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[16:09] m_kiewitz (~m_kiewitz@x4d03e4f9.dyn.telefonica.de) left irc: Changing host [16:09] m_kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) joined #scummvm. [16:09] #scummvm: mode change '+o m_kiewitz' by ChanServ!ChanServ@services. [16:12] kurtwr2 (~kurtwr@c-73-12-209-100.hsd1.ca.comcast.net) joined #scummvm. [16:12] kurtwr (~kurtwr@c-73-12-209-100.hsd1.ca.comcast.net) left irc: Ping timeout: 260 seconds [16:20] meow =^.^= [16:24] ajax16384 (~User@ip33.net130.n37.ru) joined #scummvm. [16:24] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [16:37] Cruel` (~cruel@173-169-129-195.res.bhn.net) joined #scummvm. [16:56] m_kiewitz: there? [16:57] t0by (~t0by@95.236.243.224) joined #scummvm. [16:57] #scummvm: mode change '+v t0by' by ChanServ!ChanServ@services. [17:01] augh. more trouble with screen updates. [17:01] Cruel` (~cruel@173-169-129-195.res.bhn.net) left irc: Ping timeout: 250 seconds [17:04] <_sev> snover: sup? [17:05] _sev: oh, just working on sci32 room transitions [17:05] the scroller at the beginning of lsl6hires is not updating the screen properly [17:05] https://zetafleet.com/i/579646f991227.png [17:06] <_sev> I saw that working [17:06] <_sev> perhaps it was all wrong before? [17:06] <_sev> ah, it was lores [17:07] the right half of the screen not updating is reminding me of some problem i saw in the past with both lsl6hires and gk1 [17:07] but i dont remember what it actually was& [17:08] <_sev> width hardcoded? [17:08] one time it was an integer overflow, but the second time it was& something else. maybe _moved and _updated being mixed up. [17:10] the views update properly but the pics do not. hm. [17:15] ny00123 (~ny00123@89-138-103-178.bb.netvision.net.il) joined #scummvm. [17:19] omer_mor: I am nw [17:19] now [17:21] FWIW, I doubt any of the existing SCI32 entries have totally correct GUIOs; for instance, several games with only digital music have/had options for using Yamaha FB-01 MIDI. So, since at some point they all need to be gone through, Im not sure its so critical to make sure the hoyle5 ones are perfect right now& [17:23] Cruel` (~cruel@173-169-129-195.res.bhn.net) joined #scummvm. [17:32] m_kiewitz: can you please take a look at https://github.com/scummvm/scummvm/pull/789 ? [17:32] all the reviewers suggested you give the final word... [17:39] csnover: I agree [17:39] so who will make the call and merge this PR? [17:42] everyone asks for m_kiewitz, but i would be happy to merge it unless he has some profound reason not to& [17:43] there is nothing here that cannot be fixed later, in any case [17:43] im currently thinking about reacting on GAMEOPTION_ORIGINAL_SAVELOAD and in case it's not set, then disable save/load patching [17:44] have to check a few things, after that its fine to merge [17:44] oh well and i think there is only GID_HOYLE5 atm? shouldn't there be GID_HOYLE5SOLITAIRE etc.? [17:50] I thought they could all share a GID since they seem to be all variants of one another [17:50] they gid could be split in the future if need arises [17:50] the* [17:52] hmm ok [18:00] m_kiewitz: so are we good here? obviously nothing is set in stone if it is added now :) [18:00] im currently looking into it, moment [18:01] alright. just let me know! [18:09] girafe (~girafe@LFbn-1-8020-64.w90-112.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [18:14] ah, scroll rendering problem solved. phew. not a renderer bug. [18:47] I dont suppose anyone feels ambitious and wants to find a bunch of room transition examples for me? :) [18:50] the first screen of PQ4 uses iris out, SQ6 uses fades everywhere, I dont know where else they are used [18:52] i never saw any transitions, i guess sierra didn't use delays or something internally so they went by too fast [18:52] well i think GK1 had quite a few fade in/outs, but that's all that i can remember [18:52] do those sci32 transitions work while the engine is still running and changing content? [18:53] m_kiewitz: they did, and then later, they didnt 😩 [18:53] SCI0-SCI1.1 did those separately somewhat "inner loop", and they didn't have any delays included [18:53] urgh [18:53] have you used code like mine for those inner loop transitions? [18:53] because otherwise they may be too slow or too fast depending on platform and machine speed [18:53] theres throttling [18:53] no frame skipping though [18:54] yes, but my transition code has frame skipping too [18:54] it basically syncs itself to the computer [18:54] which is needed, otherwise some transitions take 3-4 seconds on certain platforms [18:54] wow, what platforms? [18:55] (its really lame too, they started to implement wall clock-based transitions and then just kind of abandoned it but without removing it) [18:55] hmm, i think certain Windows versions + specific graphic cards that only allow for 60 frames per second at maximum [18:55] and for example Wii isn't that fast for full screen updates as well [18:55] all of that is now handled properly, it doesn't matter what a certain platform does [18:57] and as i said - when running the original interpreter the transitions are way too fast, so basically invisible, which is why we even got bug reports about the transitions being there lol [19:01] yeah [19:02] SylvainTV (~SylvainTV@LFbn-1-6090-118.w90-110.abo.wanadoo.fr) joined #scummvm. [19:02] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [19:15] criezy (~criezy@host86-175-210-91.range86-175.btcentralplus.com) joined #scummvm. [19:15] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services. [19:31] t0by (~t0by@95.236.243.224) left irc: Ping timeout: 250 seconds [19:38] guys, I modified my PR. anyone volunteering to merge it? [19:43] omer_mor: Oh, the commit should start with "SCI:" [19:43] right! [19:43] one sec [19:44] done [19:46] GitHub18 (~GitHub18@192.30.252.34) joined #scummvm. [19:46] [scummvm] m-kiewitz closed pull request #789: Add detection to the Hoyle 5 family of games (master...hoyle5) https://git.io/vKyWn [19:46] GitHub18 (GitHub18@192.30.252.34) left #scummvm. [19:46] GitHub188 (~GitHub188@192.30.252.42) joined #scummvm. [19:46] [scummvm] m-kiewitz pushed 2 new commits to master: https://git.io/vKHX4 [19:46] scummvm/master 7c19e26 Omer Mor: SCI: Add detection to the Hoyle 5 family of games... [19:46] scummvm/master d0b7907 Martin Kiewitz: Merge pull request #789 from OmerMor/hoyle5... [19:46] GitHub188 (GitHub188@192.30.252.42) left #scummvm. [19:46] great, thanks! [19:51] girafe (~girafe@LFbn-1-8020-64.w90-112.abo.wanadoo.fr) joined #scummvm. [20:06] GitHub102 (~GitHub102@192.30.252.45) joined #scummvm. [20:06] [scummvm] bluegr closed pull request #782: SDL: Fix Windows SDL1 keycodes to use the active keyboard layout (master...sdl-win32-keycode) https://git.io/vKLp6 [20:06] GitHub102 (GitHub102@192.30.252.45) left #scummvm. [20:06] GitHub41 (~GitHub41@192.30.252.41) joined #scummvm. [20:06] [scummvm] bluegr pushed 2 new commits to master: https://git.io/vKHDZ [20:06] scummvm/master 914996b Bastien Bouclet: SDL: Fix Windows SDL1 keycodes to use the active keyboard layout [20:06] scummvm/master c11cf08 Filippos Karapetis: Merge pull request #782 from bgK/sdl-win32-keycode... [20:06] GitHub41 (GitHub41@192.30.252.41) left #scummvm. [20:16] boy oh boy. plane transitions is tragic. every engine version it seems to be a little different [20:17] Port build status changed with c11cf087: Failure: master-wince-split3, master-wince-split2, master-wince-split1, master-wince [20:17] uh oh [20:17] it's dead, Jim [20:19] indeed. [20:24] GitHub124 (~GitHub124@192.30.252.40) joined #scummvm. [20:24] [scummvm] sev- pushed 6 new commits to master: https://git.io/vKH9i [20:24] scummvm/master 7b7b1cf Eugene Sandulenko: VIDEO: Hid verbose debug output deeper [20:24] scummvm/master 81446fd Eugene Sandulenko: FULLPIPE: Streamlined double binary numbers loading [20:24] scummvm/master 9eb2c73 Eugene Sandulenko: FULLPIPE: Fix MGM array allocation [20:24] GitHub124 (GitHub124@192.30.252.40) left #scummvm. [20:27] <_sev> sigh [20:29] <_sev> filippos will look into it [20:52] ajax16384 (~User@ip33.net130.n37.ru) left irc: Read error: Connection reset by peer [20:56] ny00123 (~ny00123@89-138-103-178.bb.netvision.net.il) left irc: Quit: Leaving [21:10] criezy (~criezy@host86-175-210-91.range86-175.btcentralplus.com) left irc: Quit: criezy [21:11] GitHub196 (~GitHub196@192.30.252.40) joined #scummvm. [21:11] [scummvm] bgK pushed 1 new commit to master: https://git.io/vKHNV [21:11] scummvm/master a6efdf6 Bastien Bouclet: SDL: Disable keycode remapping when building for WinCE... [21:11] GitHub196 (GitHub196@192.30.252.40) left #scummvm. [21:18] Port build status changed with a6efdf64: Success: master-wince-split3, master-wince-split2, master-wince-split1, master-wince. Nice work, all ports built fine now [21:18] horray [21:20] thanks bgK! now, to fix those debugger hot keys in sci & :) [21:21] i wonder if Windows CE SDL maps the keys [21:21] i doubt it [21:21] Action: bgK wonders if there are still people actually using WinCE devices for gaming [21:22] Action: snover wonders if there are still people actually using WinCE devices :) [21:22] our pharmacy uses barcode scanners using WinCE [21:23] and our nursing stations uses them as well to order pharmacy stuff [21:23] i even wrote the software for that :P because the original one was crap [21:23] healthcare examples are cheating! [21:23] pah! [21:23] :) [21:24] i think our pharmacy also uses older WinCE scanners for order picking and they only support WEP WLAN encryption [21:25] why even bother& :( [21:25] but replacing them is a bigger problem - not only are those very expensive (large touchscreen, barcode scanner, etc.) but a special terminal-like software runs on them as well [21:25] some friend of mine develops a GPS tracking device using "Windows Embedded Compact" which is the follow-up to WinCE [21:25] quit ruining my hyperbole with things like facts, geez :~( [21:26] originally i made a separate WLAN, so that WEP was not an issue and connected that via serial cable and a special protocol to our actual LAN [21:26] but now they dumped that and it's now in our regular LAN lol [21:26] not my responsibility anymore, so I don't really care :P [21:27] I developed that scanner software using Lazarus (open source Delphi) [21:27] which is quite nice, but the FTP library that I used for data transfer had serious issues/bugs on WinCE [21:28] never tried to run ScummVM on those scanners though. [21:29] lol. whyever not :) [21:29] you'd have to print barcodes for text input :D sounds funny [21:33] nah, they have a touchscreen and a virtual keyboard [21:33] the virtual keyboard is horrible though [21:33] but yeah you could even use barcodes for text input lol [21:41] wanwan (~wanwan@2a00:1370:812a:75d8:4d4d:6f1f:10cb:8116) joined #scummvm. [21:41] |Cable| (~cable@111.156.165.83.dynamic.reverse-mundo-r.com) left irc: Ping timeout: 240 seconds [21:55] |Cable| (~cable@111.156.165.83.dynamic.reverse-mundo-r.com) joined #scummvm. [22:07] girafe (~girafe@LFbn-1-8020-64.w90-112.abo.wanadoo.fr) left irc: Quit: Leaving [22:33] m_kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) left irc: Quit: technology isn't intrinsically good or evil. It's how it's used. Like the Death Ray. [22:35] Polynomial-C (~Poly-C@gentoo/developer/Polynomial-C) left irc: Remote host closed the connection [23:03] WooShell (~Markus@ipbcc0701d.dynamic.kabel-deutschland.de) left irc: Quit: Zu gotdy od mpy nrmy stpimf. Zu drvpmf zrsmd aogy jrt iq pt viy jrt yp yjr htpimf. [23:04] its the new augmented reality game [23:04] barcode adventure [23:09] jamm (~jam@unaffiliated/jamm) left irc: Ping timeout: 240 seconds [23:10] jamm (~jam@unaffiliated/jamm) joined #scummvm. [23:36] WinterGrascph_ (~WinterGra@catv-178-48-146-216.catv.broadband.hu) joined #scummvm. [23:38] WinterGrascph (~WinterGra@catv-178-48-146-216.catv.broadband.hu) left irc: Ping timeout: 250 seconds [23:54] waltervn (~waltervn@82-171-142-149.ip.telfort.nl) left irc: Quit: Leaving [00:00] --- Tue Jul 26 2016