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[05:58] <EMUNITY> hi im trying to compile the libretro core with just installed mingw on windows
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[08:33] <rootfather> good morning guys
[08:37] <uruk-hai> morning
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[08:42] <EMUNITY> hi
[08:42] <EMUNITY> i have something to talk about
[08:43] <EMUNITY> its probably interesting
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[08:43] <waltervn> morning
[08:43] <EMUNITY> see once upon a year ago, i started making a Space Quest game in Unity3d
[08:44] <EMUNITY> but when blizzard/activision bought sierra i stopped even tho an employee told me 'great work on your fan game"
[08:45] <EMUNITY> anywho, i switched tracks and made a 3D GBA Emulator in Unity3d instead
[08:46] <EMUNITY> with it not only can you play gba games in the Unity3d editor, you can replace any sprite on the obj layer (Characters, enemies, and pickups mostly) with 3d models and or highres textures
[08:47] <EMUNITY> it uses the vbam (Gba emulator) Libretro core dll with a c# wrapper
[08:48] <EMUNITY> and... budum cha, im trying to get the same wrapper to load the scummvm libretro core
[08:48] <EMUNITY> so I can continue making (Now ReMaking) SQ
[08:48] <EMUNITY> should be able to replace all scummvm graphics with new stuff and use the logic of the original games
[08:49] <EMUNITY> if i can get the damn libretro core to not crash unity as it is now
[08:49] <EMUNITY> but the gba core used to do the same so im persistant and would like some help over the next few monthes
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[08:52] <EMUNITY> https://www.youtube.com/watch?v=Iz-cbR24u7k
[08:52] <EMUNITY> https://www.youtube.com/watch?v=9fhR7xHpYYE
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[08:53] <EMUNITY> the first link being SQ's Roger Wilco in 3D I MADE
[08:53] <EMUNITY> oops caps
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[08:56] <EMUNITY> sry my connection is a flakey cell tether
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[09:01] <EMUNITY> https://www.facebook.com/myles.johnston.1
[09:01] <EMUNITY> im gunna go now my connection is too bad
[09:02] <EMUNITY> please msg me and i'll be back later guys
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[09:14] <WooShell> good meowning =^.^=
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[09:21] <Henke37> morning indeed
[09:22] <madmoose> morn
[09:43] <EMUNITY> hello? (its 1:43 AM here)
[09:43] <broosky> you are only 9hrs late
[09:43] <EMUNITY> did you guys read what i said earlier by chance?
[09:51] Action: eriktorbjorn read it, but knows absolutely nothing about libretro and Unity3D. ;-)
[09:55] <EMUNITY> heres an example of how i made GBA games 3D
[09:55] <EMUNITY> https://www.youtube.com/watch?v=9fhR7xHpYYE
[09:55] <EMUNITY> same link as above
[09:55] <EMUNITY> i would like to do the same for scummvm
[09:55] <EMUNITY> interpert the games with new 3d graphics
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[10:01] <EMUNITY> https://www.facebook.com/myles.johnston.1
[10:02] <EMUNITY> ^^ thats me if you guys are at all interested
[10:02] <EMUNITY> i gtg my connection keeps dropping
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[10:04] <snover> what an odd duck.
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[13:34] <GitHub164> [scummvm-web] sev- pushed 2 new commits to www2: http://git.io/vBvAQ
[13:34] <GitHub164> scummvm-web/www2 27570e0 Eugene Sandulenko: WEB: Enable multilanguage. Hardcoded for the time being
[13:34] <GitHub164> scummvm-web/www2 e3b3209 Eugene Sandulenko: WEB: More German translations
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[15:56] <uruk-hai> blew my mind https://www.jitbit.com/alexblog/249-now-thats-what-i-call-a-hacker/ :D :D
[15:56] <uruk-hai> and the actual scripts: https://github.com/narkoz/hacker-scripts
[16:06] <Strangerke> ./fucking-coffe.sh
[16:07] <uruk-hai> just perfect :D
[16:07] <Strangerke> I love this one, really
[16:08] <Strangerke> _sev, anyone... Some proofreading: http://pastebin.com/hSzaTg7q
[16:08] <Henke37> tell the guy to post it to thedailywtf.com, this is excellent material
[16:12] <uruk-hai> Strangerke: looks good to me, but since my english sucks i am not the best man to say anything :D
[16:13] <Strangerke> thanks :)
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[16:22] <clone2727> Strangerke: http://pastebin.com/9GmrdL2U
[16:24] <Strangerke> Thanks! Could you confirm that you modified only on the last 2 lines?
[16:24] <clone2727> I modified more than that
[16:25] <clone2727> (http://pastebin.com/diff.php?i=9GmrdL2U)
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[16:25] <Strangerke> ha, right.
[16:27] <Strangerke> Any other remark, guys?
[16:28] <bgK> Strangerke, the last <p> tag is not closed
[16:29] <Strangerke> oups, right, thanks

[16:32] <Strangerke> http://pastebin.com/hSzaTg7q
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[16:51] <rootfather> Strangerke, nice one :)

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[16:55] <Strangerke> rootfather: thanks... it would have been even better if we didn't forgot to announce it 8 months ago. At least now I know why we haven't received test results yet :P
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[17:55] <GitHub185> [scummvm] Strangerke pushed 1 new commit to master: http://git.io/vBfjw
[17:55] <GitHub185> scummvm/master f4c13c2 Strangerke: NEWS: Add support for A:GoE
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[17:56] <GitHub55> [scummvm-web] Strangerke pushed 1 new commit to master: http://git.io/vBfj9
[17:56] <GitHub55> scummvm-web/master d4e7a21 Strangerke: WEB: Announce support of Amazon: Guardians of Eden
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[18:16] <GitHub32> [scummvm] Strangerke pushed 1 new commit to master: http://git.io/vBJTk
[18:16] <GitHub32> scummvm/master cb0e9fd Strangerke: CREDITS: Add credits for Access engine
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[18:17] <GitHub61> [scummvm-web] Strangerke pushed 1 new commit to master: http://git.io/vBJTn
[18:17] <GitHub61> scummvm-web/master caa9bb2 Strangerke: WEB: Add credits for Access engine
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[18:19] <GitHub129> [scummvm-web] Strangerke pushed 1 new commit to master: http://git.io/vBJTa
[18:19] <GitHub129> scummvm-web/master 2267be2 Strangerke: WEB: Add A:GoE in comptability list
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[18:26] <GitHub174> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/vBJIU
[18:26] <GitHub174> scummvm/master 9bf4b79 Paul Gilbert: SHERLOCK: Remove deprecated decompression file
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[18:33] <GitHub41> [scummvm-web] Strangerke pushed 1 new commit to master: http://git.io/vBJLx
[18:33] <GitHub41> scummvm-web/master 8bb1af5 Strangerke: WEB: Fix typos
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[18:55] <GitHub188> [scummvm] Strangerke pushed 1 new commit to master: http://git.io/vBJ3N
[18:55] <GitHub188> scummvm/master 71905b8 Strangerke: ACCESS: build the engine by default
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[19:08] <GitHub75> [scummvm] Strangerke pushed 1 new commit to master: http://git.io/vBJZA
[19:08] <GitHub75> scummvm/master 0c7bde1 Strangerke: CREDITS: On demand of dreammaster, add m_kiewitz to Sherlock's credits
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[19:08] <GitHub156> [scummvm-web] Strangerke pushed 1 new commit to master: http://git.io/vBJnU
[19:08] <GitHub156> scummvm-web/master 140cdde Strangerke: WEB: On demand of dreammaster, add m_kiewitz to Sherlock's credits
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[21:03] <GitHub100> [scummvm] fedor4ever opened pull request #627: Symbian: various fixes (master...master) http://git.io/vBJXJ
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[21:55] <GitHub142> [scummvm-web] sev- pushed 1 new commit to www2: http://git.io/vBJ7m
[21:55] <GitHub142> scummvm-web/www2 82a178b Eugene Sandulenko: WEB: Support for localized .xml files
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[22:41] <GitHub131> [scummvm] bluegr closed pull request #626: MADS: Return of the Phantom WIP (master...phantom) http://git.io/v87uJ
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[22:41] <GitHub150> [scummvm] bluegr pushed 156 new commits to master: http://git.io/vBJh9
[22:41] <GitHub150> scummvm/master 2581c2d Filippos Karapetis: MADS: Re-enable the sprite slots handling for V2 games
[22:41] <GitHub150> scummvm/master f8979d6 Filippos Karapetis: MADS: Initial implementation of sound driver handling for V2 games
[22:41] <GitHub150> scummvm/master e6a14f4 Filippos Karapetis: MADS: The intro animations of Phantom and Dragon work now
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[22:43] <Strangerke> Hey, cool :)
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[22:54] <GitHub73> [scummvm] lordhoto pushed 1 new commit to master: http://git.io/vBUeX
[22:54] <GitHub73> scummvm/master f986825 Johannes Schickel: MADS: Fix compilation.
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[22:57] <GitHub101> [scummvm] bluegr pushed 1 new commit to master: http://git.io/vBUvc
[22:57] <GitHub101> scummvm/master 9dbaf8d Filippos Karapetis: NEWS: Mention the Raspberry Pi port
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[23:07] Nick change: gus_ -> gus
[23:12] <ScummBot> Port build status changed with f9868255: Success: master-mingw-w64, master-ds, master-iphone-clang, master-debian-x86, master-ouya, master-android_x86, master-motoezx, master-android_arm, master-android_mips, master-debian-x86_64, master-debian-x86-clang, master-mingw-w64-cplusplus11, master-debian-x86-nullbackend, master-dingux, master-ps3, master-wii, master-psp, master-gamecube
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[23:16] <GitHub50> [scummvm] eriktorbjorn pushed 1 new commit to master: http://git.io/vBUTR

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[23:34] <GitHub4> [scummvm] Strangerke pushed 2 new commits to master: http://git.io/vBUIN
[23:34] <GitHub4> scummvm/master a12516e Strangerke: MADS: Phantom: Reword scene101::handleAnimation0 for consistency, remove some useless variables in scene113
[23:34] <GitHub4> scummvm/master 767ce0d Strangerke: MADS: Reduce the scope of a variable in panTransition
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[23:34] <Strangerke> Damn... s/reword/rework
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[23:39] <ScummBot> Port build status changed with 9cf7d1ba: Success: master-motomagx, master-osx_intel, master-caanoo, master-amigaos4, master-mingw-w32, master-openpandora, master-gp2xwiz, master-gp2x
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[00:00] --- Mon Nov 23 2015