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[05:18] <snover> anyone with some knowledge here, im having an issue with libmpeg2/mpeg2dec. specifically when cross-compiling for arm, there is some extra assembly code, which is compiled successfully and gets put into the libmpeg2.a, and lipo claims that the .o file is armv7 architecture, but the linker wont resolve the symbols from that file, and so im not sure what is the problem.
[05:21] <snover> if you pull the latest from scummvm-docker, remove the echo on common/library-rules/mpeg2dec.sh:19, and `build-images.sh apple`, you should see the linker failure when it tries to create one of the executables. or if you try to build scummvm, the same will happen, plus some std stream symbols missing which i havent investigated yet.
[05:22] <snover> some of these had been previously suppressed by LDFLAGS -undefined dynamic_lookup, but that doesnt really solve the problem since itll just crash at runtime then since therere no dynamic libraries to look up from.
[05:23] <Lightkey> mpeg, I think that has to do with videos, hope that helps
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[09:34] <wjp> snover: the symbols are missing leading underscores
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[09:35] <wjp> looking around a bit, others seem to have hit this too: https://github.com/GStreamer/cerbero/blob/master/recipes/libmpeg2.recipe
[09:35] <wjp> see the replaces at the end there
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[10:04] <wjp> the C++ stdlib link failures are due to a libc++/libstdc++ mismatch
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[10:07] <wjp> specifically, a -stdlib=libstdc++ ended up in CXXFLAGS but not in LDFLAGS
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[12:15] <wjp> snover: there still seems to be an env/PATH problem with the Package step for ios (can't find arm-apple-darwin11-clang++), but I can't quite see why
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[13:06] <wjp> hrm, but that may also have been an outdated docker image on my side
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[14:03] <wjp> snover: pushed some more commits that make all ios steps at least complete successfully, but no idea if the resulting binary works...
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[15:37] <Lightkey> https://twitter.com/icculus/status/922118064338022404 already? o_O
[15:37] <Lightkey> or is that the usual Valve Soon"?
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[16:22] <snover> wjp: ah! im always so blind. thank you :)
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[17:30] <snover> wjp: what needs bzip2? i saw it was some option for freetype, but is it actually used?
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[17:33] <snover> the docs say This is mainly used to support the compressed *.pcf.bz2 fonts that come with XFree86. which& i imagine nothing actually uses
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[19:10] <snover> oh, i see now. because its unconditionally added to the bundle.
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[20:47] <wjp> snover: yes, sorry, wasn't around. It's explicitly added
[20:52] <wjp> (But I don't know why)
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[21:03] <snover> it seems like these ports have been baked with a liberal sprinkling of faerie dust. unfortunately i dont really have the motivation to untangle most of it, nor the hardware to test with
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[21:06] <snover> at least soon, there will be toolchains which are easy to rebuild and independently upgradable, so anyone with the initiative can improve this situation with less hassle, and the incantations for generating the build tools will be known
[21:14] <Lightkey> it will be known *ohmm*
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[21:19] <wjp> snover: the libfreetype in the ios toolchain on vm2 is indeed linked against bzip2
[21:20] <wjp> so that's probably the reason it's there, but as you say, it's not quite clear it needs to be
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[21:26] <snover> huh, thats weird. why did github not have me auto-watch my own repository.
[21:27] <wjp> oh, did you not see my PR?
[21:28] <snover> nope. i just went and found your fixes branch myself after i saw your message here :)
[21:29] <snover> im watching it now though! and should probably transfer this repo to the organisation at some point shortly.
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[21:36] <wjp> which of these produced binaries can you test?
[21:37] <wjp> I'm probably fairly useless in this regard...
[21:37] <snover> mac, windows. maybe i can start the ios binary on the simulator
[21:38] <wjp> I have Linux and Windows here, and have relatively easy access to a 5 year-old macbook, and then android phone and tablet
[21:38] <wjp> but the other ports... nope
[21:38] <snover> i could test the android build too but thats the end of what i have
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[21:49] <snover> rsn8887: could you provide a buildbot worker image for psvita builds?
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[22:01] <snover> _sev, could you perhaps add GCW Zero to the wiki when you have a moment? i thought it was an old thing because it is not listed anywhere on the platforms page.
[22:02] <_sev> will do
[22:02] <snover> thank you :)
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[00:00] --- Mon Oct 23 2017