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[06:04] <Strangerke> hi guys
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[06:26] <CruX|> hi *
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[15:58] <WooShell> meow =^.^=
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[17:48] <_sev> so
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[17:48] <_sev> the release date
[17:48] <_sev> we need to come up with the nickname
[17:49] <_sev> The Neverrelease?
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[18:23] <somaen> "The Chivalrous Return of the Mortville Voyeur"
[18:23] <somaen> I just managed to get a "The" from the neverhood in there though.
[18:25] <somaen> Chivalry Never Returns to Mortville Manor?
[18:30] <_sev> both games you mention are not really known in the world
[18:30] <_sev> especially in contrast to neverhood
[18:31] <somaen> Yeah, it's though to make a sentence with "Neverhood" in it
[18:31] <somaen> I did try to reference all of them, but it doesn't really flow.
[18:32] <madmoose> "Everybody Way Oh!"
[18:34] <madmoose> (it's a The Neverhood reference :P )
[18:35] <somaen> "Our Claym to fame"
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[20:21] <_sev> anyone to proofread the news post?
[20:22] <_sev> http://paste.lisp.org/+32HP
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[20:25] Action: Unseen2 is not a native english speaker, but wonders if the "Also we updated" paragraph could use some definite/indefinite articles.
[20:25] <wjp> is there -> is here
[20:25] <wjp> we added -> we have added
[20:25] <madmoose> _sev: Also, we updated the MT-32, added an OpenGL backend, improved the GUI... etc
[20:26] <wjp> the AGOS engine
[20:26] <fydo> madmoose: was just going to say that one
[20:26] <wjp> dozens of SCI games
[20:26] <Unseen2> awits->awaits
[20:26] <wjp> the Tony and Tinsel engines
[20:26] <wjp> We have added
[20:26] <wjp> the OUYA console
[20:26] <wjp> awaits
[20:26] <wjp> made major improvements to the PS2 port and merged the Bada and Tizen ports
[20:26] <Unseen2> could be found->can be found
[20:26] <wjp> could be found -> can be found
[20:27] <fydo> yeah "made major uplifting for PS2 port" sounds a little odd
[20:27] <fydo> what wjp said is good
[20:27] <madmoose> the release can be obtained
[20:28] <madmoose> uplifting -> upgrades to the
[20:28] <madmoose> what wjp said...
[20:29] <_sev> http://paste.lisp.org/+32HQ
[20:31] <madmoose> merged the Bada and Tizen ports
[20:31] <madmoose> (or merged the Bada port with the Tizen port)
[20:32] <_sev> anything else?
[20:32] <criezy> Maybe "improved the GUI in many aspects" -> "improved many aspects of the GUI"
[20:33] <_sev> ok
[20:34] <madmoose> could be found in-> can be found in
[20:35] <_sev> http://paste.lisp.org/+32HR
[20:35] <criezy> And I am not sure but "Also, we updated the&" sounds strange to me. I would maybe expect "Also, we have updated the..."
[20:35] <_sev> yep
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[21:02] <GitHub120> [scummvm-web] sev- pushed 1 new commit to master: http://git.io/zfwOPg
[21:02] <GitHub120> scummvm-web/master 629c7e7 Eugene Sandulenko: WEB: 1.7.0 release
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[21:02] Topic changed on #scummvm by _sev!sev@scummvm/undead/sev: ScummVM 1.7.0 || http://www.scummvm.org/faq/ || No warez, no Game Requests, read the FAQ! || Channel logs: http://logs.scummvm.org
[21:02] Action: eriktorbjorn is still worried about TsAGE deadlocks. Oh well, I guess that's what 1.7.1 is for.
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[21:03] Action: _sev nods
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[21:18] <wjp> thanks _sev
[21:18] <wjp> does anyone have this Pajama Sam game mentioned on the ML by the way?
[21:20] <_sev> I do
[21:20] <_sev> and Kirben
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[21:35] <droid2727> _sev: i marked the forum post as an announcement
[21:36] <_sev> thanks. I missed it
[21:36] <_sev> anyway, going to bed
[21:36] <_sev> thanks all for the work on the release
[21:36] <_sev> clone, thank you for arranging the testing this time as well
[21:36] <droid2727> np!
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[22:34] <GitHub3> [scummvm-web] criezy pushed 2 new commits to master: http://git.io/X4iVBQ
[22:34] <GitHub3> scummvm-web/master 200226b Thierry Crozat: WEB: Add compatibility entry for Voyeur
[22:34] <GitHub3> scummvm-web/master 6ec41ed Thierry Crozat: WEB: Add 1.7.0 compatibility page
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[23:26] <GitHub121> [scummvm-web] criezy pushed 1 new commit to master: http://git.io/RZY3eQ
[23:26] <GitHub121> scummvm-web/master bd472f8 Thierry Crozat: WEB: Fix test to decide which compatibility layout to use
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[23:28] <Trixar_za> 1.7.0 released? Nice
[23:29] <Trixar_za> Good works guys)
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[23:43] <GitHub117> [scummvm-web] lordhoto pushed 1 new commit to master: http://git.io/-W7j1Q
[23:43] <GitHub117> scummvm-web/master 0d35bdf Johannes Schickel: WEB: List version of old 1.6.0 packages on download page.
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[23:44] <wjp> Kirben: it's also rather suspicious that our current setSpriteImage in Jumping Beans sets AutoAnim everywhere, and then the scripts manually set AutoAnim again on a number of sprites
[23:44] <wjp> but it's past my bed time
[00:00] --- Tue Jul 22 2014