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[07:25] <Strangerke> G'day
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[07:38] <rootfather> hello there stranger
[07:38] <rootfather> Strangerke
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[07:48] <t0by> o/
[07:57] <L0ngcat> oh, I did not know the student working on Director quit. Why?
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[08:32] <t0by> somaen: thanks for reviewing my PR a couple days ago. I'm still super swamped, I'll address your concerns sometime before, er... the end of summer.
[08:34] <rootfather> L0ngcat: don't know... I only noticed he has quit as sev wrote it in the PR
[08:34] <L0ngcat> rootfather: I was thinking there was a long time since the last Planet post from him
[08:38] <t0by> what
[08:38] Last message repeated 2 time(s).
[08:38] <t0by> Director guy quit?
[08:38] <t0by> noes
[08:41] <t0by> I see blorente is making progress, though
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[08:42] <L0ngcat> _sev is the new Director guy, apparently. I see no downside
[08:43] <t0by> I mean, he's no spielberg
[08:44] <t0by> L0ngcat, where is this PR thing you mention?
[08:44] <t0by> ah nvm
[08:44] <t0by> What the hell.
[08:45] <L0ngcat> https://github.com/scummvm/scummvm/pull/787
[08:45] <t0by> fuzzie, sev_: swamped and all but I would love to help *sometime*. If you feel like subcontracting some grunt work to me...
[08:45] <fuzzie> t0by: I am *also* swamped, so
[08:46] <t0by> That would work out perfectly
[08:46] <t0by> you'd do the thinking and I'd do the grunt work, sometime.
[08:46] <fuzzie> super hard graduation date is August 16th or so, which cannot possibly slip by more than a few days
[08:46] <t0by> Wooo
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[08:46] <t0by> We are about to have a doctor fuzzie, eh?
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[08:46] <fuzzie> no, I am stilll msc :(
[08:47] <wjp> master fuzzie
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[08:47] <fuzzie> just not good at graduating.
[08:47] <fuzzie> (although technically the msc is on-time, I guess)
[08:47] <t0by> "Just call my name, cause I'll hear you screaaaaaam!"
[08:47] <t0by> (sorry.)
[08:48] <t0by> break a leg, fuzzie
[08:50] <t0by> anyway, I don't think I'll be able to F5 like crazy on engines/director and keep an eye myself for quite a while
[08:51] <t0by> *but* if you think you see an isolated task you can offload to me
[08:51] <t0by> please by all means say so
[08:51] <t0by> I hope Iskrich is okay, though
[08:53] <t0by> By the way, I can't wait for RichieSams to pop by in here
[08:53] <t0by> he's been my guest for a couple of days last week
[08:53] <t0by> i traumatized the hell out of him.
[08:53] <t0by> har har
[08:53] Action: t0by does evil laugh
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[09:01] <rootfather> yeah I really hope the director engine will be finished by the devs :P
[09:01] <rootfather> maybe I should start a bounty
[09:01] <rootfather> "make "Masters of the Elements" fully playable and receive a cookie"
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[09:18] <t0by> or blackmail.
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[10:34] <rootfather> hi blorente
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[10:34] <L0ngcat> JMP and Nine is more important imho
[10:36] <blorente> Hello rootfather :)
[10:36] <blorente> How goes it?
[10:36] <rootfather> going to work in a few minutes
[10:37] <blorente> In a "great, I'm excited for work" way?
[10:37] Action: L0ngcat is at work
[10:37] <rootfather> L0ngcat: JMP and Nine are more important maybe... but that melements game is one of my Top Notch Memorable Childhood Games of all Times (TNMCGoaT)
[10:38] <rootfather> blorente: more in a "sigh..." way
[10:38] <L0ngcat> thankfully, everyone else is on vacation, so I can waste time on IRC:P
[10:38] <rootfather> :P
[10:38] <rootfather> I don't have internet access at work
[10:38] <blorente> rootfather i'm sorry then :(
[10:38] <rootfather> but my work is in no way IT related, so...
[10:38] <rootfather> blorente: it's not that bad acutally
[10:39] <blorente> That's the attitude
[10:40] <blorente> What doyou do? If you don't mind me asking
[10:41] <L0ngcat> got curious myself
[10:41] <L0ngcat> I'm an exhibition architect if anyone is curious :P
[10:41] <rootfather> working at a retirement home
[10:42] <rootfather> cu later, guys
[10:42] <blorente> Cu :) have a nice day
[10:42] <L0ngcat> cu
[10:43] <blorente> L0ngcat that sounds interesting. Is it like for museums or something of the sort?
[10:55] <t0by> speaking of museums
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[10:56] <t0by> anybody in here happens to have a spare serial modem he/she'd be willing to part with for a modest sum of money?
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[10:56] <t0by> I figured I'd ask since this chan has the highest density of decrepit hardware on the whole of IRC.
[10:57] <t0by> even 28k, whatever, I really only care about its fax-receiving capabilities.
[10:58] <t0by> (I'm trying to cobble together a fax server out of a spare mobo and disk for my mother's to use)
[10:59] <Harekiet> Pick up some old laptop, lot's still with a modem jack
[10:59] <blorente> t0by. I'm actually going bavk home right now to my parents. I can look
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[11:00] <blorente> I'll tell you in the evenig
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[11:01] <t0by> Harekiet, yes, but linmodem drivers are unmantained since... the past decade, basically
[11:01] <t0by> I spend a couple nights trying to compile them against kernel v3, then got fed up.
[11:01] <t0by> blorente, thanks, you are a dear
[11:01] <t0by> brb
[11:06] <blorente> t0by, do you have a cashconverters or similar nearby? Mine had some really cheap modems (and switches, routers...)
[11:06] <Harekiet> ah kernels
[11:08] <Harekiet> We had some old dell at the office that would do the fax with builtin windows software, but now the voip thing also does faxes
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[11:51] <t0by> blorente: a what.
[11:51] <t0by> Oh, nvm.
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[11:52] <L0ngcat> blorente: right now, I am working with the Oslo Architecture Triennale 2016: http://oslotriennale.no/en/ designing the in residence exhibition. I have worked with historical museums as well, but I am still working on my architecture degree (one year left)
[11:53] <blorente> L0ngcat that is awesome :)
[11:54] <L0ngcat> blorente: I am glad someone thinks so :) Let me know if you are ever in Oslo, and I will give you a tour
[11:57] <blorente> L0ngcat don't say it too loud, I might take you up on that ;)
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[13:53] <GitHub95> [scummvm] csnover pushed 7 new commits to master: https://git.io/vKF0g
[13:53] <GitHub95> scummvm/master bb0d5e0 Colin Snover: SCI32: Handle remap data outside the game's remap range
[13:53] <GitHub95> scummvm/master 20106ff Colin Snover: SCI32: Fix backwards kFrameOut throttle timings
[13:53] <GitHub95> scummvm/master 49eed5d Colin Snover: SCI32: Use extern instead of #include frameout.h for splitRects
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[15:08] <GitHub171> [scummvm] csnover opened pull request #791: SCI32: Transitions (master...sci32-transitions) https://git.io/vKFit
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[15:09] <wjp> whee
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[15:13] <snover> yup.
[15:14] <snover> i suspect the whole thing about opt-out GC is going to have some feedback
[15:16] <wjp> I wouldn't have chosen to do it this way (as you can see from what I did in ScrollWindow)
[15:18] <snover> does it really seem better to have every component that needs to opt-out from GC to add hooks into the garbage collector? i dont know
[15:18] <snover> kScrollWindow needs it, kSetShowStyle needs it, kRobot needs it
[15:19] <snover> kPlayVMD too, if it yields back to the VM and a GC cycle is run
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[15:36] <snover> the engine itself allocates and frees the memory as generic moveable block
[15:38] <snover> i mean, SSCI.
[15:39] <snover> anyway, im not opposed to changing it to something that makes more sense
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[15:42] <omer_mor> snover: regarding the transitions that you didn't detect yet - why don't you patch a script to use that missing transitions, and see how SSCI behaves?
[15:43] <snover> omer_mor: because if the transitions arent used by an actual game, it is a waste of effort to implement them
[15:43] <omer_mor> good point :-)
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[15:59] <snover> anyway, if you wanted to do a bitmap segment or whatever, that can be done, though i feel like there was this idea that such a thing exists in SSCI and it doesnt actually appear so
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[16:04] <wjp> the segments are to clean up memory management on our side; not so much to mirror SSCI
[16:04] <wjp> e.g., you get type safety
[16:05] <wjp> I'll have a look soonish (busy tonight)
[16:05] <snover> ok. no hurry.
[16:05] <snover> im going back to look at robot audio again and hopefully, with the information youve provided, have this all cleaned up and working soon
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[16:35] <blorente1> I have a question, if somebody has moment. I'm working on Deja Vu, and the filenames have a ron of french tildes in them, so I cannot open them. What s the recommended way to open files with s paces and tildes in their names?
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[16:40] <t0by> blorente1: eh, what?
[16:40] <t0by> escape them?
[16:40] <t0by> (not sure I am understanding)
[16:40] <snover> unicode filenames
[16:41] <snover> non-ascii filenames
[16:41] <blorente1> Snover exacty
[16:41] <t0by> spaces and tilde were in ascii last time I checked :P
[16:41] <t0by> but okay
[16:41] <blorente1> I believe the default char-based string does not support them
[16:42] <snover> t0by: he means diacritics
[16:42] <blorente1> Or the other way around, can't remember
[16:43] <blorente1> Now the filenames also have the tildes, but somehow te file opener does not recognize them
[16:44] Nick change: Mia -> Axy
[16:44] <t0by> I wouldn't be surprised if funny things happened after shoving unicode multibyte chars inside an array of char[] tucked inside a class that assumes pure ascii.
[16:44] <t0by> extend Common::String? :P
[16:44] <t0by> you know you want to
[16:45] <t0by> you knoooooowwww you want to
[16:45] <blorente1> Just like replace(), right? Exceptthis time I realy have no idea
[16:45] <blorente1> XD
[16:45] <t0by> blorente1, you have the general idea of how unicode works?
[16:46] <blorente1> T0by nope, but it can't be that hard right? (Famois last words)
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[16:47] <t0by> blorente1, the basic idea is that unicode chars are made up of multiple successive bytes
[16:48] <t0by> which, from memory, start with a reserved byte and is followed by... stuff.
[16:48] <t0by> if you are familiar with the midi protocol is vaguely similar.
[16:48] <t0by> head over to wikipedia and have fun
[16:48] <t0by> your life worsens when you have stuff written around the assumption that 1 byte = 1 char
[16:49] <blorente1> T0by allright, I think I could do it if need be. I just find it surprising that nobody has faced this issue before
[16:49] <t0by> and, that the nth byte is the nth char.
[16:50] <t0by> blorente1, maybe somebody did
[16:50] <t0by> can't help you though
[16:50] <blorente1> T0by thanks anyway :)
[16:56] <snover> there are multiple different codings for unicode, utf-8, utf-16/ucs-2, utf-32/ucs-4, they do not all work the same
[16:58] <snover> https://en.wikipedia.org/wiki/Unicode_equivalence unicooodeee
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[16:59] <snover> yeah, id disconnect my computer from the internet by pulling the cable and run away screaming, too
[16:59] <snover> at least i assume thats what just happened.
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[17:06] <WooShell> meow =^.^=
[17:06] <t0by> woof
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[18:14] <L0ngcat> blorente: Hah. I live 2 mins away from the central railway station in Oslo. And I love to meet new people. That invitation extends to any ScummVM dev.
[18:16] <L0ngcat> (although, you would have to crash in my 2x2m bed or on my couch) Oslo apartments are expensive.
[18:16] <L0ngcat> )
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[18:32] <t0by> I think RichieSams can advise against crashing on the couches of people like us.
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[20:34] <m_kiewitz> Hopefully there was no DJExit :P
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[21:37] <GitHub85> [scummvm] sev- pushed 3 new commits to master: https://git.io/vKbPd
[21:37] <GitHub85> scummvm/master 2d96b5f Eugene Sandulenko: FULLPIPE: Started using debug channels
[21:37] <GitHub85> scummvm/master 1fb5f55 Eugene Sandulenko: FULLPIPE: Added more debug channels
[21:37] <GitHub85> scummvm/master 6ac4350 Eugene Sandulenko: FULLPIPE: Split all debug output by channels
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[21:44] <m_kiewitz> ahhhh
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[00:00] --- Thu Jul 28 2016