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[00:58] <GitHub174> [scummvm] wonst719 opened pull request #484: SCUMM: Improve non-Towns CJK text rendering (master...korean-work) http://git.io/UGYUUA
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[01:01] <clone2727> there's a name that hasn't been heard in a while
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[07:26] <salty-horse> Doug Tennapel just retweeted news that ScummVM supports The Neverhood : https://twitter.com/tytbone/status/492139528573157376
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[07:27] <Strangerke> hi guys
[07:28] <madmoose> hi
[07:51] <Strangerke> surix: your project looks very nice! :)
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[10:26] <L0ngcat> gog just announced Linux support.
[10:27] <broosky> you mean dosbox is gonna support linux? :)
[10:27] <Sslaxx> Heh!
[10:29] <wjp> and maybe scummvm too!
[10:30] <Sslaxx> Heh. Checking out one of the newer titles - Gemini Rue. Seeing if it's a WINE wrapper or if they're using the AGS Linux runtime.
[10:31] <wjp> at least some of the "first time on linux" games they list do sound like titles using dosbox
[10:32] <wjp> but very cool
[10:33] <wjp> was getting a bit annoying that some of the things I bought on GOG did have linux versions elsewhere
[10:33] <Sslaxx> What else could they be?
[10:33] <Sslaxx> And oh.
[10:34] <Sslaxx> Gemini Rue is using the native Linux runtimes, but is missing speech.vox.
[10:34] <wjp> I see speech.vox in the tarball
[10:35] <Sslaxx> So it is.
[10:37] <fuzzie> hm, not many titles in my library :)
[10:38] <Sslaxx> I think all of two games I own so far have Linux support - Gemini Rue is one.
[10:38] <Cheeseness> Gemini Rue is an awesome game _^^
[10:38] <Cheeseness> Disappointing to not see any ScummVM titles in the lineup
[10:38] <Sslaxx> It is, though I'm rubbish at the shooting bits.
[10:38] <Cheeseness> (at least, I didn't spot any)
[10:38] <Sslaxx> Rex Nebular?
[10:39] <fuzzie> yes I was about to say
[10:40] <fuzzie> there are a bunch of games which I bought on gog which have native Linux ports
[10:40] <fuzzie> so fingers crossed for them organising those
[10:41] <Sslaxx> Hopefully so!
[10:41] <Sslaxx> Want them to get Divinity: Original Sin ported.
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[13:48] <uruk-hai> guys! where can i get more information about our ConfMan? the most interesting part at the moment is that what string constants does .getBool() accepts? i managed to get the subtitles settings by passing "subtitles" to it, but i'd like to also get information about the two other options (speech onyl/both)
[13:49] <fuzzie> hey uruk
[13:49] <fuzzie> the other one is controlled by 'speech_mute'
[13:50] <uruk-hai> hah, cool, thanks :)
[13:50] <fuzzie> http://wiki.scummvm.org/index.php/User_Manual/Configuring_ScummVM#General_config_file_settings has a list, I'm not sure if it's complete but you can also check gui/options.cpp :)
[13:51] <uruk-hai> oh, thank you, that's exactly what i was looking for, many thanks :)
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[15:10] <Raziel^> does --enable-release cut down debug information from the .exe
[15:10] <Raziel^> or could i use it with good faith to squeeze out speed from bleeding edge builds?
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[15:12] <fuzzie> that is the wrong question
[15:12] <fuzzie> use --enable-optimizations if you want optimizations.
[15:12] <Raziel^> will *that* make it harder to corner bugs?
[15:13] <wjp> not too much, usually
[15:14] <Raziel^> hmm, ok, need to test with the wme engine to see what it achieves
[15:14] <fuzzie> well, if you use gdb then it'll probably ruin everything
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[15:15] <wjp> I don't think Raziel^ did
[15:16] <wjp> hi waltervn
[15:16] <waltervn> hi
[15:16] <Raziel^> walter...
[15:16] <Raziel^> fuzzie: so if i enable optimizations and want to gdb i'm out of luck?
[15:17] <fuzzie> on amigaos4, I imagine it will not go well
[15:18] <fuzzie> kyra's adlib code seems a bit crazy
[15:19] <fuzzie> friends don't let friends read from null pointers
[15:19] <Raziel^> fuzzie: on amigaos4 gdb is buggy so it won't go well anyway ;-)
[15:20] Action: Trixar_za lets some of his enemies read from null pointers
[15:22] <Raziel^> it's all fun and game until someone *writes* to null pointers?
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[15:36] <salty-horse> WAT - LBA for android by dotEmu: https://play.google.com/store/apps/details?id=com.dotemu.lba
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[16:00] <Raziel^> residualvm is crashing when i --enable-optimizations (as does the daily build with the same optimizations enabled)
[16:01] <Raziel^> would it help if i do the same with scummvm and post the crash?
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[17:25] <surix> im wondering if there is a playstation debugger that lets you replace an address with a function name so when you see it again it shows up as the function name
[17:26] <surix> currently im using psxfin but it doesnt have that feature
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[17:41] <DrMcCoy> http://www.giantbomb.com/videos/quick-look-ex-pillars-of-eternity/2300-9224/
[17:50] <Raziel^> aquadran: quote "means something stepped in a pile of memory"
[17:50] <Raziel^> not sure if that helps
[17:51] <aquadran> Raziel^: ok
[17:51] <Raziel^> sorry, wrong window
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[18:41] <WooShell> meow =^.^=
[18:42] <Sslaxx> Purr.
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[18:47] <robotti^> http://www.gog.com/news/gogcom_now_supports_linux
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[18:53] <Raziel^> can someone please try Drascula from the download page and start it with 1.7.0
[18:53] <Raziel^> locks up solid here
[18:53] <Raziel^> haven't tried with bleeding edge build
[18:56] <Sslaxx> Anyone looked at Protostar?
[18:58] <Raziel^> drascula is owrking fine with a build from today, so it seems it's a regression in the release build
[18:59] <Raziel^> that is...if i'm not the only one that has this bug?
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[19:01] <Raziel^> just saying...if it's a problem for a builds it might call for a 1.7.1?
[19:01] <Raziel^> -a +all
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[19:03] <Sslaxx> Where do I find the drascula.dat file?
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[19:04] <Raziel^> Sslaxx: dists/engine-data
[19:05] <somaen> If you're building ScummVM and not doing make install
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[19:05] <somaen> then you'll probably want to set the Extras-path to point to dists/engine-data
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[19:07] <criezy> Raziel^: Drascula seems to be starting fine for me with my build from 1.7 branch.
[19:07] <criezy> I even compiled it with --enable-release.
[19:07] <eriktorbjorn> Raziel^: Seems to work for me as well, though I didn't think to use --enable-release.
[19:08] <Raziel^> hayve you tried with the release-build packages?
[19:08] Action: eriktorbjorn hasn't.
[19:09] Action: criezy hasn't either (they don't exist for my platform yet).
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[19:09] <droid2727> criezy: vinterstum is on it :P
[19:09] Action: Raziel^ thinks it might be something that sneaked into the package release
[19:10] <Raziel^> because github builds are fine for me too
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[19:15] <eriktorbjorn> Raziel^: The Debian 32-bit package seems to work.
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[19:16] <Raziel^> another amigaos4 only problem?
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