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[08:24] <t0by> Morning
[08:24] <t0by> Lightkey: were you looking for me?
[08:38] <Strangerke|work> hi t0by
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[10:10] <Henke37> how insane an idea would it be to factor out the main loop from the engines and into the backends?
[10:12] <Strangerke|work> Why would you want to do that?
[10:13] <Henke37> to run other things in paralell for a start
[10:13] <Henke37> mighty difficult to run both the menu and the game at the same time right now
[10:14] <Strangerke|work> I still don't understand why you would like to do that :)
[10:15] <Strangerke|work> But mixing engine code with backends sounds indeed crazy
[10:15] <Henke37> not mixing. changing the design. instead of the engine calling the backend, it is the backend calling the engine
[10:15] <Henke37> instead of Engine::Run() it's Engine::Tick()
[10:17] <_sev|work> that will require rewrite of all engines
[10:17] <_sev|work> and all backends
[10:18] <_sev|work> that is the major architecture decision, and might be plainly not possible with many engines
[10:18] <_sev|work> especially those which run many things in parallel. Consider those engines running on co-routines
[10:19] <Strangerke|work> Brrrrrr
[10:19] <_sev|work> and what you suggest, is looking like a typical emulator. And ScummVM is not an emulator, e.g. we do not have set of connected independed devices which maintain their state
[10:20] <Henke37> sure you do, it's called an "Engine"
[10:20] <_sev|work> it is not
[10:20] <_sev|work> it is not reenterable
[10:21] <_sev|work> Henke37: and why running a menu and engine is difficult now?
[10:21] <Henke37> they mostly are actually. most Run implementations just have a simple main loop that calls an existing Update function
[10:21] <_sev|work> we do use that for the EventRecorder now.
[10:21] <_sev|work> both GUI and game run in parallel no problem
[10:22] <Henke37> one counter example is the debug console
[10:23] <_sev|work> because it is implemented as locking now
[10:23] <_sev|work> it is pretty easy to make it work in parallel
[10:23] <Henke37> there is also the main menu (not the loader)
[10:23] <_sev|work> that is blocking on purpose
[10:24] <_sev|work> because you want to save the game state at some specific moment
[10:25] <_sev|work> actually same stands for the debug console, as it is used to check or modify the engine state at some chosen moment in time
[10:25] <_sev|work> but I understand, when somebody would like to have that non-blocking
[10:29] <Henke37> one thing that would be nice to have is smart guides. I already tried making one of my own. but lets face it, nobody is going to run a separate program that needs the exact pdb file of the scummvm build
[10:32] <_sev|work> we used to have such feature as built-in walkthrough
[10:32] <_sev|work> we decided to not let it go
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[10:36] <uruk-hai> hey all :)
[10:38] <Henke37> _sev|work, really? I haven't seen any mention of such a thing ever existing. Im currious, do you have any old screenshots or something?
[11:53] <_sev|work> Henke37: it was from aquadran
[11:54] <_sev|work> search scummvm-devel archives
[11:54] <_sev|work> moreover, I believe it was even committed
[11:54] <_sev|work> but then reverted
[12:11] <Strangerke|work> fuzzie is going to be happy. We have 0 security issue in ScummVM!
[12:11] <Strangerke|work> https://security.openhub.net/vulnerabilities/ScummVM/2c04b047-9098-4f86-813b-b94a6388c1f9?project_id=113
[12:11] <Strangerke|work> According to them, we even managed to never have a single security issue in 15+ years! We rock!
[12:15] <wysiwtf> seems legit.
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[12:16] <uruk-hai> cool :D
[12:21] <LePhilousophe> Strangerke|work: they just search for CVEs
[12:23] <_sev|work> Strangerke|work: I have even better news for you. No animals were hurt during ScummVM development!
[12:24] <Strangerke|work> _sev|work: Are you really sure?
[12:24] <Strangerke|work> With all that voodoo involved in SCUMM games, I wouldn't be surprised if someone had to sacrifice a chicken
[12:25] <_sev|work> Strangerke|work: well, only germs. There is a genocide. With every keypress I'm killing thousands of germs!
[12:25] <Strangerke|work> LePhilousophe: You're spoiling the fun :P
[12:25] <Henke37> will a rubber chicken with a pully in the middle work?
[12:25] <_sev|work> Strangerke|work: that's SCUMM, not ScummVM
[12:26] <t0by> _sev|work: unfortunately that's not true
[12:26] <t0by> once I hit my knee against my desk.
[12:26] <t0by> while committing.
[12:26] <t0by> bam.
[12:26] <t0by> there goes your record.
[12:30] <Henke37> _sev|work, any suggestions on how to do that search? plain google isn't cooperating
[12:30] <Strangerke|work> http://breakingeveninc.com/wp-content/uploads/2014/04/save_toby.jpg
[12:34] <t0by> lol.
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[12:46] <Henke37> any idea roughly what date to start searching at in the repository?
[12:47] <Strangerke|work> Donc search before 2001, it's useless
[12:47] <Strangerke|work> ... or ask aquadran :)
[12:48] <Henke37> aquadran, this is my formal request for comments
[12:53] <Strangerke|work> Henke37: He's most likely at work, so be patient
[12:53] <Henke37> this is IRC, it's not unheard of people taking hours, even days, to respond
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[13:26] <aquadran> Henke37: it was long time ago, let see
[13:36] <aquadran> hmm, it was repo was in svn, and it looks there is no trace of it
[13:42] <Henke37> oh dear, that's quite old, isn't it?
[13:43] <Henke37> anyway, do you recall why exactly it was dropped?
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[13:45] <aquadran> because some people don't like waklthrougs :)
[13:46] <aquadran> in my opinion it was just option for some who like to use it, no one forced it. still it was decided not let keep it
[13:48] <Strangerke|work> I'd like to have that for the eastern eggs
[13:50] <aquadran> Strangerke|work: we could get idea back :)
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[13:51] <blorente> Good afternoot :)
[13:51] <Henke37> for one thing, I have already done some work on COMI if you want to do it
[13:53] <aquadran> heh. it was done for COMI in first place :) at least I used it on PDA at that time
[13:53] <Henke37> here's my notes: https://docs.google.com/spreadsheets/d/16xwz0upX9ZDi41vb0yHF-Ewk_t_XWCiHtAMWP2JMfBc/edit?usp=sharing
[13:54] <aquadran> BBL
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[14:30] <rootfather> a hinting system in scummvm would be pretty cool
[14:36] <Henke37> indeed
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[15:30] <rootfather> hello there Stranger!
[15:30] <Strangerke|work> hi rootfather
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[16:48] <WooShell> meow =^.^=
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[17:55] <rootfather> criezy, do we have a LowRes entry in the .po files for the Add Game feature?
[17:56] <rootfather> I need to shorten the German string, it gets cropped
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[18:08] <GitHub14> [scummvm] lubomyr opened pull request #758: androidsdl port (master...master) https://git.io/vr0iP
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[18:46] <GitHub8> [scummvm] sev- closed pull request #688: COMMON: [GSoC] String::replace and Common::replace functionality added. (master...master) https://git.io/v2yaL
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[18:46] <GitHub34> [scummvm] sev- pushed 2 new commits to master: https://git.io/vr0Sj
[18:46] <GitHub34> scummvm/master a19b50d Borja Lorente Escobar: COMMON: Add replace functions to Common and String....
[18:46] <GitHub34> scummvm/master 8d8b183 Eugene Sandulenko: Merge pull request #688 from blorente/master...
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[00:00] --- Fri May 20 2016