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[00:16] <GitHub161> [scummvm] csnover pushed 3 new commits to master: https://git.io/vrXwN
[00:16] <GitHub161> scummvm/master c231d22 Colin Snover: SCI32: Fix LSL6 hires control panel script bug...
[00:16] <GitHub161> scummvm/master c4e8ffc Colin Snover: SCI32: Update header parameters with const, to match implementation
[00:16] <GitHub161> scummvm/master 719160d Colin Snover: SCI32: Fix assertion failures in LSL6 hires caused by bad rects...
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[05:08] <uruk-hai> ScummVM on Xbox One! https://twitter.com/MicrosoftTE/status/735275348082987008
[05:08] <uruk-hai> from https://github.com/Lybr4/scummvm/issues/2
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[06:04] <GitHub24> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vrXAH
[06:04] <GitHub24> scummvm/master d035e96 Strangerke: GNAP: Use enums for sequence flags in GameSys
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[06:06] <waltervn> morning
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[07:54] <Strangerke|work> hi guys
[08:00] <uruk-hai> hey Strangerke|work :)
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[08:33] <t0by> morning
[08:38] <Strangerke|work> G'day t0by
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[08:56] <Strangerke|work> hi LeChuck
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[10:16] <GitHub32> [scummvm] sev- pushed 1 new commit to master: https://git.io/vr1lN
[10:16] <GitHub32> scummvm/master 056c5a7 Eugene Sandulenko: SCUMM HE: Fixed SCUMM wrapper for nuking array in U32....
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[10:17] <WooShell> good meowning =^.^=
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[11:20] <m_kiewitz> anyone on here owns qfg1 vga from GOG?
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[11:46] <GitHub167> [scummvm] sev- pushed 3 new commits to branch-1-8-1: https://git.io/vr1oq
[11:46] <GitHub167> scummvm/branch-1-8-1 699856f Eugene Sandulenko: WIN32: Update years
[11:46] <GitHub167> scummvm/branch-1-8-1 e643a22 Eugene Sandulenko: ANDROID: Bump Google Play release version
[11:46] <GitHub167> scummvm/branch-1-8-1 34343d0 Eugene Sandulenko: DISTS: Generated Code::Blocks and MSVC project files
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[11:48] <GitHub149> [scummvm] sev- force-pushed v1.8.1 from 33850b8 to 2441eff: https://git.io/vr1oc
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[11:53] <GitHub60> [scummvm] sev- pushed 1 new commit to branch-1-8-1: https://git.io/vr1KT
[11:53] <GitHub60> scummvm/branch-1-8-1 6f721aa Eugene Sandulenko: ANDROIDSDL: Update build configs
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[11:53] <GitHub1> [scummvm] sev- force-pushed v1.8.1 from 2441eff to 3ac266a: https://git.io/vr1oc
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[12:02] <Strangerke|work> force push?
[12:04] <_sev|work> that was the tag
[12:04] <_sev|work> harmless
[12:05] <_sev|work> ..and I am not going to do it for 3rd time for the sake of German NEWS file
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[12:06] <Strangerke|work> right, it's on 1.8.1 branch... I'm always surprised when i see a 'force push' in the channel :)
[12:06] <Strangerke|work> hi WinterGrascph!
[12:06] <WinterGrascph> Strangerke|work: Hey ^^
[12:06] <Strangerke|work> WinterGrascph: what's up? :)
[12:07] <WinterGrascph> Strangerke|work: damn exams is wassup ^^
[12:08] <Strangerke|work> When will the occur?
[12:09] <WinterGrascph> 05.30, 06.02, 06.10, 06.13, if I don't flunk any of them
[12:11] <Strangerke|work> 4 over 2 weeks... Could be worse I guess :)
[12:12] <WinterGrascph> Strangerke|work: don't wanna waste too much time on them... more important tasks await:)
[12:13] <Strangerke|work> History awaits you... :D
[12:14] <_sev|work> Strangerke|work: not only on the branch, but also it was just a tag. e.g. nobody normally checks that our
[12:14] <_sev|work> checks that out. Thus, there could not be conflicts
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[13:03] <rootfather> hi folks
[13:13] <Strangerke|work> hi rootfather
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[13:19] <rootfather> hi Strangerke|work
[13:19] <rootfather> hi iskrich
[13:19] <rootfather> Strangerke|work: when do we announce newly supported games in the NEWS file?
[13:19] <rootfather> is it time for a news item regarding GNAP yet?
[13:19] <rootfather> or do we wait with the news announcement until we publically announce it for testing?
[13:20] <Strangerke|work> it's not supported yet
[13:20] <Strangerke|work> someone tested it and noticed a missing animation (oh, it was you!) which is in fact pretty annoying
[13:21] <Strangerke|work> also, it wasn't tested yet on BE, and it's pretty obvious that it'll crash
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[13:23] <_sev|work> rootfather: the engine authors decide that the game is in a good shape and they will not be flooded by the bugreports
[13:23] <rootfather> good to know, thanks
[13:23] <rootfather> I think I never witnessed the "birth" of an engine until this time
[13:23] <rootfather> err... I think I already was around when you did WAGE
[13:25] <rootfather> iskrich: one small addition to the DIRECTOR detection tables is incoming later today ;)
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[13:28] <iskrich> hi rootfather, cool, what game(s) will be?
[13:29] <rootfather> it's the english release of Masters of the Elements (melements target)
[13:29] <rootfather> I finally received the disc yesterday after 2 weeks in transit from the US to Germany
[13:29] <rootfather> I added the German release a few days ago
[13:30] <rootfather> now only the original Dutch release is not in the detection table, but this disc is basically impossible to find
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[13:34] <Strangerke|work> Do you already have Hell Cab in the detection?
[13:36] <iskrich> no, I don't find
[13:44] <Strangerke|work> eriktorbjorn noticed the other day in a youtube video a Director error message in a playthrough
[13:45] <Strangerke|work> I also have some skeletton director (it's v3 for DOS, iirc) if it can help
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[14:26] <blorente> Hello :) Ho'd the release go? I played Drarcula today in my tablet, it was really nice
[14:27] <Strangerke|work> G'day blorente :)
[14:27] <rootfather> hi blorente
[14:28] <_sev|work> hi blorente. It went is a small hiccup
[14:28] <_sev|work> is=with
[14:29] <blorente> what happened_
[14:29] <blorente> ?
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[14:31] <rootfather> sev had to do some time-travelling :P
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[14:33] <rootfather> blorente: https://sourceforge.net/p/scummvm/mailman/message/35116545/
[14:34] <blorente> Sounds fun :)
[14:34] <rootfather> travelling back in time to alter the project's history :P
[14:34] <rootfather> read: git push -f
[14:34] <blorente> -f: the only way to push
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[15:16] <RichieSams> Thanks LeChuck
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[15:22] <_sev|work> how nice
[15:22] <_sev|work> www.scummvm.org did not return from the reboot
[15:22] <_sev|work> and I cannot connect to the remote console
[15:22] <_sev|work> e-mail to support went
[15:24] <Strangerke|work> :/
[15:24] <_sev|work> it had weird problems with services, nothing could be restarted
[15:24] <_sev|work> so, after an upgrade I decided to reboot it
[15:24] <_sev|work> after 279 days of uptime
[15:25] <rootfather> noooooo
[15:25] <rootfather> RIP uptime.
[15:25] <rootfather> WHAT HAVE YOU DONE?!
[15:26] <RichieSams> *erased white board*
[15:26] <RichieSams> "This facility has had 0 days since the last downtime"
[15:26] <Strangerke|work> :)
[15:26] <RichieSams> :/
[15:26] <RichieSams> :P
[15:27] <rootfather> :D
[15:28] <rootfather> time to get some failover systems
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[15:32] <rootfather> _sev|work: by remote console, do you mean something like IPMI?
[15:32] <rootfather> or just the standard SSH interface?
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[15:37] <_sev|work_> rootfather: ILO
[15:37] <_sev|work_> e.g proper remote console
[15:37] <rootfather> :/
[15:37] <rootfather> looks like some serious issue
[15:38] <_sev|work_> and their support phone line is not working ATM
[15:38] <_sev|work_> how nice
[15:40] <rootfather> err
[15:40] <rootfather> wait
[15:40] <rootfather> possible that today is a holiday in austria
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[15:41] <_sev|work> sigh
[15:41] <rootfather> yup, it is
[15:41] <_sev|work> but there must be somebody on duty, right?
[15:41] <rootfather> I guess/hope so :D
[15:41] <_sev|work> well, at least this is what they say
[15:42] <_sev|work> reminder for myself: check holiday calendar before rebooting remote servers
[15:42] <_sev|work> anyway, the website is down
[15:42] <_sev|work> what I can do is to update the site on sf.net and switch it back
[15:42] <_sev|work> but then downloads will not work
[15:44] <rootfather> ...which would cause unnecesarry support inquiries if you ask me.
[15:45] <_sev|work> but I think it is a bit better than having the whole site down
[15:51] <_sev|work> I switched DNS, will take some time to porpagate
[15:56] <_sev|work> sweet
[15:57] <_sev|work> anyway, ttyl, all
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[15:57] <Strangerke|work> ditto
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[16:25] <GitHub152> [scummvm-web] rootfather pushed 1 new commit to master: https://git.io/vrMBq
[16:25] <GitHub152> scummvm-web/master e828fab Lothar Serra Mari: NEWS/DE: Announce 1.8.1 release
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[17:04] <eriktorbjorn> Heh. For a second there, I read that commit message as "De-announce 1.8.1 release".
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[17:09] <Strangerke> eriktorbjorn :)
[17:11] <_sev> yeah, website is down
[17:14] <fydo> yay android
[17:15] <Strangerke> _sev: it's weird, it seems to be ok from here
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[17:18] <_sev> Strangerke: .........
[17:18] <_sev> Strangerke: what you're looking at is sourceforge
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[18:13] <snover> _sev: did you mention to thierry that some <syntax> code formatting doesnt work in the wiki too? i dont actually know if it worked before the update but e.g. http://wiki.scummvm.org/index.php/SCI/Specifications/SCI_virtual_machine/The_Sierra_PMachine has these tags that just get written as plaintext
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[18:13] <snover> oh, wait, that is exactly what was reported before, isnt it
[18:14] <snover> i have reply-blindness :)
[18:14] <_sev> :)
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[18:47] <snover> fuzzie: well, i found a way to get the rex file from shivers
[18:48] <snover> auto-analysis is not so good
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[18:51] <blorente> Hey guys, I am thinking on issuing a PR with the extraction of the MacGUI to /graphics. If anyone had some feedback I'd be very thankful.
[18:51] <blorente> This is the branch: https://github.com/blorente/scummvm/tree/move-macgui
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[18:52] <blorente> Things like renaming and squashing commits I will do before the PR, but right now I'm interested in the code itself
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[18:58] <uruk-hai> blorente: the code itself looks good to me :) maybe there are some indentation problems though https://github.com/scummvm/scummvm/compare/master...blorente:move-macgui?expand=1#diff-67288c39e7f52e164f0e8e693ed764f3R291
[18:59] <blorente> Windows tabs betray me again :) Thanks uruk-hai
[19:02] <uruk-hai> you are welcome ;) a good orc helps when it can :D
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[20:12] <GitHub13> [scummvm] sev- pushed 5 new commits to master: https://git.io/vrDUv
[20:12] <GitHub13> scummvm/master 2b5ecc4 Eugene Sandulenko: SCUMM HE: Wrapped Moonbase AI into a class
[20:12] <GitHub13> scummvm/master edb8e68 Eugene Sandulenko: SCUMM HE: Eliminated global _vm reference in Moonbase AI
[20:12] <GitHub13> scummvm/master 36526cb Eugene Sandulenko: SCUMM HE: Moved Moonbase to ScummEngine_v100he
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[20:15] <_sev> blorente: the code looks about right
[20:15] <_sev> blorente: I have an idea how you can make the border drawing universal
[20:16] <blorente> I'm all ears
[20:16] <_sev> blorente: are you familiar with concept of 9-patch images?
[20:17] <blorente> Nope, but give me 20 minutes and I swill be :)
[20:17] <_sev> let me find a good demonstration for you
[20:19] <blorente> okay :)
[20:19] <_sev> blorente: here: http://tekeye.biz/2012/android-9patch-files
[20:19] <_sev> just look at the pictures
[20:20] <_sev> blorente: tell me once you figure it out
[20:21] <_sev> blorente: I mean the concept in general
[20:23] <_sev> blorente: ???
[20:25] <fydo> 9-patch is great!
[20:25] <blorente> Yeah, I know about it
[20:25] <_sev> blorente: great
[20:25] <blorente> now that I see it, it's just like the Unity GUI
[20:25] <_sev> probalby
[20:25] <_sev> nevertheless
[20:25] <_sev> here is the thing
[20:26] <_sev> here is the working code for ScummVM: https://github.com/sev-/scummvm/blob/simon-20th/graphics/nine_patch.cpp
[20:26] <_sev> see the file and the relevant commits
[20:26] <_sev> you may borrow it from there
[20:26] <_sev> then you will need to (slightly) modify the border drawing code. The 9-patch is just a single call instead of all those manual lines and rectangles I do now
[20:27] <_sev> and then draw two 9-patch for WAGE and for MacVenture
[20:27] <blorente> Hmm...
[20:28] <blorente> Okay, I think I see what you mean
[20:30] <_sev> if you like, I could move this file tomorrow to graphics/
[20:30] <_sev> so you could just use it
[20:31] <blorente> If you were going to move it anyways, go ahead :) I could really use it. Otherwise I can grab it myself :)
[20:31] <_sev> ok, will move it then
[20:32] <blorente> Thanks :)
[20:32] <_sev> will move even now
[20:32] <DJWillis> :)
[20:34] <_sev> the code is tested and is working
[20:34] <_sev> it was used in GUI with 9-patch buttons
[20:34] <_sev> next step for me will be to move that code as well
[20:35] <blorente> Maybe I can lay down some code today before bed
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[20:37] <_sev> there you go
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[20:37] <GitHub34> [scummvm] sev- pushed 1 new commit to master: https://git.io/vrDtL
[20:37] <GitHub34> scummvm/master a2174d7 Eugene Sandulenko: GRAPHICS: Added 9-patch bitmap renderer
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[20:37] <blorente> thanks :)
[20:39] <_sev> here is an example of a complicated 9-patch image: https://github.com/sev-/scummvm/blob/simon-20th/gui/themes/simon1/scroll_popup.9.png
[20:40] <_sev> and this is a button: https://github.com/sev-/scummvm/blob/simon-20th/gui/themes/simon1/button.9.png
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[20:53] <omer_mor> Check out this SCI-plugin for Unity: http://icefallgames.com/Games/Sierra/
[20:54] <omer_mor> By Phil (troflip) Fortier, the guy behind SCI Companion
[20:55] <omer_mor> Let's you play SCI in your browser
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[21:06] <tsoliman> for a few hours now (so it is not a DNS propagation problem) http://scummvm.org doesn't work but http://www.scummvm.org works
[21:06] <blorente> I... can't work any more for today, I'll bite into it tomorrow :)
[21:07] <_sev> scummvm.org will not work
[21:07] <_sev> tsoliman: I did not change IP for that one
[21:07] <_sev> but level of support is astonishing
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