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[06:37] <madmoose> morn!
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[06:57] <bonki> mornin' madmoose!
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[07:33] <GitHub193> [scummvm] bonki closed pull request #1166: README: Clean up formatting; fix broken links (master...readme-fix) https://git.io/vpZBx
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[07:33] <GitHub142> [scummvm] bonki pushed 2 new commits to master: https://git.io/vpnzV
[07:33] <GitHub142> scummvm/master 9ff8776 Cameron Cawley: README: Fix formatting
[07:33] <GitHub142> scummvm/master 3eb8ba5 Cameron Cawley: README: Fix broken links, update URLs to use https where possible
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[07:41] <GitHub96> [scummvm] bonki pushed 1 new commit to master: https://git.io/vpngv

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[10:45] <stroggoff> good morning
[10:47] <stroggoff> madmoose: are you around?
[10:49] <stroggoff> I was wondering if I could tackle the issue of supporting subtitles in Blade Runner with ScummVM
[10:50] <stroggoff> Or at least have a go at it.
[10:52] <stroggoff> But I don't quite know where to begin. Is there a global mechanism that ScummVM uses to display overlay text for games that could be used for subtitles? or does each game have to provide its own such mechanism and only use fonts from within the game's resources?
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[10:59] <criezy|Work> Hello stroggoff
[10:59] <bonki> stroggoff: the latter, each engine is solely responsible for drawing their subtitles
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[11:00] <criezy|Work> Indeed. And the original engine may already have such a mechanism.
[11:00] <criezy|Work> And otherwise this can be added feature in ScummVM. We have done that for Broken Sword cutscenes for example.
[11:00] <criezy|Work> There is OSD messages which could be abused to display overlay text I suppose, but this has limitations and does not look like a good approach.
[11:02] <criezy|Work> *could be abused to display *subtitle* text (it's purpose it to display *overlay* text, so doing that is not an abuse :P)
[11:03] <bonki> ohai criezy|Work :)
[11:03] <bonki> heh
[11:03] <criezy|Work> Hi bonki
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[11:06] <stroggoff> Hmm, okay. I think I've read about the Broken Sword cutscenes case
[11:08] <stroggoff> It would be better (in my opinion) if there was a central (global?) mechanism as a ScummVM feature for games that don't inherently support subtitles (so that it could use fonts (readable, and possibly with multilanguage support) that the game might not have in its resource files), but I understand that this opens up a can of worms and issues...
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[12:28] <rootfather> hi @all
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[12:48] <criezy|Work> Hi rootfather
[12:53] <rootfather> I commited your patch to the PR branch
[12:56] <criezy|Work> I saw that.
[12:56] <criezy|Work> I will take a look at the PR again this evening to check what remains to be done.
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[14:06] <rootfather> thanks criezy|Work
[14:06] <rootfather> btw, any news on the Qt side of things? :P
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[16:47] <GitHub114> [scummvm] bgK pushed 1 new commit to master: https://git.io/vpc61
[16:47] <GitHub114> scummvm/master 519e02d dafioram: MOHAWK: MYST: Turn held page state into an enum...
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[16:47] <GitHub25> [scummvm] bgK closed pull request #1165: MOHAWK: MYST: Turn held page state into an enum (master...mystPageEnum) https://git.io/vp36s
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[18:41] <GitHub120> [scummvm] criezy closed pull request #1164: Improve command line --list-saves command (master...cmd-list-saves) https://git.io/vpOmQ
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[18:41] <GitHub12> [scummvm] criezy pushed 2 new commits to master: https://git.io/vpcds
[18:41] <GitHub12> scummvm/master 5907add Thierry Crozat: BASE: Use --game to specify target for --list-saves command...
[18:41] <GitHub12> scummvm/master cb02d74 Thierry Crozat: BASE: Allow listing save games for all targets
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[18:46] <Strangerke> hi guys
[18:46] <criezy> Hi Strangerke
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[18:59] <GitHub150> [scummvm-sites] criezy pushed 1 new commit to web-planet: https://git.io/vpcFh
[18:59] <GitHub150> scummvm-sites/web-planet c0cc3af Thierry Crozat: PLANET: Add whiterandrek blog
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[19:07] <GitHub72> [scummvm] bgK opened pull request #1167: COMMON: Use nullptr instead of NULL or 0 where appropriate (master...common-use-nullptr) https://git.io/vpcbQ
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[19:10] <bonki> bgK: poor _sev_ :D
[19:12] <bgK> bonki: why?
[19:13] <bonki> 2018-03-27 21:32:39 @bonki I see there's a lot of NULL-legacy in the tree. is there a good reason not to change those to nullptr where appropriate?
[19:13] <bonki> 2018-03-27 21:34:23 @_sev yes, it would make all technical sense.
[19:13] <bonki> 2018-03-27 21:34:50 @_sev but I personally would DIE because of it, and will SUFFER. Still that should be ignored
[19:14] <bgK> I missed that :)
[19:14] <bgK> didn't intend to murder anyone tonight
[19:14] <criezy> I will die as well... Or I could just use c++11 if I can remember the configure flag for that.
[19:15] <Strangerke> I won't die, MSVC9 protects me against any recent C++ norm
[19:15] <bonki> lol
[19:16] <criezy> The issue here is the stupid macOS null_ptr that results in global constructor warnings all over the place. So whatever you use on Windows, you will be protected.
[19:16] <bgK> that seemed like a non-controversial change to me .. I guess I was wrong
[19:16] <criezy> (I can't believe I just wrote that Windows will protect you against something :-P)
[19:16] <criezy> It is uncontroversial.
[19:17] <criezy> I believe the warnings goes away on macOS when using c++11.
[19:17] <criezy> And the stupidity of macOS null_ptr should not prevent from making those types of changes anyway.
[19:18] <bonki> iirc snover mentioned that it does go away
[19:18] <bonki> and yes, agreed
[19:19] Action: criezy is trying the --enable-c++11 flag
[19:19] <bonki> brace for impact!
[19:21] <criezy> That indeed does seem to do the trick.
[19:21] <criezy> I get some new warnings thought: engines/director/lingo/lingo-lex.cpp:963:2: warning: 'register' storage class specifier is deprecated and incompatible with C++1z
[19:21] <bonki> how anticlimatic
[19:22] <criezy> Strangerke: engines/lilliput/sound.cpp:94:3: warning: 'delete' applied to a pointer that was allocated with 'new[]'; did you mean 'delete[]'?
[19:23] <criezy> And same one on line 98.
[19:27] <criezy> Urgh. I get tons of missing override warnings now.
[19:28] <bonki> in other words, a great opportunity to fix even more warnings *runs*
[19:29] <criezy> I guess that will give me something to do this evening
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[19:29] <bgK> the missing override can be added automatically using clang-tidy
[19:29] <criezy> Great.
[19:29] <bgK> (and the redundant virtual keywords automatically removed as well)
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[20:30] <stroggoff> I managed to make some progress with the subtitles for Blade Runner. It seems that I could use the small font that is used for the end credits, and that should work ok, and it supports some special characters that the dialogue text needs.
[20:30] <bonki> stroggoff: nice!
[20:30] <stroggoff> :)
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[22:25] <bonki> nitey nite
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[22:46] <GitHub111> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vpCcE
[22:46] <GitHub111> scummvm/master 169a604 Strangerke: LILLIPUT: Implement play / music
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[23:31] <GitHub177> [scummvm] dafioram opened pull request #1168: MOHAWK: MYST: Make global currentAge an enum (master...mystAgeEnum) https://git.io/vpC8Y
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[00:00] --- Thu Apr 26 2018