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[00:00] <somaen> They do, but then history is rewritten.
[00:00] <LordHoto> Implementation details.
[00:00] <LordHoto> As long as I'm a happy young ghost afterwards, who cares?!?!???
[00:01] <somaen> Well, an angry, happy young ghost.
[00:02] <somaen> Or, you know, an old angry, happy ghost, depending on how old you are when thrown down into a bottomless pit(tm)
[00:03] Action: LordHoto throw somaen into some bottomless pit(tm)
[00:03] <LordHoto> +s
[00:08] <somaen> omaen?
[00:09] <somaen> ssomaen?
[00:09] <LordHoto> maybe you're attaching it to the wrong word
[00:10] <somaen> throws?
[00:10] <somaen> LordHotos?
[00:10] <somaen> spit?
[00:11] <LordHoto> throws seems the word, yeah
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[00:13] <somaen> Ah, reading youtube comments reminded me, the limited edition originals were LaserDisc-transfers.
[00:13] <droid2727> yes
[00:13] <somaen> So, indeed the source material for Blu-Rays transfer might not exist at all.
[00:13] <somaen> -s
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[00:20] <eriktorbjorn> A little belated, but this is the first version of the Han Solo/Greedo scene I ever saw as a kid: http://media.comicbook.com/uploads1/2014/07/star-wars-2-007-103918.jpg
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[00:30] <GitHub180> [scummvm] eriktorbjorn pushed 2 new commits to master: http://git.io/aoV9Cg


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[01:34] <GitHub120> [scummvm] clone2727 pushed 6 new commits to master: http://git.io/p_z5UQ
[01:34] <GitHub120> scummvm/master a59f5db Matthew Hoops: VIDEO: Fix timing with frames going past the edit boundary
[01:34] <GitHub120> scummvm/master aaf4d38 Matthew Hoops: VIDEO: Round the edit time offset instead of truncating it...
[01:34] <GitHub120> scummvm/master 8e2a438 Matthew Hoops: VIDEO: Fix edit frame calculation...
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[03:19] <blitter> late to this party but there is an underground fan effort to scan several copies of the 1977 35mm versions for a 2K digital master
[03:19] <blitter> the -1 project
[03:19] <blitter> they're scanning each frame individually and doing very minor cleanup (scratches, dirt)
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[03:26] <clone2727> blitter: I did poke you earlier ;)
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[06:41] <Strangerke> Oh, a game for DrMcCoy...
[06:41] <Strangerke> https://www.kickstarter.com/projects/elanlee/exploding-kittens
[07:04] <DrMcCoy> ehh
[07:05] <DrMcCoy> i prefer http://boardgamegeek.com/boardgame/20040/badaboom
[07:12] Nick change: lewellyn -> lart
[07:13] Nick change: lart -> lewellyn
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[07:22] <waltervn> morning
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[08:24] <Strangerke|work> DrMcCoy: yeah, but no exploding cat involved... => less fun :P
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[10:36] <GitHub62> [scummvm] bluegr pushed 1 new commit to master: http://git.io/sFCs_w
[10:36] <GitHub62> scummvm/master 46fe6b6 Filippos Karapetis: ZVISION: Properly handle confirmation dialogs in the French ver. of ZGI
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[12:02] <chrilith> Hi
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[12:06] <GitHub72> [scummvm] bluegr pushed 1 new commit to master: http://git.io/mdGUgg
[12:06] <GitHub72> scummvm/master e66883d Filippos Karapetis: ZVISION: Add console commands to manipulate state flags and variables
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[13:09] <chrilith> Strangerke?
[13:12] <SylvainTV> probably Strangerke|work at this hour of the day :)
[13:13] <Strangerke|work> yep
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[13:59] <DrMcCoy> http://www.rockpapershotgun.com/2015/01/21/lets-play-where-in-the-world-is-carmen-sandiego/ :)
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[14:13] <LordHoto> droid2727!
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[17:01] <WooShell> meow =^.^=
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[17:43] <Vanfanel> Can someone please explain me the logic behind this line? ---> https://github.com/scummvm/scummvm/blob/master/backends/graphics/surfacesdl/surfacesdl-graphics.cpp#L1239
[17:45] <Vanfanel> It causes that, if I DO disable aspect ratio when it was enabled previously, setAspectRatio() returns and since needHotswap isn't true, the change is not applied upon endGfxTransaction()
[17:46] <Vanfanel> maybe there's something I'm missing here, but essentially that line makes no sense to me
[17:46] <LordHoto> It makes sure that setting the AR state to the same as before doesn't cause any additional screen setup.
[17:52] <Vanfanel> LordHoto: but it only compares "_oldVideoMode.aspectRatioCorrection == enable". If it was enabled before, and I enable it again, no screen setup is done, ok. But what if it was enabled and I disable it? In that case, the "_oldVideoMode.aspectRatioCorrection == enable" comparision is true, but STILL there is a change (I change from enabled to disabled), so it shoul set needHotswap to true instead of returning immediately.
[17:52] <LordHoto> why is that comparison true then?
[17:52] <LordHoto> _oldVideoMode.aspectRatioCorrection is true if it was enabled before
[17:52] <LordHoto> and enable is false if you disable it
[17:52] <LordHoto> an true != false
[17:55] <Vanfanel> ouch! sorry! I was reading "enable" as a define of some kind that mean "it's enabled"! sorry
[17:56] <Vanfanel> thanks LordHoto
[17:56] <LordHoto> But anyway, that code has some other bug...
[17:57] <LordHoto> if AR was enabled and you change the feature state to disabled, enabled in a transaction (whyever you would want to do that), it will disable AR
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[18:01] <Vanfanel> LordHoto: I don't understand what you mean, sorry
[18:02] <Vanfanel> I mean, I don't understand the details
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[18:02] <Vanfanel> So, if I disable AR and do other transaction it will be enabled again?
[18:03] <LordHoto> well, if in one transaction, you first disable AR and then enable it again, it will disable it when committing the transaction
[18:03] <LordHoto> instead of keeping it enabled (like it should)
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[18:10] <Vanfanel> ah! I think I understood now.
[18:10] <Vanfanel> I'm integrating direct dispmanx rendering on the sdlsurface class, it's way faster for Raspberry Pi, that's why I am messing with it
[18:11] <Vanfanel> it's way faster (less CPU consuming) than GLES on the Pi, albeit less standard
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[18:50] <joostp> Anyone here going to FOSDEM?
[18:51] <LordHoto> Uhm, when is it again?
[18:51] <joostp> next weekend. 31jan/1feb
[18:51] <Strangerke> joostp: _sev and I will be around :P
[18:56] <joostp> Strangerke: Cool! I'm meeting some guy called Strangerke|work for beers, you should totally join us!
[18:56] <joostp> _sev|work: are you going on friday?
[18:56] <DrMcCoy> joostp: Unfortunately, my plans to ge went bust :/
[18:57] <joostp> DrMcCoy: awww. non-salvageable?
[18:58] <DrMcCoy> Yes
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[19:04] <LordHoto> Hmm, I don't know. In December I thought about going again this year, but then I forgot about it till now :-P.
[19:06] <joostp> LordHoto: You have over a week to book a rental and make plans to pick up DrMcCoy ;)
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[19:07] <LordHoto> joostp: I'm pretty sure picking up DrMcCoy isn't a good idea.
[19:08] <LordHoto> joostp: At least not without hiring some life guards.
[19:09] <joostp> :D
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[20:13] <_sev|work> joostp: yes, I'm going o Friday
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[20:31] <joostp> _sev|work: what time? car or train?
[20:31] <_sev|work> not sure about the car yet (exchanging my license), if not, then by train
[20:32] <_sev|work> via Rotterdam
[20:32] <_sev|work> and you?
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[20:38] <Strangerke> hey spookypeanut :) Long time no see! :)
[20:40] <spookypeanut> hi Strangerke! i know, it's been a while :-)
[20:40] <spookypeanut> i was on freenode for something else, and thought i'd pop in :-)
[20:40] <spookypeanut> making me want to get deving again, but we'll see ;-)
[20:41] <Strangerke> That would be awesome
[20:41] <Strangerke> The more, the merriest! :)
[20:42] <Strangerke> If you desperatedly want to reverse a custom midi player, don't hesitate to tell: I can help you find one :D
[20:44] <spookypeanut> Strangerke: ha! i suspect you may have one in mind :-P
[20:54] <Strangerke> O:^)
[20:54] <Strangerke> Why only one? :)
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[20:57] -:#scummvm- [freenode-info] channel trolls and no channel staff around to help? please check with freenode support: http://freenode.net/faq.shtml#gettinghelp
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[21:18] <Strangerke> Yeah!
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[21:19] <Strangerke> The first room of MAME is completable
[21:19] <Strangerke> droid2727: happy?
[21:24] <eriktorbjorn> Strangerke: MAME? (Well, I know what MAME is, but that one doesn't have rooms... or does it?)
[21:28] <Strangerke> MArtian MEmorandum
[21:29] <Strangerke> because MM is already used, according to droid2727 :P
[21:30] <SylvainTV> MAMEM
[21:30] <SylvainTV> then :p
[21:30] <SylvainTV> or MAM!
[21:31] <joostp> tex2
[21:31] <Strangerke> joostp: too easy :P


[21:36] <wjp> tex2 sounds very nice
[21:36] <wjp> that way I may actually have a chance of remembering which game that is
[21:36] <SylvainTV> tex2 sounds too much like texcoord 2 for 3d for me :p
[21:46] <Strangerke> SylvainTV: I agree, that's also what directly came to my mind
[21:46] <Strangerke> ok, I lie.
[21:46] <Strangerke> :D
[21:46] <SylvainTV> yea I was worrying :P
[21:47] <SylvainTV> as you don't like 3d
[21:47] <SylvainTV> heh
[21:47] <Strangerke> I prefer 4D
[21:47] <SylvainTV> oh you prefer maybe HOLOLENS :P
[21:47] <Strangerke> http://en.wikipedia.org/wiki/4D_Sports_Boxing
[21:47] <Strangerke> no, 4D sports.
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[21:48] <Strangerke> There was 4D sports driving, too
[21:51] <droid2727> Strangerke: I'm never happy
[21:53] <Strangerke> Grumpy old man...
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[21:55] <DrMcCoy> Dammit
[21:55] <DrMcCoy> http://store.steampowered.com/app/327640
[21:55] <DrMcCoy> A Caesar III reimplementation project on Steam
[21:55] <DrMcCoy> They also have own assets, like OpenTTD
[21:56] <DrMcCoy> The problem is this: they distribute original game files too :(
[21:56] <DrMcCoy> At least the music
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[22:04] <lewellyn> as assets go, music is trivial to replace.
[22:07] <DrMcCoy> Sure, and apparently, they already did just now
[22:07] <DrMcCoy> Still, that was really sloppy
[22:07] <DrMcCoy> Doesn't give a good first impression :(
[22:15] <Ullarah> Oh boy, I hope this channel doesn't give me another ill week of nostalgic trips...
[22:15] <Ullarah> But then again, I hope it does too! @_@
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[00:00] --- Thu Jan 22 2015