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[01:02] <GitHub84> [scummvm] bluegr pushed 2 new commits to master: http://git.io/UaX_JQ
[01:02] <GitHub84> scummvm/master f7e0d1e Filippos Karapetis: ZVISION: Fix shadowed variable...
[01:02] <GitHub84> scummvm/master 1bd83a9 Filippos Karapetis: ZVISION: Fix script bug #6780 (invalid hotspot at base of tower in ZGI)
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[01:05] <GitHub63> [scummvm] bluegr pushed 1 new commit to master: http://git.io/PZw8Nw
[01:05] <GitHub63> scummvm/master d75fbe7 Filippos Karapetis: ZVISION: Error out when a script file can't be found or be parsed...
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[05:23] <GitHub65> [scummvm] Marisa-Chan opened pull request #568: ZVISION: Fix sound bug #6767 by making pan_track code similar to origina... (master...master) http://git.io/X8FiGQ
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[08:22] <Strangerke|work> hi guys
[08:51] <madmoose> hi Strangerke|work :)
[09:00] <Strangerke|work> Arf, I received my ScummVM business cards... They rock :D
[09:01] <Strangerke|work> I wonder what kind of goodies I'll buy next :P
[09:09] <madmoose> Strangerke|work: share pics!
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[09:38] <chrilith> Yo
[09:44] <Strangerke|work> hi chrilith
[09:47] <chrilith> Hi Strangerke|work!
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[10:52] <Strangerke|work> hi spookypeanut :)
[10:52] <spookypeanut> hey Strangerke|work
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[11:58] <CCHyper> Hi, is there anyone online who can help me with generating output from HexRays?
[11:59] Action: L0ngcat only outputs SexRays
[12:01] <CCHyper> Haha, now that i need to learn
[12:02] <CCHyper> I have a issue with mapping a virtual table structure to a var.
[12:03] <CCHyper> It ends up like this, (pipe->vtable + offsetof(Pipe_vtable, Put)))()
[12:27] <Strangerke|work> CCHyper: We are not rich and we only use IDA, and reverse things manually
[12:27] <Strangerke|work> also... omst of the games we work on are 16bits so hexrays is useless
[12:28] <wjp> CCHyper: have you tried giving the vtable field the right ype?
[12:28] <wjp> type
[12:28] <wjp> I think 'y' was the hotkey for that
[12:29] <CCHyper> hitting 'Y' gives me.... Pipe *pipe
[12:29] <wjp> on the vtable field in the struct definition
[12:29] <wjp> the struct definition of Pipe, I mean
[12:30] <CCHyper> the Pipe struct, field_0 is offsetted to the vtable struct
[12:30] <wjp> you may want to just ask on the ida/hex-rays forums; they're usually quite helpful
[12:30] <CCHyper> Strangerke|work: I am working on decompiling C&C: Tiberian Sun, with help from the old WW programmers.
[12:30] <wjp> I'm not sure what you mean by "offsetted to the vtable struct"
[12:31] <CCHyper> wjp: 'T', allows you to select a structure
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[12:32] <CCHyper> wjp: http://pastebin.com/DQTwpsxc
[12:32] <CCHyper> these are the structures
[12:32] <wjp> what does "y" show if you're on vtable?
[12:33] <wjp> I don't have IDA in front of me here, so I can't easily check what the specific thing to do is
[12:33] <wjp> but that 'T' sounds wrong
[12:34] <wjp> since that would probably mean an _offset inside_ a struct, while you want a _pointer to_ a struct
[12:35] <CCHyper> hit Y on the vtable entry of Pipe?
[12:35] <wjp> yes
[12:35] <CCHyper> comes with a declratin window
[12:35] <CCHyper> declaration*
[12:35] <wjp> empty?
[12:36] <wjp> I'd probably reset the vtable field entirely, and then turn it to Pipe_vtable* vtable
[12:36] <wjp> (but I'm working from memory here, so I could be wrong)
[12:36] <CCHyper> i think it works...
[12:37] <CCHyper> pipe->vt->Put()
[12:37] <wjp> cool
[12:38] <CCHyper> you are a saint, thank you!
[12:38] <wjp> you're welcome
[12:38] <CCHyper> this has been bugging me for weeks
[12:38] <DrMcCoy> Unrelated: does someone know if there's a git config option to stop me from accidentally git push'ing a commit generated with git commit --fixup?
[12:41] <wjp> hm, so refusing commit messages prefixed by fixup! ?
[12:41] <wjp> not sure
[12:41] <DrMcCoy> Yes
[12:41] <DrMcCoy> Specifically, on GitHub
[12:42] <DrMcCoy> I.e. a pre receive hook is not what I'm looking for, since I can't put that on GitHub :P
[12:43] <DrMcCoy> There's a pre-push hook, though? Hmm
[12:47] <CCHyper> wjp: is there a way to link the entry in the vtable struct to the offset of the function?
[12:48] <wjp> you mean in cases where you know already which actual function will get called at run-time?
[12:49] <wjp> if so, I'm not sure
[12:49] <CCHyper> ok
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[13:12] <DrMcCoy> wjp: Okay, this is pretty much what I need: https://github.com/raven/git-prepush-recipes/blob/master/pre-push.sample :)
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[13:45] <madmoose> CCHyper: A Westwood game? Color me interested. Is your work available anywhere?
[13:48] <CCHyper> madmoose: not at the moment
[13:49] <CCHyper> we have a private repo
[13:49] <CCHyper> it started when i obtained a complete list of debug symbols from Red Alert 95
[13:50] <CCHyper> we are about 70% rewriting the core game engine, including a complete Blowfish, SHA, MD5, and Base64 engine
[13:50] <madmoose> I looked through a lot of C&C related projects looking for information on the voxel rendering, but Blade Runner's was completely different.
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[13:53] <GitHub17> [scummvm] chrilith opened pull request #569: MORTEVIELLE: some display bugs fixed (master...mortevielle) http://git.io/HLjX4Q
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[13:53] <madmoose> It also turned out that all the information available about Westwood's audio format decoding was slightly inaccurate.
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[13:55] <CCHyper> madmoose: interesting
[13:55] <CCHyper> I have a far share of the voxel tech code (obtained from EA while part of a Renegade project)
[13:55] <CCHyper> though it can not be released
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[15:35] <WooShell> meow =^.^=
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[15:54] <t0by> hi.
[15:55] <t0by> went to sleep at 6am.
[15:55] <t0by> in the morning.
[15:55] <t0by> woke up at 8am because phone rang and "build was broken", they said.
[15:55] <t0by> so i put the moka pot in the microwave.
[15:56] <t0by> then poured the coffee on my roommate's toasted bread, as if it were peanut butter or something.
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[15:56] <t0by> ain't life grand.
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[17:05] <wjp> a bunch of adventures are on sale on GOG this weekend (including some recently mentioned Tex Murphy titles)
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[17:21] <somaen> wjp: As well as Waxworks and Personal Nightmare, which are both listed as untested for ScummVM
[17:42] <eriktorbjorn> Heh. I bought a copy of Flash Traffic (it's a TsAGE game, but not supported by ScummVM), and it contains a lot of .bfi files that I assume are movies. The manual explains that BFI is short for "Brute Force & Ignorance".
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[17:48] <t0by> And it's not supported by ScummVM? Weird. Given that, I would have assumed...
[17:49] <t0by> I probably should put more brute force and ignorance into ScummVM. I *so* hope I'll have some free time again by late February.
[17:50] <eriktorbjorn> t0by: Apparently the game logic in the TsAGE games is hard-coded, so adding new games is slow and error-prone.
[17:50] <t0by> It was a joke on the brute force and ignorance thing :P
[17:51] <t0by> I just thought we were well equipped on that regard.
[17:51] <t0by> (Okay, okay, I am not a good comedian.)
[17:51] <t0by> (I slept two hours tonight, does it count?)
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[18:18] <eriktorbjorn> Well, it looks like the mechanics of "Flash Traffic" may be pretty simple: It alternates between playing movies and presenting you with a couple of options. Kind of like those old "choose your own adventure" books, I guess.
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[18:56] <eriktorbjorn> I was able to complete Zork: Grand Inquisitor. Nice. Seems like most of the remaining bugs are pretty minor. (I didn't get all the points, though.)
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[19:08] <fuzzie> oh neat, gog splits the promo list into nice 'games you don't own yet' and 'items you already own' sections
[19:08] <fuzzie> so which of these should I buy?
[19:11] <LordHoto> The latter.
[19:11] <LordHoto> You can gift them to me.
[19:11] <fuzzie> would you like them?
[19:12] <fuzzie> they are mostly fairly good games
[19:12] <LordHoto> I didn't check the promo yet to be honest :-P
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[00:00] --- Sat Jan 24 2015