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[02:06] <GitHub79> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fNWC0
[02:06] <GitHub79> scummvm/master af6034e Paul Gilbert: ACCESS: MM: Implement proper game data and fonts in access.dat
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[02:07] <_dreammaster> There.. now Strangerke has everything he needs to get back to work on the game :)
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[05:02] <GitHub105> [scummvm-web] Mataniko opened pull request #87: WEB: Redo all category icons for games and platforms and move them to a spritesheet (master...new-images) https://git.io/fNW4v
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[05:02] <mataniko> phew! good night
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[06:02] <GitHub133> [scummvm] bgK pushed 1 new commit to master: https://git.io/fNWBv
[06:02] <GitHub133> scummvm/master b8abe40 Bastien Bouclet: VIDEO: QT: Make sure all the edits are in the media bounds...
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[06:04] <scummvm-bugs> bgK closed ticket #10633: MOHAWK: RIVEN: Spanish: Game crashed after Ghen walked away from the ... (https://bugs.scummvm.org/ticket/10633)
[06:12] <scummvm-bugs> macca8 created ticket #10635: MOHAWK: Riven: End game Autosave may set incorrect save/load status ... (https://bugs.scummvm.org/ticket/10635)
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[07:24] <GitHub56> [scummvm] eriktorbjorn pushed 1 new commit to master: https://git.io/fNWRa

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[07:56] <GitHub114> [scummvm] bgK pushed 1 new commit to master: https://git.io/fNW0k
[07:56] <GitHub114> scummvm/master 1f914ea Bastien Bouclet: MOHAWK: MYST: Don't call the mouse up handler if executeMouseUp was used...
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[07:56] <scummvm-bugs> bgK closed ticket #10573: MOHAWK: MYST: Channelwood 2nd level lever animation plays twice (https://bugs.scummvm.org/ticket/10573)
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[09:17] <GitHub29> [scummvm] whiterandrek pushed 2 new commits to master: https://git.io/fNWu3
[09:17] <GitHub29> scummvm/master df63dea Andrei Prykhodko: GRAPHICS: MACMENU: added partial unicode support...
[09:17] <GitHub29> scummvm/master 99f458d Andrei Prykhodko: GRAPHICS: MACMENU: added menu parser from Win32 PE executable
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[10:15] <GitHub145> [scummvm] sev- pushed 1 new commit to master: https://git.io/fNWz2
[10:15] <GitHub145> scummvm/master e6b61c3 Eugene Sandulenko: ILLUSIONS: Fix warnings
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[10:21] <GitHub138> [scummvm] sev- pushed 1 new commit to master: https://git.io/fNWzX
[10:21] <GitHub138> scummvm/master 3596093 Eugene Sandulenko: GRAPHICS: MACGUI: Fix compilation
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[10:49] <GitHub27> [scummvm] whiterandrek pushed 1 new commit to master: https://git.io/fNWgl
[10:49] <GitHub27> scummvm/master 1b2892e Andrei Prykhodko: PINK: fixed warning
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[10:53] <GitHub195> [scummvm] sev- pushed 1 new commit to master: https://git.io/fNWgE
[10:53] <GitHub195> scummvm/master f515393 Eugene Sandulenko: GRAPHICS: MACGUI: Fix color searching
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[11:15] <GitHub72> [scummvm] sev- closed pull request #1251: PINK: Set engine playtime to playtime in saved game (master...pinkloadPlayTime) https://git.io/fNtXk
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[11:15] <GitHub121> [scummvm] sev- pushed 2 new commits to master: https://git.io/fNWgh
[11:15] <GitHub121> scummvm/master 9d88afe David Fioramonti: GRAPHICS: Add playtime in milliseconds to SaveStateDescriptor...
[11:15] <GitHub121> scummvm/master 45137f3 David Fioramonti: PINK: Set engine playtime to playtime in saved game...
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[11:25] <GitHub153> [scummvm] sev- pushed 1 new commit to master: https://git.io/fNW2m
[11:25] <GitHub153> scummvm/master a836913 Eugene Sandulenko: MACVENTURE: Fix warning
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[12:13] <GitHub87> [scummvm] whiterandrek pushed 1 new commit to master: https://git.io/fNWaW
[12:13] <GitHub87> scummvm/master 7cc0e83 Andrei Prykhodko: PINK: implemented creating menu from executable
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[12:23] <GitHub111> [scummvm] dafioram opened pull request #1257: MOHAWK: RIVEN: Don't allow autosaving during credits (master...mohawkRivenAutosaveCredits) https://git.io/fNWa6
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[13:25] <GitHub112> [scummvm] whiterandrek pushed 2 new commits to master: https://git.io/fNWVh
[13:25] <GitHub112> scummvm/master 8a3936b Andrei Prykhodko: PINK: removed unused method
[13:25] <GitHub112> scummvm/master cb3945c Andrei Prykhodko: PINK: hid debug output under channels and levels
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[14:46] <WindlePoons> Return of the Tentacle is out http://forums.scummvm.org/viewtopic.php?t=14666
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[17:48] <bonki> WindlePoons: cool
[17:48] <bonki> _sev: is there a particular reason why you didn't merge the illusions branch that I had prepared?
[18:01] <dreammaster> Speaking of which, is there an intention to move straight onto a testing period for it? I Just notice that the engine is build by default
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[18:13] <GitHub170> [scummvm] whiterandrek pushed 1 new commit to master: https://git.io/fNWyq
[18:13] <GitHub170> scummvm/master cd87d76 Andrei Prykhodko: PINK: added more debug output, removed unneeded
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[18:49] <_sev> bonki? which one?
[18:49] <_sev> oh, right
[18:50] <_sev> that's not good from my side...
[18:50] <_sev> next time we'd better close the PR and reopen new one
[18:50] <_sev> or get it merged with the original author
[18:51] <bonki> all the info was there
[18:52] <bonki> I was ready to merge, just wanted your ACK first
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[18:57] <_sev> bonki: right, requiring to re-read the whole thread. My fault, I know, but it required some brains to merge, which I apparently have the lack of
[18:57] <_sev> thus, a more straightforward approach next time would be better
[18:58] <_sev> or at least pur DO NOT MERGE to the PR title
[18:58] <bonki> not the whole thread, just the last message
[18:59] <bonki> ok, technically the second last post :P
[18:59] <_sev> exactly, I was referring just to that
[18:59] <_sev> "I'm happy to merge, especially since @johndoe123's recent changes have been merged since and nobody has objected in quite a while. OK @sev-?"
[18:59] <_sev> e.g. you were happy to merge
[19:00] <_sev> and I stupidly did so
[19:00] <bonki> which is why I asked for your permission so I could do it myself
[19:00] <bonki> well, no use crying over spilt milk
[19:01] <_sev> okay
[19:01] <_sev> I see your point and agree to it
[19:01] <_sev> but I cannot change the past
[19:01] <bonki> I'll try to be more clear next time
[19:02] <_sev> I apoligise for this stupid mistake, which now led to uncompilable commits in the history
[19:02] <bonki> fair enough
[19:02] <bonki> it's only half (?) of the engine history so it could be worse, hehe
[19:03] <bonki> (I don't remember exactly, but it was pretty bad)
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[19:32] <GitHub54> [scummvm] bgK pushed 2 new commits to master: https://git.io/fNWHn
[19:32] <GitHub54> scummvm/master 3299402 David Fioramonti: HOHAWK: RIVEN: Don't allow autosaving after credits have finished...
[19:32] <GitHub54> scummvm/master 8f9daa9 Bastien Bouclet: Merge pull request #1257 from dafioram/mohawkRivenAutosaveCredits...
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[19:32] <GitHub118> [scummvm] bgK closed pull request #1257: MOHAWK: RIVEN: Don't allow autosaving during credits (master...mohawkRivenAutosaveCredits) https://git.io/fNWa6
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[20:40] <scummvm-bugs> dafioram closed ticket #10635: MOHAWK: Riven: End game Autosave may set incorrect save/load status ... (https://bugs.scummvm.org/ticket/10635)
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[23:05] <GitHub150> [scummvm] criezy pushed 1 new commit to master: https://git.io/fNWNR
[23:05] <GitHub150> scummvm/master 182a87f Thierry Crozat: GUI: Use ScrollContainer in graphics tab...
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[23:05] <GitHub21> [scummvm] criezy pushed 1 new commit to master: https://git.io/fNWN0
[23:05] <GitHub21> scummvm/master cfe176a Thierry Crozat: I18N: Update translations templates
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[23:08] <scummvm-bugs> criezy closed ticket #10634: GUI: Options cutoff for Edit Game when Graphics mode is x2 or less (https://bugs.scummvm.org/ticket/10634)
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[00:00] --- Sun Jul 22 2018