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[00:46] <GitHub139> [scummvm] lordhoto opened pull request #483: SCUMM: Fix playback of digital sfx when speech is muted. (master...scumm-sfx-fix) http://git.io/2dnw2A
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[02:03] <dreammaster> http://www.kotaku.com.au/2014/07/the-origins-of-a-classic-lucasarts-adventure/ - Ron Gilbert found the original design docs for Maniac Mansion, and posted them to his site.
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[05:43] <GitHub167> [scummvm-web] sev- pushed 1 new commit to master: http://git.io/U7Ba-g
[05:43] <GitHub167> scummvm-web/master 4ef6406 Eugene Sandulenko: WEB: Added Debian, Ubuntu and SamsungTV builds.
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[07:46] <eriktorbjorn> Is it just me, or is sound in Rex Nebular almost inaudible?
[07:49] <fuzzie> I haven't tried it.
[07:51] <fuzzie> The code doesn't seem to do anything crazy at a glance..
[07:52] <fuzzie> Although manually muting the audio by setting volume to zero is pretty strange..
[07:53] <fuzzie> Oh, no, that last one is me mistyping my grep.
[07:54] <fuzzie> MADS doesn't call syncSoundSettings at all but I guess you already tried opening/closing the GMM to try fiddling with the volumes.
[07:55] <fuzzie> And MADE does funny things in syncSoundSettings.
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[08:12] <eriktorbjorn> I could have sworn it used to be louder, but I haven't been able to find a version where it was yet.
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[09:32] <madmoose> morning all
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[10:02] <Raziel^> hey clonster
[10:05] <fuzzie> anyone around who can do website updates? I uploaded 1.7.0 for Android (and it's already on Google Play).
[10:06] <fuzzie> wjp: also can you do the appropriate magic to make 1.7.0 appear as the default download? it's still offering me 1.6.0
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[10:08] <wjp> let's see
[10:10] <wjp> no mac build yet?
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[10:10] <fuzzie> do we have a mac porter?
[10:11] <wjp> set -win32.exe as default on Windows, kept 1.6.0 for mac, set .tar.bz2 for all other platforms
[10:11] <wjp> thanks for the reminder
[10:12] <fuzzie> thanks
[10:13] <wjp> hm, we also don't seem to have a tag yet
[10:13] <fuzzie> hm, I just built c565e0d644
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[10:18] <GitHub70> [scummvm] wjp tagged v1.7.0 at ae68607: http://git.io/8XfbZg
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[10:19] <wjp> at what?
[10:19] <fuzzie> that is the tag, apparently
[10:19] <wjp> not very helpful
[10:19] <fuzzie> it is pointing at the right commit
[10:20] <wjp> yeah, I triple checked before pushing
[10:20] <wjp> silly bot
[10:20] <wjp> maybe nobody thought about annotated tags at the time
[10:21] <fuzzie> well, ae68607 *is* the ref for the tag
[10:21] <wjp> yeah
[10:21] <fuzzie> so it's not that crazy
[10:21] <wjp> but it's not very helpful
[10:27] <wjp> uh oh
[10:28] <wjp> I entirely missed commit 87ef1c391
[10:29] <wjp> (which got promptly reverted by 814b27b0d)
[10:29] <fuzzie> agh :)
[10:31] Action: wjp sighs
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[11:15] <Raziel^> do the new wintermute check in .exe addition know their games by reading their .dcps
[11:15] <Raziel^> or do new games have to be added like the other games?
[11:15] <Raziel^> because i hvae one game which is an .exe but isn't known
[11:17] <Raziel^> it's called Miskantonic and you canb get the demo here
[11:17] <Raziel^> http://miskatonicgame.com/about.html
[11:18] <Raziel^> or even better the full version as it has been freed by the author
[11:18] <Raziel^> http://miskatonicgame.com/demo.html
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[11:41] <GitHub26> [scummvm] wjp pushed 1 new commit to master: http://git.io/k6ReEQ
[11:41] <GitHub26> scummvm/master 9bd1887 Willem Jan Palenstijn: DISTS/REDHAT: Package neverhood.dat
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[12:22] <Raziel^> yo dreammaster
[12:27] <aquadran> Raziel^: if it's only exe, no dcp, yes.
[12:28] <Raziel^> aquadran: then the game i linked to is not known :-)
[12:28] <aquadran> I first time see it
[12:28] <Raziel^> \o/
[12:28] <aquadran> have you tried to add md5 ?
[12:28] <Raziel^> :-)
[12:28] <Raziel^> nope
[12:29] <Raziel^> i didn't know how to get to the .dcp's inside the exe and get the md5sums
[12:29] <Raziel^> but maybe i can use the .exe's md5sums?
[12:31] <aquadran> I don't exaclty remember how I did that, I think I added entry in detection with empty md5, and propably then engine tell md5 for file
[12:33] <Raziel^> hmm
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[12:39] <aquadran> I did that few months ago
[12:41] <aquadran> Raziel^: add entry with empty md5, engine will tell you md5
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[12:50] <Raziel^> aquadran: don't know how to do that
[12:50] <Raziel^> hey LordHoto
[12:51] <aquadran> Raziel^: ok, I'll try remotely
[12:51] <Raziel^> thanks
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[12:53] <LordHoto> hi
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[13:08] <Sslaxx> Hello.
[13:10] <Raziel^> Sslaxx: welcome to the cave of madness...where everyone wears diapers on their heads
[13:10] <Sslaxx> Pfft.
[13:10] <Sslaxx> That's nothing.
[13:10] <fuzzie> Raziel^ has a low threshold for madness.
[13:10] <Raziel^> ...pre-worn diapers...
[13:11] Action: Raziel^ hears that voices again
[13:11] <Raziel^> :-D
[13:13] <Sslaxx> And on a totally technical note: any of you guys tried compiling ScummVM with Clang 3.4+?
[13:13] <aquadran> Raziel^: this is 2.5D game
[13:14] <Raziel^> argh
[13:14] <Raziel^> aquadran: sorry, i didn't know that, i only saw a short trailer of it
[13:14] <aquadran> Raziel^: no support here, but it will be you know where :)
[13:14] <Raziel^> yes :-D
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[14:06] <LordHoto> Sslaxx: yes
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[14:33] <Raziel^> http://cdn.themetapicture.com/pic/images/2014/07/16/funny-table-cat-hidden-wrong.jpg
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[15:26] <Smello> ScummVM android got updated to 1.7! I wasn't really all *that* interested in playing Neverhood before but now I guess I pretty much have to.
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[15:57] <WooShell> meow =^.^=
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[17:57] <vbt> hi, anybody here checked alundra event files (ps1 game) ? it seems to work like games supported by scummvm
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[18:10] <salty-horse> hmm.. those colors: http://www.goodlittlegames.co.uk/
[18:15] <fuzzie> heh
[18:15] <fuzzie> happens :)
[18:16] <digitall> I think GOG are more likely to fire attack lawyers than we are...
[18:23] <vbt> ok, nobody, i guess
[18:24] <vbt> where are the king of scummvm ?
[18:24] <vbt> Any french here ? SylvainTV sounds french
[18:25] <fydo> vbt: Alundra isn't exactly a point and click adventure title
[18:26] <vbt> sure but it but it has same kind of engine based on event file. just asking for hint to read/understand such file
[18:30] <vbt> just wondering joostp still come here ?
[18:31] <vbt> and Hkz ?
[18:31] <robotti^> I am planning buy new phone. Jolla's phone with Sailfish OS. Does scummvm support sailfish os?
[18:31] <vbt> it supports robotti^'s os :p
[18:32] <robotti^> vbt: what you mean?
[18:32] <vbt> nothing, forget it =)
[18:35] <robotti^> I am trying really hard!
[18:36] <vbt> just make your own port of scummvm on this platform
[18:47] <digitall> vbt: Do you mean http://www.gamefaqs.com/ps/196598-alundra ?
[18:48] <digitall> If so then that is a RPG and thus out of scope for ScummVM unless it uses an existing engine or is a minor extension.
[18:48] <digitall> That is doubtful looking at it...
[18:50] <digitall> http://www.mobygames.com/game/playstation/alundra also makes it fairly unlikely...
[18:54] <vbt> i don't want to see it in scummvm, just looking for good soul to help on reading the event files
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[19:32] <digitall> vbt: Sorry... Doubtful anyone here can help despite your post here: http://segaxtreme.net/forum/showthread.php?tid=23798
[19:33] <digitall> But we shall see...
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[19:35] <vbt> ahah you found it =) well done
[19:35] <vbt> well i just knew a little Hkz & joostp here but each time i come here, i don't find them
[19:37] <vbt> Hkz is impressive, he did really good job on sarien, flashback and another world ports for saturn
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[19:52] <GitHub167> [scummvm-web] criezy pushed 1 new commit to master: http://git.io/eUluoA
[19:52] <GitHub167> scummvm-web/master 0cae48d Thierry Crozat: WEB: Add Android builds
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[19:59] <Sslaxx> Anyone here compiled ScummVM with Clang 3.4 or newer and had it succeed?
[20:03] <criezy> Maybe.
[20:03] <criezy> clang --version: Apple LLVM version 5.1 (clang-503.0.40) (based on LLVM 3.4svn)
[20:04] <criezy> I have no problem with that one.
[20:04] <Sslaxx> Complains about "--fcheck-new" on here.
[20:04] <Sslaxx> This is with Clang 3.4 on Ubuntu 14.04.
[20:04] <Sslaxx> 3.3 gives a warning, 3.4 errors out.
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[20:32] <fuzzie> Sslaxx: with what error? :)
[20:33] <Sslaxx> Fuzzle: One mo and I'll re-install Clang... pretty sure it was an unsupported compiler option (-fcheck-new).
[20:38] <Sslaxx> [Clang 3.4]
[20:38] <Sslaxx> stuart@stuart-sslaxxworks-desktop:~/CVS/ScummVM$ make CXX=clang++
[20:38] <Sslaxx> C++ backends/platform/sdl/sdl.o
[20:38] <fuzzie> ok, yes, you can't do that
[20:38] <fuzzie> don't do that
[20:38] <Sslaxx> clang: error: unknown argument: '-fcheck-new'
[20:38] <fuzzie> if you want to build with clang, you have to tell configure to use clang
[20:40] <fuzzie> i.e. 'CXX=clang++ ./configure'
[20:41] <Sslaxx> Doh. I'll try to remember that in future. Thanks!
[20:41] <fuzzie> :-)
[20:41] <fuzzie> otherwise you've told configure you're using gcc and it will indeed try using gcc-only flags
[20:41] <Sslaxx> Now to see if OpenMW and swscale play ball.
[20:42] <criezy> fuzzie: http://wiki.scummvm.org/index.php/Android still lists gus as maintainer and packager.
[20:42] <Sslaxx> Heh. I was trying all combinations of ./configure CXX=clang++ and wondering why it didn't work.
[20:42] <criezy> Should I change that?
[20:45] <fuzzie> I suppose.
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[20:47] <fuzzie> I am at least doing the packaging.
[20:48] <fuzzie> Google Play tells me that 31003 Android users upgraded ScummVM to 1.7.0 yesterday
[20:49] <fuzzie> that is quite scary
[20:52] <madmoose> wow
[20:53] <madmoose> Good thing you didn't mess it up, then :)
[20:53] <fuzzie> well, no-one's shouted at me so far
[20:53] <fuzzie> I wonder if it's worth pushing beta releases through the Google Play beta thing.
[20:54] <fuzzie> might be a good way to get more testing before release
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[20:55] <mutantpuddle> hi guys
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[20:55] <mutantpuddle> there is a bug in the latest scummvm android update that was pushed on the play store
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[20:55] <madmoose> hahaha!
[20:55] <mutantpuddle> according to the wiki
[20:55] <mutantpuddle> http://wiki.scummvm.org/index.php/Android/Guide
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[20:56] <fuzzie> madmoose: this is your fault
[20:56] <mutantpuddle> by uncheckin "Mixed AdLib/MIDI mode" you can change between direct mode and touchpad mode in mouse movement
[20:56] <mutantpuddle> this doesn't work in the latest version
[20:56] <fuzzie> it says "restart ScummVM after changing it" too
[20:56] <mutantpuddle> yeah
[20:56] <mutantpuddle> I did restart
[20:57] <mutantpuddle> nothing changed
[20:57] <fuzzie> and you probably have to change it globally (in Options, not in Edit Game)
[20:57] <mutantpuddle> I downgraded to 1.5 and it started working again
[20:57] <mutantpuddle> ofcourse I changed it globally
[20:57] <fuzzie> it does work here
[20:57] <mutantpuddle> I downgraded and it worked again
[20:57] <fuzzie> what's your device, does it have a mouse cursor?
[20:57] <mutantpuddle> have you upgradeed to 1.7 fuzzie
[20:57] <mutantpuddle> ?
[20:58] <mutantpuddle> Yes I have a curson but it works in touch screen mode
[20:58] <fuzzie> sorry, I mean, you only have a touchscreen? you don't have a device which has a mouse/touchpad?
[20:59] <mutantpuddle> fuzzie I can connect a mouse, but then scummvm stop being portable and on the go. where is the fun in that?
[20:59] <fuzzie> it definitely works for me with the build on Google Play
[20:59] <fuzzie> which mode do you want, direct mode?
[20:59] <mutantpuddle> fuzzie the point is to be able to control without a real mouse
[20:59] <mutantpuddle> I want touchpad mode
[21:00] <mutantpuddle> and touchpad mode doesn't work in 1.7
[21:00] <fuzzie> so, you have 'mixed adlib/midi mode' unchecked?
[21:00] <mutantpuddle> yes
[21:00] <mutantpuddle> I tried checking, restarting, unchecking, restarting, nothing changed
[21:00] <fuzzie> the reason I'm asking is that 1.7 has new code for supporting a real mouse
[21:00] <mutantpuddle> it always works in direct mode
[21:00] <mutantpuddle> fuzzie I haven't connected a mouse in my android device
[21:01] <fuzzie> which device is it? :)
[21:01] <mutantpuddle> it's an xperia phone
[21:02] <mutantpuddle> so, how can I enable touchpad mode in 1.7 in android WITHOUT connecting a real mouse?
[21:02] <fuzzie> one of the google play reviews reported problems with the Xperia E C1505
[21:02] <mutantpuddle> it's an xpresia sola
[21:02] <mutantpuddle> xperia sola
[21:03] <fuzzie> hm
[21:03] <mutantpuddle> any clues?
[21:04] <fuzzie> no, but that review also complained about input problems
[21:04] <mutantpuddle> so it's a bug?
[21:05] <mutantpuddle> in direct mode, with a screen smaller than 5 inches controlling scummvm becomes an exercise in frustration :)
[21:06] <fuzzie> yeah, it's definitely a bug
[21:06] <fuzzie> I'm just trying to work out if there's an easy way to try working out what's going on..
[21:06] <mutantpuddle> can I help?
[21:07] <fuzzie> can you try another apk?
[21:07] <mutantpuddle> outside of the play store?
[21:07] <fuzzie> yes
[21:08] <mutantpuddle> ok... though I am a bit anxious... :/
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[21:44] <fuzzie> for reference: mutantpuddle got it working, the problem is xperia's 'floating touch'. we should detect it somehow.
[21:45] <mutantpuddle> thank you fuzie :)
[21:46] <madmoose> fuzzie: Sorry for the jinx :)
[21:47] <droid2727> madmoose: I got a good laugh out of it :P
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[21:50] <mutantpuddle> thanks for the help, glad I helped a little too
[21:50] <mutantpuddle> and thank you all for scummvm, it's awesome
[21:50] <mutantpuddle> bye
[21:50] <Sslaxx> Night.
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[22:07] <GitHub112> [scummvm-web] wjp pushed 1 new commit to master: http://git.io/u3rkSA
[22:07] <GitHub112> scummvm-web/master 5b228d7 Willem Jan Palenstijn: WEB: Update RPM download link...
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[22:14] <vbt> surix !!
[22:24] <surix> hey vbt
[22:25] <vbt> hi surix !
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[23:24] <GitHub134> [scummvm] lordhoto pushed 1 new commit to master: http://git.io/O8mw1g
[23:24] <GitHub134> scummvm/master 09cb06d Johannes Schickel: SCI: Small formatting fix.
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[00:00] --- Thu Jul 24 2014