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[00:09] <Rasi> hi
[00:09] <Rasi> is it possible to scale the scummvm UI?
[00:09] <Rasi> on my 1440p display its really tiny
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[00:18] <digitall> Rasi: Upscaling in that way may be possible in your libSDL settings or in your graphics card.
[00:19] <digitall> In Windowed mode, ScummVM just asks for a window of a specific size. The default is 2x scaler, so the GUI appears as 640x480.
[00:20] <clone2727> digitall: You know, you could just stay in the channel
[00:21] <digitall> If you change the global Options -> Graphics -> Graphics Mode to 3x, you can get 960x600 for the GUI...
[00:21] <digitall> Or just set Full Screen mode and libSDL will cope with upscaling the internal resolution to the screen output... probably... unless it letterboxes.
[00:22] <digitall> clone2727: I could... but I haven't. Your point?
[00:22] <clone2727> digitall: Seems easier than scanning logs ;)
[00:24] <digitall> Not really. I leave when I am not here and not likely to be for some time... I join and stay when I am "working" on ScummVM... or am having "office hours" :)
[00:24] <Rasi> digitall: ah indeed
[00:24] <Rasi> thanks
[00:27] <digitall> Rasi: No problem. Though to be honest, this is outside of ScummVM... In windowed mode, we could add larger graphics scalers i.e. 4x, 5x ... but that is part of an unmerged feature: http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC2012#Scaler_Plugin_System
[00:27] <digitall> In fullscreen, this is really down to libSDL to either do letterbox or upscale.
[00:27] <digitall> (at least on desktop / libSDL ports)
[00:28] <clone2727> No, it's up to the OS
[00:28] <clone2727> SDL solely requests the size
[00:31] <digitall> clone2727: Hmm... http://sdl.beuc.net/sdl.wiki/SDL_SetVideoMode
[00:31] <digitall> This is for SDL-1.2 as the normal site now only has docs for v2.0+
[00:31] <digitall> "SDL_FULLSCREEN SDL will attempt to use a fullscreen mode. If a hardware resolution change is not possible (for whatever reason), the next higher resolution will be used and the display window centered on a black background."
[00:32] <clone2727> and that's all it does
[00:32] <digitall> So if we ask for 640x480 in Fullscreen, my point is that it is out of our hands ... and into libSDL's ...
[00:32] <clone2727> And what if the hardware change does allow it? SDL has no control over what it does
[00:33] <digitall> which will ask the low level video driver... so as you say.
[00:34] <digitall> True... but if the hardware resolution matches the requested... that is fine as our output will fill the fullscreen. The issue is with the fallback case... but it is clear, in that case libSDL centres and adds a black border i.e. letterbox.
[00:35] <clone2727> No, we really have no idea if this is the fallback case or not
[00:36] <digitall> Errm... Well, "If a hardware resolution change is not possible (for whatever reason), the next higher resolution will be used and the display window centered on a black background." seems fairly clear.
[00:37] <clone2727> And you're saying the driver definitely doesn't do that?
[00:38] <digitall> NO. I think you are missing my point. Firstly, that this is outside of ScummVM and into the underlying graphics backend i.e. libSDL on desktop.
[00:39] <clone2727> Oh no, I got your point. I'm saying that passing the blame onto SDL isn't quite the truth :)
[00:39] <digitall> Secondly, as you have said and I have read... libSDL at least stock v1.2 clearly says that it doesn't do this either... It asks it's underlying driver for the resolution. If it fails, it asks for a bigger one... and letterboxes.
[00:40] <digitall> So yes... It is the "fault" of the OS level graphics driver for not providing arbitary resolution support so a fullscreen can cover the entire screen...
[00:40] <digitall> (if this happens)...
[00:41] <digitall> However, it is not clear who should implement this kind of functionality i.e. at what level of the stack...
[00:41] <digitall> and I am surprised that libSDL doesn't include an arbitary upscaler for the fallback case... though that is "wrong" as well as you are not providing the resolution asked for...
[00:42] <digitall> Overall, I agree with your point. If this ends up letterbox, it is because the resolution asked for is not supported by the low level graphics driver... and it probably should be... *SHRUG*
[00:43] <digitall> But yes, not quite the truth as well to say "libSDL fault"... but instead read "libSDL and underlying graphics drivers, OS, GPU, video output DAC, screen and user's eyeballs if myopic and their glasses have been lost" ;-)
[00:44] <digitall> but that is harder to type each time! :)
[00:45] Action: digitall goes back to hitting git bisect with a big stick
[00:51] <digitall> Hmm... So f59512c47ea21c851535eeabf822aabdfde9167f i.e. merge of Event Recorder broke the "make test"...
[00:54] <LordHoto> Yep, that's known.
[00:55] <digitall> Will see if I can work out how to fix it...
[00:56] <digitall> I noticed the stable (v1.7.0pre) test was broken... but oddly the master (v1.8.0git) test is passing on the buildbot.
[00:56] <digitall> Not at all sure why...
[00:56] <digitall> I was worried that it has been "fixed" by a header side effect... and could suddenly break again... so wanted to fix it properly.
[00:57] <LordHoto> The test issue is some linker dependency things, IIRC.
[00:57] <digitall> i.e. by making sure the required header was actually in the test runner source... rather than being pulled in by a dependency of another head.er
[00:57] <LordHoto> I think we can't fix it because we can't link against libbackends.a because that contains a "main" function which would clash with the test runner's main.
[00:58] <digitall> Ah... and yet, the v1.8.0git one is passing now...
[00:59] <LordHoto> Passing?
[01:00] <LordHoto> This should only be link time issues?
[01:01] <digitall> http://buildbot.scummvm.org/builders/master-debian-x86/builds/4710/steps/test/logs/stdio Latest master nightly for debian-x86 test passes.
[01:02] <digitall> http://buildbot.scummvm.org/builders/stable-debian-x86/builds/209/steps/test/logs/stdio Latest stable nightly for debian-x86 test fails.
[01:02] <digitall> So my point is that this has been "fixed" on master... but probably not intentionally.
[01:03] <LordHoto> https://github.com/scummvm/scummvm-sites/blob/buildbot/config/master.cfg#L1450-L1454
[01:03] <LordHoto> ?
[01:04] <LordHoto> http://buildbot.scummvm.org/builders/stable-debian-x86/builds/209/steps/configure/logs/stdio doesn't seem to disable event recorder
[01:04] <LordHoto> so it's obvious that linking of the test fails
[01:05] <LordHoto> http://buildbot.scummvm.org/builders/master-debian-x86/builds/4709/steps/configure/logs/stdio
[01:05] <LordHoto> disables event recorder
[01:05] <LordHoto> so, it should link fine
[01:05] <LordHoto> so not sure what you talk about?
[01:05] <digitall> ARGH.
[01:06] <digitall> Yes, that explains it.
[01:06] <LordHoto> *shrug* Good.
[01:07] <digitall> I need to copy that block across to the stable builder until this gets fixed.
[01:07] <digitall> Sorry about that... Mea Culpa.
[01:08] <LordHoto> Looks like you even added the old code to the config: https://github.com/scummvm/scummvm-sites/commit/5ecd9fc3298321038bf66b8ae79db2908b9f2e2c
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[01:16] <GitHub41> [scummvm-sites] digitall pushed 1 new commit to buildbot: http://git.io/CQYx8g
[01:16] <GitHub41> scummvm-sites/buildbot a8e5012 D G Turner: BUILDBOT: Extend workaround fix for "make tests" to stable builds....
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[01:16] <digitall> Yes... My fault. When I changed the config to switch the stable branch to v1.7.0 ... I should have extended the workaround fix to stable builds...
[01:17] <digitall> Have now done that.
[01:17] <digitall> Will retrigger nightly to reflect the current state...
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[01:23] <digitall> Right... all sorted. Will await the buildbot to complete with all stable at pass.
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[02:25] <GitHub26> [scummvm] digitall pushed 2 new commits to master: http://git.io/-zU3_A
[02:25] <GitHub26> scummvm/master 5efe104 D G Turner: BUILD: Fix AmigaOS4 build variable naming to be clearer.
[02:25] <GitHub26> scummvm/master fd89ecd D G Turner: BUILD: Change AmigaOS4 packaging target to "amigaos4dist"....
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[02:26] <GitHub177> [scummvm-sites] digitall pushed 1 new commit to buildbot: http://git.io/tGHzVg
[02:26] <GitHub177> scummvm-sites/buildbot 168ee1a D G Turner: BUILDBOT: Support new AmigaOS4 packaging target name on master builder.
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[02:34] <GitHub28> [scummvm-tools] digitall pushed 2 new commits to master: http://git.io/_arc_Q
[02:34] <GitHub28> scummvm-tools/master e133bf4 D G Turner: BUILD: Fix AmigaOS4 build variable naming to be clearer.
[02:34] <GitHub28> scummvm-tools/master fbd0f86 D G Turner: BUILD: Change AmigaOS4 packaging target to "amigaos4dist"....
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[02:37] <GitHub69> [scummvm-sites] digitall pushed 1 new commit to buildbot: http://git.io/YZqQNQ
[02:37] <GitHub69> scummvm-sites/buildbot 49fedd7 D G Turner: BUILDBOT: Switch AmigaOS4 tools build to new packaging target name....
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[03:18] <GitHub1> [scummvm] digitall pushed 1 new commit to master: http://git.io/_2GOGg
[03:18] <GitHub1> scummvm/master 469eecb D G Turner: BUILD: Add port specific makefile for AmigaOS4....
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[03:20] <GitHub8> [scummvm] digitall closed pull request #472: BUILD: Move amigaos4 make targets to a separate file (master...master) http://git.io/J_kG-w
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[03:44] <digitall> Right time for sleep...
[03:44] <digitall> Nightlies are still running... Once they finish about noon tomorrow, I intend to restart buildbot and sync the configuration with scummvm-sites/buildbot ...
[03:45] <digitall> If I fail to, another person with admin access to buildbot should run the normal procedure to recover it...
[03:45] <digitall> Night.
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[03:53] <ScummBot> Port build status changed with 87ef1c39: Success: stable-debian-x86
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[14:01] <waltervn> hi
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[14:02] <GitHub140> [scummvm] eriktorbjorn pushed 1 new commit to master: http://git.io/ICsNfA

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[14:11] <GitHub185> [scummvm] bluegr pushed 7 new commits to master: http://git.io/VmKtrg
[14:11] <GitHub185> scummvm/master 8f5ccbf Filippos Karapetis: SAGA: Move and rename some defines which are only used in the ITE intro
[14:11] <GitHub185> scummvm/master 96dfeab Filippos Karapetis: SAGA: Fix spacing
[14:11] <GitHub185> scummvm/master b14a259 Filippos Karapetis: SAGA: Get rid of the MUSIC_DEFAULT flag
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[14:17] <GitHub30> [scummvm] bluegr pushed 1 new commit to master: http://git.io/l9DSXw
[14:17] <GitHub30> scummvm/master 7bab457 Filippos Karapetis: SAGA: Remove the now unneeded individual cave scene handlers
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[14:46] <GitHub20> [scummvm] bluegr pushed 1 new commit to master: http://git.io/dCIiHQ
[14:46] <GitHub20> scummvm/master d316b00 Filippos Karapetis: SAGA: Some renaming
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[15:12] <WooShell> meow =^.^=
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[15:50] <GitHub35> [scummvm] bluegr pushed 1 new commit to master: http://git.io/sp0IHA
[15:50] <GitHub35> scummvm/master d8508a5 Filippos Karapetis: SAGA: Add debug commands for playing music, sounds and voices
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[18:19] <GitHub181> [scummvm] bluegr pushed 2 new commits to master: http://git.io/RlSadw
[18:19] <GitHub181> scummvm/master 0d926f9 Filippos Karapetis: SAGA: Cleanup
[18:19] <GitHub181> scummvm/master e88d626 Filippos Karapetis: SAGA: Add support for MIDI music in SAGA2 games
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[20:34] <GitHub61> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/apyjzA
[20:34] <GitHub61> scummvm/master 1c09a34 Paul Gilbert: MADS: Fix palette method signature
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[00:00] --- Mon Jul 21 2014