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[06:45] t0by (~t0by@host121-60-dynamic.252-95-r.retail.telecomitalia.it) left irc: Remote host closed the connection [06:46] great to see some test results incoming http://forum.scummvm.org/viewtopic.php?p=83302#83302 [06:56] ScottT1 (~ScottT@2401:a400:6100:f400:10fb:23cd:9d70:da80) left irc: Ping timeout: 272 seconds [07:01] uruk-hai (~uruk-hai@94.206.11.122) joined #scummvm. [07:01] #scummvm: mode change '+o uruk-hai' by ChanServ!ChanServ@services. [07:06] ajax16384 (~User@ip138.net138.n37.ru) joined #scummvm. [07:06] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [07:20] uruk-hai (~uruk-hai@94.206.11.122) left irc: Ping timeout: 276 seconds [07:20] _sev|work (~sev@92.110.93.218) joined #scummvm. [07:20] _sev|work (~sev@92.110.93.218) left irc: Changing host [07:20] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [07:20] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [07:30] uruk-hai (~uruk-hai@94.206.11.122) joined #scummvm. 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[16:53] boy, my grasp of english was quite tenuous back when i wrote the palette cycling documentation& [16:54] unfortunately i dont think it has improved any :) [17:06] meow =^.^= [17:09] madmoose (~madmoose@87-59-89-250-static.dk.customer.tdc.net) left irc: Disconnected by services [17:10] madmoose (~Hat@chef.nerp.net) joined #scummvm. [17:29] feshi (~chatzilla@188-167-125-162.dynamic.chello.sk) joined #scummvm. [17:29] Nick change: feshi -> peterkohaut [17:37] can somebody help me with 3d math for lighting in bladerunner? i'm not that skillful in this kind of stuff:) [17:37] or recommend me good book about 3d math for games? [17:42] peterkohaut: I "just" replicated what the engine did... It took me longer to understand it :) [17:43] iam looking at that model but sure iam dumb from it:) once i knew and understood diffuse and spectular lighting but this is quite different stuff, its more about positioning and spotlights [17:47] criezy (~criezy@host86-182-91-184.range86-182.btcentralplus.com) joined #scummvm. [17:47] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services. [18:06] peterkohaut: id also be interested in some good book or resource about that, let me know if you find one [18:36] WinterGrascph (~WinterGra@winter.sch.bme.hu) joined #scummvm. [18:36] #scummvm: mode change '+o WinterGrascph' by ChanServ!ChanServ@services. [18:36] SylvainTV (~SylvainTV@LFbn-1-8392-241.w81-254.abo.wanadoo.fr) joined #scummvm. [18:36] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [18:50] girafe (~girafe@LFbn-1-8015-136.w90-112.abo.wanadoo.fr) joined #scummvm. [19:01] frankyboy_ (~franky@ppp109-252-152-114.pppoe.spdop.ru) joined #scummvm. [19:09] WinterGrascph_ (~WinterGra@winter.sch.bme.hu) joined #scummvm. [19:09] #scummvm: mode change '+o WinterGrascph_' by ChanServ!ChanServ@services. [19:11] WinterGrascph (~WinterGra@winter.sch.bme.hu) left irc: Ping timeout: 272 seconds [19:24] freanux (~freanux@unaffiliated/freanux) joined #scummvm. [19:24] this palette issue in police quest 4 is just so weird and vexing [19:26] what's happening? [19:26] peterkohaut, snover: for entry-level 3d introduction i'd suggest series of videos by thebennybox [19:26] one of the palette entries for the sierra logo gets replaced by a palette entry from the main menu [19:27] so the sierra logo gets a band of the wrong colour [19:27] wanwan: thx [19:27] https://zetafleet.com/i/57ec19b73967c.png [19:28] in the original interpreter this does not happen [19:29] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services. [19:33] do you know what's exactly replacing it in scummvm? [19:33] (which code, I mean) [19:33] yes, its CelObj::submitPalette [19:35] i have to believe this is an off-by-one error. maybe there was a bug in sci21early that was fixed in sci21mid [19:35] odd, not really much room for interpretatation in that HunkPalette stuff in sci2 [19:35] https://zetafleet.com/i/57ec1b51979dd.jpg the left palette is the one from pic 10 (the sierra logo) and the right one from view 2300 (the menu) [19:35] hrm [19:35] snover: yeah looks like off-by-one [19:36] or maybe the 'used' value is wrong somehow? [19:38] something to try looking at at runtime in pq4? [19:38] how does this palette effect even work in sci32? [19:38] palette cycle is set up on a range of palette entries through kPalCycle [19:39] is the active palette only changed on new screen items? [19:39] oh, it's a palette cycle [19:39] how exactly does it look in motion? does that blue move around? or does it show up and stay? [19:40] does it end on the same point in the cycle in ssci and scummvm? [19:40] ah, right, it keeps moving [19:41] WinterGrascph_ (~WinterGra@winter.sch.bme.hu) left irc: Remote host closed the connection [19:43] wjp: good question [19:43] does that certain bad blue stay at that position? or does it move around? [19:44] if it stays i would assume that its an issue in kPalCycle [19:45] otherwise that could still be the case. maybe one should make screenshots in dos-box at a certain point to get the active palette [19:45] well, the bad blue is moved in the cycle because it is part of the cycle [19:45] hmmm [19:46] but it looks fine when loaded in sci viewer [19:46] it looks fine until the main menu loads [19:46] hmm maybe kPalCycle is still responsible [19:46] which is when the main menus palette gets submitted and merged in [19:46] have you tried disabling kPalCycle and then check what's happening? [19:47] is the palette broken as well? [19:47] unfortunately i cannot tell [19:48] i mean, i believe that the palette cycle is longer than the number of colours shown on the screen [19:49] that was a confusing sentence. [19:49] i believe the range of cycled palette entries is larger than the number of colours that the sierra logo uses [19:49] can't you just make kPalCycle a nop? [19:49] that would make sure that kPalCycle is responsible (well somewhat) [19:49] i can but i dont think it shows the bad colour because its outside the initial range [19:50] does this happen on current build? [19:51] yes [19:51] will get up-to-date and then look a bit into it [19:52] oh, i forgot, this only happens when hi-res mode is on [19:52] the lo-res main menu doesnt break the cycle [19:53] o_O [19:53] that makes basically no sense [19:53] the resource that gets loaded is different [19:53] ah [19:53] although it's low-res too? [19:53] sierra logo doesn't look hires [19:53] the logo is not hires but the main menu is [19:53] weird [19:54] where are the hires resources? can i look at them in sci viewer? [19:54] the main menu is view 2300,0 for hi-res and 23,9 for lo-res [19:55] the lo-res menu doesnt contain a palette that intersects with the range that is used for the palette cycle [19:55] the hi-res menu does [19:55] is kPalCycle called before the main menu is loaded in? [19:55] yes [19:55] hmm maybe kPalCycles copies the palette entries around? [19:56] you checked that? [19:56] i dont know *why* the hi-res menu even includes this palette range to begin with since it just causes the cycle to jump when the main menu appears [19:56] i mean copies it into some internal memory and copies it out on the palette cycles [19:57] yes, GfxPalette32::applyCycles [19:57] makes a local copy of the nextPalette, then copies into the nextpalette from the copy [19:57] writes into* whatever** english*** [19:58] there's also a weird glitch in the cycle where the 'A' jumps every cycle (once the main menu is there) [19:58] and you are sure that it does the source copy every time? and not just once? [19:58] this doesn't happen in SSCI [19:58] because only copying it once would make sense there [19:58] or is that the same dark blue? [19:58] that could explain the issue (assuming that the main menu hires one is actually a broken resource) [19:58] ajax16384 (~User@ip33.net130.n37.ru) left irc: Read error: Connection reset by peer [19:59] wjp: yeah, thats because the bad palette entry is cycled to the palette entry that the A uses [19:59] https://zetafleet.com/i/57ec212833568.png [19:59] i guess they ran out or something :) [20:00] i can run the dos version in dos box in hires? or do i need the win311 interpreter for that? [20:01] its hi-res in dos, you just need to set the game to VESA driver in INSTALL [20:01] .EXE [20:02] hmm i think the palette gets overwritten in ScummVM and in dos-box it isn't [20:03] or well maybe my theory is really right - that PalCycle just copies the base palette once on initialization and then copies it from there into the actual palette [20:03] so, the cycling values seem to indicate that the last value passed to cycle is supposed to be exclusive [20:03] can you check the disassembly for that theory? [20:04] the cycle is set 95 to 222 which corresponds to these orange dots: https://zetafleet.com/i/57ec21c6d21e0.png [20:04] hmm actually no, it seems i get the same effect in dos box [20:04] that as soon as i press a button to skip to the main menu that the palette "resets" internally [20:05] (which would mean it gets overwritten by the screen object palette) [20:06] snover: removing that +1 in setCycle does seem to remove the wrong colour [20:06] that makes sense [20:06] one could modify the sci palette to verify [20:06] in original interpreter [20:07] im re-checking the assembly now [20:08] shall i do that? i would modify that last color to some weird color [20:08] sq6 does do the inc edx [20:08] m_kiewitz: sounds like a good test, yes [20:08] maybe it was a bug in the code that got fixed later urgh [20:09] kPalCycle is pretty barren in PQ4CD [20:10] snover: pq4 and sq6 differ in this inc in SetCycle [20:10] (Πʠ)Îa;; [20:10] ("cycles intersect" is the string to search for if you don't have it in the pq4 .exe yet) [20:11] thanks, i didnt have it yet [20:12] guess its time to go check all the other sci2/2.1early games to see whether they are simiarly broken or not [20:12] what's the original sci32 interpreter okay with? view patch? [20:12] ah 2300.v56 i guess [20:14] missing in qfg4 [20:14] missing +1* [20:14] exists in kq7 1.51& [20:15] & [20:15] CTCP ;: 5ý(`´)‰5 ; from snover (snover!Adium@unaffiliated/snover) to #scummvm [20:15] ;; [20:15] missing inc in gk1 [20:16] m_kiewitz: I guess this inc explains things [20:16] missing inc in larry6 [20:18] I _think_ phant68k has it [20:18] oh, youre being thorough :) i was just going to assume it was fixed in every game thereafter [20:19] its easy enough to check i suppose :) [20:19] nah, I was just confused about game order :-) [20:19] yeah, its in phant1, gk2 [20:20] so that seems a SCI21 thing? [20:21] the division seems to be between 2.1early and 2.1mid [20:21] doing a `if (getSciVersion() >= SCI_VERSION_2_1_MIDDLE || g_sci->getGameId() == GID_KQ7)` [20:21] to increase the numColorsToCycle [20:22] thanks guys :) [20:22] we should probably continue that discussion from the other day about getting this stuff into master [20:23] yes [20:25] I looked through all commits (not always in full detail), and am happy with it going in [20:26] usually it's suboptimal, but a single PR for the lot would be fine by me [20:27] OK, Im just finishing this commit message and then I will do that [20:27] given that there weren't (m)any people around to give feedback while you were working on this [20:28] and the commits are pretty nicely separated already anyway :-) [20:29] alright, here it comes [20:32] GitHub64 (~GitHub64@192.30.252.40) joined #scummvm. [20:32] [scummvm] csnover opened pull request #835: SCI32: kArray, kString, kSave, fixes, clean-ups, kitchen sink (master...working) https://git.io/vPJKq [20:32] GitHub64 (GitHub64@192.30.252.40) left #scummvm. [20:34] m_kiewitz: there are a few commits here that impact SCI generally; if you want to look at those, they are marked appropriately in the commit history. I think nothing should be too surprising since either wed talked about it before (the kCelNums and call origin stuff) or its just stuff like putting code in the right files and getting rid of some magic numbers [20:37] er, kNumCels, of course. [20:51] ny00123 (~ny00123@46-116-115-228.bb.netvision.net.il) left irc: Quit: Leaving [20:53] frankyboy_ (~franky@ppp109-252-152-114.pppoe.spdop.ru) left irc: Remote host closed the connection [20:57] Nick change: fydo_ -> fydo [21:23] TMM (~hp@fsf/member/pdpc.professional.tmm) joined #scummvm. 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