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[01:14] <GitHub73> [scummvm] tsoliman pushed 1 new commit to branch-1-8-1: https://git.io/vrgEm
[01:14] <GitHub73> scummvm/branch-1-8-1 4aa4747 Tarek Soliman: MAEMO: Update debian/changelog
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[01:15] <GitHub106> [scummvm] tsoliman pushed 1 new commit to branch-1-8: https://git.io/vrgEs
[01:15] <GitHub106> scummvm/branch-1-8 bec9e4f Tarek Soliman: MAEMO: Update debian/changelog
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[01:17] <GitHub150> [scummvm] tsoliman pushed 1 new commit to master: https://git.io/vrgEl
[01:17] <GitHub150> scummvm/master e689b70 Tarek Soliman: MAEMO: Update debian/changelog...
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[03:15] <Lightkey> <slime> fyi, mac os 10.5 support is being removed for SDL 2.0.5
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[05:08] <rootfather> good morning
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[05:42] <rootfather> has somebody here experience with compiling scummvm under msys2?
[05:43] <rootfather> compilation runs fine using the mingw64 environment and the libraries provided by msys2
[05:43] <rootfather> scummvm also starts when I run it from within msys2
[05:43] <rootfather> but if I try to execute the file outside of msys2, it complains about missing lib dlls
[05:43] <rootfather> so I need to get the thing statically linked... but passing LDFLAGS=-static only throws out errors while linking
[05:49] <rootfather> but I have the feeling that all libraries in the msys2 repository are dynamically linked... so maybe I have to compile all necessary libraries from scratch and link them statically

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[06:12] <GitHub186> [scummvm] rootfather pushed 1 new commit to master: https://git.io/vrgri
[06:12] <GitHub186> scummvm/master 10cbeb1 Lothar Serra Mari: NEWS/DE: Mention androidsl port
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[09:03] <WooShell> good meowning =^.^=
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[09:54] <salty-bot> [kom] salty-horse pushed 1 new commit to master: https://git.io/vrg1Z
[09:54] <salty-bot> kom/master cfa234d Ori Avtalion: Change header guard style to match ScummVM
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[10:37] <somaen> Do we currently accept bug reports for the iOS-port?
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[10:43] <GitHub115> [scummvm] salty-horse opened pull request #759: NEVERHOOD: Reduce audio header dependencies (master...neverhood_audio) https://git.io/vrgDf
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[11:32] <GitHub75> [scummvm] salty-horse opened pull request #760: SCUMM: Reduce audio header dependencies (master...scumm_audio) https://git.io/vrgyp
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[11:37] <criezy> somaen: this is an official port, so I suppose we do (I don't see any reason why will would refuse bug reports)
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[12:49] <salty-horse> sherlock devs, is it correct that this speech playback call reports itself to the mixer as a "Sound" instead of a "Speech"? https://github.com/scummvm/scummvm/blob/master/engines/sherlock/sound.cpp#L258
[12:49] <salty-horse> m_kiewitz, ?
[12:49] <m_kiewitz> that specific one should probably be answered by dreammaster
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[13:27] <blorente> Afternoon, everybody :9
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[17:46] <Begasus> scummvm still on par on Haiku :)
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[17:52] <Strangerke> _sev: would it be possible to have a coverity report including Gnap? I'm fed up to wait for the merge and I'd like some action :)
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[18:17] <dreammaster> salty-horse: Regarding sherlock voices, from memory I originally toyed with using the speech sound type, but I later discovered that what the original called "speech" also included digital sound effects too
[18:18] <dreammaster> And since everything is controlled by scripts, I wasn't able to figure out any clean way to tell the difference. And I couldn't just check based on filename, since different regionalizations could have different filenames
[18:19] <dreammaster> Speaking of Sherlock sound, there's still my attempt at making a MusicPlayer class for Sherlock that could use someone's assistence in getting working, so that music obeys the music volume slider
[18:19] <salty-horse> dreammaster, ok. makes sense
[18:19] <salty-horse> I don't have the game
[18:20] <dreammaster> I've said it before, and I'll say it again.. sound is my least favorite part of game development :)
[18:29] <salty-horse> yupp
[18:43] <_sev> Strangerke: no, I do not see an easy way until it is erged
[18:44] <Strangerke> Note to myself: next time make the PR a friday, so it's merged for a weekend
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[18:53] <GitHub70> [scummvm-sites] sev- pushed 1 new commit to web-planet: https://github.com/scummvm/scummvm-sites/commit/ab3afb0627426f77009b3b27db481be5df80f471
[18:53] <GitHub70> scummvm-sites/web-planet ab3afb0 Eugene Sandulenko: PLANET: Cleanup blogs of retired and inactive team members
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[20:09] <omer_mor> m_kiewitz: there?
[20:09] <m_kiewitz> yes
[20:10] <omer_mor> I'm trying to figure why my patch won't work correctly when loading a savegame in room 285
[20:10] <m_kiewitz> what's your signature for the locals patch?
[20:10] <omer_mor> the patcher logs that it patched
[20:10] <m_kiewitz> everything?
[20:10] <omer_mor> if i exit the room and return - it works correctly
[20:11] <omer_mor> but until i do that - the new message is not available
[20:11] <m_kiewitz> i guess it sets up the pointer to the local right when entering
[20:12] <omer_mor> my signature works when loading the save game - because it says so:
[20:12] <omer_mor> Script-Patcher: 'missing points for telling about initiation' on script 285 offset 2216
[20:12] <omer_mor> Script-Patcher: 'missing points for telling about initiation' on script 285 offset 284
[20:12] <omer_mor> Script-Patcher: 'missing points for telling about initiation' on script 285 offset 405
[20:13] <m_kiewitz> yes, but the problem is in case the scripts set up the pointer to the local when entering the room
[20:13] <m_kiewitz> then that pointer is set inside the saved game
[20:13] <m_kiewitz> can you check the egoTell object?
[20:14] <omer_mor> egoTell.curArray = 0028:0138
[20:14] <omer_mor> when I look in that address it doesn't look patched
[20:14] <omer_mor> the array is 14 words long instead of 15
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[20:15] <m_kiewitz> ah right
[20:15] <omer_mor> so I guess the patcher patched some other place in memory?
[20:15] <m_kiewitz> the locals are in memory
[20:15] <m_kiewitz> and they will be loaded from the heap resource only when they are initialized
[20:15] <m_kiewitz> so nothing we can do about that
[20:15] <omer_mor> ok
[20:15] <omer_mor> at least it's not a bug in my patch
[20:15] <m_kiewitz> can you check if rm285::init is called when loading the saved game?
[20:15] <omer_mor> i'll carry on then - thanks!
[20:16] <omer_mor> yes, i can check that
[20:16] <m_kiewitz> if it is, then in theory we could change the locals in there instead of patching the heap
[20:16] <omer_mor> it doesn't
[20:16] <m_kiewitz> damn
[20:17] <m_kiewitz> well i guess we could also keep it like it is
[20:17] <omer_mor> only when i re-enter the room
[20:17] <omer_mor> yeah, it's not terrible
[20:17] <m_kiewitz> what else is it calling when processing the dialog choice?
[20:18] <m_kiewitz> egoTell::doChild?
[20:18] <m_kiewitz> rm285::doVerb?
[20:19] <m_kiewitz> anyway i guess we could really keep it like this. it's a bug in the original game, so it's not like we fix a bug that only happens in ScummVM
[20:20] <omer_mor> egoTell::response ==> egoTell:showDialog ==> Teller:showDialog ==> egoTell::doDialog
[20:21] <m_kiewitz> hmm egoTell::showDialog could maybe get optimized, so that we could patch the locals from there
[20:21] <m_kiewitz> on the other hand i don't know if that's worth it
[20:21] <omer_mor> egoTell::doVerb ==> Teller:doVerb ==> (the previous line I wrote)
[20:22] <m_kiewitz> hmm at least it won't crash or do anything badly currently, so i guess we could just keep it
[20:22] <m_kiewitz> it works for GOG version too?
[20:22] <omer_mor> egoTell::showDialog is building the array of (message,bool) tuples that should be shown
[20:22] <omer_mor> Yes, I verified with GOG + QFG Collection in all languages
[20:24] <m_kiewitz> just add a comment saying that you have to re-enter the room in case a saved game was loaded from a previous version of ScummVM and that saved game was made inside that room
[20:24] <omer_mor> sure
[20:24] <m_kiewitz> most people won't notice anyway
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[20:26] <rootfather> just a short notice before going to bed - I really like the idea of a compatibility database like dosbox has
[20:26] <rootfather> but I have no idea how to encourage users for testing
[20:30] <rootfather> I hope this is not an indicator for a declining user base :P
[20:31] <Strangerke> I must admit that for once I don't like the idea
[20:31] <Strangerke> I always considered it was bullshit in dosbox
[20:31] <Strangerke> but if it helps...
[20:31] <rootfather> good night folks
[20:32] <rootfather> Strangerke, maybe we find a better idea :P
[20:32] <rootfather> maybe the lack of testing is a sign of "it just works" :D
[20:33] <Strangerke> if enough people thinks it's a good idea, why not
[20:33] <rootfather> maybe we should start handing out special badges in the forum profiles for testers
[20:33] <rootfather> or mention the testers in the AUTHORS file or somewhere else in the credits
[20:33] <Strangerke> yes, gamification could help
[20:33] <rootfather> anyway, see you tomorrow
[20:34] <rootfather> crazy idea, maybe something like the Windows Insider app...
[20:34] <rootfather> basically we write a bunch of tasks
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[20:35] <rootfather> and solving those tasks would force people to play the game
[20:35] <_sev> and what is the reward?
[20:35] <rootfather> Achievements :D
[20:36] <rootfather> honestly, I don't know
[20:36] <_sev> yeah, and display them on the main website
[20:36] <rootfather> good night ppl
[20:36] <rootfather> have to get up at 4:00 UTC again :/
[20:36] <rootfather> damn, 3:00 UTC even
[20:37] <Strangerke> ... you would spare a lot of energy if you didn't go to sleep at all :)
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[21:30] <GitHub54> [scummvm] OmerMor opened pull request #761: SCI: Script patch for fixing 3 missing points in QfG3 (master...qfg3_missing_points) https://git.io/vr2Oo
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[21:30] <omer_mor> m_kiewitz: still there?
[21:31] <m_kiewitz> yes
[21:31] <omer_mor> just created a PR
[21:31] <omer_mor> when you have some time - please review it
[21:32] <omer_mor> (and please don't forget about the previous PR: https://github.com/scummvm/scummvm/pull/750)
[21:33] <m_kiewitz> you can remove the "SIG_ADDTOOFFSET(+2)" at the end of the first signature
[21:33] <m_kiewitz> although maybe better keep it
[21:33] <omer_mor> I got an error without it:
[21:33] <omer_mor> my patch was writing beyond the signature end
[21:34] <m_kiewitz> ah
[21:34] <m_kiewitz> so i made sure
[21:34] <m_kiewitz> ok
[21:34] <m_kiewitz> i didn't remember that i added a check for that
[21:35] <m_kiewitz> the script opcodes should all align
[21:35] <m_kiewitz> i mean the script opcodes in the comments
[21:36] <m_kiewitz> besides that it looks fine
[21:38] <omer_mor> yeah, there's an alignment mismatch between my editor and github
[21:38] <omer_mor> the style guide says use tabs for indentation, but in practice the file I'm editing is all about spaces
[21:39] <omer_mor> I'll change my tabs to spaces
[21:40] <m_kiewitz> we use spaces normally for comments that are added to regular code
[21:40] <m_kiewitz> regular code lines
[21:40] <omer_mor> In Google we only use spaces
[21:41] <LordHoto> omer_mor: I think our style guid talks about indentation when it comes to nesting levels etc., the comments are more of a "make it look nice" and that's done with spaces
[21:41] <LordHoto> *guide
[21:42] <LordHoto> omer_mor: it's not really an indentation issue there
[21:43] <omer_mor> sure, no problem
[21:43] <LordHoto> omer_mor: similar to when you have multiple lines of function parameters, you don't use tabs for that, except for the parts for the nesting level
[21:43] <omer_mor> LordHoto: maybe you want to make that explicit in the style guide
[21:44] <LordHoto> omer_mor: maybe
[21:45] <omer_mor> m_kiewitz: done
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[21:46] <LordHoto> omer_mor: but I think it's reasonably clear that indentation should be done with tabs, but it might not be clear that other stuff shouldn't be done with tabs
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[21:47] <omer_mor> LordHoto: yes, of course.
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[21:49] <omer_mor> I read the guideline of "Tab indents, with tabstop at four spaces" as "Tab should be used EVERYWHERE!!1!1"
[21:49] <LordHoto> I think we should simply cut the "at four spaces" thing, which is pretty annoying in the times of web views on source code which usually use things like 8 spaces
[21:50] <snover> its weird to combine tab indents with a guidance for a specific size of tabs since the primary benefit of tabs is that people can choose their preferred indentation :)
[21:50] <LordHoto> and maybe add some clarification that everything else should be spaces
[21:50] <snover> (which obviously the correct answer, by on committee rule, is 3)
[21:50] <LordHoto> snover: yeah, I guess that's where this confusion comes from
[21:56] Nick change: Deledrius_ -> Deledrius
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[22:43] <GitHub101> [scummvm] m-kiewitz closed pull request #761: SCI: Script patch for fixing 3 missing points in QfG3 (master...qfg3_missing_points) https://git.io/vr2Oo
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[22:43] <GitHub134> [scummvm] m-kiewitz pushed 2 new commits to master: https://git.io/vr2GS
[22:43] <GitHub134> scummvm/master aaf8cbc Omer Mor: SCI: Script patch for fixing 3 missing points in QfG3...
[22:43] <GitHub134> scummvm/master e62895a Martin Kiewitz: Merge pull request #761 from OmerMor/qfg3_missing_points...
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[22:45] <GitHub147> [scummvm] sev- pushed 11 new commits to master: https://git.io/vr2G5
[22:45] <GitHub147> scummvm/master 4ed193b Eugene Sandulenko: SCUMM HE: Documented more opcodes
[22:45] <GitHub147> scummvm/master 9d60209 Eugene Sandulenko: SCUMM HE: Initial stub for Moonbase AI
[22:45] <GitHub147> scummvm/master adc884a Eugene Sandulenko: SCUMM HE: AIEntity class implementation
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[22:45] <_sev> let's see how happy buildbot will be
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[23:19] <GitHub112> [scummvm] sev- closed pull request #760: SCUMM: Reduce audio header dependencies (master...scumm_audio) https://git.io/vrgyp
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[23:19] <GitHub149> [scummvm] sev- pushed 2 new commits to master: https://git.io/vr2ZF
[23:19] <GitHub149> scummvm/master 3ad6af9 Ori Avtalion: SCUMM: Reduce audio header dependencies
[23:19] <GitHub149> scummvm/master 377a611 Eugene Sandulenko: Merge pull request #760 from salty-horse/scumm_audio...
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[23:19] <GitHub106> [scummvm] sev- closed pull request #759: NEVERHOOD: Reduce audio header dependencies (master...neverhood_audio) https://git.io/vrgDf
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[23:19] <GitHub127> [scummvm] sev- pushed 2 new commits to master: https://git.io/vr2Zx
[23:19] <GitHub127> scummvm/master 2175309 Ori Avtalion: NEVERHOOD: Reduce audio header dependencies
[23:19] <GitHub127> scummvm/master 6581bca Eugene Sandulenko: Merge pull request #759 from salty-horse/neverhood_audio...
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[00:00] --- Sun May 22 2016