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[06:36] <rootfather> ping bgK
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[06:47] <bgK> rootfather: yes
[06:47] <bgK> ?
[06:53] <rootfather> bgk: regarding the upcoming Myst25 collection, has Cyan contacted you in regards if we have time for an additional test run on Myst and Riven and then maybe provide some sort of "intermediate" release just for them?
[06:54] <bgK> I tried contacting them. They've been evasive. Now, I consider what they do not to be my problem.
[07:01] <rootfather> oh crap... that's exactly what I feared that might happen.
[07:01] <rootfather> "crap" as in that I'm really excited about this collection and want the best possible result :/
[07:03] <bgK> It's just the same games without any changes. I guess they focus more on the physical goodies.
[07:05] <rootfather> yeah and those DVDs should include the best possible experience ;)
[07:06] <rootfather> heck, I hope they at least update the SDL2.dll to 2.0.8 to get rid of that graphic clipping bug
[07:09] <bgK> hopefully there will be enough room in that book case to store an USB stick with an up to date build of ScummVM ;)
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[07:14] <rootfather> :D
[07:15] <rootfather> maybe they make the USB storage for the digital vault/archive goodies and the flyby movies writeable
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[07:16] <bgK> they said they would, so there's that option, yes :)
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[08:09] <Deledrius__> I read a rumour that Cyan is working with CodeMasters. >_<
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[08:42] <rootfather> oh... github has a new website layout.
[08:42] <rootfather> spoiler: don't like it.
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[09:01] <Strangerke> hi guys
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[09:13] <rootfather> hello there Strangerke
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[10:11] <Deledrius> they messed it up again?
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[10:22] <rootfather> Deledrius, yes, they did
[10:22] <rootfather> maybe I just need to get comfortable with the new one, but I think that the old one was somewhat better
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[11:34] <scummvm-bugs> raziel- created ticket #10533: WME: .ogg files from .dcp packages are unknown (https://bugs.scummvm.org/ticket/10533)
[11:36] <scummvm-bugs> raziel- created ticket #10534: MADE: RTZ - assertion on game start (https://bugs.scummvm.org/ticket/10534)
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[12:44] <dafioram> bonki: snover and others have floated the idea of adding a spreadsheet or similar to track user playthrough of games, sort of like a rolling testing, thoughts? This was also talked about in the may-july 2016 time frame on the dev-mailing list. User alex did some work in June 2016 to do a more fleshed out version that involved using a heroku server, but I'm not sure where that got to.
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[14:36] <GitHub158> [scummvm] ccawley2011 opened pull request #1194: WINTERMUTE: Fix loading Vorbis files (master...wme-fix) https://git.io/vpphF
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[15:57] <GitHub180> [scummvm] bgK pushed 1 new commit to master: https://git.io/vphfb
[15:57] <GitHub180> scummvm/master 719c2b8 David Fioramonti: MOHAWK: MYST: Autosave to Slot 0...
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[15:59] <GitHub140> [scummvm] bgK closed pull request #1172: MOHAWK: MYST: Autosave to Slot 0 (master...mystAutosave) https://git.io/vp4uU
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[16:14] <ScummBot> Port build status changed with 719c2b83: Failure: master-wii, master-gamecube
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[16:25] <GitHub27> [scummvm] bgK pushed 1 new commit to master: https://git.io/vphU0
[16:25] <GitHub27> scummvm/master 4396b01 Bastien Bouclet: MOHAWK: MYST: Fix the Wii/GameCube build
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[16:32] <GitHub0> [scummvm] bonki pushed 1 new commit to master: https://git.io/vphU6
[16:32] <GitHub0> scummvm/master d022572 Cameron Cawley: WINTERMUTE: Fix loading Vorbis files...
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[16:32] <GitHub108> [scummvm] bonki closed pull request #1194: WINTERMUTE: Fix loading Vorbis files (master...wme-fix) https://git.io/vpphF
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[16:33] <scummvm-bugs> bonki closed ticket #10533: WME: .ogg files from .dcp packages are unknown (https://bugs.scummvm.org/ticket/10533)
[16:37] <ScummBot> Port build status changed with 4396b011: Success: master-wii, master-gamecube. Nice work, all ports built fine now
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[16:46] <bonki> dafioram: Funny you should ask! I looked at alex' prototype about two months ago, to my surprise the heroku instance was still online. I'm totally in favour of having something like this and it needs to be open for everybody which is why I'm a bit against a spreadsheet or some other sort of ugly hack. From what I can recall, people were slightly against his work because it was/is a RoR app (correct me if I'm
[16:46] <bonki> wrong) and we would have preferred PHP because that's what we're running on the host. Personally, I don't really see the problem because we shouldn't host a myriad of webapps on the same server anyway and if we can virtualize it it's probably a non-issue. The biggest question is if he or someone else would feel motivated enough to continue development where he left off. From what I can recall, there wasn't
[16:46] <bonki> really a consensus among the team on how such a platform should look and work like *exactly* so we should have a new discussion prior to putting more work into this, otherwise it will just become vaporware
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[18:16] <dafioram> bonki: I was more thinking of the spreadsheet as a quick temporary solution and when we had the real testing server setup we would just import into that from the spreadsheet.
[18:20] <dafioram> i thought the 2.0 release sheet worked quite well http://wiki.scummvm.org/index.php/Release_Testing/2.0.0 and we can have similar submit form https://docs.google.com/forms/d/e/1FAIpQLSfiAycQmgaBEDsb0KNpZrNAaqBtilZe4SHWRDYcykeKqLHFvg/viewform and make the things we want required (git has) and optional as a part of the submit doc.
[18:21] <dafioram> The only difference is there list of games would be any scummvm supported game.
[18:27] <dafioram> bgK: I was able to reproduce Trac#7143 there were some missing steps required to make it happen.
[18:27] <scummvm-bugs> Ticket #7143 by SF/pegasusepsilon: MOHAWK: Myst Masterpiece Stoneship Red page door graphics glitch (https://bugs.scummvm.org/ticket/7143)
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[18:56] <bgK> dafioram: thanks. I'll take a look at it when I have time
[18:57] <dafioram> thanks for helping me with the autosave work.
[19:03] <bgK> autosaving is a very welcome addition since users seem to be confused on how to save
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[19:06] <GitHub145> [scummvm] bonki pushed 1 new commit to master: https://git.io/vphmt

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[19:53] <GitHub84> [scummvm] dafioram opened pull request #1195: MOHAWK: RIVEN: Add Autosave Support (master...rivenAutosave) https://git.io/vphOf
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[20:07] <GitHub186> [scummvm] zafos opened pull request #1196: * Attempt to fix ticket #10473. (master...master) https://git.io/vphO1
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[20:07] <scummvm-bugs> Ticket #10473 by AndywinXp: COMI: Barbery Coast theme starts before the introductory theme finishes (https://bugs.scummvm.org/ticket/10473)
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[00:00] --- Sun May 20 2018