[Back to Index]

  
[00:00] <-- SylvainTV left irc: Read error: Connection reset by peer
[01:05] --> Vampire0 joined #scummvm.
[01:08] <-- Vampire0_ left irc: Ping timeout: 240 seconds
[01:22] <-- ST1 left irc: Ping timeout: 240 seconds
[01:36] <-- snover left irc: Quit: Leaving.
[01:41] --> GitHub106 joined #scummvm.
[01:41] <GitHub106> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v6D6V
[01:41] <GitHub106> scummvm/master e7d0047 Paul Gilbert: TITANIC: Implemented more game classes
[01:41] GitHub106 (GitHub106@192.30.252.34) left #scummvm.
[01:50] <-- Dominus left irc: Ping timeout: 240 seconds
[01:51] --> Dominus joined #scummvm.
[01:51] <-- Dominus left irc: Changing host
[01:51] --> Dominus joined #scummvm.
[01:55] <-- jamm left irc: Ping timeout: 265 seconds
[01:59] --> ST joined #scummvm.
[01:59] #scummvm: mode change '+o ST' by ChanServ!ChanServ@services.
[02:21] <-- cable_ left irc: Ping timeout: 240 seconds
[02:34] --> cable_ joined #scummvm.
[02:54] <-- cable_ left irc: Ping timeout: 258 seconds
[03:07] --> GitHub143 joined #scummvm.
[03:07] <GitHub143> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v6DXV
[03:07] <GitHub143> scummvm/master 3f32c4a Paul Gilbert: TITANIC: Implemented CGondolierSlider class
[03:07] GitHub143 (GitHub143@192.30.252.41) left #scummvm.
[03:58] <-- dreammaster left irc: Ping timeout: 250 seconds
[04:01] --> Poly-C joined #scummvm.
[04:03] <-- Polynomial-C left irc: Ping timeout: 244 seconds
[05:28] <rootfather> hi folks
[05:28] <rootfather> it seems that buildbot.scummvm.org is building the Windows builds with SDL1, is that correct and/or intended after the transition to SDL2?
[05:28] <rootfather> I don't know how to alter the buildbot configuration, so it's up to you :)
[05:34] <-- omer_mor|work left irc: Ping timeout: 250 seconds
[05:45] --> omer_mor|work joined #scummvm.
[05:53] --> uruk-hai joined #scummvm.
[05:53] #scummvm: mode change '+o uruk-hai' by ChanServ!ChanServ@services.
[06:06] <-- Strangerke left irc: Ping timeout: 244 seconds
[06:17] --> uruk_hai joined #scummvm.
[06:17] #scummvm: mode change '+o uruk_hai' by ChanServ!ChanServ@services.
[06:19] <-- uruk_hai left irc: Client Quit
[06:36] <rootfather> oh, and maybe someone can run the site-update script for the website?
[06:43] <-- rootfather left irc: Ping timeout: 264 seconds
[06:51] --> m_kiewitz joined #scummvm.
[06:51] <-- m_kiewitz left irc: Changing host
[06:51] --> m_kiewitz joined #scummvm.
[06:51] #scummvm: mode change '+o m_kiewitz' by ChanServ!ChanServ@services.
[06:52] --> rootfather joined #scummvm.
[06:52] #scummvm: mode change '+o rootfather' by ChanServ!ChanServ@services.
[07:03] <_sev> rootfather: nobody installed SDL2 there
[07:04] <_sev> the site has been updated
[07:07] --> _sev|work joined #scummvm.
[07:07] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services.
[07:09] <-- _sev|work left irc: Client Quit
[07:15] <rootfather> thanks _sev
[07:20] --> ajax16384 joined #scummvm.
[07:20] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services.
[07:23] --> Strangerke|work joined #scummvm.
[07:23] <Strangerke|work> hi guys
[07:32] <rootfather> hi Strangerke|work
[07:49] --> waltervn joined #scummvm.
[07:49] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services.
[07:50] <waltervn> morning
[07:56] <-- TMM left irc: Quit: Ex-Chat
[08:08] --> t0by joined #scummvm.
[08:08] #scummvm: mode change '+v t0by' by ChanServ!ChanServ@services.
[08:10] Nick change: Deledrius_ -> Deledrius
[08:11] <-- Deledrius left irc: Quit: App.Exit
[08:11] --> Deledrius joined #scummvm.
[08:22] <-- Cruel` left irc: Remote host closed the connection
[08:26] --> GitHub187 joined #scummvm.
[08:26] <GitHub187> [scummvm] sev- pushed 2 new commits to master: https://git.io/v6Dx5
[08:26] <GitHub187> scummvm/master fdb451b Eugene Sandulenko: DIRECTOR: Improvements to the BITD rendering
[08:26] <GitHub187> scummvm/master f47ab00 Eugene Sandulenko: DIRECTOR: Lingo: Improved debug output
[08:26] GitHub187 (GitHub187@192.30.252.41) left #scummvm.
[08:27] --> _sev|work joined #scummvm.
[08:27] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services.
[08:45] <-- ST left irc: Quit: Leaving.
[08:55] --> TMM joined #scummvm.
[09:05] <-- Lightkey left irc: Ping timeout: 258 seconds
[09:07] --> ST joined #scummvm.
[09:07] #scummvm: mode change '+o ST' by ChanServ!ChanServ@services.
[09:18] --> Lightkey joined #scummvm.
[09:44] --> Henke37 joined #scummvm.
[10:10] --> GitHub135 joined #scummvm.
[10:10] <GitHub135> [scummvm] bluegr pushed 2 new commits to master: https://git.io/v6ytJ
[10:10] <GitHub135> scummvm/master f629a32 Filippos Karapetis: WINTERMUTE: Fix compilation with MSVC...
[10:10] <GitHub135> scummvm/master c69eb82 Filippos Karapetis: CREATE_PROJECT: Switch SDL backend to SDL2 by default...
[10:10] GitHub135 (GitHub135@192.30.252.40) left #scummvm.
[10:16] --> |Cable| joined #scummvm.
[10:51] <-- pigeon left irc: Ping timeout: 244 seconds
[10:51] --> pigeon joined #scummvm.
[10:51] #scummvm: mode change '+v pigeon' by ChanServ!ChanServ@services.
[11:01] [md5] --> (~md5@unaffiliated/md5/x-729473) joined #scummvm.
[11:01] #scummvm: mode change '+o [md5]' by ChanServ!ChanServ@services.
[11:05] <m_kiewitz> [md5]!!
[11:08] <[md5]> m_kiewitz!! :)
[11:09] <[md5]> how are you?
[11:10] <[md5]> hm, that is interesting... if I change PQ4 to use hi-res graphics now, it bombs out when trying to show the menu
[11:11] <m_kiewitz> that worked before?
[11:11] <[md5]> no, we always defaulted to lowres for that one
[11:11] Action: [md5] scratches head
[11:13] <m_kiewitz> you sure?
[11:13] <m_kiewitz> when i introduced the hires flag, it defaults to true and i think it was enabled for pq4 as well
[11:14] <-- Axy left irc: Read error: Connection reset by peer
[11:14] --> Axy joined #scummvm.
[11:14] <-- Axy left irc: Changing host
[11:14] --> Axy joined #scummvm.
[11:17] <-- Trixar_za left irc: Ping timeout: 276 seconds
[11:18] --> Trixar_za joined #scummvm.
[11:29] <-- TMM left irc: Read error: Connection reset by peer
[11:29] --> TMM joined #scummvm.
[11:45] --> dreammaster joined #scummvm.
[11:45] <-- dreammaster left irc: Client Quit
[11:58] --> jamm joined #scummvm.
[12:18] --> dreammaster joined #scummvm.
[12:18] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services.
[12:29] <m_kiewitz> wjp: were all sorts of bugs incorrectly set to the wrong engine?
[12:31] <[md5]> oh joy, SCI32 Mac games used a remap table for mouse cursors
[12:31] <[md5]> via kPlatform
[12:31] <[md5]> but we no longer do that
[12:33] <[md5]> the mac cursor code used Graphics::MacCursor, but we can't do that in GfxCursor32 as it doesn't use CursorMan
[12:33] <[md5]> sigh
[12:35] <wjp> m_kiewitz: not all that many
[12:35] <m_kiewitz> ah just some
[12:36] <m_kiewitz> import issue? or were they incorrectly set on SF already?
[12:38] <-- uruk-hai left irc: Ping timeout: 265 seconds
[12:40] <wjp> I think SF had its default game set to Zork for a while
[12:40] <wjp> so a number of tickets ended up with that
[12:44] <[md5]> um, question
[12:44] <[md5]> why does GfxCursor32 not use CursorMan?
[12:45] <[md5]> it does all of the cursor drawing and handling with its own custom code
[12:45] <[md5]> is all that just for the binoculars screen in GK1?
[12:48] <-- dreammaster left irc: Ping timeout: 258 seconds
[12:50] <wjp> there was a brief discussion on that on the PR too I think
[12:51] <[md5]> there was, yeah...
[12:53] <[md5]> "it causes bouncing along the edges of the cursor restricted area because CursorManager uses unfiltered mouse events directly from the backend"
[12:53] <[md5]> ok
[13:12] --> h00ligan joined #scummvm.
[13:12] #scummvm: mode change '+o h00ligan' by ChanServ!ChanServ@services.
[13:15] <-- ajax16384 left irc: Ping timeout: 244 seconds
[13:23] <-- h00ligan left irc: Ping timeout: 250 seconds
[13:23] --> ajax16384 joined #scummvm.
[13:23] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services.
[13:40] --> h00ligan joined #scummvm.
[13:40] #scummvm: mode change '+o h00ligan' by ChanServ!ChanServ@services.
[13:42] <-- ajax16384 left irc: Ping timeout: 244 seconds
[13:57] --> uruk-hai joined #scummvm.
[13:57] #scummvm: mode change '+o uruk-hai' by ChanServ!ChanServ@services.
[13:58] --> snover joined #scummvm.
[13:58] #scummvm: mode change '+o snover' by ChanServ!ChanServ@services.
[14:06] <m_kiewitz> [md5]: which could have been fixed (and probably should be fixed) in system/backend
[14:15] <t0by> wjp: still getting mails to: wjp at usecode
[14:39] <wjp> in these cases I'm actually on the CC list of the ticket I think
[14:47] <-- h00ligan left irc: Read error: Connection reset by peer
[14:55] <-- Strangerke|work left irc: Ping timeout: 264 seconds
[15:09] [vEX] <-- (~vex@h95n22-spaa-a12.ias.bredband.telia.com) left irc: Ping timeout: 264 seconds
[15:34] <DrMcCoy> A neat idea, a book about what self-taught programmers without a CS degree may have missed: https://bigmachine.io/imposter/
[15:45] --> ny00123 joined #scummvm.
[15:54] <m_kiewitz> DrMcCoy: "In addition there is a full section on learning SQL in about an hour." ehmmmm
[15:56] <[md5]> well, simple SQL statements can be taught in an hour
[15:56] <[md5]> i.e. simple CRUD, without any complicated joins
[15:57] <[md5]> nice book doc
[15:57] <[md5]> thanks for sharing :)
[16:01] <-- TMM left irc: Quit: Ex-Chat
[16:03] <m_kiewitz> yes, although i think people learning the basics should always also learn about for example SQL-injection etc.
[16:03] --> [md5]_ joined #scummvm.
[16:03] <-- [md5]_ left irc: Changing host
[16:03] --> [md5]_ joined #scummvm.
[16:03] #scummvm: mode change '+o [md5]_' by ChanServ!ChanServ@services.
[16:03] <m_kiewitz> and all of that stuff - i'm not sure if that would be possible within 1 hour
[16:04] --> holdsworth_ joined #scummvm.
[16:04] [md5] <-- (~md5@unaffiliated/md5/x-729473) left irc: Ping timeout: 240 seconds
[16:05] <-- holdsworth left irc: Ping timeout: 240 seconds
[16:06] Nick change: [md5]_ -> [md5]
[16:06] <-- _sev|work left irc: Quit: This computer has gone to sleep
[16:10] <-- niska` left irc: Ping timeout: 240 seconds
[16:11] --> niska joined #scummvm.
[16:11] <-- t0by left irc: Ping timeout: 240 seconds
[16:13] --> t0by joined #scummvm.
[16:13] #scummvm: mode change '+v t0by' by ChanServ!ChanServ@services.
[16:15] <-- |Cable| left irc: Ping timeout: 276 seconds
[16:25] <-- Harekiet left irc: Remote host closed the connection
[16:27] --> Cruel` joined #scummvm.
[16:28] --> |Cable| joined #scummvm.
[16:34] --> Harekiet joined #scummvm.
[16:38] <-- ny00123 left irc: Quit: Leaving
[16:38] <-- snover left irc: Quit: Leaving.
[16:39] --> ny00123 joined #scummvm.
[16:57] --> GitHub149 joined #scummvm.
[16:57] <GitHub149> [scummvm] bluegr pushed 6 new commits to master: https://git.io/v6SUX
[16:57] <GitHub149> scummvm/master b620b92 Filippos Karapetis: SCI32: Fix fallback detector for SCI32 games again...
[16:57] <GitHub149> scummvm/master 6b5e876 Filippos Karapetis: SCI32: Reorder the SCI32 palette kernel call assignments
[16:57] <GitHub149> scummvm/master 88cffa3 Filippos Karapetis: SCI32: Add stubs for the kPlayVMDSetPreload and kPaletteSetGamma calls...
[16:57] GitHub149 (GitHub149@192.30.252.40) left #scummvm.
[17:07] --> _sev|work joined #scummvm.
[17:07] <-- _sev|work left irc: Changing host
[17:07] --> _sev|work joined #scummvm.
[17:07] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services.
[17:11] --> GitHub161 joined #scummvm.
[17:11] <GitHub161> [scummvm] bluegr pushed 1 new commit to master: https://git.io/v6Sk6
[17:11] <GitHub161> scummvm/master 2a75e90 Filippos Karapetis: SCI32: Document the games that use Robot videos
[17:11] GitHub161 (GitHub161@192.30.252.40) left #scummvm.
[17:13] <ScummBot> Port build status changed with a10c18fd: Failure: master-gcw0
[17:16] <-- _sev|work left irc: Quit: This computer has gone to sleep
[17:16] --> GitHub160 joined #scummvm.
[17:16] <GitHub160> [scummvm] sev- pushed 3 new commits to master: https://git.io/v6SIc
[17:16] <GitHub160> scummvm/master eca3ef7 Eugene Sandulenko: DIRECTOR: Improvements to 1bpp image rendering
[17:16] <GitHub160> scummvm/master 9517c39 Eugene Sandulenko: DIRECTOR: Lingo: Fix no-args built-ins code generation
[17:16] <GitHub160> scummvm/master ec23290 Eugene Sandulenko: DIRECTOR: Lingo: Fix factory method execution
[17:16] GitHub160 (GitHub160@192.30.252.42) left #scummvm.
[17:24] --> ajax16384 joined #scummvm.
[17:24] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services.
[17:54] --> WinterGrascph joined #scummvm.
[17:54] #scummvm: mode change '+v WinterGrascph' by ChanServ!ChanServ@services.
[18:01] <-- omer_mor_ left irc: Ping timeout: 265 seconds
[18:02] --> omer_mor joined #scummvm.
[18:12] <-- wanwan left irc: Ping timeout: 264 seconds
[18:19] <wjp> DrMcCoy: interesting idea, indeed. His description of SAT on the front page is a bit worrying though
[18:19] --> Strangerke joined #scummvm.
[18:19] <wjp> ...as well as that of NP-Hard
[18:20] <wjp> which is now making me wonder how serious it is :-)
[18:20] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services.
[18:23] --> criezy joined #scummvm.
[18:23] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services.
[18:23] --> wanwan joined #scummvm.
[18:40] <DrMcCoy> Hmm, true
[18:42] <waltervn> since switching to SDL2, scummvm crashes whenever my laptop goes to the lock screen due to inactivity (windows 10)
[18:45] <-- jamm left irc: Read error: Connection reset by peer
[18:47] <m_kiewitz> waltervn: you are using windows 10? my condolences :P
[18:48] <m_kiewitz> where does it crash? inside SDL?
[18:48] --> jamm joined #scummvm.
[18:49] <waltervn> yes, called from SDL_UpdateRects
[18:49] <m_kiewitz> maybe we should release sdl1+2 versions on Windows maybe? unless of course this crash was caused by us.
[18:49] <m_kiewitz> urgh
[18:50] <waltervn> let me see if my sdl2 is up-to-date though
[18:50] <waltervn> 2.0.4
[18:50] <m_kiewitz> you mean "2.0.4 (stable)"? :P
[18:50] <m_kiewitz> of course may be a graphics driver bug, but that doesn't help anyone
[18:51] <m_kiewitz> i think we should at least once really release 2 windows versions. Otherwise it could get really painful
[18:51] <waltervn> I'm using the msys2 build though, I should try the official sdl
[18:51] <waltervn> *dll
[18:51] <m_kiewitz> ah
[18:51] <m_kiewitz> yes, that would be interesting
[18:51] <m_kiewitz> still bad.
[18:57] --> SylvainTV joined #scummvm.
[18:57] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services.
[19:03] <-- uruk-hai left irc: Read error: Connection reset by peer
[19:14] <waltervn> it happens with the official SDL too. And it happens with both intel and nvidia (two GPUs in this laptop)
[19:14] <waltervn> *official DLL
[19:14] <-- jamm left irc: Read error: Connection reset by peer
[19:14] --> jamm joined #scummvm.
[19:26] <eriktorbjorn> waltervn: Just out of curiosity (I'm not on Windows), does it make any difference if you use windowed or fullscreen mode?
[19:27] <waltervn> I was using windowed mode. I don't expect fullscreen mode to make a difference
[19:28] <waltervn> AKA "I don't feel like testing that right now" :P
[19:29] <eriktorbjorn> waltervn: I would have guessed that fullscreen mode would be more likely to misbehave, too. :-)
[19:29] <waltervn> yeah, although with SDL2 it should be less likely than on SDL1
[19:30] <waltervn> because SDL2 doesn't do the resolution changes anymore that seem to screw up my windows desktop with SDL1
[19:32] <m_kiewitz> waltervn: you applied that holiday anniversary update?
[19:33] <waltervn> yes
[19:34] <m_kiewitz> have you tried SDL2 before that one?
[19:34] <m_kiewitz> because that update screwed tons of stuff up
[19:35] --> frankyboy_ joined #scummvm.
[20:19] --> snover joined #scummvm.
[20:19] #scummvm: mode change '+o snover' by ChanServ!ChanServ@services.
[20:22] --> GitHub98 joined #scummvm.
[20:22] <GitHub98> [scummvm] sev- pushed 2 new commits to master: https://git.io/v6SoI
[20:22] <GitHub98> scummvm/master cb5bf07 Retro-Junk: FULLPIPE: Fix always false condition check in MctlGraph::generateList
[20:22] <GitHub98> scummvm/master c5828a4 Retro-Junk: FULLPIPE: Inverse search mode behavior in MctlGraph::getHitNode
[20:22] GitHub98 (GitHub98@192.30.252.45) left #scummvm.
[20:33] <-- |Cable| left irc: Ping timeout: 240 seconds
[20:45] --> |Cable| joined #scummvm.
[20:58] <-- |Cable| left irc: Ping timeout: 252 seconds
[21:09] <-- frankyboy_ left irc: Remote host closed the connection
[21:12] --> |Cable| joined #scummvm.
[21:18] --> WooShell joined #scummvm.
[21:21] <-- ny00123 left irc: Quit: Leaving
[21:21] <WooShell> meow =^.^=
[21:29] <-- ajax16384 left irc: Quit: Leaving
[21:41] --> Strangerke_ joined #scummvm.
[21:41] #scummvm: mode change '+o Strangerke_' by ChanServ!ChanServ@services.
[21:44] <-- Strangerke left irc: Ping timeout: 258 seconds
[21:44] Nick change: Strangerke_ -> Strangerke
[22:10] <-- t0by left irc: Quit: Bye!
[22:11] --> t0by joined #scummvm.
[22:11] #scummvm: mode change '+v t0by' by ChanServ!ChanServ@services.
[22:18] <-- WinterGrascph left irc: Ping timeout: 265 seconds
[22:23] --> WinterGrascph joined #scummvm.
[22:24] <-- Axy left irc: Read error: Connection reset by peer
[22:28] --> Tomaz joined #scummvm.
[22:29] Nick change: Tomaz -> Guest44414
[22:31] <-- Tomaz^ left irc: Ping timeout: 258 seconds
[22:32] <-- Harekiet left irc: Read error: Connection reset by peer
[22:41] --> Harekiet joined #scummvm.
[22:42] --> GitHub124 joined #scummvm.
[22:42] <GitHub124> [scummvm] waltervn pushed 1 new commit to master: https://git.io/v6Sho
[22:42] <GitHub124> scummvm/master 0470346 Walter van Niftrik: ADL: Add initial support for #0: Mission Asteroid...
[22:42] GitHub124 (GitHub124@192.30.252.46) left #scummvm.
[22:43] <Strangerke> Hehe, cool :)
[22:44] <waltervn> (un)fortunately there's not much to that one
[22:44] <m_kiewitz> \o/
[22:44] <-- WinterGrascph left irc: Quit: Leaving
[22:45] <m_kiewitz> waltervn: how much is missing?
[22:45] <m_kiewitz> i mean in total, are there games left?
[22:45] <waltervn> there's 7 games. 3 should be working now, and 1 is WIP, 3 not supported at all
[22:46] <m_kiewitz> you own them all?
[22:46] <waltervn> no
[22:46] <m_kiewitz> :(
[22:46] <m_kiewitz> how many are you missing out on? those 3?
[22:46] <waltervn> #5 is also on RW Anth
[22:46] <m_kiewitz> and are those really rare?
[22:47] <waltervn> but it's 12 disks (or sides, really), so I left that one for last
[22:47] <waltervn> #4 I do own but only for C64
[22:47] <waltervn> clone2727 has an apple II version
[22:48] <waltervn> #3 I don't have in any format
[22:48] <m_kiewitz> yikes
[22:48] --> GitHub36 joined #scummvm.
[22:48] <GitHub36> [scummvm] bluegr pushed 1 new commit to master: https://git.io/v6Sj3
[22:48] <GitHub36> scummvm/master f238ed1 Filippos Karapetis: SCI: Fix compilation when SCI32 is not enabled
[22:48] GitHub36 (GitHub36@192.30.252.40) left #scummvm.
[22:48] <m_kiewitz> what's the name of #3?
[22:48] <waltervn> Cranston Manor
[22:49] <m_kiewitz> http://www.ebay.com/itm/Cranston-Manor-Hi-RES-adventure-3-On-line-Systems-Apple-II-Sierra-1981-used-/331792889376
[22:49] <m_kiewitz> WOW
[22:49] <m_kiewitz> holy...
[22:50] <waltervn> that's not what it's worth, obviously... there's actually two reasonably priced copies of hires#6 on there right now, so I'm remaining hopeful
[22:50] <m_kiewitz> i guess it's really a matter of time
[22:50] <waltervn> or maybe when we announce testing for games 0, 1 and 2, someone will come forward and loan us a game, or something...
[22:50] <m_kiewitz> i wait for years for Japanese Castle of Dr. Brain to finally show up on yahoo auctions
[22:51] <-- Henke37 left irc: Quit: ERR_SHUTDOWN
[22:51] <m_kiewitz> and I'm not even sure, maybe I got that one from suruga-ya instead and not yahoo auctions
[22:51] <m_kiewitz> ah yes, that would be a way
[22:52] <m_kiewitz> and I got Castle of Dr. Brain for 1100 Yen only, lol. Although it's extremely rare
[22:54] <m_kiewitz> ah no, I got it really from yahoo auctions. I guess I was very lucky.
[22:54] <m_kiewitz> i don't want to know how much that would fetch on regular ebay
[22:57] <m_kiewitz> i guess Activision owns the rights to those one too?
[22:57] <m_kiewitz> they could sell them on GOG
[22:58] <waltervn> I doubt they would... there's so many interesting sierra games missing
[22:58] <m_kiewitz> yes, they obviously don't like money :P
[22:58] <m_kiewitz> i have no idea what they are thinking
[22:59] <m_kiewitz> it's not like they would have to even put much effort into it. Or basically any effort at all.
[22:59] <waltervn> at least the Roberta Williams Anthology contains all but two of the games
[22:59] <m_kiewitz> yes, i own that one
[22:59] <waltervn> one of the KQ collections has the games too, but it's lacking one compared to RW
[22:59] <waltervn> Dark Crystal I think
[22:59] <m_kiewitz> i guess i should change the current collections wiki and list all the hi res games. back then i thought that information wouldn't be needed
[23:00] <waltervn> would be useful now I think
[23:01] <ScummBot> Port build status changed with f238ed18: Success: master-gcw0. Nice work, all ports built fine now
[23:01] <-- WooShell left irc: Quit: Zu gotdy od mpy nrmy stpimf. Zu drvpmf zrsmd aogy jrt iq pt viy jrt yp yjr htpimf.
[23:03] <m_kiewitz> oh right, and I found out that one of the King's Quest 7 guide books is supposed to contain at least some development information. I guess not worth much to us, but you never know. I ordered the Authorized guide from US just yesterday
[23:03] <m_kiewitz> strangely they only asked for $4 postage.
[23:03] <m_kiewitz> at least that one also seems to contain concept artwork
[23:05] <m_kiewitz> waltervn: it seems there are only 5 Apple II games on the Roberta Williams Anthology. unless I'm missing something
[23:05] <waltervn> yes that's correct
[23:06] <waltervn> how many were you expecting?
[23:06] <m_kiewitz> i thought there were more
[23:06] <m_kiewitz> there are only 7 in total?
[23:06] <waltervn> yes
[23:06] <m_kiewitz> ah, i thought there were 10 or 11
[23:08] <waltervn> probably not. There's a few question marks like Gelfing Adventure, but it's probably similar to the Pre-AGI games
[23:08] <waltervn> *Gelfling
[23:10] <m_kiewitz> i wonder why they didn't put #3 + #4 on the anthology
[23:10] <waltervn> well, they're not RW games :)
[23:10] <m_kiewitz> ah of course duh :P
[23:10] <waltervn> I still wish they had included them of course
[23:11] <-- t0by left irc: Quit: Bye!
[23:13] <m_kiewitz> it was King's Quest Collection Series
[23:15] <m_kiewitz> ok, listed
[23:15] <m_kiewitz> http://wiki.scummvm.org/index.php/SCI/Game_Collections#King.27s_Quest_Collection_Series
[23:15] <m_kiewitz> http://wiki.scummvm.org/index.php/SCI/Game_Collections#Roberta_Williams_Anthology
[23:16] <m_kiewitz> i really should finally get my hands on that Anthology completely boxed. atm I only own CD-case + CDs + manual
[23:21] --> dreammaster joined #scummvm.
[23:21] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services.
[23:25] --> GitHub56 joined #scummvm.
[23:25] <GitHub56> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v69JY
[23:25] <GitHub56> scummvm/master 65bc8cb Paul Gilbert: TITANIC: Implemented more game classes
[23:25] GitHub56 (GitHub56@192.30.252.46) left #scummvm.
[23:32] --> Littleboy joined #scummvm.
[23:32] #scummvm: mode change '+o Littleboy' by ChanServ!ChanServ@services.
[23:56] <-- m_kiewitz left irc: Quit: technology isn't intrinsically good or evil. It's how it's used. Like the Death Ray.
[23:56] <-- waltervn left irc: Quit: Leaving
[00:00] --- Tue Aug 23 2016