[Back to Index]

  
[00:46] --> GitHub13 joined #scummvm.
[00:46] <GitHub13> [scummvm] wjp pushed 1 new commit to master: https://git.io/v6dyH
[00:46] <GitHub13> scummvm/master 6890948 Willem Jan Palenstijn: DIRECTOR: Improve decoding compressed images
[00:46] GitHub13 (GitHub13@192.30.252.46) left #scummvm.
[00:47] <wjp> There. It kept haunting me... :-)
[00:47] <snover> heh.
[00:48] <wjp> I'm guessing internally the decoder might always be operating on words
[00:48] <snover> i dont even know how you are running this without constant memory overflows
[00:48] <wjp> And we're currently emulating this by increasing the surface width
[00:49] <wjp> or actually
[00:49] <wjp> It would make more sense if their surface strides are always even
[00:50] <wjp> and the decoders decode full strides instead of only up to the width
[00:51] <wjp> That would explain both the uncompressed and compressed behaviour here
[00:51] <wjp> And is a plausible memory layout too
[00:52] <wjp> But that's more refactoring than I want to do at 3am :-)
[01:00] <wjp> OTOH, it's not _quite_ 3am yet
[01:00] --> GitHub51 joined #scummvm.
[01:00] <GitHub51> [scummvm] wjp pushed 1 new commit to master: https://git.io/v6dS1
[01:00] <GitHub51> scummvm/master 866f0a6 Willem Jan Palenstijn: DIRECTOR: Clean up padding in image decoding
[01:00] GitHub51 (GitHub51@192.30.252.46) left #scummvm.
[01:00] <wjp> so, there
[01:01] --> Vampire0_ joined #scummvm.
[01:05] <-- Vampire0 left irc: Ping timeout: 250 seconds
[01:08] <-- Cheeseness left irc: Ping timeout: 258 seconds
[01:08] <snover> can you sleep now? :)
[01:18] <wjp> Who knows
[01:19] <wjp> The last two times my subconscious seemed hard at work decoding bitmaps while I was dozing off :-)
[01:20] <wjp> But I'm going to give it another try
[01:20] --> GitHub173 joined #scummvm.
[01:20] <GitHub173> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/v6dHc
[01:20] <GitHub173> scummvm/master 456ed17 Paul Gilbert: DEVTOOLS: Add MissiveOMat message data to create_titanic
[01:20] <GitHub173> scummvm/master e81e3ae Paul Gilbert: TITANIC: Implemented CMissiveOMat class
[01:20] GitHub173 (GitHub173@192.30.252.40) left #scummvm.
[01:34] --> GitHub127 joined #scummvm.
[01:34] <GitHub127> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v6dQU
[01:34] <GitHub127> scummvm/master 25e977f Paul Gilbert: TITANIC: Compilation fix for CMissiveOMat
[01:34] GitHub127 (GitHub127@192.30.252.45) left #scummvm.
[01:34] <ScummBot> Port build status changed with e81e3aef: Failure: master-wii, master-gamecube, master-debian-x86, master-ios7, master-mingw-w32, master-android_arm, master-android_mips, master-ios, master-mingw-w64, master-debian-x86_64, master-mingw-w64-cplusplus11, master-android_x86, master-debian-x86-clang
[01:34] <snover> uh-oh.
[01:35] <dreammaster> Indeed. The compilation fix commit should fix it
[01:42] <-- jamm left irc: Ping timeout: 240 seconds
[01:47] <-- Dominus left irc: Ping timeout: 252 seconds
[01:48] --> Dominus joined #scummvm.
[01:48] <-- Dominus left irc: Changing host
[01:48] --> Dominus joined #scummvm.
[01:51] <ScummBot> Port build status changed with 25e977f8: Success: master-wii, master-gamecube, master-debian-x86, master-ios7, master-mingw-w32, master-android_arm, master-android_mips, master-ios, master-mingw-w64, master-debian-x86_64, master-mingw-w64-cplusplus11, master-android_x86, master-debian-x86-clang. Nice work, all ports built fine now
[02:00] --> Vampire0 joined #scummvm.
[02:00] <-- erdic left irc: Ping timeout: 265 seconds
[02:02] --> erdic joined #scummvm.
[02:03] <-- Vampire0_ left irc: Ping timeout: 258 seconds
[02:11] <-- Littleboy left irc: Read error: Connection reset by peer
[02:16] <snover> hurrah!
[02:25] <-- snover left irc: Quit: Leaving.
[02:27] --> Cheeseness joined #scummvm.
[03:24] <-- ignalina left irc: Quit: ignalina
[03:40] --> GitHub5 joined #scummvm.
[03:40] <GitHub5> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v6dN6
[03:40] <GitHub5> scummvm/master 58df8d7 Paul Gilbert: TITANIC: Implemented CBedhead class
[03:40] GitHub5 (GitHub5@192.30.252.41) left #scummvm.
[04:02] --> Polynomial-C joined #scummvm.
[04:04] <-- Poly-C left irc: Ping timeout: 252 seconds
[04:04] <-- dreammaster left irc:
[05:22] <rootfather> hi guys
[05:22] <rootfather> I'm trying to examine the sdl2 on windows 10 issues with my limited knowledge, I hope to learn something new
[05:23] <rootfather> at least I'll open a bug report to collect all relevant information
[05:30] <rootfather> is it possible that SDL_UpdateRects() is not available in SDL2 and only in the SDL1.2 API?
[05:30] <rootfather> I think SDL_UpdateRects() was replaced by SDL_UpdateWindowSurfaceRects [https://wiki.libsdl.org/SDL_UpdateWindowSurfaceRects]
[05:39] <bgK> rootfather: SDL_UpdateRects is a function in ScummVM that is used when building with SDL2 to emulate the old SDL1 function
[05:40] <bgK> if you want to debug the problem further, I suggest you build the latest HG version of SDL2 and use it to build ScummVM
[05:40] <bgK> that way, you will see if:
[05:41] <bgK> a/ the problem has already been fixed by the SDL devs
[05:41] <bgK> b/ have a stack trace with debug symbols in SDL, so that you can understand why it crashes
[06:17] <_sev> wjp: you rock, man!
[06:20] --> GitHub15 joined #scummvm.
[06:20] <GitHub15> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6Ff5
[06:20] <GitHub15> scummvm/master 8a3ee22 Eugene Sandulenko: DIRECTOR: Remove now redundant image width correction table
[06:20] GitHub15 (GitHub15@192.30.252.45) left #scummvm.
[06:37] <rootfather> bgK: thanks, I'll try that
[06:41] --> t0by joined #scummvm.
[06:41] #scummvm: mode change '+v t0by' by ChanServ!ChanServ@services.
[06:47] --> _sev|work joined #scummvm.
[06:47] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services.
[06:47] <-- _sev|work left irc: Client Quit
[06:52] <-- TMM left irc: Ping timeout: 265 seconds
[06:55] <-- t0by left irc: Quit: Bye!
[07:06] --> uruk-hai joined #scummvm.
[07:06] #scummvm: mode change '+o uruk-hai' by ChanServ!ChanServ@services.
[07:09] <-- Cruel` left irc: Quit: Leaving
[07:10] --> GitHub59 joined #scummvm.
[07:10] <GitHub59> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6FIA
[07:10] <GitHub59> scummvm/master 5a6428a Eugene Sandulenko: FULLPIPE: Restore original tangled logic in stopAnim_maybe...
[07:10] GitHub59 (GitHub59@192.30.252.34) left #scummvm.
[07:15] --> GitHub192 joined #scummvm.
[07:15] <GitHub192> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6FLW
[07:15] <GitHub192> scummvm/master 03cf470 Eugene Sandulenko: FULLPIPE: Fix if() condition
[07:15] GitHub192 (GitHub192@192.30.252.41) left #scummvm.
[07:28] <rootfather> bgK: latest HG SDL won't compile on my system, it shows many problems during compilation of the dx11 components :(
[07:28] <rootfather> MAME which is also an SDL2 application doesn't has this error.
[07:28] <rootfather> e.g. after locking/unlocking the application runs fine
[07:29] <[md5]> I have no issue with locking/unlocking Windows and SDL2
[07:29] <[md5]> using an nVidia gfx card, if it helps
[07:29] <[md5]> (and windows 10)
[07:34] <rootfather> have you compiled with msys2?
[07:34] <rootfather> and which windows 10 version?
[07:35] --> m_kiewitz joined #scummvm.
[07:35] #scummvm: mode change '+o m_kiewitz' by ChanServ!ChanServ@services.
[07:56] --> ajax16384 joined #scummvm.
[07:56] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services.
[07:59] --> h00ligan joined #scummvm.
[07:59] #scummvm: mode change '+o h00ligan' by ChanServ!ChanServ@services.
[07:59] <[md5]> rootfather: MSVC, latest Windows 10
[08:00] <rootfather> maybe its an issue with the msys2 toolchain
[08:00] <rootfather> I have to test with msvc
[08:02] <-- ajax16384 left irc: Ping timeout: 265 seconds
[08:18] --> _sev|work joined #scummvm.
[08:18] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services.
[08:21] --> waltervn joined #scummvm.
[08:21] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services.
[08:22] <waltervn> morning
[08:22] <_sev|work> hi waltervn
[08:22] --> GitHub79 joined #scummvm.
[08:22] <GitHub79> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6Fs7
[08:22] <GitHub79> scummvm/master a5b97a9 Eugene Sandulenko: DIRECTOR: Fix numerous crashes on destruction
[08:22] GitHub79 (GitHub79@192.30.252.41) left #scummvm.
[08:22] <_sev|work> Obduction doesn't start on my mac :/
[08:23] <waltervn> Obduction?
[08:27] <_sev|work> same company which created Myst/Riven created a new game with help from KickStarter
[08:27] <_sev|work> they had the release yesterday
[08:27] <_sev|work> https://www.youtube.com/watch?v=2wCPOTK587o
[08:29] --> t0by joined #scummvm.
[08:29] #scummvm: mode change '+v t0by' by ChanServ!ChanServ@services.
[08:32] <rootfather> is there a reason why Fluidsynth is disabled by default in msvc project files?
[08:33] <rootfather> btw. the SDL2 binary shipped with msys2 is not the culprit, I tried with the official 2.0.4 release from the libsdl website
[08:34] <[md5]> rootfather: um, I don't remember the reason why
[08:34] <[md5]> good question though
[08:34] <rootfather> I removed the --disable-fluidsynth commands from the create_projects bat file
[08:34] <rootfather> let's see if it will compile with the latest scummvm libs
[08:36] <-- uruk-hai left irc: Ping timeout: 265 seconds
[08:38] <waltervn> rootfather: did you try another SDL2-based program?
[08:38] <waltervn> I only have a few MB left on my 3G, so I can't download anything
[08:38] <rootfather> waltervn I tried with mame which is based on sdl2 too
[08:38] <rootfather> no issues at all
[08:39] <rootfather> I compile with msvc now to see if it makes a difference
[08:39] <waltervn> cool, thanks for looking into this
[08:39] <rootfather> I also tried to use the sdl2.dll shipped with the scummvm_libs_2015 package
[08:39] <-- Harekiet left irc: Remote host closed the connection
[08:39] <rootfather> same issue on msys2.
[08:40] --> blorente joined #scummvm.
[08:40] #scummvm: mode change '+v blorente' by ChanServ!ChanServ@services.
[08:41] <rootfather> and thankfully SDL2.dll from the scummvm libs package has debug symbols in it :)
[08:41] <blorente> good morning
[08:41] <waltervn> morning blorente
[08:43] --> Harekiet joined #scummvm.
[08:47] <-- Harekiet left irc: Remote host closed the connection
[08:57] --> GitHub21 joined #scummvm.
[08:57] <GitHub21> [scummvm] bluegr pushed 1 new commit to master: https://git.io/v6FCP
[08:57] <GitHub21> scummvm/master 102fe0b Filippos Karapetis: GRAPHICS: Fix discrepancy in the thick line drawing function...
[08:57] GitHub21 (GitHub21@192.30.252.42) left #scummvm.
[08:57] Nick change: DJW|Home -> DJWillis
[09:02] <waltervn> Obduction sure looks pretty. I wonder if my laptop could run that
[09:05] <-- Lightkey left irc: Ping timeout: 258 seconds
[09:05] <[md5]> it does indeed
[09:05] <[md5]> they're using the Unreal engine
[09:05] <[md5]> so... check the specs for that
[09:05] --> jamm joined #scummvm.
[09:07] <-- ChrisKeys left irc: Ping timeout: 244 seconds
[09:09] --> Harekiet joined #scummvm.
[09:09] <-- Harekiet left irc: Remote host closed the connection
[09:12] <-- Cheeseness left irc: Quit: Leaving.
[09:14] <waltervn> here's some info on it: http://obduction.com/468-2/
[09:14] --> ChrisKeys joined #scummvm.
[09:16] <waltervn> so the answer seems to be "no chance in hell"
[09:18] --> Lightkey joined #scummvm.
[09:20] <waltervn> it seems weird though, for PC the minimum is a GTX 660, and the Mac version can run on Intel HD 4000? what?
[09:21] <[md5]> odd
[09:22] --> TMM joined #scummvm.
[09:23] <waltervn> my laptop has a GTX 850M which is considerably slower than the GTX 660, but also considerably faster than the HD 4000..
[09:27] <t0by> fat of the land.
[09:27] --> Cheeseness joined #scummvm.
[09:28] <t0by> hypotesis: the minimum requirements for mac are picked from the set of hardware that apple actually ships?
[09:30] <waltervn> yeah, but it's puzzling. If you look at the PC minimum specs that are listed, you may as well not do a mac version at all
[09:39] <rootfather> [md5]: fluidsynth is disabled because it is not included in the scummvm libs package :/
[09:41] --> uruk-hai joined #scummvm.
[09:41] #scummvm: mode change '+o uruk-hai' by ChanServ!ChanServ@services.
[09:47] <-- TMM left irc: Ping timeout: 250 seconds
[09:54] <rootfather> https://bugs.scummvm.org/ticket/9551
[10:00] --> uruk_hai joined #scummvm.
[10:00] #scummvm: mode change '+o uruk_hai' by ChanServ!ChanServ@services.
[10:01] <m_kiewitz> wjp: it seems I can't unsubscribe from the tracker
[10:02] <m_kiewitz> i tried it 2 times. SF told me that it would send me an e-mail, but I don't receive one
[10:03] --> TMM joined #scummvm.
[10:03] <-- uruk-hai left irc: Ping timeout: 265 seconds
[10:04] <wjp> you mean the scummvm-tracker mailing list?
[10:04] <wjp> or the tracker?
[10:11] <-- uruk_hai left irc: Quit: Leaving
[10:12] --> uruk-hai joined #scummvm.
[10:12] #scummvm: mode change '+o uruk-hai' by ChanServ!ChanServ@services.
[10:15] <ChrisKeys> I just found out by accident, that ScummVM can add games from other Computers in my Home Network :D No need to copy files over. Guess you guys knew that already but I feel like a little child who discovered something completely new lol :D
[10:17] --> mkiewitz joined #scummvm.
[10:18] --> GitHub28 joined #scummvm.
[10:18] <GitHub28> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6FEi
[10:18] <GitHub28> scummvm/master 2b3af19 Eugene Sandulenko: GRAPHICS: Fix potential rounding errors in the h/v thick line drawing
[10:18] GitHub28 (GitHub28@192.30.252.41) left #scummvm.
[10:19] <-- m_kiewitz left irc: Ping timeout: 252 seconds
[10:22] <_sev|work> ChrisKeys: you mean like on a network drive?
[10:22] <wjp> _sev|work: ah, thanks, I was wondering about that line thickness
[10:23] <wjp> (the size of the rectangle is one different from before these two patches, by the way)
[10:23] <wjp> (not sure if intended)
[10:23] <_sev|work> what do you mean?
[10:23] <_sev|work> which two patches?
[10:23] <_sev|work> SCI and this Graphics code?
[10:24] <wjp> it went from r(x1, y1, x1 + thick - 1, y2) to r(xn, MIN(y1, y2), xn + thick, MAX(y1, y2))
[10:24] <wjp> drawThickLine2
[10:24] <_sev|work> ah, right
[10:25] <_sev|work> because our rectangles are one pixel lesser
[10:25] <_sev|work> fixing it
[10:26] <_sev|work> thanks for pointing out
[10:26] --> GitHub82 joined #scummvm.
[10:26] <GitHub82> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6FzG
[10:26] <GitHub82> scummvm/master 8605b6d Eugene Sandulenko: GRAPHICS: Correcting think line thickness
[10:26] GitHub82 (GitHub82@192.30.252.42) left #scummvm.
[10:26] <-- mkiewitz left irc: Quit: technology isn't intrinsically good or evil. It's how it's used. Like the Death Ray.
[10:27] --> m_kiewitz joined #scummvm.
[10:27] #scummvm: mode change '+o m_kiewitz' by ChanServ!ChanServ@services.
[10:28] --> Harekiet joined #scummvm.
[10:31] <wjp> np
[10:34] <m_kiewitz> wjp: can you remove me from the SF tracker mailing list manually?
[10:35] <m_kiewitz> that would be very helpful
[10:37] <-- TMM left irc: Ping timeout: 244 seconds
[10:37] <wjp> done
[10:38] <m_kiewitz> thx
[10:38] <m_kiewitz> strangely i just received this email too
[10:38] <m_kiewitz> SF just doesn't send out those "confirm to unsubscribe" emails
[10:39] <m_kiewitz> maybe it sent it to an old email address of mine
[10:39] <ChrisKeys> yes a network drive in my home network :) \\Computername\SomeFolder, just have to share the folder on the network of course
[10:40] <wjp> you were subscribed with your @users.sf.net address, FWIW
[10:41] <m_kiewitz> yes, but that one forwards to scummvm.org email too
[10:41] <m_kiewitz> and that works - definitely
[10:41] <m_kiewitz> i just ordered a book from honto.jp, and im using my SF email address for that shop. and i got all emails
[10:43] <wjp> if you don't mind I'm not going to try and debug a three hop email forwarding chain :-)
[11:01] <m_kiewitz> yeah, i don't care as much :P
[11:02] --> Henke37 joined #scummvm.
[11:13] <_sev|work> ChrisKeys: yes, that's expected :)
[11:45] --> ajax16384 joined #scummvm.
[11:45] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services.
[11:47] <-- h00ligan left irc: Ping timeout: 265 seconds
[11:51] <-- blorente left irc: Quit: http://www.kiwiirc.com/ - A hand crafted IRC client
[12:01] <-- _sev|work left irc: Read error: Connection reset by peer
[12:02] --> _sev|work joined #scummvm.
[12:02] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services.
[12:03] <-- jamm left irc: Read error: Connection reset by peer
[12:03] <-- ajax16384 left irc: Ping timeout: 265 seconds
[12:03] --> jamm joined #scummvm.
[12:04] --> ajax16384 joined #scummvm.
[12:04] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services.
[12:05] <-- waltervn left irc: Ping timeout: 265 seconds
[12:09] --> h00ligan joined #scummvm.
[12:09] #scummvm: mode change '+o h00ligan' by ChanServ!ChanServ@services.
[12:10] <-- ajax16384 left irc: Ping timeout: 265 seconds
[12:11] --> ajax16384 joined #scummvm.
[12:11] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services.
[12:14] <-- h00ligan left irc: Ping timeout: 240 seconds
[12:17] <m_kiewitz> noooo
[12:20] --> h00ligan joined #scummvm.
[12:20] #scummvm: mode change '+o h00ligan' by ChanServ!ChanServ@services.
[12:22] --> ThirdChoice joined #scummvm.
[12:23] <-- ajax16384 left irc: Ping timeout: 240 seconds
[12:24] --> ajax16384 joined #scummvm.
[12:24] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services.
[12:26] <-- h00ligan left irc: Ping timeout: 265 seconds
[12:26] --> waltervn joined #scummvm.
[12:26] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services.
[12:27] --> h00ligan joined #scummvm.
[12:27] #scummvm: mode change '+o h00ligan' by ChanServ!ChanServ@services.
[12:27] <-- Harekiet left irc: Remote host closed the connection
[12:28] <-- ThirdChoice left irc: Ping timeout: 265 seconds
[12:30] <-- ajax16384 left irc: Ping timeout: 265 seconds
[12:52] <-- _sev|work left irc: Quit: This computer has gone to sleep
[12:59] <-- exmensa left irc: Ping timeout: 250 seconds
[13:00] --> _sev|work joined #scummvm.
[13:01] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services.
[13:07] --> ajax16384 joined #scummvm.
[13:07] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services.
[13:10] <-- h00ligan left irc: Ping timeout: 244 seconds
[13:15] --> h00ligan joined #scummvm.
[13:15] #scummvm: mode change '+o h00ligan' by ChanServ!ChanServ@services.
[13:16] --> ThirdChoice joined #scummvm.
[13:18] <-- ajax16384 left irc: Ping timeout: 265 seconds
[13:19] --> ajax16384 joined #scummvm.
[13:19] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services.
[13:20] <-- h00ligan left irc: Ping timeout: 265 seconds
[13:21] <-- ThirdChoice left irc: Ping timeout: 265 seconds
[13:38] --> exmensa joined #scummvm.
[13:44] <-- NuSuey left irc: Quit: Connection closed for inactivity
[13:53] <-- jamm left irc: Ping timeout: 250 seconds
[14:00] --> TMM joined #scummvm.
[14:03] --> GitHub62 joined #scummvm.
[14:03] <GitHub62> [scummvm] bluegr pushed 2 new commits to master: https://git.io/v6FAi
[14:03] <GitHub62> scummvm/master 25515c6 Filippos Karapetis: SCI32: Fix the signature of kDoAudioCritical, and add documentation...
[14:03] <GitHub62> scummvm/master b3e24c2 Filippos Karapetis: SCI32: Remove the warning about already opened robot files...
[14:03] GitHub62 (GitHub62@192.30.252.46) left #scummvm.
[14:06] <-- holdsworth_ left irc: Quit: bye
[14:08] --> snover joined #scummvm.
[14:08] #scummvm: mode change '+o snover' by ChanServ!ChanServ@services.
[14:08] <-- _sev|work left irc: Quit: This computer has gone to sleep
[14:13] --> Cruel` joined #scummvm.
[14:13] --> holdsworth joined #scummvm.
[14:22] --> _sev|work joined #scummvm.
[14:22] <-- _sev|work left irc: Changing host
[14:22] --> _sev|work joined #scummvm.
[14:22] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services.
[14:53] <-- ajax16384 left irc: Quit: Leaving
[14:56] <-- uruk-hai left irc: Ping timeout: 240 seconds
[15:03] <-- _sev|work left irc: Quit: This computer has gone to sleep
[15:14] <-- heroux left irc: Read error: Connection reset by peer
[15:14] --> heroux_ joined #scummvm.
[15:14] Nick change: heroux_ -> heroux
[15:46] --> ajax16384 joined #scummvm.
[15:46] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services.
[15:57] --> ny00123 joined #scummvm.
[15:58] --> uruk-hai joined #scummvm.
[15:58] #scummvm: mode change '+o uruk-hai' by ChanServ!ChanServ@services.
[16:10] --> jamm joined #scummvm.
[16:16] --> _sev|work joined #scummvm.
[16:16] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services.
[16:16] <-- _sev|work left irc: Client Quit
[16:16] --> GitHub122 joined #scummvm.
[16:16] <GitHub122> [scummvm] sev- pushed 4 new commits to master: https://git.io/v6bCC
[16:16] <GitHub122> scummvm/master 7e0899f Eugene Sandulenko: DIRECTOR: Start executing frame scripts
[16:16] <GitHub122> scummvm/master 6e8e084 Eugene Sandulenko: DIRECTOR: Fix font parameter reading
[16:16] <GitHub122> scummvm/master 1a5ad0d Eugene Sandulenko: DIRECTOR: Fix warning
[16:16] GitHub122 (GitHub122@192.30.252.45) left #scummvm.
[16:37] <-- snover left irc: Quit: Leaving.
[17:05] <-- omer_mor|work left irc: Ping timeout: 250 seconds
[17:18] --> WinterGrascph joined #scummvm.
[17:18] #scummvm: mode change '+v WinterGrascph' by ChanServ!ChanServ@services.
[17:33] <t0by> Hey winter
[17:43] --> h00ligan joined #scummvm.
[17:43] #scummvm: mode change '+o h00ligan' by ChanServ!ChanServ@services.
[17:46] <-- ajax16384 left irc: Ping timeout: 252 seconds
[17:48] --> GitHub111 joined #scummvm.
[17:48] <GitHub111> [scummvm] bluegr opened pull request #814: SCI32: Implement dynamic video rectangles (SetHotRectangles) (master...sci_hotrects) https://git.io/v6bov
[17:48] GitHub111 (GitHub111@192.30.252.46) left #scummvm.
[17:58] <wjp> huh
[18:00] <wjp> [md5]: did you see the almost-finished version of that on snover's working branch?
[18:03] <[md5]> hmm? no
[18:04] <[md5]> where is that?
[18:05] <[md5]> oh right, the "working" branch
[18:05] <wjp> https://github.com/csnover/scummvm/commits/working
[18:06] <[md5]> yeah
[18:07] <[md5]> I've tested mine in Phantasmagoria, it's working
[18:08] <[md5]> sad thing is, in SSCI, the VMD player doesn't really check the hot rectangle event value
[18:08] <[md5]> and the hot rectangle events are only checked in one place (the VMD player)
[18:08] <[md5]> so it's just dead code, which is why I opted to not make it an event, and only check for such "events" in the VMD player itself
[18:09] <[md5]> anyway, the two approaches are vastly similar, yet slightly different
[18:11] <[md5]> but I didn't know that snover had a working branch...
[18:11] <[md5]> well, a public one, that is
[18:11] <wjp> I mentioned it about 4 times earlier
[18:12] <[md5]> I thought that when you said "working", you meant his private working branch
[18:12] <m_kiewitz> and it's used nowhere else?
[18:13] <[md5]> nope, hot rectangles are just a functionality to stop a video when the cursor moves in or out specific hotspots
[18:13] <[md5]> out of *
[18:13] <wjp> I mentioned it in the context of discussing patches with people
[18:13] <[md5]> to my knowledge, this is only used in one scene, during the final chase sequence in Phantasmagoria
[18:14] <m_kiewitz> and other games?
[18:14] <[md5]> wjp: I thought you were referring to pull requests when you said that...
[18:14] <[md5]> m_kiewitz: not that I know of
[18:15] <[md5]> m_kiewitz: at least not in SCI2.1 games, but it could be used in SCI3 games
[18:15] <m_kiewitz> maybe the code was used differently in SCI3
[18:16] <[md5]> m_kiewitz: no, the engine code is the same
[18:16] <[md5]> in SCI3
[18:16] <[md5]> not sure if any game is actually using it
[18:17] <[md5]> when we mapped all the different kernel functions, I sat down and tested all SCI2 - SCI2.1 games and checked where each function was used, or if it was not used at all
[18:17] <[md5]> which is how some of the kernel functions were marked as "unused"
[18:18] <[md5]> but it was not possible to check the SCI3 games, as the VM is not working for SCI3
[18:18] <m_kiewitz> interesting
[18:18] <[md5]> this is the reason for find_callk
[18:19] <[md5]> in the console
[18:19] <[md5]> it finds all occurences of a kernel call in all of a game's scripts
[18:19] <[md5]> but that doesn't work in SCI3 (along with many other things)
[18:21] <wjp> anyone aware of any kFileIORename usage in SCI11?
[18:22] <[md5]> I don't remember any case where this is actually used - could be wrong, though
[18:46] <-- uruk-hai left irc: Ping timeout: 265 seconds
[19:01] --> Littleboy joined #scummvm.
[19:01] #scummvm: mode change '+o Littleboy' by ChanServ!ChanServ@services.
[19:01] --> NuSuey joined #scummvm.
[19:09] --> GitHub121 joined #scummvm.
[19:09] <GitHub121> [scummvm] bluegr pushed 2 new commits to master: https://git.io/v6bQN
[19:09] <GitHub121> scummvm/master 429759b Filippos Karapetis: SCI32: Also handle chase.dat in Phantasmagoria like phantsg.dir...
[19:09] <GitHub121> scummvm/master ed461fb Filippos Karapetis: SCI32: Add a workaround when starting a new game in Phantasmagoria...
[19:09] GitHub121 (GitHub121@192.30.252.40) left #scummvm.
[19:18] --> uruk-hai joined #scummvm.
[19:18] #scummvm: mode change '+o uruk-hai' by ChanServ!ChanServ@services.
[19:21] <-- t0by left irc: Quit: Bye!
[19:23] --> t0by joined #scummvm.
[19:23] #scummvm: mode change '+v t0by' by ChanServ!ChanServ@services.
[19:25] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services.
[19:30] <-- WinterGrascph left irc: Ping timeout: 240 seconds
[19:33] --> WooShell joined #scummvm.
[19:33] <WooShell> meow =^.^=
[19:39] <-- uruk-hai left irc: Read error: Connection reset by peer
[19:41] <-- Littleboy left irc: Read error: Connection reset by peer
[19:42] --> Littleboy joined #scummvm.
[19:42] #scummvm: mode change '+o Littleboy' by ChanServ!ChanServ@services.
[19:52] --> frankyboy_ joined #scummvm.
[20:07] --> GitHub12 joined #scummvm.
[20:07] <GitHub12> [scummvm] wjp opened pull request #815: SCI: Make kFileIORename use wrapped filenames (master...sci-fileiorename) https://git.io/v6bhP
[20:07] GitHub12 (GitHub12@192.30.252.42) left #scummvm.
[20:07] <-- t0by left irc: Quit: Bye!
[20:08] <m_kiewitz> wjp: how did you test it? wrote your own game? :P
[20:08] <wjp> hm?
[20:08] <wjp> phantasmagoria 1 uses it
[20:08] <[md5]> ah, good catch wjp
[20:09] <[md5]> I have been having issues when deleting saved games in phantasmagoria
[20:09] <wjp> that would've been because it was completely broken
[20:09] <[md5]> yep
[20:10] <wjp> snover noticed so I had a look
[20:10] <[md5]> the files should be wrapped anyway
[20:10] <[md5]> when renaming
[20:10] <m_kiewitz> ah it does?
[20:10] <[md5]> cause actual game files should not be tampered with...
[20:11] <wjp> yeah, but there are SCI11 games which do slightly more interesting things with saves
[20:11] <wjp> QfG comes to mind
[20:11] <wjp> no idea if Rename is used there
[20:11] <wjp> (_probably_ not, but I'm not sure yet)
[20:11] <[md5]> IIRC, QFG just saves a text file
[20:12] <[md5]> SQ4 floppy did all sorts of hackery when deleting (which is handled correctly atm)
[20:12] <wjp> mother goose?
[20:13] <m_kiewitz> QfG?
[20:13] <m_kiewitz> sq4 yes that one did all the hackery
[20:13] <m_kiewitz> mother goose just did some weird things, but that's it (fixed slot per name)
[20:14] <m_kiewitz> qfg really did only save the character to a file. Which includes I think some overflow issues in qfg3, that we should fix already
[20:15] <m_kiewitz> and we set a global for mother goose
[20:15] <m_kiewitz> i really should change the save/restore injection at some point, because right now I don't patch the super class but the regular class
[20:16] <-- h00ligan left irc: Read error: Connection reset by peer
[20:18] --> GitHub35 joined #scummvm.
[20:18] <GitHub35> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6Ne3
[20:18] <GitHub35> scummvm/master 967ef35 Retro-Junk: FULLPIPE: Fix array allocation in StepArray::insertPoints
[20:18] GitHub35 (GitHub35@192.30.252.40) left #scummvm.
[20:46] --> GitHub145 joined #scummvm.
[20:46] <GitHub145> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6NT8
[20:46] <GitHub145> scummvm/master 7976766 Eugene Sandulenko: FULLPIPE: Fix gotoLastFrame() implementation
[20:46] GitHub145 (GitHub145@192.30.252.40) left #scummvm.
[20:46] --> snover joined #scummvm.
[20:46] #scummvm: mode change '+o snover' by ChanServ!ChanServ@services.
[20:49] <-- ny00123 left irc: Quit: Leaving
[20:59] --> K4T joined #scummvm.
[21:02] --> GitHub146 joined #scummvm.
[21:02] <GitHub146> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6NId
[21:02] <GitHub146> scummvm/master f27c001 Eugene Sandulenko: FULLPIPE: Another fix to gotoLastFrame()
[21:02] GitHub146 (GitHub146@192.30.252.42) left #scummvm.
[21:07] --> criezy joined #scummvm.
[21:07] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services.
[21:09] --> Harekiet2 joined #scummvm.
[21:09] <-- Harekiet2 left irc: Remote host closed the connection
[21:10] --> Harekiet joined #scummvm.
[21:14] <-- NuSuey left irc: Quit: Connection closed for inactivity
[21:55] <-- K4T left irc:
[21:58] --> SylvainTV joined #scummvm.
[21:58] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services.
[22:05] <-- ChrisKeys left irc: Read error: Connection reset by peer
[22:12] <-- WooShell left irc: Quit: Zu gotdy od mpy nrmy stpimf. Zu drvpmf zrsmd aogy jrt iq pt viy jrt yp yjr htpimf.
[22:17] <-- criezy left irc: Quit: criezy
[22:31] --> dreammaster joined #scummvm.
[22:31] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services.
[22:36] --> GitHub43 joined #scummvm.
[22:36] <GitHub43> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/v6NWp
[22:36] <GitHub43> scummvm/master 9de6753 Paul Gilbert: DEVTOOLS: Add bedhead data to create_titanic
[22:36] <GitHub43> scummvm/master 63ffcf0 Paul Gilbert: TITANIC: Add loading of bedhead data
[22:36] GitHub43 (GitHub43@192.30.252.41) left #scummvm.
[22:36] <-- frankyboy_ left irc: Remote host closed the connection
[22:42] <-- waltervn left irc: Quit: Leaving
[23:03] --> Strangerke_ joined #scummvm.
[23:06] <-- Strangerke left irc: Ping timeout: 250 seconds
[23:06] Nick change: Strangerke_ -> Strangerke
[23:49] <-- Henke37 left irc: Quit: ERR_SHUTDOWN
[00:00] --- Fri Aug 26 2016