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[00:30] <GitHub66> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/hB8c
[00:30] <GitHub66> scummvm/master 4009305 Paul Gilbert: MADS: Hook up ScummVM volume control
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[04:04] <ScummBot> Port build status changed with 40093050: Failure: master-iphone
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[07:13] <waltervn> morning
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[12:15] <_sev|work> nice
[12:19] <SylvainTV> what
[12:19] <SylvainTV> that sounds really long
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[14:03] <wjp> more LucasArts adventures on GOG now :-)
[14:03] <waltervn> oh?
[14:04] <wjp> Zak, Dig, Loom
[14:04] <fuzzie> nice!
[14:04] <somaen> Zak256 it seems
[14:05] <somaen> 110 MB...
[14:05] <Jedi_> OMG
[14:05] <fuzzie> awesome
[14:05] <somaen> Which kills atleast some of the ebay-value for that one.
[14:05] <somaen> :P
[14:05] <fuzzie> \o/
[14:05] <waltervn> nice indeed
[14:05] <somaen> Newspaper included in german and english.
[14:06] <somaen> Hint book is however not decrypted
[14:06] <LordHoto> somaen: You don't seriously think that brings prices down? :-P
[14:06] <somaen> LordHoto: Well, it brings the pressure down on them atleast.
[14:06] <fuzzie> it means I will no longer compete
[14:06] <fuzzie> at least :p
[14:07] <somaen> Reduces the amount of buyers to the collectors and not also the people that just want to play it

[14:07] <somaen> Hmm, no VISA exit manual
[14:07] <somaen> pre-"cracked" then I assume.
[14:07] <LordHoto> somaen: So that seemss no difference to me :-P
[14:08] <fuzzie> LordHoto: you are not very dedicated :o
[14:08] <fuzzie> but yeah
[14:08] <somaen> Game boots to ScummVM launcher
[14:09] <somaen> with selection of FM Towns and Dos V2
[14:09] <LordHoto> :-D
[14:09] <somaen> So, very very visible use of ScummVM indeed
[14:10] <somaen> The usual solution for GoG used to be the GoG-interface selector for picking versions.
[14:10] <LordHoto> I like how they only show FM-TOWNS screenshots though.
[14:10] <somaen> Heh
[14:10] <somaen> It _DID_ trigger the weirdest fullscreen bug yet though
[14:11] <somaen> Starting the game went straight to fullscreen, and moved a lot of windows off-screen when alt-entering
[14:11] <somaen> (With dual screen setup)
[14:17] <fuzzie> now I want to rush home to buy this
[14:18] <LordHoto> Zak seems to miss the "This game is powered by ScummVM." line. But if it starts into our launcher, it should be obvious, I guess... still a bit odd.
[14:19] <somaen> It's impossible to miss
[14:19] <somaen> I suspect this might open the floodgates for any hithertoo unknown bugreports in Zak256
[14:19] <somaen> Like the issue that it doesn't complete the intro sequence
[14:21] <LordHoto> At least now you can get a copy of Zak FM-TOWNS for a resonable price to reproduce the bug.
[14:21] <LordHoto> :-)
[14:21] <somaen> It reaches the "giant nose glasses thing", but it's cut of the moment zak leaves that scene, mid-music.
[14:22] <somaen> I assume that the reordering of intro is just a version difference (i.e. Zak in his boss' office comes after intro tune)
[14:22] <somaen> But it _IS_ weird, since the dream sequence should be "later that night, zak's in bed, alone, again"
[14:24] <somaen> Yeah, the cut off seems to happen in a longplay video on youtube too.
[14:25] <SorcererX> The Dig... I've played through that several times.. lots of fun :)
[14:25] <somaen> Oh wow, the intro tune is horrible with the default music settings in Zak V2
[14:25] Action: somaen is used to the PC Speaker variation.
[14:29] <somaen> Bundle includes a folder called ScummVM Licenses.
[14:31] <somaen> Hmm, the intro track does seem to contain the same ending as the PC version, although it never gets there
[14:34] <somaen> So, the question then is, does anyone have an original FM Towns copy AND an FM Towns machine?
[14:35] <somaen> I can't seem to find a longplay video that runs on the actual machine.
[14:35] <somaen> Oh wait
[14:35] <somaen> It _IS_ a ScummVM bug
[14:35] <somaen> https://www.youtube.com/watch?v=8O7Ru1sycdU
[14:36] <somaen> Seems the scroll goes too fast
[14:37] <somaen> Compare that to the result here https://www.youtube.com/watch?v=dt7AYqdoWXY#t0m37s
[14:37] <somaen> The latter shows the behaviour in ScummVM
[14:38] <somaen> Or atleast, the same behaviour that is demonstrated in the GoG-copy.
[14:45] <droid2727> zak256? holy crap
[14:46] <somaen> I assume that the entire bug boils down to a timing issue with the horizontal scroll.
[14:47] <somaen> Although I have no clue about how scrolls are triggered or timed in SCUMM
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[15:33] <_sev|work> Quatroking: hi
[15:33] <Quatroking> hi
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[15:33] <Quatroking> yes, I'm dutch
[15:34] <Quatroking> no need to PM me :)
[15:34] <_sev|work> ok
[15:34] <_sev|work> nevermind
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[17:59] <WooShell> meow =^.^=
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[19:06] <GitHub78> [scummvm] m-kiewitz pushed 1 new commit to master: http://git.io/hzja
[19:06] <GitHub78> scummvm/master 55a94d8 Martin Kiewitz: SCI: added workaround for LSL2/Amiga bug #6818...
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[19:37] <ScummBot> Port build status changed with 55a94d8f: Success: master-iphone
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[19:58] <salty-horse> FM-Towns Zak! :D
[20:05] <eriktorbjorn> salty-horse: I never expected that to become available. And now I *really* need to get around to playing Zak some day.
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[20:07] <salty-horse> eriktorbjorn, so do I, but I haven't even played the original, non-deluxe MM yet, so I don't know if I'll like it. a cursory attempt years ago made me realize you can get stuck
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[20:08] <eriktorbjorn> salty-horse: I haven't played Maniac Mansion either, except for the very beginning.
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[20:09] <salty-horse> "walk left"
[20:10] <somaen> Maniac Mansion is great, but just like Zak, it's hurt a bit by having so little dialogue.
[20:11] <eriktorbjorn> There are quite a lot of adventure games I need to get around to playing some day. Including a whole bunch of Sierra games. (I'm sure they can't all be designed to annoy me. ;-)
[20:11] <somaen> It is also rather forgiving, although it takes a while to realize that being jailed there isn't a permanent thing, as long as you still have 2 free kids.
[20:11] <somaen> Sierra games are designed to be annoying.
[20:11] <somaen> Fun, but annoying.
[20:12] <somaen> I actually thought that Zak had a punishing "you did this wrong, now you die instantly"-moment while fiddling around with it today.
[20:12] <eriktorbjorn> I did play through the Space Quest series, and I thought the games got better as it progressed. That's something, at least.
[20:12] <somaen> Turns out there was a slight grace period that you could escape death.
[20:13] <somaen> The ways to die permanently in Zak are in most cases obvious.
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[20:13] <somaen> I.e. remember to refill air on mars.
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[20:13] <somaen> Remember to not use all your money on air tickets willy-nilly.
[20:15] <somaen> it _might_ be possible to waste an item you'll need, if you pay your phone bill.
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[20:43] <GitHub24> [scummvm] sylvaintv pushed 1 new commit to master: http://git.io/hgDN
[20:43] <GitHub24> scummvm/master e73faee sylvaintv: TOON: Add options menu...
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[21:30] <droid2727> SylvainTV: ooh!
[21:30] <droid2727> SylvainTV: Gearing up for TLD? ;)
[21:31] <ScummBot> Port build status changed with e73faeee: Failure: master-dc, master-iphone, master-motomagx, master-osx_intel, master-caanoo, master-motoezx, master-dc-serial, master-amigaos4, master-mingw-w32, master-openpandora
[21:32] <m_kiewitz> it's dead!!!
[21:32] <Lightkey> yeey
[21:32] <Lightkey> not as we know it
[21:35] <SylvainTV> oh yey
[21:35] <SylvainTV> We have a WINNER
[21:36] <SylvainTV> msvc for the win
[21:37] <SylvainTV> took my 2 minutes to remember what TLD meant
[21:37] <SylvainTV> :D
[21:38] <droid2727> SylvainTV: It hasn't been *that* long yet ;)
[21:38] <Lightkey> Top Level Domain obviously
[21:38] <SylvainTV> i first thought
[21:38] <SylvainTV> what Lightkey said
[21:38] <SylvainTV> so I was wondering what the hell you were talking about :p
[21:40] <ScummBot> Port build status changed with e73faeee: Failure: master-gp2xwiz, master-gp2x
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[21:40] <GitHub91> [scummvm] sylvaintv pushed 1 new commit to master: http://git.io/h2kU
[21:40] <GitHub91> scummvm/master 15a4371 sylvaintv: TOON: Fix bad enum syntax
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[21:40] <SylvainTV> yea yea i know ScummBot
[21:41] <SylvainTV> now recomile!
[21:41] <SylvainTV> recompile*
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[21:54] <SylvainTV> arg
[21:54] <SylvainTV> scummbot crashed because of me ?
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[22:23] <fuzzie> can we do an announcement about zak/etc being available on gog now?
[22:23] <fuzzie> I mean, on our site
[22:27] <LordHoto> I guess so.
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[22:41] <somaen> fuzzie: I'd say that Zak256 becoming available for purchase by mortals is one of the rare "stuff is available for sale"-things that qualify as relevant for the ScummVM-frontpage.
[22:42] <somaen> I'll take a look at the intro-bug in Zak FM Towns in a month or so, unless someone else fixes it before then (as in someone that actually knows the SCUMM engine)
[22:42] <Lightkey> and generally the games that ScummVM derives its name from being available again after about a decade
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[22:47] <ScummBot> Port build status changed with 15a4371b: Success: master-iphone, master-motomagx, master-osx_intel, master-caanoo, master-motoezx, master-dc-serial, master-amigaos4, master-mingw-w32, master-openpandora
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[22:57] <ScummBot> Port build status changed with 15a4371b: Success: master-gp2xwiz, master-gp2x
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[00:00] --- Fri Mar 20 2015