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[02:24] <GitHub109> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/OG9T-g
[02:24] <GitHub109> scummvm/master 7416a4f Paul Gilbert: MADS: Beginnings of exit advert view
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[07:52] <Strangerke|work> hi guys
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[08:23] <madmoose> hi, y'all
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[10:26] <L0ngcat> hi
[10:26] <L0ngcat> madmoose: how are things going on BR?
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[10:39] <P2E> http://inversephase.bandcamp.com/album/chiplust if anyone is into chipcovers of love songs =]
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[12:41] <uruk-hai> hey all! :)
[12:41] <Sslaxx> Hello there.
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[16:06] <WooShell> meow =^.^=
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[16:10] <fydo_> mew
[16:10] Nick change: fydo_ -> fydo
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[17:37] <uruk-hai> guys! i am compiling scummvm with mingw, and everything is fine, the thing compiles, except it dies at linking with this:
[17:37] <uruk-hai> LINK scummvm.exe
[17:37] <uruk-hai> scummvmwinres.o: file not recognized: File format not recognized
[17:37] <uruk-hai> collect2: ld returned 1 exit status
[17:37] <uruk-hai> make: *** [scummvm.exe] Error 1
[17:37] <uruk-hai> what could cause that? (and sorry for the noob question)
[17:38] <fuzzie> having the wrong windres in your path (or having not deleted an old scummvmwinres.o before you started your build)
[17:42] <uruk-hai> ah, thanks :)
[17:43] <uruk-hai> btw is there a way to clear up previous builds?
[17:43] <LordHoto> make clean
[17:43] <uruk-hai> oh, thanks
[17:44] <LordHoto> or "make distclean" if you also want to remove the saved configuration (you'll need to run configure again then)
[17:44] <uruk-hai> splendid :) you guys are my heroes
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[18:11] <Deledrius> Humble Humongous Bundle? https://www.humblebundle.com/flash Wonder if these releases use ScummVM
[18:12] <Deledrius> (The non-Steam copies, I mean)
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[18:12] <fydo> looks like the non-steam copies aren't cross-platform
[18:13] <fydo> so I'd guess not
[18:14] <somaen> Wouldn't make much sense to have another different release?
[18:15] <somaen> Why add additional costs to it?
[18:15] <somaen> Unless... you're just releasing the original exes
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[18:18] <uruk-hai> hmm
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[18:18] <uruk-hai> i should really buy them
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[18:18] <uruk-hai> are this realeses work with scummvm?
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[18:25] <somaen> I'd guess on a case of "we don't have an installer for Linux/Mac, so the DRM-free option is a Windows-installer"
[18:25] <somaen> Doesn't mean it isn't the exact same as the Steam-version.
[18:26] <somaen> Which might also be DRM-free apart from the installation. (I've seen a few of those games that start fine without Steam running)
[18:28] <somaen> Being on steam doesn't equate to having Steam DRM. Having Steam DRM does also not remove the option of additional DRM, like SecuROM.
[18:29] <fydo> yeah, some publishers choose to double- or even triple-up on DRM
[18:29] <somaen> Why bother though, presumably beyond some point you're just making life harder for the people that buy the game.
[18:30] <fuzzie> yes, I would guess what somaen said
[18:30] <Sslaxx> Assuming they care enough to give a crap about that fact.
[18:30] <Deledrius> somaen, cumbersome DRM never seems to be a concern for publishers :(
[18:31] <somaen> Well, I can see the argument for DRM on launch
[18:31] <fydo> imo DRM only stops the most casual of piracy (eg lending your friend a disc)
[18:31] <fuzzie> and since the Steam releases are scummvm they won't be DRMed post-install.
[18:31] <somaen> Since from what I've heard, most of the money is gained just after release, so delaying the pirates a day extra is well worth it.
[18:31] <fydo> but the publishers need to show their investors that they are actively working against the pirates, even though it's almost completely ineffectual
[18:32] <fuzzie> yes, if you remove your idiotic DRM after a few weeks then all is forgiven.
[18:32] <somaen> Unless of course you take on some DRM that gives your users such a bad time that they flee wholesale.
[18:32] <Sslaxx> If only LucasArts had done something sensible like that.
[18:32] <somaen> Didn't The Witcher 2 do something like that?
[18:32] <somaen> DRM at launch, then retroactively removed after a while.
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[18:33] <fydo> CD Projekt RED are very pro-consumer, they've done a lot of nice stuff like give away GoG copies of the Witcher games to people who owned it on Steam
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[18:34] <Sslaxx> Too bad about the Linux "port". Sigh.
[18:34] <fydo> yeah, that's true
[18:34] <somaen> Anyhow, unless they've added DRM inside ScummVM, or something odd like a virtual filesystem fed into ScummVM, you can in any case just plug in your favourite build of ScummVM after downloading.
[18:35] <somaen> fydo: The fact that the rest of the business went over the top for a while on the DRM, was probably good for business for CD Projekt RED.
[18:35] <somaen> Since you need someone doing heavy DRM to be able to market "DRM Free"
[18:35] <fydo> indeed!
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[18:37] <somaen> Some copy protections also wreak havoc on wine/VM-based solutions for playing old games.
[18:38] <somaen> Which makes me grumble a bit, when the game is 10+ years old.
[18:39] <somaen> Oh well, I've got a backlog longer than is sane of games I've bought and not yet gotten to play, so I guess I should thank them.
[18:42] <Sslaxx> Wish there were even more programs out there like ScummVM, Exult or OpenMW.
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[18:49] <Lightkey> $20 for the whole pack of 28 titles, should have waited, eh wjp?
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[18:59] <surix> the only effective drm these days seems to be making it server based like sim city 5 did.
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[19:23] <fydo> surix: also pretty effective at ruining your launch when your servers go down :)
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[20:22] <criezy> Uruk-hai: just sent you an email with a new clang warning that looks nasty.
[20:22] <uruk-hai> checking, thank you! :)
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[22:11] <wjp> Lightkey: which titles are you talking about? I think I'm missing context
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[22:13] <wjp> oh, humongous bundle. I only have one or two of those
[22:13] <Strangerke> a bit like me
[22:14] <Strangerke> one or two copies of each title :P
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[22:14] <wjp> you had me wondering for a second there :-)
[22:17] <Strangerke> Bah, it's not my fault, my son loves those titles
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[22:20] <fuzzie> a convenient excuse
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[22:32] <Strangerke> yes :D
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[00:00] --- Tue Jul 29 2014