus@2605:e000:850e:e00:85d6:9832:a80c:7a64) joined #scummvm. [23:19] Cheeseness (~cheesenes@ppp14-2-186-159.lns20.hba2.internode.on.net) joined #scummvm. [23:22] t0by (~t0by@93.37.220.2) left irc: Ping timeout: 265 seconds [00:00] --- Tue Mar 31 2015