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[00:58] <GitHub155> [scummvm] csnover pushed 1 new commit to master: https://git.io/vrHZA
[00:58] <GitHub155> scummvm/master d44ad1e Colin Snover: SCI32: Remove invalid TODO about CLUT for 16-bit graphics...
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[05:27] <rootfather> good morning everybodoy
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[06:40] <uruk-hai> good morning :)
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[09:15] <WooShell> good meowning =^.^=
[09:16] <waltervn> morning
[09:18] <blorente> _sev, I'm sorry to bother, but I can't for the life of me get the border initializers to work
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[09:18] <blorente> I keep getting "goto bad_bitmap"
[09:18] <_sev> blorente: sure
[09:18] <_sev> show me your code
[09:18] <_sev> and your 9-patch
[09:19] <_sev> probably just commit it
[09:20] <blorente> http://pastebin.com/PC4FEU5v
[09:20] <blorente> oh, ok, sorry
[09:20] <blorente> it's just haywire right now
[09:21] <_sev> yeah, commit it, so I could try your code
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[09:25] <_sev> blorente: are you sure that all 4 corners are transparent for you?
[09:25] <blorente> commited
[09:26] <_sev> blorente: you would need to make it fully transparent first
[09:26] <blorente> _sev, that's what the drawThickLine is for
[09:26] <_sev> blorente: but that is kColorBlack
[09:26] <_sev> which is definitely not transparent :)
[09:27] <_sev> blorente: I recommend to go a bit different way
[09:27] <_sev> open a graphics editor of your choice
[09:27] <_sev> draw your border
[09:27] <_sev> make sure you're using like 3 colors (black, white, transparent)
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[09:28] <_sev> save it as xpm, so you have it in text format
[09:28] <_sev> then convert it to numbers and put right into the code as an array
[09:28] <_sev> that's how I would do it
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[09:29] <_sev> or
[09:29] <_sev> even better
[09:29] <_sev> put it into a .bmp file, and load
[09:29] <_sev> so it will be part of the engine.dat file
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[09:30] <_sev> you may put it as PNG, but then you'll have to make your engine dependent on that library, which is generally fine
[09:30] <_sev> but makes it easier for you to manipulate the image
[09:31] <_sev> blorente: you committed, but did you push?
[09:31] <_sev> I do not see your commit
[09:31] <blorente> Okay, I like the secon way. What I had in mind was to move all the border drawing code in macwindow to some place in which only once will be called. Then, once the border is initialized this way, I copy it to the NinePatchBitmap, and blit it when I need it
[09:31] <_sev> ah, it is in macgui
[09:31] <blorente> I did, it's in the move-macgui branch
[09:32] <_sev> yes, I understand that approach
[09:32] <_sev> but it is a bit tiresome to develop this way
[09:32] <_sev> still if you want it, I can fix your code
[09:33] <_sev> please tell me what to do
[09:33] <_sev> your problem currently is that you have to clear your bitmap with color 01010100 (RGBA)
[09:35] <blorente> Okay, I think I'll test it wth a bmp
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[09:54] <blorente> OK, so now I have to do something like create_wage, so that I can build a wage.dat file in dists/engine-data, right?
[09:58] <_sev> so far create in manually
[09:58] <_sev> it is a mere .zip file
[09:58] <blorente> ok, and I put it in dists/engine-data, right?
[09:59] <blorente> I just want to be sure
[09:59] <_sev> yes
[09:59] <_sev> but for you, the file is in extrapath
[09:59] <_sev> e.g. for the engine
[09:59] <_sev> so for the development just put it there
[10:00] <_sev> after you're satisfied with the result, commit it to dists/engine-data
[10:00] <_sev> and you will not need even the 'create' utility
[10:00] <_sev> as you will have it in there
[10:01] <_sev> however, if you will have more than one file, I still suggest to have it created and keep in the repo the original images
[10:01] <_sev> so when you update some image, it is seen what is updated, and not just "update macventure.dat" as a whole
[10:03] <_sev> also
[10:03] <_sev> 9-patch will be not enough for you
[10:04] <_sev> when you will be loading the border, I recommend to scan the border 'width' pixels once more, and use that as a guide for understanding your border dimensions
[10:04] <_sev> e.g. thickness of the border sides, header
[10:04] <_sev> and
[10:05] <_sev> you will need 2 borders per window
[10:05] <_sev> in active and inactive state
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[10:15] <blorente> Okay, got it :) Thanks
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[12:25] <GitHub47> [scummvm] raziel- opened pull request #767: GUI: Make (C) sign consistent in all engines (master...patch-1) https://git.io/vrHK9
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[12:32] <GitHub75> [scummvm] sev- pushed 2 new commits to master: https://git.io/vrH6I
[12:32] <GitHub75> scummvm/master 05ba3fd Eugene Sandulenko: SCUMM HE: Fix warning
[12:32] <GitHub75> scummvm/master f80d676 Eugene Sandulenko: SCUMM HE: Explicit type conversion
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[12:46] <GitHub187> [scummvm] sev- closed pull request #767: GUI: Make (C) sign consistent in all engines (master...patch-1) https://git.io/vrHK9
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[12:46] <GitHub39> [scummvm] sev- pushed 10 new commits to master: https://git.io/vrH69
[12:46] <GitHub39> scummvm/master 0d2ea47 Hubert Maier: GUI: Make copyright "sign" consistent...
[12:46] <GitHub39> scummvm/master a6786c2 Hubert Maier: Fix CGE copyright sign
[12:46] <GitHub39> scummvm/master 3a3cc64 Hubert Maier: Fix CGE2 copyright sign
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[12:46] <GitHub166> [scummvm] sev- closed pull request #764: AGI: Reduce audio header dependencies (master...agi_audio) https://git.io/vr2pn
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[12:46] <GitHub165> [scummvm] sev- pushed 2 new commits to master: https://git.io/vrH6Q
[12:46] <GitHub165> scummvm/master 438f100 Ori Avtalion: AGI: Reduce audio header dependencies
[12:46] <GitHub165> scummvm/master 980d5f3 Eugene Sandulenko: Merge pull request #764 from salty-horse/agi_audio...
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[12:47] <GitHub55> [scummvm] sev- closed pull request #763: Add support for WinSparkle (master...winsparkle) https://git.io/vr2Qm
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[12:47] <GitHub176> [scummvm] sev- pushed 3 new commits to master: https://git.io/vrH67
[12:47] <GitHub176> scummvm/master 8b3a080 Filippos Karapetis: UPDATES: Add support for WinSparkle
[12:47] <GitHub176> scummvm/master 8d78615 Filippos Karapetis: UPDATES: Fix indentation
[12:47] <GitHub176> scummvm/master 4dba5f5 Eugene Sandulenko: Merge pull request #763 from bluegr/winsparkle...
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[13:09] <rootfather> _sev, are sundays your favorite days for going through the PR list? :P
[13:09] <blorente> Hello :) I just wanted to ask about any engine that reads bitmaps from it's data files
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[13:10] <blorente> Just to have an example
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[14:22] <rootfather> may I bring up https://github.com/scummvm/scummvm-sites/pull/4 again? :)
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[14:52] <criezy> good morning
[14:52] <dreammaster> G'day
[14:55] <Begasus> g'afternoon
[14:57] <rootfather> hi criezy dreammaster Begasus
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[14:57] <GitHub32> [scummvm-sites] sev- closed pull request #4: PLANET: Match font styling with main page (web-planet...terraforming) https://git.io/vwbZD
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[14:57] <GitHub111> [scummvm-sites] sev- pushed 2 new commits to web-planet: https://git.io/vrHDV
[14:57] <GitHub111> scummvm-sites/web-planet 33b424b rootfather: PLANET: Match font styling with main page
[14:57] <GitHub111> scummvm-sites/web-planet 8160304 Eugene Sandulenko: Merge pull request #4 from rootfather/terraforming...
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[14:58] <rootfather> thanks _sev
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[15:15] <GitHub190> [scummvm] bluegr closed pull request #751: NEVERHOOD: Add earlier English demo of Neverhood (master...patch-1) https://git.io/vwTHq
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[15:15] <GitHub35> [scummvm] bluegr pushed 2 new commits to master: https://git.io/vrHy8
[15:15] <GitHub35> scummvm/master 865eff9 Logan B: NEVERHOOD: Add earlier English demo of Neverhood...
[15:15] <GitHub35> scummvm/master 7ab7063 Filippos Karapetis: Merge pull request #751 from einstein95/patch-1...
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[15:45] <GitHub62> [scummvm] rootfather pushed 2 new commits to master: https://git.io/vrH9g
[15:45] <GitHub62> scummvm/master 4963230 Lothar Serra Mari: I18N/DE: Improve strings in update settings dialog
[15:45] <GitHub62> scummvm/master e317b87 Lothar Serra Mari: I18N: Regenerate translations.dat
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[16:50] <GitHub90> [scummvm-web] sev- pushed 1 new commit to master: https://git.io/vrH5P
[16:50] <GitHub90> scummvm-web/master e724613 Eugene Sandulenko: WEB: Added alternative Neverhood demo. Bug #7117
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[16:56] <blorente> Just to have an example
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[16:56] <_sev> blorente: gui
[16:57] <_sev> blorente: I'm serious. GUI is technically not different from any engine we use
[16:57] <_sev> blorente: and it uses bmps everywhere
[16:57] <blorente> Okay :) I'll look at it right now
[17:00] <_sev> but in general, 'git grep' command is your friend
[17:02] <Begasus> Creating engines/plugins_table.h
[17:02] <Begasus> fatal: No names found, cannot describe anything.
[17:02] <Begasus> do I need to worry about that one? ;)
[17:03] <_sev> not enough context
[17:03] <Begasus> ps, this is with disable all engines (for a test build)
[17:03] <Begasus> nothing more provided here ...
[17:03] <_sev> then it could potentially be safe
[17:04] <_sev> if it compiles and runs, you're fine
[17:04] <uruk-hai> :D
[17:05] <Begasus> right after creating engines/engines.mk
[17:05] <_sev> show me your onfig.log
[17:06] <Begasus> http://pastebin.com/t6ZhZAW1
[17:07] <_sev> hmm
[17:07] <_sev> not very helpful
[17:09] <_sev> ah
[17:09] <_sev> Begasus: please run
[17:09] <_sev> git describe --tags
[17:10] <Begasus> 1.1.0-21-gee1ab8d
[17:10] <_sev> weird
[17:11] <_sev> oh. why are you on so old?
[17:11] <Begasus> ps, this is not directly in the scummvm source
[17:11] <_sev> ah
[17:11] <_sev> well, Google suggests that that error comes from git
[17:12] <_sev> git describe --all ?
[17:12] <Begasus> tags/ORIGIN
[17:12] <_sev> if it gives that same error
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[17:13] <GitHub74> [scummvm] salty-horse opened pull request #768: ACCESS: Reduce audio header dependencies (master...access_audio) https://git.io/vrHdN
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[17:13] <_sev> then you need to check how the version is shown in ScummVM
[17:13] <Begasus> the source files are collected and unzipped in a subfolder for haikuports
[17:14] <_sev> ah
[17:14] <_sev> that explains it
[17:14] <_sev> there is no git
[17:14] <Begasus> name scummvm_x86
[17:14] <Begasus> version 1.8.1-1
[17:14] <Begasus> architecture x86_gcc2
[17:14] <_sev> is file base/internal_version.h allright?
[17:14] <Begasus> version is ok for scummvm
[17:14] <_sev> particularly: #define SCUMMVM_VERSION "1.9.0git" SCUMMVM_REVISION
[17:14] <_sev> then it is safe to ignore
[17:15] <Begasus> it's the tarball for the releases (so no git repo)
[17:15] <_sev> bbl
[17:16] <Begasus> #define SCUMMVM_VERSION "1.8.1" SCUMMVM_REVISION (in internal_version.h) so looks ok to me :)
[17:16] <Begasus> bbl also (hunting food) :)
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[17:40] <rootfather> I'm really tempted to get a raspberry pi 3 and see how well scummvm behaves on it
[17:40] <rootfather> should be a good overall experience, as scummvm shouldn't be really CPU hungry
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[17:45] <omer_mor> m_kiewitz: can you please take a look at my PR 766: https://github.com/scummvm/scummvm/pull/766 ?
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[17:47] <snover> (PR 750 too!)
[17:47] <omer_mor> snover: right! =)
[17:48] <Henke37> well, scummvm is supposed to run games that ran on pre pentium machines
[17:48] <Henke37> and it's a high level emulation
[17:49] <rootfather> it's not emulation
[17:49] <Henke37> it's "just" a vm reimplementaiton
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[17:50] <rootfather> I remember playing flight of the amazon queen with scummvm 0.??.?? on my 233MHz Pentium 2 ;)
[17:50] <rootfather> I really hope the rpi 3 has more USB power than the Pi1 which is not able to power my mouse and keyboard at the same time
[17:51] <Henke37> strange, the usb standard is quite clear on how much power devices may use
[17:52] <Henke37> 100 mA without asking and 500 mA if they ask nicely
[17:52] <Henke37> v3 greatly increased the numbers
[17:52] <rootfather> and I think that "500 if they ask nicely" doesn't work properly on the Pi 1
[17:52] <omer_mor> snover: if I want to fix a typo in a PR - can I commit --amend and push --force, or do I need to push a new commit?
[17:53] <rootfather> omer_mor amend and push -f works
[17:53] <Henke37> I find it unlikely that a mouse or keyboard would need as much as 100 mA
[17:53] <rootfather> Henke37 as far as I remember the whole usb host on the pi 1 is quite underpowered
[17:53] <rootfather> even if I use a proper 2amp power supply
[17:54] <omer_mor> rootfather: ok, thanks
[17:54] <Henke37> try one of those powered hubs?
[17:54] <snover> omer_mor: yeah, as rootfather said, just force push to your own branch
[17:55] <rootfather> Henke37 that's what I ended up with
[17:55] <omer_mor> done.
[17:55] <rootfather> but cable management when using a pi is a mess :P
[17:57] <_sev> majority of the engines run well on 75MHz
[18:03] <rootfather> it's likely that the pi3 has a better performance than the dualcore amd laptop i am currently using
[18:03] <rootfather> 1,6ghz amd E-450
[18:04] <rootfather> things you really don't want to use.
[18:15] <criezy> rootfather: can you send me the config.log file you get when using my changes to configure and calling it without --enable-sparkle?
[18:16] <criezy> I'd like to understand why auto-detect fails...
[18:16] <rootfather> I'm currently double checking if I set my sparkle prefix path correctly
[18:16] <rootfather> when pointing to the winsparkle root folder it complains about a missing winsparkle.h file
[18:18] <criezy> OK. It might be that I forgot to change something in configure as well.
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[18:56] <blorente> can somebody spot a mistake in this code? http://pastebin.com/KS4YdRYG the dimensions of the image load alright, but when I dump the memory of the surface's pixels, all I get are -1s
[18:57] <blorente> The image I got from the GUI, so it's not it's encoding
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[18:58] <blorente> I'm basing on the code from ThemeEngine::addBitmap
[19:01] <blorente> Ok, I think I got it
[19:12] <_sev> PixelFormat(4, 8, 8, 8, 8, 0, 0, 0, 0));
[19:12] <_sev> here is the mistake
[19:12] <_sev> all shifts are 0
[19:13] <rootfather> criezy passing the path to the include folder directly doesn't work either
[19:14] <rootfather> I'm now running configure again to pass you the configure.log
[19:15] <blorente> Yep, I fixed it :)
[19:15] <blorente> Now it renders something
[19:17] <blorente> I just take the format from the source surface
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[19:20] <blorente> Now it "stretches" the image
[19:28] <rootfather> criezy, the missing winsparkle.h seems to be caused by stupid me
[19:28] <rootfather> forgot that mingw is case sensitive
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[19:31] <GitHub37> [scummvm-web] sev- pushed 1 new commit to master: https://git.io/vrHpF
[19:31] <GitHub37> scummvm-web/master 4b834f7 Eugene Sandulenko: WEB: IRIX builds were provided
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[19:36] <GitHub101> [scummvm] eriktorbjorn pushed 1 new commit to master: https://git.io/vrHhk

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[19:37] <rootfather> criezy, it's not just stupid me
[19:37] <rootfather> same error again
[19:38] <rootfather> winsparkle.h: no such file or directory
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[19:51] <rootfather> well, might be totally my fault... I forgot to set the path in quotation marks
[19:52] <rootfather> I'm currently performing a make clean and test again, likely that the auto detection will work this time
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[20:06] <rootfather> sigh, ubuntu still has 1.7.0 in their repositories
[20:07] <rootfather> even for 16.10
[20:07] <rootfather> and good ol' debian adapted 1.8.0 a few days after release :D
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[20:11] <rootfather> criezy, I updated my comment in the PR and also added config.log
[20:11] <rootfather> alright folks, see you tomorrow
[20:12] Nick change: rootfather -> rootfather|sleep
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[20:58] <GitHub46> [scummvm] eriktorbjorn pushed 2 new commits to master: https://git.io/vrQfQ


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[21:18] <GitHub11> [scummvm] sylvaintv pushed 1 new commit to master: https://git.io/vrQUe
[21:18] <GitHub11> scummvm/master 05ebbd8 sylvaintv: GNAP: Fix waitForUpdate behavior
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[21:19] <Strangerke> Woohoo \o/ Thanks SylvainTV :)
[21:20] <SylvainTV> :)
[21:25] <Strangerke> rootfather|sleep: SylvainTV just fixed the missing animation in scene 2 (between others)
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[21:57] <_sev> make the testing announcement?
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[22:08] <Strangerke> no
[22:08] <Strangerke> I'd like to fix the endianness first
[22:09] <Strangerke> and add skip buttons in arcade sequences
[22:09] <Strangerke> and add a per-engine option to play with easter eggs displayed by default
[22:14] <eriktorbjorn> Strangerke: And there's that strange GCC warnings. Well, I guess those are not blockers but it's bugging me that I can't spot the difference between the Gnap code, which GCC warns for, and other ScummVM code, which GCC doesn't warn for. :-)
[22:15] <Strangerke> Still the one about flipping the AVI frame?
[22:15] <Strangerke> or another one?

[22:17] <Strangerke> yes, that's it, the avi flipping code which does the same than the tga decoder, or something like that
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[22:45] <GitHub48> [scummvm] sylvaintv pushed 1 new commit to master: https://git.io/vrQL6
[22:45] <GitHub48> scummvm/master 879d8e6 sylvaintv: GNAP: Fix corrupted savegame title in GUI
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[23:49] <GitHub65> [scummvm-web] criezy pushed 1 new commit to master: https://git.io/vrQmV
[23:49] <GitHub65> scummvm-web/master fb6d9c5 Thierry Crozat: WEB: Add French translation for 1.8.1 release news
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[23:52] <snover> fuzzie: hm, seems there is a director application on shivers CD, some hoyle demo
[23:52] <snover> HOYLE5.EXE
[00:00] --- Mon May 30 2016