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[03:45] <GitHub164> [scummvm] Kirben closed pull request #533: SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green Tentacle (master...master) http://git.io/ZhhyVg
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[03:45] <GitHub63> [scummvm] Kirben pushed 2 new commits to master: http://git.io/zQkvPw
[03:45] <GitHub63> scummvm/master daefdc3 Robert Crossfield: SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green Tentacle
[03:45] <GitHub63> scummvm/master 8f1896b Kirben: Merge pull request #533 from segrax/master...
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[04:14] <GitHub169> [scummvm] Kirben closed pull request #526: AGOS: Give each MIDI track its own loop flag (bug #6665) (master...agos-midiloop) http://git.io/Iv-mAw
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[04:14] <GitHub13> [scummvm] Kirben pushed 2 new commits to master: http://git.io/qRDxYg

[04:14] <GitHub13> scummvm/master 5beeadf Kirben: Merge pull request #526 from eriktorbjorn/agos-midiloop...
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[08:38] <Quatroking> i know theres no game requests but you guys make an exception for pepsi man
[08:38] <Quatroking> i want to run pepsi man in scummvm
[08:39] <Quatroking> and embrace the world of pepsi
[08:39] <Quatroking> pepsi man
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[08:48] <somaen> Pyst first
[08:50] <fuzzie> somaen: I wouldn't say that too loudly.. :-)
[09:08] <waltervn> morning
[09:34] <wjp> hi
[09:41] Action: Strangerke hugs somaen
[09:41] <Strangerke> hi guys
[09:41] <Strangerke> Quatroking: Isn't it an arcade game?
[09:42] <Quatroking> yes
[09:43] <Strangerke> Hum...
[09:45] <Strangerke> And it's in 3D.
[09:45] Action: Strangerke spanks Quatroking
[09:45] <Strangerke> Obviously we can't help you because it's 3D :D
[09:46] <Strangerke> More seriously... Hum. 3D Arcade game written by a japanese studio... You'll have a hard time finding someone interested here
[09:49] <Quatroking> Don't worry about it
[09:49] <Quatroking> I was joking ;)
[09:49] <Strangerke> You lost me at the "3D" part ;)
[09:52] <DrMcCoy> And me at arcade :P
[09:52] <DrMcCoy> Mornin', btw
[09:57] <CruX|> morn
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[10:51] <waltervn> joostp!
[10:51] <DrMcCoy> joostp!
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[10:56] <joostp> hai guize!!11
[10:57] <DrMcCoy> :)
[11:01] <DrMcCoy> joostp: Had I already linked you this video? https://www.youtube.com/watch?v=48kzfHam6Bs
[11:03] <joostp> DrMcCoy: No, don't think so, but I heard those stories a million times already :P
[11:03] <DrMcCoy> :P
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[12:29] <droid2727> Quatroking: you lost me at the "Pepsi" part
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[16:34] <WooShell> meow =^.^=
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[17:51] <Quatroking> t0by, ding dong
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[18:07] <Quatroking> t0by, ding dong
[18:15] <t0by> no time
[18:15] <t0by> studying
[18:15] <t0by> exam wednesday
[18:15] <t0by> send mail
[18:15] <t0by> luv ya
[18:15] <t0by> <3
[18:17] <Quatroking> thx beb
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[19:07] Action: m_kiewitz summons fuzzie
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[19:37] <fuzzie> m_kiewitz: but it's cold :(
[19:37] <m_kiewitz> it worked!!!
[19:38] <fydo> yay!
[19:38] <fydo> what worked?
[19:38] <m_kiewitz> summoning fuzzie
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[19:46] <Quatroking> is scummvm on android a thing?
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[19:51] <eriktorbjorn> Quatroking: It exists, if that's what you mean. Don't know much about it myself, though.
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[19:53] <Quatroking> it'd be neat to play a couple games on my phone
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[20:34] <fydo> Quatroking: yup, it exists and works
[20:35] <Quatroking> noice
[20:35] <fydo> the version on the app store right now doesn't work on lollipop though, you'll want to grab the latest nightly build until the next release
[20:36] <fydo> unless you're still on kitkat, then you're golden :)
[20:40] <fuzzie> oh, ugh, yes, rebuild
[20:46] <Quatroking> I'm not yet on lollipop
[20:46] <Quatroking> supposedly motorola will be rolling it out to my Moto G soon though
[20:58] <droid2727> can we please just refer to it by version number? "lollipop" is meaningless, really.
[20:58] <droid2727> hell, there were three "jelly bean" releases
[21:03] <fydo> well, there's only one lollipop release (5.0)
[21:04] <fydo> speaking of which, who maintains the android port?
[21:05] <fydo> I've got a Nexus Player I can use to help with testing Android TV support
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[22:18] <droid2727> fydo: for now. then there'll be 5.0.1
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[22:21] <fydo> droid2727: right, but right now we are in the narrow frame of time where using the codename is sufficiently specific :)
[22:21] <fuzzie> d[esmdpesm
[22:21] <fuzzie> doesn't mean we have any clue what it is :p
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[23:25] <Strangerke> dreammaster: Don't you have something to announce on the channel? :P
[23:32] <dreammaster> Not officially yet, not till I can play through Amazon without manual hacks. ;)
[23:33] <Strangerke> But there's only 1 currently, or am I wrong?
[23:33] <Strangerke> oh, no, right... the River too
[23:33] <Strangerke> ok
[23:33] <dreammaster> But unofficially, I just earlier finished my first complete play-through of Amazon. There's currently only a few places with hardcoded logic that are being skipped, or I had to manually skip
[23:33] <Strangerke> :D
[23:34] <Strangerke> Obviously it's not the best hour to announce something, as Europeans is sleeping :P
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[23:36] <dreammaster> Well, we can go for something more official once the remaining River and Ant hardcoded logic is taken care of
[23:36] <Strangerke> right
[23:36] <droid2727> Amazon.... Trail?
[23:37] <Strangerke> no, Guardians of Eden
[23:37] <Strangerke> (Access Software engine FTW)
[23:38] <droid2727> ah, ok
[23:38] <dreammaster> The game isn't spectacular, but it did get released with debug information in the executable, and several games share the same engine, so it's a good starting point
[23:38] <droid2727> well, you killed my enthusiasm rather quickly :P
[23:38] <fuzzie> oh, it's actually an adventure game? :P
[23:38] <Strangerke> 100% Adventure
[23:39] <Strangerke> Well... 90%
[23:39] <Strangerke> there are some arcade-like puzzles in games
[23:40] <dreammaster> And oh, so many timed puzzles.. Many.. many.. timed puzzles. :P
[23:40] <Strangerke> positive point: no stupid maze.
[23:40] <Strangerke> (yet)
[23:40] <Strangerke> because I have bad memories of mazes in countdown
[23:40] <dreammaster> Well, there is that.
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[23:41] <clone2727> (In case anyone else has missed it: https://www.youtube.com/watch?v=OMOVFvcNfvE)
[23:41] <dreammaster> But the timers are pretty unforgivable. In fact, I had to disable the timers on one scene just so I could get everything finished in time. I'm going to be charitable and presume our current timers are running a bit too fast, and will need to be slowed down. :P
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[00:00] --- Sat Nov 29 2014