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[00:13] <wjp> dreammaster: FWIW, both the deskbot crash and those valgrind errors are gone for me now
[00:14] <wjp> let's hope they're gone for diaforam too
[00:15] <dreammaster> Excellent. I'll mark it as resolved. I can always reopen it again if he still has a problem
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[00:21] <tsoliman> how do I delete comments on trac? I was up late and said some stupid things
[00:23] <snover> heh.
[00:23] <snover> tsoliman: thanks for reminding me, i need to trac (heeeyyyyy) down what is going on with the interface.
[00:23] <snover> the buttons are there, but they never become visible
[00:23] <tsoliman> what buttons?
[00:24] <snover> for editing comments
[00:24] <tsoliman> ah! I thought you meant the ScummVM interfac
[00:24] <tsoliman> e
[00:24] <snover> the installed version of TracAutocompleteUsersPlugin is incompatible with this version of trac (or to be precise, incompatible with the version of jQuery that comes with this version of trac)
[00:25] <snover> that should not impact anything else but let me temporarily disable it and see what happens.
[00:25] <tsoliman> is trac running one our servers or is it some kind of SaaS?
[00:25] <tsoliman> *on
[00:26] <snover> ours
[00:27] <tsoliman> I only see a hidden "edit-comment-#" button
[00:27] <tsoliman> which would have been handy .. is there also a delete button?
[00:28] <snover> so if you refresh and then hover over where it says comment:<number> you should see the buttons now
[00:29] <tsoliman> I sort of enabled them via dom inspection
[00:29] <snover> (i really have to question their UX decisions& there is no good reason to make these buttons hard to discover&)
[00:29] <tsoliman> yay! you fixed it!
[00:30] <tsoliman> more UX feedback: if hover is gonna make some buttons visible on the far edge of the screen, then make the whole container change color slightly on hover
[00:30] <wjp> huh, I thought I had disabled that plugin already. Oops
[00:31] <snover> as far as deletes go, the TicketDeleter subcomponent of Trac is disabled right now
[00:31] <snover> it could be enabled if everyone is OK with that
[00:31] <tsoliman> I love the "reply" button on the ticket itself :P ... makes me contemplate if it will add another ticket as a reply
[00:32] <wjp> tsoliman: I think it's a very bad idea to edit or remove comments
[00:32] <snover> comment edits in trac are versioned
[00:33] <tsoliman> that's fine .. this particular instance the comments were attempting to be helpful but were extremely misleading and wrong
[00:34] <tsoliman> so like .. whoever works on it will see my comments and it will waste their time with the wrongness - I had some observations about debugging that were sloppily gathered and just plain wrong
[00:34] <snover> tsoliman: its fine. anyone that doesnt read the last comment to disregard everything might end up confused for a while but it is their own fault :P
[00:35] <tsoliman> :D
[00:35] <wjp> this gives the wrong impression, and encourages posting before thinking
[00:35] <tsoliman> yep .. my bad for posting them in the first place - like I said .. it was late and I had some poor judgement
[00:37] <snover> so this is fine. i wont make any additional changes to the configuration.
[00:39] <wjp> did this also cause the Modify Ticket section to be collapsed by default, or am I misremembering? (I like it this way)
[00:40] <snover> yeah.
[00:40] <snover> it collapses now.
[00:41] <snover> wjp: you want it open by default or closed by default?
[00:41] <wjp> I prefer closed by default I think
[00:42] <snover> ok. then good news! :)
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[05:36] <Strangerke> hi guys
[05:37] <snover> hi Strangerke. just heading out now. talk to you later :)
[05:38] <Strangerke> ok :) good night?
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[06:02] <GitHub68> [scummvm] yinsimei pushed 3 new commits to master: https://git.io/v7vOZ
[06:02] <GitHub68> scummvm/master aded7ce Simei Yin: SLUDGE: Add game Out Of Order
[06:02] <GitHub68> scummvm/master 7e95f7d Simei Yin: SLUDGE: Fix backdrop loading for images not of the window size
[06:02] <GitHub68> scummvm/master 300e34d Simei Yin: SLUDGE: Correct snapshot
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[06:14] <Simei> Morning
[06:17] <Strangerke> hi Simei :)
[06:17] <Simei> Hi :)
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[08:37] <edheldil> heh, trac ...
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[10:57] <Aidan> Hello folks, I am a C++ programmer and I am interested in contributing to scummvm or residualvm. Does anyone have suggestions for chunks of work that are needing to be tackeled?
[10:57] <Aidan> Or is it as simple as just check the issue tracker on github and try patch these things up?
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[11:05] <Aidan> I work on C++ compilers and debuggers for my day job so im quite happy working cross platform, in C C++ and assembly
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[11:29] <GitHub49> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7vQ4
[11:29] <GitHub49> scummvm/master 9752d7b Paul Gilbert: TITANIC: Don't load prior frame for videos when in reverse mode
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[11:51] <Strangerke> hi Aidan
[11:51] <Aidan> Hey :)
[11:51] <Strangerke> Well, don't hesitate to have a look, we always need new developers :)
[11:52] <Strangerke> The easiest may be to have a look at the bug tracker
[11:52] <Strangerke> Did you ever use a disassembler? (Free IDA, or any other one)
[11:53] <Aidan> Yep, I have used IDA and also Binary Ninja which was released not long ago
[11:53] <Aidan> I also use obj-dump almost every day at work :D
[11:56] <Strangerke> I never heard about binary ninja, it looks interesting
[11:57] <Strangerke> We have a bunch of incomplete engines, for which we could add either more games or more game variants
[11:57] <Strangerke> maybe it's something that could interest you too
[11:59] <wjp> our code is split into platform backends, a reasonably sized bit of common code (GUI, video/audio decoders, glue, ...), and then a whole lot of game engines
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[12:10] <wjp> are there any games or engines that particularly interest you?
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[12:34] <Aidan> Hmm, well mostly scumm because I have such a love of those classic game. Im dont know any of the others well.
[12:34] <Aidan> Same with GRIME games in fact, GF and EMI which is why ResidualVM also looks interesting
[12:35] <Aidan> I read somewhere that ScummVM used to be a C project and then transitioned to C++ and perhaps still needs some work cleaning things up?
[12:35] <wjp> ResidualVM has its own IRC channel #residualvm , by the way
[12:36] <Aidan> Ah thanks :)
[12:36] <wjp> We've always been C++ as far as I know. But many of the game engines are re-implementations of games that were written in a fairly (or entirely) procedural style
[12:37] <wjp> some of them are still very close to that, others have moved towards an object-oriented style
[12:37] <Aidan> Interesting, and yes I guess that makes sense given the age of the games and the platforms they were written for
[12:37] <wjp> with varying levels of success :-)
[12:38] <Aidan> :D
[12:39] <Aidan> I will have a look at the issue tracker and see if I can dip my toe in and learn how you folks review/commit code etc :)
[12:39] <wjp> great :-)
[12:40] <wjp> Our issue tracker is at https://bugs.scummvm.org/
[12:40] <Aidan> Thanks!
[12:40] <wjp> And most patches are submitted and reviewed via github pull requests
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[16:09] <WooShell> meow =^.^=
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[17:10] <GitHub124> [scummvm] yinsimei pushed 3 new commits to master: https://git.io/v7fMN
[17:10] <GitHub124> scummvm/master caa51ef Simei Yin: SLUDGE: Change all structure names to Uppercase
[17:10] <GitHub124> scummvm/master 0fb4a1d Simei Yin: SLUDGE: Objectify input and event handler
[17:10] <GitHub124> scummvm/master 28982aa Simei Yin: SLUDGE: Remove useless zbuffer updating code
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[17:23] <m_kiewitz> wow, telltale humble bundle
[17:23] <m_kiewitz> https://www.humblebundle.com/telltale-bundle-2017
[17:25] <m_kiewitz> + Shadow Warrior Special Edition - free atm
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[21:58] <Lightkey> aww, next guy switched Tender Loving Care for Toonstruck for the next block on twitch.tv/gogcom even though that had been played there already a while ago
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[00:00] --- Fri Jul 21 2017