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[06:44] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/1FDdKh
[06:44] <Scummette> scummvm/master f4a9cc1 neuromancer: FREESCAPE: initial implementation for font parsing in dark releases for amiga/atari
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[16:26] <grogbot> [discord] <.eriktorbjorn> One thing I don't like about the FM Towns version of Loom is that the music never shuts up. While it sounds like a good idea on paper, it gets a bit grating when it just keeps looping over and over. It can also drown out the sound effects a bit, so Expert mode is harder than usual.
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[16:28] <grogbot> [discord] <.eriktorbjorn> So while I consider myself lucky to have found an affordable copy of the FM Towns version (many years ago on eBay), overall I still prefer the EGA version.
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[17:45] <grogbot> [discord] <invwar> the EGA version is really beatiful
[18:29] <grogbot> [discord] <somaen> A case study in dithering indeed.
[18:30] <grogbot> [discord] <somaen> https://youtu.be/aMcJ1Jvtef0?si=1ypQkDfDtzmKeVwt is a good take on the techniques involved.
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[19:35] <grogbot> [discord] <gu3> https://alexbevi.com/blog/2024/04/25/police-quest-open-season/
[19:35] <grogbot> [discord] <gu3> > After watching the news at the bar after the second day, the screen would just go blank and the game would wait forever. Eventually I found that lowering the detail and speed in the game settings before entering this sequence would allow the script to progress.
[19:35] <grogbot> [discord] <gu3> Is this a known bug?
[19:46] <Scummette> [scummvm] mistydemeo pushed 1 new commits to master: https://is.gd/uCNK0g
[19:46] <Scummette> scummvm/master 2292879 mistydemeo: DIRECTOR: wallobee-mac-ja
[19:48] <grogbot> [discord] <djottt> Do I need different versions of The Secret of Monkey Island or can I tweak ScummVM settings to produce either graphics output?
[19:48] <grogbot> [discord] <djottt> https://cdn.discordapp.com/attachments/581224061091446795/1233505061947183144/1.png?ex=662d569c&is=662c051c&hm=63c87dbc55821278a382521f23f9b9423669840bd640e200b4817bfc262f0503&
[19:48] <grogbot> [discord] <djottt> https://cdn.discordapp.com/attachments/581224061091446795/1233505062244843621/2.png?ex=662d569c&is=662c051c&hm=2cd4a3ea2ffc738a82242574868f2ce447abef86472c737cafce66ec7ee9ba16&
[19:50] <grogbot> [discord] <djottt> I tried changing the Game Options... > Graphics > Render mode setting but wasn't able to achieve left side image, default seems to be right side image
[19:59] <grogbot> [discord] <somaen> The left image is from the EGA version, the right is from VGA. You cant convert between them with settings alone.
[20:08] <grogbot> [discord] <Digitall> Not sure... The current ScummVM SCI engine has a number of PQ4 patches and alot are related to timing, but that particular situation is not noted so might be a good idea to try to replicate with the latest master ... and if it happens, file a bug and nudge @sluicebox 🙂
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[20:12] <grogbot> [discord] <Digitall> There are two open PQ4 bugs, but they are both associated with the Morgue scene i.e. bugs #9846 and 9852
[20:22] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/R45DL5
[20:22] <Scummette> scummvm/master 220240d tag2015: DIRECTOR: Add detection for several Galaxy of Games titles
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[21:03] <Scummette> [scummvm] scemino pushed 5 new commits to master: https://is.gd/VmayUC
[21:03] <Scummette> scummvm/master 10a73fe scemino: TWP Fix regression in sayLineAt
[21:03] <Scummette> scummvm/master 367263d scemino: TWP: Remove unused "Select actor 6"
[21:03] <Scummette> scummvm/master 66e2d2a scemino: TWP: Add verb highlight
[21:03] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/rT1R2D
[21:03] <Scummette> scummvm/master 9dac94f : I18N: Update translations templates
[21:21] <Scummette> [scummvm] sev- closed pull request #5752: SCUMM: HE: Rewrite the majority of the graphics system (master...wiz_he) https://is.gd/WcC47e
[21:21] <Scummette> [scummvm] sev- pushed 71 new commits to master: https://is.gd/gcMk9r
[21:21] <Scummette> scummvm/master 823aca6 AndywinXp: SCUMM: HE: Preliminar clean up for WIZ rewrite
[21:21] <Scummette> scummvm/master b3f60f4 AndywinXp: SCUMM: HE: Preliminar clean up for WIZ rewrite pt.2
[21:21] <Scummette> scummvm/master e7f979e AndywinXp: SCUMM: HE: Preliminar clean up for WIZ rewrite pt.3
[21:21] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/z8p1sT
[21:21] <Scummette> scummvm/master 2a2d7d7 : I18N: Update translation files
[21:21] <Scummette> scummvm/master 2393cd4 : I18N: Update translations templates
[21:28] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/qnWgiq
[21:28] <Scummette> scummvm/master ea3de9e athrxx: SCUMM: (IMS) - fix regression
[21:29] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/lDpUic
[21:29] <Scummette> scummvm/master 0318e98 : I18N: Update translation files
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[21:47] <ScummBot> Build [#10262](https://buildbot.scummvm.org/#/builders/95/builds/10262) of `master-dreamcast` failed.
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[22:06] <ScummBot> Build [#9353](https://buildbot.scummvm.org/#/builders/34/builds/9353) of `fetch-master` failed.
[22:16] <ScummBot> Build [#10263](https://buildbot.scummvm.org/#/builders/95/builds/10263) of `master-dreamcast` completed successfully.
[22:27] <ScummBot> Build [#9354](https://buildbot.scummvm.org/#/builders/34/builds/9354) of `fetch-master` completed successfully.
[22:30] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/xbIxox
[22:30] <Scummette> scummvm/master d3d860d IlDucci: I18N: Update translation (Spanish)
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[23:45] <grogbot> [discord] <ninekain> When should I use the Mixed AdLib setting?
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[23:47] <grogbot> [discord] <codengine_de> https://docs.scummvm.org/en/latest/advanced_topics/understand_audio.html
[23:47] <grogbot> [discord] <codengine_de> There is a section about this topic
[23:49] <grogbot> [discord] <codengine_de> As far as I remember Monkey Island 2 is a good example where it makes sense
[00:00] --- Sat Apr 27 2024