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[10:24] <Strangerke> It seems 2Dark is about to make it... I'm badly impatient to see a new game from Fred Raynal! http://fr.ulule.com/2dark/
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[13:59] <Strangerke> Yeah! 2Dark did it! :)
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[17:31] <WooShell> meow =^.^=
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[18:48] <Wishmaster> I cant tell much more
[18:49] <Wishmaster> oh wrong window. :(
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[19:40] <GitHub68> [scummvm] eriktorbjorn pushed 1 new commit to master: http://git.io/BDvbnw

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[19:50] <eriktorbjorn> I suppose we should put that Simon demo on the ScummVM web site, but I don't know how that's done.
[20:00] <salty-horse> eriktorbjorn, you need help uploading files to the demo server, or updating the website?
[20:01] <eriktorbjorn> salty-horse: Both, probably.
[20:09] <salty-horse> eriktorbjorn, for the first part, you can upload a file via sourceforge.net - I thought the demo server was separate, but I see all the links are in sf.net
[20:10] <salty-horse> then, you need to update this file: https://github.com/scummvm/scummvm-web/blob/master/data/game_demos.xml
[20:10] <salty-horse> and then I think there's a script to run to update the site, but I can't do that
[20:10] <salty-horse> do you need help with the first two steps? do you think it requires discussion in the mailing list?
[20:12] <eriktorbjorn> salty-horse: Dunno. I would have thought I would need some kind of password to upload files anyway.
[20:13] <salty-horse> eriktorbjorn, I think I only did it once :/
[20:13] <salty-horse> let's try
[20:15] <salty-horse> resetting sf password. will take a while :/
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[20:23] <salty-horse> eriktorbjorn, looks like I have permissions to upload, and so do you, probably: https://sourceforge.net/projects/scummvm/upload/demos/agos/
[20:24] Action: wjp actually just ticked that checkbox a few minutes ago :-)
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[20:28] <salty-horse> wjp, :P
[20:28] <salty-horse> wjp, I feel like inspector gadget
[20:30] <eriktorbjorn> Ok, I've uploaded simon1-amiga-cd32-demo-en.zip, which seems like the appropriate name for it judging by the others.
[20:32] <salty-horse> looks good
[20:33] <eriktorbjorn> I wonder if the difference in how the invisible Simon is drawn is a bug, or a deliberate difference in the Amiga version.
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[20:35] <eriktorbjorn> Could someone else try that demo and see if the detection works properly for them as well? (Assuming you can compile the latest version, of course.)
[20:35] <salty-horse> sec
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[20:38] <eriktorbjorn> Oh, neat, I just saw I have a 30 day free membership to The Realm ("Sierra's multi-player on-line adventure game"). I'm sure that still works. :-)
[20:39] <eriktorbjorn> Hmm... Actually, it might.
[20:39] <salty-horse> works fine
[20:39] <salty-horse> music is too loud, compared to the speech
[20:40] <fydo> wow, the realm is still running
[20:40] <salty-horse> sierra.. isn't that the geometry wars company?
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[20:52] <eriktorbjorn> So now I guess the web page has to be updated as well.
[20:54] <salty-horse> I think I can update scummvm-web. sec
[20:55] <eriktorbjorn> salty-horse: Thanks.
[20:58] <salty-horse> eriktorbjorn, how should I title it? "Amiga CD demo"?
[21:05] <salty-horse> eriktorbjorn, waiting :)
[21:05] <eriktorbjorn> salty-horse: I assumed it would be "Amiga CD32" rather than "Amiga CD".
[21:06] <eriktorbjorn> But I never had one, so I'm not sure.
[21:06] <salty-horse> me neither
[21:06] <salty-horse> to the wikipedia
[21:06] <salty-horse> CD32
[21:08] <salty-horse> pushed
[21:08] <salty-horse> and now to refresh the website somehow
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[21:08] <GitHub37> [scummvm-web] salty-horse pushed 1 new commit to master: http://git.io/1Q96hQ
[21:08] <GitHub37> scummvm-web/master 04ab1bc Ori Avtalion: WEB: Add Simon 1 Amiga CD32 demo
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[21:08] <salty-horse> wjp, ?
[21:09] <wjp> on it
[21:09] <salty-horse> thanks!
[21:18] <eriktorbjorn> Hmph. The only YouTube video I can find of that part of the Amiga CD32 version is so low quality that I can't tell if that invisibility effect is buggy in ScummVM or not. It's different from any othe version I've seen, that's for sure.
[21:27] <salty-horse> eriktorbjorn, I can ask on twitter if someone has an amiga cd32
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[21:29] <salty-horse> nope
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[21:50] <eriktorbjorn> There's probably a bug in gfx.cpp: "if ((dst[count * 2 + 1] & 0x0F) == 0x20)"
[21:52] <Raziel^> eriktorbjorn: i can try on my amiga here?
[21:53] <eriktorbjorn> Raziel^: Does it work on a regular Amiga?
[21:53] <Raziel^> through UAE, yes
[21:53] <Raziel^> CD32 emulation should be fine
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[21:57] <eriktorbjorn> Raziel^: Go ahead. Though I'm pretty sure that changing it to "if ((dst[count * 2 + 1] & 0xF0) == 0x20)" produces the right effect, so I'm going to commit that once I've removed the debug messages I added.
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[22:01] <GitHub28> [scummvm] eriktorbjorn pushed 1 new commit to master: http://git.io/Dx8fFQ

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[22:10] <Raziel^> eriktorbjorn: what scene exactly and what is "missing"?
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[22:13] <eriktorbjorn> Raziel^: At the start of the CD32 demo, Simon is invisible, so only every other pixel is drawn. But that effect only happened on every other line, not every line like in every other version I've seen. (Or something like that, at least.)
[22:13] <Raziel^> so it kind of looks like as if there were scanlines?
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[22:15] <eriktorbjorn> Raziel^: Well, not really, I guess. Every other line was completely drawn. The line I fixed was a condition that was never true because it said basically "if ((x & 0x0F) == 0x20)", so I figured it should either be 0xF0 or 0x02 instead. I picked the one that seemed to work.
[22:15] <Raziel^> ok
[22:16] <Raziel^> i'm trying but i don't really know what i should look for, so i'm going to tell you if it looks right :-)
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[22:21] <droid2727> eriktorbjorn: I expect you to write support for The Realm in SCI now!
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[22:25] <eriktorbjorn> droid2727: You're conveniently forgetting that I don't know a thing about the SCI engine.
[22:25] <fuzzie> an opportunity to learn.
[22:26] <droid2727> Actually, the blocker there is script >64k in SCI2.1
[22:26] <droid2727> script size (including heap), that is
[22:27] <wjp> hm, didn't we start some basic support for that?
[22:27] <droid2727> I believe only for SCI3
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[22:28] <droid2727> The Realm is the only SCI2.1 game to need that (iirc)
[22:28] <Raziel^> eriktorbjorn: can't see a difference to the dos version
[22:29] <eriktorbjorn> Raziel^: If you mean in ScummVM that's good, because that was the point of the change.
[22:29] <Raziel^> heh...ok :-)
[22:29] <Raziel^> i meant on the emulator
[22:29] <Raziel^> but i guess that wasn't what you wanted :-)
[22:29] <eriktorbjorn> Raziel^: Yup.
[22:30] <Raziel^> haven't tried scummvm yet
[22:31] <droid2727> wjp: Of course, there's no net connectivity in ScummVM either, so that might be a bigger barrier ;)
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[22:32] <wjp> details :-)
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[23:45] <m_kiewitz> droid2727: how did the realm work? did sierra implement tcp/ip into sci?
[23:45] <droid2727> a kNetwork kernel function
[23:45] <droid2727> the details beyond that, I don't know
[23:46] <droid2727> m_kiewitz: poke me in about an hour and I'll dig up my detection patch with the demo versions
[23:46] <m_kiewitz> wait, on realmserver.com it says DirectX 7.1 required o_O
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[23:47] <droid2727> probably for audio
[23:47] <m_kiewitz> right "DirectX version 7 or greater is required to provide sound support to The Realm."
[23:47] <m_kiewitz> did the windows sci need this?
[23:47] <droid2727> It doesn't use kSound or kAudio, but kPlayMidi and kPlayWav
[23:47] <m_kiewitz> argh
[23:47] <m_kiewitz> is it free to download? Or can you buy it somewhere?
[23:47] <m_kiewitz> are servers still running?
[23:48] <droid2727> the demo is free, not the full one
[23:48] <droid2727> servers are still running, yes
[23:48] <m_kiewitz> how the hell did they do that? Did activision take them over?
[23:48] <m_kiewitz> although would that even count as adventure game anymore?
[23:49] <m_kiewitz> it's literally a MMORPG
[23:49] <droid2727> happened before activision
[23:49] <droid2727> presumably their agreement with Sierra was in perpetuity, but I'm just guessing
[23:50] <m_kiewitz> so another company takes care of the servers? but who pays for it?
[23:50] <droid2727> those playing the full version pay for it
[23:50] <m_kiewitz> does it require a monthly fee?
[23:50] <m_kiewitz> ah right
[23:50] <droid2727> http://secure.realmserver.com/cgi-bin/subscribe.exe
[23:50] <m_kiewitz> http://secure.realmserver.com/cgi-bin/subscribe.exe
[23:51] <m_kiewitz> :P
[23:51] <m_kiewitz> "Credit Card (Free Trial or $6.99/month or $69.99/year)"
[23:51] <m_kiewitz> my interest vanished
[23:52] <m_kiewitz> well at least it's still available. If Activision would have taken "care" of it, the servers would already be down
[23:52] <droid2727> I think the engine stuff is a curiosity, but not the game itself
[23:52] <m_kiewitz> there can't be that many players anymore
[23:53] <m_kiewitz> well if we want to get it working, then I guess we would have to pay the subscription :P
[23:53] <droid2727> or write our own server implementation
[23:54] <droid2727> same goes for INN aka LSCI
[00:00] --- Thu Nov 20 2014