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[07:31] <fuzzie> Play Store wants a 1024x500 'feature graphic' for scummvm
[07:32] <fuzzie> ( https://support.google.com/googleplay/android-developer/answer/6066610 )
[07:35] <DrMcCoy> Our logo is availabe as SVG now, right? Would it look good just to take that and scale it to ~ 1024x500?
[07:39] <fuzzie> no :P
[07:40] <DrMcCoy> So much for the easy way out, then :P
[07:40] <fuzzie> but yes, in the worst case I guess we just put the logo in the middle of a black background or something
[07:40] <fuzzie> just if anyone has a better idea then, you know, please help
[07:41] <DrMcCoy> I guess taking something like the header from the ScummVM site is a bad idea since we don't technically have the rights to those characters?
[07:41] <fuzzie> right
[07:41] <DrMcCoy> Well, I'm out of ideas
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[07:45] <Tomaz^W> Where is this logo svg?
[07:45] <fuzzie> in our scummvm-media repo
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[07:45] <fuzzie> originals/scummvm_logo.svg
[07:45] <fuzzie> I think
[07:46] <Tomaz^W> the giant S?
[07:46] <Tomaz^W> no, tht was the icon
[07:46] <fuzzie> the full-width 'ScummVM'
[07:48] <Tomaz^W> well I'm having trouble finding this media repo
[07:48] <fuzzie> look harder
[07:48] <Tomaz^W> I am!
[07:50] <fuzzie> try for example github.com (for all your hubbing needs) slash scummvm (that's us) slash scummvm-media (that's the repo)
[07:51] <Tomaz^W> That just makes way to much sense, so it can't be correct
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[07:53] <gapan> this? https://upload.wikimedia.org/wikipedia/commons/b/b1/Scummvm_logo.svg
[07:54] <fuzzie> that does look like it
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[08:11] <cmangzor_> whoa scummvum is rad! Having trouble getting keyboard input into King's Quest I (SCI) on Android, though.
[08:35] <uruk-hai> what is the problem cmangzor_ ?
[08:45] <cmangzor_> well, I can't bring up the keyboard to input the type something in. Normally in the game you would just start typing, but since the keyboard is virtual on the tablet.. something needs to trigger it.
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[08:45] <cmangzor_> if that makes sense
[08:48] <borosky> i think scummvm has something built in for andorid
[08:49] <borosky> like press left corner or something
[08:49] <borosky> of the screen*
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[08:56] <uruk-hai> cmangzor_, http://wiki.scummvm.org/index.php/Android
[08:56] <uruk-hai> it says " Menu button held for 0.5s: Toggle virtual keyboard"
[08:57] <uruk-hai> sadly i don't have myself an android device nor i am convenient with our android port, but i suppose it's up to date information on our wiki
[08:57] <uruk-hai> hope it helps!
[08:58] <cmangzor_> oh sweet, I missed that part. thanks, borosky and uruk-hai!
[08:58] <cmangzor_> 0.5s menu button works perfect.
[08:59] <uruk-hai> great, you are very welcome! ;)
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[10:21] <blount> hi
[10:22] <blount> someone know if there is a ripper for coktel games? eg. gobliiins or lost in time
[10:22] <blount> i now there some ripper for lucasarts games like lucasripper or scumm revistited, but did'nt find something for coktel vision or the agosII engine (simon the sorcerer 2)
[10:28] <DrMcCoy> blount: Not really possible
[10:28] <DrMcCoy> blount: Most resources are unnamed and untyped
[10:28] <DrMcCoy> blount: Only referenced by numerical ID
[10:28] <DrMcCoy> The type is only known implicitly by how the resource is used by the game
[10:29] <blount> understand, so have only the way to create many screenshots and cut the animation by hand. right?
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[10:29] <DrMcCoy> blount: There is this I wrote to rip ADL (adlib music) from the resource files: https://github.com/DrMcCoy/CoktelADL2VGM
[10:30] <DrMcCoy> blount: It works by basically brute-forcing all resources and erroring out when the "music player" find invalid data
[10:31] <blount> ok will use your tool for the music, but basicilly i'm interessted on anim's.
[10:31] <DrMcCoy> blount: Well, if you know ID for the animation, and the IDs for the sprites, and the ID for the palette, and the dimensions of the graphics resources, you could theoretically write a program to rip the animation for you
[10:32] <blount> sounds difficult. I'm not sure if this way will be faster, then just create screenshots and rip the gfx by hand
[10:32] <DrMcCoy> Well, and the animation structure is quite complex as well. And partially depends on other data in the scripts...
[10:33] <DrMcCoy> Frankly, it's all a mess
[10:34] <blount> with SimpleScreenRecorder i think it would be work. Nevertheless if the "selfrip" will distroy the quality i will wrote a tool.
[10:34] <blount> i hope its not neassesary
[10:36] <blount> nevertheless: thanks a lot for your help.
[10:36] <blount> will comeing back soon
[10:54] <blount> bb
[10:54] <blount> re i mean^^
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[00:00] --- Fri Aug 22 2014