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[06:01] <GitHub139> [scummvm-web] sev- pushed 1 new commit to master: http://git.io/0Jd_SA
[06:01] <GitHub139> scummvm-web/master 347e6dc Eugene Sandulenko: WEB: MacOS X build was supplied
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[06:41] <uruk-hai> good morning all! :)
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[07:37] <Strangerke|work> hi guys
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[10:51] <uruk-hai> is there something like this in ScummVM? http://www.cplusplus.com/reference/climits/
[10:51] <uruk-hai> i need the maximum value of type 'long'
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[10:54] <Harekiet> (1<<(sizeof(long)*8-1)-1
[10:58] <uruk-hai> ok, you've got a point, thanks :D
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[11:26] <uruk-hai> aaaaand Sfinx is warningless :)
[11:27] <uruk-hai> uups, wrong window
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[15:27] <madmoose> hello all
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[15:28] <madmoose> uruk-hai: If you care about the size of your ints, there's int16, int32, etc.
[15:28] <uruk-hai> hi madmoose :)
[15:28] <uruk-hai> yes, got it
[15:28] <uruk-hai> but where should it matter atm?
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[15:30] <madmoose> I don't know why it would matter to you :)
[15:31] <uruk-hai> ok :D
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[15:38] <madmoose> But if I care about the max value of a type it's usually a sign that I should care about the size of the type :)
[15:41] <uruk-hai> you've got a point! :D sorry, i am a bit tired... and slower at mind than usual :D
[15:43] <madmoose> my comment /was/ a bit late :)
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[16:07] <WooShell> meow =^.^=
[16:08] <klusark> Has anyone tested the 32 bit RLE Truecolor TGA code on Big Endian?
[16:10] <klusark> Or, does anyone know a game that uses that feature which is easily buyable?
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[16:13] <madmoose> hello WooShell
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[16:34] <droid2727> klusark: are you asking because it's broken?
[16:36] <klusark> droid2727: We are trying to fix Big Endian Rendering for Escape from Monkey Island, and JoseJX found that if he changes the TGA code it works. I'm just not convinced it's the TGA code that's the problem and that the problem probably lies in our renderer instead.
[16:37] <klusark> droid2727: This is the commit https://github.com/JoseJX/residualvm/commit/c806d73e77c14d2e0544d6bc124bca797727be0d
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[16:40] <LordHoto> that looks odd
[16:40] <fuzzie> and if you don't apply that, the TGA textures are all bad in opengl mode?
[16:40] <fuzzie> because it reads like only the non-TGA textures would be broken
[16:41] <droid2727> I think the TGA code looks good at first glance
[16:41] <LordHoto> I mean it uses a fixed pixel format for both BE and LE and with that patch it will always copy the LE data into the output surface?
[16:41] <droid2727> we read as LE and write in native endian
[16:42] <droid2727> klusark: it sounds like the renderer is expecting a certain order instead?
[16:42] <LordHoto> maybe the returned pixel format isn't interpreted correctly in Residual?
[16:42] <fuzzie> LordHoto: but then the gl code is hacked to expect LE too
[16:43] <LordHoto> fuzzie: that still is complete API breakage? :-P
[16:43] <fuzzie> oh sure, it's insane
[16:43] <klusark> fuzzie: We only have TGA textures.
[16:43] <fuzzie> I'm just trying to understand what exactly it's trying to fix
[16:43] <LordHoto> well, that's a different thing
[16:43] <LordHoto> but the TGA changes just look plain wrong
[16:43] <fuzzie> yes
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[16:45] <fuzzie> but e.g. GfxOpenGL has a bunch of endianisms anyway
[16:46] <LordHoto> well, I didn't look at it :-P
[16:46] <fuzzie> looking at createBitmap for example
[16:47] <klusark> fuzzie: createBitmap is for Grim and currently does work.
[16:48] <klusark> The TGA related part is createTexture
[16:49] <klusark> And the part that actually loads the materials, which is probably where it's wrong
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[16:53] <fuzzie> so it works fine with the initGrim path? if so, that's..
[16:55] <droid2727> klusark: I'm guessing you have RGBA (or ARGB) regardless of platform endianness and then don't convert the TGA to that format?
[16:56] <fuzzie> ok
[16:58] <klusark> droid2727: I guess so. We'll look into it more
[16:58] <klusark> Thanks for the feedback
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[17:02] <kaan> is it possible to use adlib for sound effects and mt-32 for music with mi2? I tried --multi-midi but I'm not sure how it's supposed to work.
[17:04] <fuzzie> the backend is using GL_UNSIGNED_BYTE, so it would make sense that you have to feed it LE data always for it to work, but then I'm still stuck wondering why the opengl change is needed. oh well. looks clearly not the TGA code's fault anyway.
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[17:11] <LordHoto> kaan: it will only use AdLib in case no MT-32 resource is found
[17:13] <kaan> LordHoto: I just noticed the setting for mixed adlib/midi mode. It does what I want, should have looked carefully.
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[17:15] <LordHoto> kaan: I talked about that setting...
[17:16] <kaan> LordHoto: I see, but it didn't work without checking that option. commandline switch didn't do anything.
[17:17] <LordHoto> odd it should work
[17:17] <LordHoto> as long as you directly launch a game
[17:17] <kaan> ah so that's why
[17:17] <kaan> I use the launcher
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[17:25] <LordHoto> Yeah, then it doesn't work.
[17:26] <LordHoto> (at least IIRC)
[17:26] <fuzzie> yes, the config gets overwritten
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[19:14] <Lightkey> wiki database b0rked?
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[19:39] <criezy> wiki should be back now
[19:41] <criezy> _sev, wjp, Strangerke: can one of you update the default version for mac on sf.net now that 1.7.0 is available?
[19:41] <somaen> Aren't we still waiting on the build of that one?
[19:42] <criezy> No, it's available now.
[19:42] <criezy> Since this morning.
[19:42] <somaen> It's also the default
[19:42] <somaen> Atleast for me in Safari
[19:42] <criezy> I have 1.6.0 as default download.
[19:42] <criezy> On sf.net, not our download page.
[19:43] <criezy> On our download page I have the correct default.
[19:43] <somaen> Oh, sf.net
[19:43] <somaen> Right, brain-o
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[19:51] <Strangerke> hum?
[19:51] <Strangerke> wiki borked?
[19:51] <Strangerke> MacOS port available?
[19:51] <criezy> No. That's fixed.
[19:51] <criezy> But yes, MacOS port
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[19:57] <Strangerke> ok, updated
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[20:34] <uruk-hai> ladies and gentlemen: Sfinx is completable! :D http://urukgsoc.blogspot.hu/2014/07/another-completable-game.html
[20:39] <fuzzie> congrats
[20:41] <uruk-hai> thanks :)
[20:41] <somaen> uruk-hai: You'll probably want to run it through valgrind or something similar if you add RTL
[20:41] <uruk-hai> yes, that's the actual plan
[20:41] <uruk-hai> first get done with all the memory leaks
[20:41] <somaen> as RTL exposes the memory leaks you usually don't think of (like not cleaning up after yourself on closing down)
[20:41] <uruk-hai> and RTL only after that
[20:42] <somaen> You can of course put it in any time you like for your own testing
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[20:46] <somaen> Also, congratulations.
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[20:52] <uruk-hai> thank you :)
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[21:27] <L0ngcat> Strangerke: http://www.youtube.com/watch?v=DyaF_gCKWsI
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[21:48] <Strangerke> L0ngcat :)
[21:58] <eriktorbjorn> L0ngcat: I think the most infuriating adventure game I ever tried playing was "Riddle of the Sphinx", where I rage-quit without solving a single puzzle.
[21:59] <eriktorbjorn> L0ngcat: This is the puzzle I completely failed at: http://www.youtube.com/watch?v=n9qgzomxkUA
[22:00] <L0ngcat> eriktorbjorn: what a terribly boring game
[22:00] <L0ngcat> eriktorbjorn: edutainment
[22:05] <eriktorbjorn> L0ngcat: I wouldn't know since I gave up there. But it seems to have gotten some pretty positive reviews.
[22:05] <L0ngcat> bah
[22:05] <L0ngcat> boooooring
[22:07] <eriktorbjorn> And there was an unsuccessful Kickstarter campaign for a remake of it, so that's what made me curious. That and realizing I had bought it cheap several years ago.
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[22:16] <DrMcCoy> eriktorbjorn: It certainly shows off the aweful quality of audio cassettes :P
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[22:21] <DrMcCoy> eriktorbjorn: Will you need to use the pencil to fix tape spillage? :P
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[22:51] <eriktorbjorn> DrMcCoy: I don't think so. You just need to find the instructions for the padlock, the note telling which bible verses to refer to, the tapes, the note about which parts of the tapes to listen to to decipher the bible verses, ... actually, let's go home instead. Because if it turns out that guy is still alive, I might just kill him myself. :-)
[22:53] <DrMcCoy> :D
[22:55] <eriktorbjorn> DrMcCoy: There was also some puzzle with a key being hidden in a pot of stew. So of course, you have to find matches to light the gas stove to boil away the stew, because just reaching into the cold stew with your hand would just be madness.
[22:55] <DrMcCoy> o_O
[22:55] <eriktorbjorn> Clearly designed by a graduate from the Sierra school of puzzle design.
[22:55] <DrMcCoy> Yeah, okay, that's bullshit :P
[22:55] <DrMcCoy> Also, boiling away a whole pot of stew would take ages
[22:56] <DrMcCoy> Letting it warm up and eating it would be faster
[22:59] <droid2727> eriktorbjorn: Not including a pie throw, that sounds worse than Sierra
[23:00] <eriktorbjorn> DrMcCoy: At least, I think that's what's going on at 13:00 in http://www.youtube.com/watch?v=pYkaeZjjZdQ
[23:04] <DrMcCoy> I like how the match burns all the way down
[23:04] <DrMcCoy> What are his fingers made of?
[23:05] <DrMcCoy> Gah, don't leave the gas on
[23:07] <eriktorbjorn> DrMcCoy: Also, note how he has to light the match over by the bed, then turn around and carry it to the stove. Quite annoying.
[23:07] <DrMcCoy> yeah
[23:08] <DrMcCoy> I guess he's busy
[23:08] <eriktorbjorn> So yeah... Not my favorite adventure game.
[23:09] <DrMcCoy> eriktorbjorn: Of course not. Your favourite adventure game is one by Coktel Vision, right? Right?!? :P
[23:09] <eriktorbjorn> Of course, me saying that out loud pretty much guarantees that Strangerke will write a ScummVM engine for it just to annoy me. :-)
[23:09] <DrMcCoy> Ugh, very possible
[23:11] <eriktorbjorn> DrMcCoy: Umm... No. Of course, it's possible that the ones I haven't played are nothing short of pure genious, but until they become easily available I'll have to go with some other game. :-)
[23:11] <DrMcCoy> Strangerke's TODO list probably contains just one item: Reimplement ALL the bad games ;)
[23:12] <DrMcCoy> eriktorbjorn: You really need to experience the awesomeness that is Inca 2
[23:12] <DrMcCoy> SylvainTV still needs to fix the space parts, too! :P
[23:12] <DrMcCoy> I mean, it's Incas! In space!
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[23:13] <DrMcCoy> With aweful voice acting, too!
[23:13] <eriktorbjorn> DrMcCoy: He has been threatening to reverse-engineer Blue Ice...
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[23:14] <DrMcCoy> Ah, right, that one
[23:14] <DrMcCoy> The acid trip
[23:14] <droid2727> DrMcCoy: in spaaaaaaaaaaace
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[23:37] <surix> the most retarded non intuative puzzle i remember was in gabriel knight where you were suppose to splice together clips on audio tape than make a walkie talkie call pretending to be the guy whose words you spliced to give a command to his underlings
[23:37] <surix> but i havent played too many games
[23:39] <droid2727> think gk3 mustache might be worse
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[23:39] <Trixar_za> Actually that was pretty obvious
[23:40] <Trixar_za> Well, if you checked the inventory and looked at the tape recorder
[23:40] <Trixar_za> He pretty much say you can use it to splice together tapes
[23:40] <Trixar_za> says*
[23:40] <DrMcCoy> Glueing together cat hairs with maple sirup to create a fake mustache to impersonate someone who doesn't wear a mustache
[23:41] <Trixar_za> Why does that sound familiar?
[23:42] <droid2727> (I scared Walter away)
[23:42] <Trixar_za> No, I think I'm remembering The Dame was Loaded and it involved gluing together hair picked up from the barber floor
[23:43] <Trixar_za> One of the few games where you have to knock out and shave a random dude
[23:51] <surix> to think that once people had to either figure out the puzzle or call the hintline and pay to continue
[00:00] --- Wed Jul 30 2014