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[00:14] <GitHub93> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/vBKrS
[00:14] <GitHub93> scummvm/master e8aa00c Paul Gilbert: ACCESS: Fix crash in demo when changing scene
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[09:49] <Begasus> 'lo peeps
[09:56] <Strangerke> hi Begasus
[09:57] <Begasus> hi Strangerke, how has it been going here?
[09:58] <Strangerke> Business as usual :) Some bugs fixed, some new games supported :) What's up on your side?
[09:59] <Begasus> same old here, busy with the dogs :) trying to get back on par with Haiku for the GCI
[10:00] <Strangerke> Wow, GCI... I completely gave up trying for ScummVM
[10:00] <Strangerke> How many tasks do you plan to have?
[10:01] <Begasus> 1 would be enough :)
[10:01] <Begasus> I only mentor about the game recipes (updating, creating new ones etc) :)
[10:03] <Strangerke> .... only 1? 0_o
[10:03] <Strangerke> I expected something like... 150 :) At least! :)
[10:04] <Strangerke> ok, maybe not 150 concerning the game recipes, but not 1
[10:06] <Begasus> well the number of games is not set :P
[10:07] <Strangerke> :)
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[10:08] <Strangerke> How many mentors will you have for GCI? And how many tasks for the whole project?
[10:12] <Begasus> 16 mentors so far afaik
[10:13] <Begasus> quit a list of tasks, haven't counted them :)
[10:21] <Strangerke> Stephanie suggested we have at least 250 tasks... and a bunch of mentors, indeed... That's why I gave up
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[10:24] <Begasus> getting them all in line will be a task in itself ;)
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[10:27] <rootfather> whats GCI if I might ask? :)
[10:28] <Begasus> Google Code In :)
[10:28] <lskovlun> is that a new name for SoC or is it something else?
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[10:28] <Strangerke> no, it's GCI
[10:28] <Strangerke> It's for kids
[10:29] <Strangerke> GSoC is for students
[10:29] <Begasus> ;)
[10:29] <Strangerke> so you have to prepare a hord of mentors, if possible available 24/7, and hundreds of small tasks
[10:30] <Strangerke> and the kids fight to get the higher number of tasks closed, then win a trip to CA with their parents
[10:30] <WooShell> good meowning =^.^=
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[10:37] <rootfather> sounds quite cool :D
[10:38] <Strangerke> rootfather: Yeah, no doubt about that
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[10:38] <Strangerke> But we don't have enough mentors, enough availability, nor enough tasks
[10:40] <lskovlun> yeah, the suitability of the tasks would seem to be important
[10:41] <Strangerke> super small tasks
[10:41] <Strangerke> something you can fix/implement in 10-15 minutes max
[10:43] <Strangerke> And if the kids are too fast, you must be prepared to had more tasks
[10:44] <Strangerke> It's crazy :)
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[15:37] <m_kiewitz> :(
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[17:16] <uruk-hai> update on the status of the UWP port of scummvm: i contacted Lybra (from our forums) and he says it's in a pretty good state. he'd like to make a "beta" release, and he'll upload his work to github just then so anyone interested (beside me :D) we'll be able to contribute
[17:18] <L0ngcat> kool
[17:18] <L0ngcat> I would love a copy of Indys Desktop Adventures when you have the time
[17:19] <L0ngcat> I only have a floppy image of that
[17:20] <L0ngcat> one of my childhood faves
[17:20] <L0ngcat> eh
[17:20] <L0ngcat> wrong channel, apologies
[17:24] <Henke37> hmm, looks like some people did check out my thing
[17:25] <Henke37> but nobody has told me what they thought about it
[17:26] <Henke37> for anyone who missed the link yesterday: http://www.mediafire.com/download/q4qi8d43ibu3ckz/Guides.7z
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[17:58] <uruk-hai> Henke37: which game does it work with?
[17:58] <Henke37> comi
[18:21] <Henke37> I can add support for any scumm game easily
[18:21] <Henke37> but I have trouble with the other engines
[18:22] <Henke37> kinda hard to tell the type of the engine when all I have is a BaseEngine ptr
[18:23] <uruk-hai> :) nice, i'll take a look with that when i'll have some time, thanks!
[18:24] <DrMcCoy> Henke37: dynamic_cast
[18:25] <lskovlun> does that not require RTTI which is forbidden in the ScummVM guidelines?
[18:25] <Henke37> DrMcCoy, that requires running code inside the victim process
[18:25] <Henke37> I am trying to avoid that
[18:26] <Henke37> just plain old ReadProcessMemory
[18:26] <droid2727> lskovlun: RTTI is enabled these days
[18:26] <lskovlun> oh
[18:26] <Henke37> also, I suspect that the vtable itself is enough data to know which class it is
[18:27] <Henke37> each engine subclass should have its own vtable, so it's just a mapping game
[18:27] <lskovlun> yeah, if you only need to distinguish them. But getting at the vtable pointer is platform-specific
[18:27] <lskovlun> (may not matter in your case)
[18:27] <lskovlun> and undocumented
[18:28] <Henke37> Ive got the symbols, I should know how to do it
[18:28] <Henke37> actually, I know how to get the pointer value. it's the table I have trouble with
[18:28] <Henke37> I can't seem to figure out how to go from the class symbol to the vtable symbol
[18:29] <lskovlun> that's what I mean, if I understand you right
[18:29] <lskovlun> usually, it's the first thing in the class
[18:30] <lskovlun> that is to say (*(void **) foo)
[18:30] <DrMcCoy> Of course, that's entirely implementation-specific and not something you can depend on if you value portability :P
[18:30] <lskovlun> but it's not guaranteed as I said
[18:31] <Henke37> yup, it's "usually". but with symbols I can find it no matter where the compiler put it
[18:31] <lskovlun> except (mangled) symbols are also compiler-specific and not guaranteed in any way
[18:31] <Henke37> it's no different to any other class member
[18:32] <Henke37> still, they are close enough for all versions of the same compiler
[18:32] <Henke37> and gurantees can be made offline
[18:49] <Henke37> anyway, the guide is not complete. act 1 should be perfect, sans the exact hit areas for the minigame. act 2 should be 70 % complete. the rest are skeletons at best
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[19:10] <m_kiewitz> new half in the bag - https://www.youtube.com/watch?v=HQ9GseSRcUU
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[19:57] <sharix> Ahoi
[19:58] <sharix> wondering if there's a SailfishOS release in the planning?
[20:30] <salty-horse> I've never heard of it before :)
[20:30] <salty-horse> is it derived from another distro, sharing a package system?
[20:31] <salty-horse> oh, is it for mobile devices?
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[23:39] <Lightkey> DrMcCoy: https://de.wikipedia.org/wiki/Desperados:_Wanted_Dead_or_Alive#Trivia :-D
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[00:00] --- Sun Nov 29 2015