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[01:54] <snover> yaaay. kShowMovie uses the *second* argument as a subop switch, not the first one like pretty much everywhere else.
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[07:42] <GitHub55> [scummvm] sev- pushed 2 new commits to master: https://git.io/vKN8T
[07:42] <GitHub55> scummvm/master a079dd6 Martin Gerhardy: BUILD: Added Travis-CI support
[07:42] <GitHub55> scummvm/master ad72d93 Eugene Sandulenko: Merge pull request #608 from mgerhardy/travis...
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[07:42] <GitHub149> [scummvm] sev- closed pull request #608: BUILD: Added Travis-CI support (master...travis) https://git.io/vYoYb
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[07:43] <GitHub60> [scummvm] sev- pushed 1 new commit to master: https://git.io/vKN8q
[07:43] <GitHub60> scummvm/master f3f53ab Eugene Sandulenko: BUILD: Disable Event Recorder for Travis CI, as our test/ suite is yet compatible with it
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[07:52] <rootfather> wohoo, Travis-CI support \o/
[07:52] <rootfather> do you have plans to integrate that into github? I think residualvm has that
[07:53] <_sev> yes, it goes automagically
[07:54] <rootfather> very cool
[07:54] <_sev> it still imports our repos
[08:02] <uruk-hai> cool :)
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[08:27] <_sev> let's see
[08:27] <_sev> this should trigger the build
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[08:27] <GitHub153> [scummvm] sev- pushed 2 new commits to master: https://git.io/vKN0l
[08:27] <GitHub153> scummvm/master 9f234b0 Eugene Sandulenko: FULLPIPE: Fixed debuf channel registration
[08:27] <GitHub153> scummvm/master f6f8c31 Eugene Sandulenko: FULLPIPE: Hid warning under debug channel. More debug output
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[08:37] <GitHub21> [scummvm] janisozaur opened pull request #792: Use parallel build on travis (master...patch-1) https://git.io/vKNuM
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[08:40] <rootfather> _sev seems that travis integration works
[08:40] <rootfather> https://travis-ci.org/scummvm/scummvm/builds/147974521
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[08:46] <rootfather> nice, it even checks pending pull requests
[08:47] <_sev> great
[08:47] <_sev> debug channels was a mess
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[08:47] <GitHub112> [scummvm] sev- pushed 11 new commits to master: https://git.io/vKNM4
[08:47] <GitHub112> scummvm/master 795a628 Eugene Sandulenko: DRACI: Remove generic comment
[08:47] <GitHub112> scummvm/master 49ee8d8 Eugene Sandulenko: ACCESS: Move debug channel registration where they belong
[08:47] <GitHub112> scummvm/master 40290fb Eugene Sandulenko: CINE: Move debug channel registration to the first place in the constructor...
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[08:51] <_sev> rootfather: which github integration are you talking about?
[08:51] <_sev> rootfather: e.g. where on residual you can see it?
[08:52] <_sev> ah, on the PRs? Or there is something else too?
[08:53] <rootfather> no, residualvm only has it on the PRs I think
[08:54] <rootfather> with github integration I meant on the PRs and the little yellow dot/green checkmark in the commit list
[08:54] <rootfather> and this little "build passed" button in the README file :P
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[08:59] <_sev> then it works
[08:59] <_sev> already
[08:59] <_sev> see the Travis PR
[08:59] <_sev> it got a green check
[09:00] <blorente> Good morning :)
[09:00] <_sev> other PRs do not contain the travis.yaml yet
[09:00] <_sev> hi blorente
[09:01] <blorente> hi _sev
[09:02] <_sev> rootfather: also on the commits it has the check now
[09:04] <rootfather> yep I've seen it :)
[09:07] <rootfather> _sev regarding the NEWS file and your answer on the mailing list: I don't want to add stuff like "missing translations" or "remove redundant allocation" to the NEWS files, only bugfixes for things that affected the gameplay directly
[09:08] <rootfather> like the officer blunt fix from a few days ago which made the game unwinnable in some situations
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[09:08] <rootfather> or like the recent fix to the MOHAWK engine that fixed the missing mouse cursor when loading a savegame while the intro is playing
[09:08] <rootfather> do you think stuff like this is noteworthy in the NEWS?
[09:09] <rootfather> or to be more precise, do you think the stuff I added in the last few days to the NEWS are all noteworthy or should they be reverted?
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[09:28] <wjp> at least WAGE is still WIP, so I don't think that's useful to list
[09:29] <rootfather> damn, forgot that it's still wip
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[10:46] <Deledrius> <3 WAGE
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[10:57] <Strangerke> G'day
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[11:51] <L0ngcat> good afternoon
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[11:54] <L0ngcat> rootfather: where is this news post you are talking about?
[11:56] <wjp> NEWS file, not post, I think
[11:57] <L0ngcat> ah
[11:57] <L0ngcat> thanks
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[13:52] <GitHub142> [scummvm] sev- pushed 1 new commit to master: https://git.io/vKAZW
[13:52] <GitHub142> scummvm/master a72b7ab Eugene Sandulenko: WAGE: Fix weapons menu size
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[13:53] <_sev_> rootfather: we always ask to add those to the NEWS file
[13:53] <_sev_> Deledrius: why?
[13:54] Nick change: _sev_ -> _sev
[13:55] <_sev> blorente: here?
[13:55] <blorente> _sev yep :)
[13:55] <_sev> blorente: would it be possible that you prepare a Pull Request with the code moving Mac menus to the common code?
[13:56] <_sev> as I have a fix to it from above, and I don't want the trees to go out of sync
[13:57] <blorente> _sev: Sure, but there are some changes made in wage and the 9patch code in addition to the move
[13:57] <blorente> I'll get to it
[13:57] <_sev> then it is even more important
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[14:01] <blorente> I'm on it
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[14:34] <GitHub130> [scummvm] sev- pushed 1 new commit to master: https://git.io/vKA4l
[14:34] <GitHub130> scummvm/master 823c2f8 MichaB Janiszewski: BUILD: Use parallel build on travis (#792)
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[14:34] <GitHub22> [scummvm] sev- closed pull request #792: Use parallel build on travis (master...patch-1) https://git.io/vKNuM
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[14:40] <GitHub134> [scummvm] Tkachov opened pull request #793: WAGE: Add save/load code (master...wage) https://git.io/vKABL
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[15:12] <snover> https://gist.github.com/csnover/840a3ae94feb7254784ce7ffc5082389 how much does this smell? i could make it generic by adding another property to the function signatures to describe which parameter represents the subop but im not sure if the abstraction is worth it&
[15:21] <wjp> I see (S)SCI still remains a source of interesting design decisions
[15:22] <wjp> hrm
[15:22] <wjp> I kind of see your point that adding a whole ton of machinery just for this one kernel function is a bit much
[15:24] <wjp> if you do add this, make sure to also check that argc is large enough
[15:24] <m_kiewitz> i think doing so for just kShowMovie is really a bit too much
[15:25] <wjp> (where by "add this" I mean the patch you posted)
[15:25] <m_kiewitz> when do the scripts use the variant btw.?
[15:25] <m_kiewitz> when platform is windows?
[15:33] <snover> m_kiewitz: yep
[15:33] <m_kiewitz> shouldn't you then check if platform is windows?
[15:33] <snover> i suppose :)
[15:34] <snover> this is why i try to get code reviews!
[15:35] <snover> alright, platform check and assertion for argc are there now.
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[16:01] <WooShell> meow =^.^=
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[16:18] <snover> this API just keeps getting better and better! in SCI2 only, the first subop doesnt include a movie id
[16:19] <snover> actually i have no idea what is going on with this API in SCI2
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[16:21] <snover> i guess & if im reading this correctly, someone decided they wanted to be able to play more than one AVI at a time or something, so they changed to the stupid signatures in 2.1early
[16:21] <snover> sci2 follows the normal subop-arguments rule
[16:23] <snover> ridonkulous.
[16:29] <wjp> argh
[16:29] <snover> developers developers developers developers.
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[16:30] <GitHub143> [scummvm] bgK opened pull request #794: Fix tests when building with the event recorder (master...fix-tests-event-recorder) https://git.io/vKA1M
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[16:34] <snover> bgK: yay! that was super annoying. thanks for the patch!
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[16:36] <bgK> yes, it should be easier to see that wonderful green bar, now ;)
[16:37] <bgK> I wish ScummVM had better test tooling to be able to do in engine tests easily
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[16:43] <snover> i wish i could disassemble these watcom win16 binaries
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[16:54] <blorente> _sev, sorry to have taken so long, it was the first time I cherry-picked commits
[16:55] <blorente> however, I have a branch ready with all the gui changes
[16:55] <blorente> should I pull and merge it with upstream before the pr?
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[17:42] <snover> does anyone know of a video playthrough of the windows version of gk1? i am not seeing oen right away on youtube, but need to figure out if the AVI playback was stretched or not
[17:43] <snover> its definitely wrong to stretch at least the intro video since it uses square pixels

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[17:45] <snover> the kq7 intro pretends like it wants to use non-square pixels but doesnt
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[17:51] <snover> showmovie. possibly the worst designed api yet&
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[18:15] <snover> m_kiewitz: is there something somewhere that forces enable_high_resolution_graphics to true if the platform is windows?
[18:17] <snover> maybe another question is& were the windows versions *always* hires only?
[18:17] <m_kiewitz> what exactly do you mean?
[18:17] <m_kiewitz> you mean the option, which is for games like gk1 that are lowres, but also support hires with a few hires views?
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[18:18] <snover> i was trying to go and test what happens when AVIs are played in low-resolution GK1, but when I uncheck "enable high resolution graphics", it still initialises the video to 640x480
[18:18] <snover> but only for windows, DOS works appropriately
[18:19] <m_kiewitz> and the graphics are upscaled? or not?
[18:20] <snover> they are not, they are drawn to the top-left quadrant
[18:20] <m_kiewitz> does sci32 graphics init work using GfxScreen?
[18:20] <m_kiewitz> i thought it's done via special sci32 code
[18:20] <snover> yes, at the moment it still does, though i thought it might be something in GfxScreen so i am in the middle of separating them
[18:21] <m_kiewitz> yes, it's forced in GfxScreen atm
[18:22] <m_kiewitz> i guess originally it was not possible to play the windows version in low-res
[18:22] <m_kiewitz> maybe that's the reason why it was done that way
[18:22] <snover> oh, line 57, i see it now.
[18:22] <m_kiewitz> for kq6 that could have been done on purpose, i think to remember that there were some issues otherwise with the scripts
[18:22] <m_kiewitz> but in case gk1 works normally, i don't see why this should be kept
[18:22] <snover> sure, sure. i wont mess with the kq6 stuff.
[18:23] <m_kiewitz> oh right, i think kq6 uses hires portraits when platform is windows
[18:24] <m_kiewitz> that's why that code makes sense for that one
[18:24] <wanwan> _sev: around? i have a question about svm-director engine
[18:24] <m_kiewitz> so it basically needs the higher resolution, and i think i fake platform windows for the hires option too
[18:25] <m_kiewitz> that was done to basically make hires mode the default, otherwise tons of users may miss the hires portraits
[18:25] <m_kiewitz> oh right and we did the same for gabriel knight 1
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[18:26] <m_kiewitz> i mean platform windows basically means "use hires mode" (VESA mode)
[18:26] <m_kiewitz> but we got the option now for that, so for gk1 that can be changed still
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[18:42] <snover> can kq6 be changed to use the hires option too? or is it really hardcoded in the game scripts that anytime its windows, its hires?
[18:48] <snover> i think that kShowMovie is going to not be very authentic in its output, but at least that means the aspect ratios will be more correct& :)
[18:51] <m_kiewitz> kq6 scripts do that
[18:51] <m_kiewitz> well it makes sense, the hi res portraits were for windows only and regular DOS didn't support VESA
[18:51] <m_kiewitz> the option actually works for kq6 too
[18:51] <m_kiewitz> because i basically simulate platform windows, when it's enabled
[18:52] <m_kiewitz> so the scripts draw hi res portraits etc.
[18:53] <m_kiewitz> for gk1 platform windows was effectively just a hack, because there is no "DOS (VESA)" option, we only have DOS + windows as platforms
[18:54] <m_kiewitz> kq6 portraits were even done by a hacked-in DLL (kPortrait), there really was no way to get them in DO
[18:54] <m_kiewitz> DOS
[19:02] <snover> sounds pretty amazing
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[19:09] <m_kiewitz> wow
[19:09] <m_kiewitz> https://twitter.com/rezedus/status/758581309396647936
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[19:16] <snover> internet of thiiiiiiiiiiings
[19:17] <Deledrius> _sev, because Enchanted Scepters was one of the earliest games I ever played. :)
[19:30] <_sev> wanwan: tell me
[19:30] <_sev> Deledrius: cool, we will need some testing soon
[19:34] <wanwan> yup. i just checked the sources and really impressed with that whole interpreter thing. by is it really neccessary? can't you just use precompiled lingo pcode from drx files directly?
[19:35] <wanwan> by=but
[19:35] <wanwan> the one from Lscr chunks
[19:35] <wanwan> or like that
[19:37] <_sev> wanwan: in pre-Director 6 versions the scripts are in plain ASCII
[19:37] <_sev> only later they pre-compile them before distribution
[19:38] <wanwan> really? i though they keep both source and precompiled code together and remove former in production files
[19:38] <_sev> moreover, there is a command to execute any sripts on the fly
[19:38] <_sev> e.g. from a string
[19:38] <wanwan> i see
[19:40] <wanwan> well, that makes sense then
[19:43] <m_kiewitz> anyone on here that knows GTIN?
[19:44] <m_kiewitz> or well GS1
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[20:05] <GitHub109> [scummvm] sev- closed pull request #794: Fix tests when building with the event recorder (master...fix-tests-event-recorder) https://git.io/vKA1M
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[20:05] <GitHub74> [scummvm] sev- pushed 4 new commits to master: https://git.io/vKxZ5
[20:05] <GitHub74> scummvm/master ad3ab61 Bastien Bouclet: COMMON: Remove the EventRecorder dependency from OSystem...
[20:05] <GitHub74> scummvm/master 8d34d51 Bastien Bouclet: Revert "BUILD: Fix test compilation with event recorder enabled"...
[20:05] <GitHub74> scummvm/master f980ef5 Bastien Bouclet: BUILD: Don't disable the event recorder for TravisCI...
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[20:29] <snover> Normal2x is designed to work with 16bpp source and target right?
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[20:37] <ChrisKeys> Hey there. I'm sure many have seen this already, but for those who didn't: https://luigidifraia.wordpress.com/2016/06/20/monkey-island-2-on-the-c64/
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[21:06] <GitHub153> [scummvm] sev- pushed 1 new commit to master: https://git.io/vKx0J
[21:06] <GitHub153> scummvm/master 0943555 Eugene Sandulenko: FULLPIPE: Fix crash in MGM::movementis2 clearing
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[21:16] <t0by> m_kiewitz, what the hell.
[21:17] <m_kiewitz> ?
[21:17] <t0by> > https://twitter.com/rezedus/status/758581309396647936
[21:17] <m_kiewitz> more important than flight depature
[21:18] <snover> guess i should check my assumptions about this video data being 16-bit, because it isnt.
[21:18] <t0by> i like how commenters bash microsoft who is completely innocent btw.
[21:18] <somaen> They had to make it blue, didn't they
[21:18] <somaen> A universe of colours to choose from, and they chose blue
[21:19] <t0by> instead of, like, the ass clowns who run windows 7 home edition on a *kiosk*.
[21:19] <m_kiewitz> t0by: well, Microsoft is shoving those ads down people's throats
[21:19] <t0by> *down windows home edition users' throats.
[21:20] <t0by> (or whatever it's called now)
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[21:20] <t0by> i mean, windows 8 is terrible and all, but you don't build a kiosk around it, if you get my gist.
[21:21] <m_kiewitz> what should they have used instead?
[21:22] <t0by> something that does not show popups, I guess.
[21:22] <t0by> I think there *is* a version of windows specifically aimed at those with few services running and none of this
[21:22] <m_kiewitz> Windows didn't show those ads until Microsoft pushed them out as critical system updates
[21:23] <m_kiewitz> and I think it's actually a nightmare to not get them
[21:23] <t0by> yeah, but I understand that applies only to desktop/consumer windows
[21:23] <t0by> or, you know, maybe don't run windows at all :P
[21:23] <m_kiewitz> I'm not so sure about that
[21:23] <snover> lets just say this disaster was a team effort.
[21:23] <t0by> pah.
[21:24] <t0by> i don't know, I still think that random popups are - sadly - expected of a consumer desktop operating system with a zillion services running in 2016.
[21:24] <t0by> irrespective of how bad windows 8 is, that is.
[21:25] <m_kiewitz> ah here it is
[21:25] <m_kiewitz> those ads are shown even for Windows 7 Professional, unless the computer is member of a domain
[21:25] <m_kiewitz> and Enterprise versions do not get them at all
[21:26] <m_kiewitz> it's absolutely unprofessional what Microsoft is doing
[21:26] <snover> it is not really clear to me what they are doing exactly
[21:26] <t0by> see, enterprise versions do not get them at all
[21:26] <m_kiewitz> showing ads, and download updates without you telling it to do so
[21:27] <m_kiewitz> I'm working at a hospital and we use Windows 7 Professional for almost all PCs
[21:27] <t0by> but still, the company who makes those kiosks should have used something which is *guaranteed* not to have weird services and popups. A plain X server, if necessary.
[21:27] <m_kiewitz> I think their software probably required Windows :P
[21:27] <fuzzie> yeah, there is Windows Embedded for exactly this
[21:28] <t0by> what fuzzie said
[21:28] <t0by> then port it, whatever, i don't know. at the end of the day, the kiosk is defective :P
[21:29] <t0by> god, that twitter page is super redneck, though.
[21:29] <m_kiewitz> oh and Microsoft actually gets on the nerves of Enterprise users too
[21:29] <m_kiewitz> http://betanews.com/2016/03/12/windows-10-nags-sysadmins/
[21:30] <m_kiewitz> well Enterprise admins :P
[21:30] <t0by> https://en.wikipedia.org/wiki/Windows_Embedded
[21:30] <t0by> "Microsoft currently has three different subfamilies of operating systems for embedded devices targeting a wide market, ranging from small-footprint, real-time devices to point of sale (POS) devices like kiosks."
[21:30] <t0by> > kiosks
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[21:30] <t0by> ahum
[21:31] <t0by> you know, due diligence :P
[21:31] <t0by> brb
[21:31] <m_kiewitz> and that page also shows that they are also pushing out Windows 10 ads via IE updates
[21:31] <m_kiewitz> Microsoft definitely gets punished for this silly behavior in any case
[21:32] <m_kiewitz> has to get punished I mean
[21:32] <t0by> by the way
[21:32] <t0by> what kind of hardware are they running, I wonder?
[21:32] <m_kiewitz> they could in fact maybe even use citrix or something like that
[21:33] <t0by> to run full Win7 Pro I'd guess it's power hungry-ish.
[21:33] <m_kiewitz> i mean the photo really just shows a screen
[21:33] <t0by> maybe, but I have a weird feeling about this :P
[21:33] <m_kiewitz> i doubt they put a PC into the ceiling :P
[21:34] <m_kiewitz> in any case, no company should ever push out ads via web browser updates and especially not through critical OS updates
[21:35] <t0by> my local post office does it. they're probably pentium 4 too :P
[21:35] <m_kiewitz> they are pushing people onto MacOS and such. Maybe that's what they want to, idk
[21:36] <m_kiewitz> and this one is also madness
[21:36] <m_kiewitz> v
[21:36] <m_kiewitz> https://tech.slashdot.org/story/16/07/28/1759229/microsoft-to-disable-policies-in-windows-10-pro-with-anniversary-update
[21:37] <m_kiewitz> i will definitely stay on windows XP and when that fails at some point, I will drop Windows for good
[21:37] <t0by> wha-
[21:39] <m_kiewitz> oh and here are additional lawsuits
[21:39] <m_kiewitz> http://www.pcworld.com/article/3101396/windows/microsoft-faces-two-new-lawsuits-over-aggressive-windows-10-upgrade-tactics.html
[21:39] Action: t0by , in the comfort of his Debian 8, is unfazed/

[21:39] <m_kiewitz> They made the "close window" button to work as a "yes, please upgrade" button.
[21:40] <t0by> Actually I really only want Debian 9 to reach stable, with a actually usable Gnome3 and all.
[21:40] <t0by> m_kiewitz, well, that's what they teach you in usability class, right.
[21:40] <m_kiewitz> I don't think so.
[21:40] <t0by> I think I am getting to that time of the night where i can't properly piece togeher senteces
[21:40] <t0by> sentences
[21:41] <t0by> give me another hour and i'll only be able to type "ooga ooga boo"
[21:42] <m_kiewitz> lol
[21:43] <t0by> gn all
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[00:00] --- Fri Jul 29 2016