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[01:27] GitHub30 (GitHub30@192.30.252.34) left #scummvm. [01:28] http://upload.wikimedia.org/wikipedia/en/4/4e/Curlyhoward.jpg [01:34] damn [01:34] I just made a regression [01:35] Besides the transgression of calling them "curlies"? :P [01:35] aye [01:35] :( [01:45] Aaand discovered a new bug [02:03] Cheeseness (~cheesenes@ppp118-208-236-8.lns20.hba2.internode.on.net) joined #scummvm. [02:04] Port build status changed with 762e2ca6: Failure: master-osx_ppc [02:05] ../../src-master/src/engines/cge/detection.cpp:174: internal compiler error: Segmentation fault [02:05] ... [02:10] :( [02:11] GitHub47 (~GitHub47@192.30.252.42) joined #scummvm. [02:11] [scummvm] RichieSams pushed 1 new commit to master: http://git.io/dl4qGA [02:11] scummvm/master 0fafb6a RichieSams: Revert "ZVISION: Don't change location when coming back from ScummVM save dialog"... [02:11] GitHub47 (GitHub47@192.30.252.42) left #scummvm. [02:22] there [02:22] *now* it should be fixed [02:22] GitHub159 (~GitHub159@192.30.252.40) joined #scummvm. [02:22] [scummvm] RichieSams pushed 1 new commit to master: http://git.io/Dlt4Ww [02:22] scummvm/master 3a31e1d RichieSams: ZVISION: Don't change location when coming back from ScummVM save dialog and do change location when coming back from restore dialog... [02:22] GitHub159 (GitHub159@192.30.252.40) left #scummvm. [02:24] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. [02:27] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 264 seconds [02:27] Nick change: DominusExult -> Dominus [02:44] Vampire0_ (~Vampire@jEdit/Vampire) joined #scummvm. [02:47] Vampire0 (~Vampire@jEdit/Vampire) left irc: Ping timeout: 265 seconds [02:52] blitter (~blitter@c-24-23-255-133.hsd1.ca.comcast.net) left irc: Ping timeout: 264 seconds [02:58] blitter (~blitter@c-24-23-255-133.hsd1.ca.comcast.net) joined #scummvm. [03:09] GitHub107 (~GitHub107@192.30.252.45) joined #scummvm. [03:09] [scummvm] bluegr pushed 1 new commit to master: http://git.io/rvf96A [03:09] scummvm/master 68b7839 Filippos Karapetis: ZVISION: Fix bug #6768 (unable to save in the prison area)... [03:09] GitHub107 (GitHub107@192.30.252.45) left #scummvm. [03:09] kurtwr (~kurtwr@73.12.209.100) joined #scummvm. [03:11] blitter (~blitter@c-24-23-255-133.hsd1.ca.comcast.net) left irc: Remote host closed the connection [03:12] Nick change: Javacat -> NotJavacat [03:15] blitter (~blitter@c-24-23-255-133.hsd1.ca.comcast.net) joined #scummvm. [03:16] chkr (~chkr@p5DC4A0F5.dip0.t-ipconnect.de) left irc: Ping timeout: 244 seconds [03:16] NotJavacat (~Javacat@unaffiliated/javacat) left irc: Ping timeout: 264 seconds [03:18] chkr (~chkr@pD9F870FA.dip0.t-ipconnect.de) joined #scummvm. [03:40] LordHoto (~loom@unaffiliated/lordhoto) left irc: Quit: ... 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[07:44] spookypeanut (~spookypea@cpc1-hatf9-2-0-cust169.9-3.cable.virginm.net) left irc: Ping timeout: 245 seconds [07:46] _sev|work (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [08:03] Strangerke|work (51f60aa1@gateway/web/freenode/ip.81.246.10.161) joined #scummvm. [08:03] #scummvm: mode change '+o Strangerke|work' by ChanServ!ChanServ@services. [08:03] hi guys [08:05] _marc` (~marc@p5DDC4A73.dip0.t-ipconnect.de) joined #scummvm. [08:41] TMM (~hp@fsf/member/pdpc.professional.tmm) left irc: Quit: Ex-Chat [09:01] Wishmaster (Wishmaster@dslb-084-060-102-206.084.060.pools.vodafone-ip.de) joined #scummvm. [09:13] TMM (~hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [09:16] Wishmaster (Wishmaster@dslb-084-060-102-206.084.060.pools.vodafone-ip.de) left irc: Quit: „Wahrlich, keiner ist weise, der nicht das Dunkel kennt.“ (Hermann Hesse) [09:16] Wishmaster (Wishmaster@dslb-084-060-102-206.084.060.pools.vodafone-ip.de) joined #scummvm. [09:56] _sev|work (~sev@proxy-gw-l.booking.com) joined #scummvm. [09:56] _sev|work (~sev@proxy-gw-l.booking.com) left irc: Changing host [09:56] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [09:56] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [09:58] _sev|work (~sev@scummvm/undead/sev) left irc: Client Quit [10:03] _sev|work (~sev@proxy-gw-l.booking.com) joined #scummvm. [10:03] _sev|work (~sev@proxy-gw-l.booking.com) left irc: Changing host [10:03] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [10:03] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [10:11] Shloosh (~Shloosh@unaffiliated/shloosh) joined #scummvm. [10:14] Sir_Burpalot (~Shloosh@unaffiliated/shloosh) left irc: Ping timeout: 240 seconds [10:36] chrilith (5bdf540a@gateway/web/freenode/ip.91.223.84.10) joined #scummvm. [10:36] Hi there! [10:37] chrilith|work (5bdf540a@gateway/web/freenode/ip.91.223.84.10) joined #scummvm. [10:37] chrilith|work (5bdf540a@gateway/web/freenode/ip.91.223.84.10) left irc: Client Quit [10:45] Ramal (~dennis@2.64.212.2.mobile.tre.se) left irc: Ping timeout: 272 seconds [10:46] Ramal (~dennis@2.66.22.6.mobile.tre.se) joined #scummvm. [10:48] CruX|_ (~jozo@mcw.student.utc.sk) left irc: Ping timeout: 272 seconds [10:48] CruX| (~jozo@mcw.student.utc.sk) joined #scummvm. [11:06] hi chrilith :) [11:18] Begasus (~Begas_@d54c3d303.access.telenet.be) joined #scummvm. [11:18] Wishmaster (Wishmaster@dslb-084-060-102-206.084.060.pools.vodafone-ip.de) left irc: Quit: „Wahrlich, keiner ist weise, der nicht das Dunkel kennt.“ (Hermann Hesse) [11:18] #scummvm: mode change '+v Begasus' by ChanServ!ChanServ@services. [11:20] Wishmaster (Wishmaster@dslb-084-060-102-206.084.060.pools.vodafone-ip.de) joined #scummvm. [11:21] _sev|work (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [11:36] NotJavacat (~Javacat@unaffiliated/javacat) joined #scummvm. 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[12:05] Wishmaster (Wishmaster@dslb-084-060-102-206.084.060.pools.vodafone-ip.de) left irc: Read error: No route to host [12:05] Wishmaster (~Wishmaste@dslb-084-060-102-206.084.060.pools.vodafone-ip.de) joined #scummvm. [12:15] Hey Strangerke|work, got my last email? [12:16] Yep [12:34] borosky (~broosky@89-67-235-207.dynamic.chello.pl) joined #scummvm. [12:34] waltervn (~waltervn@541B5492.cm-5-4b.dynamic.ziggo.nl) joined #scummvm. [12:36] broosky (~broosky@89-67-235-207.dynamic.chello.pl) left irc: Ping timeout: 264 seconds [12:57] sanguine (~sanguine@host217-36-231-209.in-addr.btopenworld.com) joined #scummvm. [12:58] Hey! [13:00] I tried to change my forum email address since the domain is no longer in my ownership. Apparently I need to verify my email address by clicking the link in the mail sent to my original address. Can someone unlock the account for me? Same u/n as my irc account. Thanks! [13:08] sanguine (~sanguine@host217-36-231-209.in-addr.btopenworld.com) left irc: Remote host closed the connection [13:18] yep, I can help [13:18] now, come back. [13:20] broosky (~broosky@89-67-235-207.dynamic.chello.pl) joined #scummvm. [13:21] sanguine (~sanguine@host217-36-231-209.in-addr.btopenworld.com) joined #scummvm. [13:21] Hi Strangerke! [13:21] borosky (~broosky@89-67-235-207.dynamic.chello.pl) left irc: Ping timeout: 256 seconds [13:22] My mobile IRC client disconnects when I leave the app.. [13:23] Arf. [13:24] Hope things are going well? Lots of new engines! [13:25] Yep, a lot of fun :) [13:26] Cheeseness (~cheesenes@ppp118-208-236-8.lns20.hba2.internode.on.net) left irc: Quit: Leaving. [13:26] Kirben (Kirben@c110-22-51-140.brasd4.vic.optusnet.com.au) left irc: [13:28] Currently I'm working on Tex Murphy: Martian Memorandum and we plan to work on Return of the Phantom once Rex is officially supported (which could happen soon) [13:37] Nice, haven't played Tex before! 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[16:18] Nick change: chrilith -> chrilith|work [16:26] Quatroking (~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl) joined #scummvm. [16:46] ny00123 (~ny00123@bzq-79-178-144-77.red.bezeqint.net) joined #scummvm. [16:48] t0by (~t0by@2.239.236.206) left irc: Quit: Leaving [17:24] GitHub140 (~GitHub140@192.30.252.41) joined #scummvm. [17:24] [scummvm] fedor4ever opened pull request #566: ZVISION: comparison between signed and unsigned (master...master) http://git.io/CS5GAw [17:24] GitHub140 (GitHub140@192.30.252.41) left #scummvm. [17:32] droid2727 (~droid2727@2600:1001:b02d:1ffd:3abd:5e4e:a46c:611f) joined #scummvm. [17:32] #scummvm: mode change '+o droid2727' by ChanServ!ChanServ@services. [17:40] sirlemonhead (~bduncan22@95-44-239-52-dynamic.agg2.ddm.bbh-prp.eircom.net) joined #scummvm. [17:41] mlk (~mlk@83-93-113-86-static.dk.customer.tdc.net) left irc: Quit: My Mac has gone to sleep. 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[20:09] #scummvm: mode change '+o droid2727' by ChanServ!ChanServ@services. [20:15] oh, that comment about scanf on Symbian made me look at backends/platform/tizen/sscanf.cpp [20:15] that one simply doesn't support floats _at all_ [20:20] yikes [20:25] GitHub74 (~GitHub74@192.30.252.34) joined #scummvm. [20:25] [scummvm] fedor4ever closed pull request #566: ZVISION: comparison between signed and unsigned (master...master) http://git.io/CS5GAw [20:25] GitHub74 (GitHub74@192.30.252.34) left #scummvm. [20:25] m_kiewitz (~m_kiewitz@kons-4d03e641.pool.mediaWays.net) left irc: Quit: technology isn't intrinsically good or evil. It's how it's used. Like the Death Ray. [20:25] t0by (~t0by@2.239.236.206) joined #scummvm. [20:25] #scummvm: mode change '+v t0by' by ChanServ!ChanServ@services. [20:25] herr doktor [20:26] I'm sad to report that my mom died last week [20:26] GitHub130 (~GitHub130@192.30.252.34) joined #scummvm. [20:26] [scummvm] fedor4ever opened pull request #567: ZVISION: Fix comparison between signed and unsigned integers (master...master) http://git.io/-Vjx_A [20:26] GitHub130 (GitHub130@192.30.252.34) left #scummvm. [20:26] she was a big fan of adventure games, and we played many Sierra games together when I was young [20:27] Action: t0by hugs syke [20:27] I'm sorry, man. [20:27] thanks t0by [20:27] I'm very sorry to hear that; my condolences :-( [20:27] m_kiewitz (~m_kiewitz@kons-5f710904.pool.mediaWays.net) joined #scummvm. [20:27] #scummvm: mode change '+o m_kiewitz' by ChanServ!ChanServ@services. [20:28] gapan (~george@79.103.231.164.dsl.dyn.forthnet.gr) left irc: Quit: leaving [20:28] hey m_kiewitz, long time no see :) [20:28] hi syke [20:29] how's it going? [20:29] fine [20:30] have you tried kq6 or lb2 in the last 1 or 2 years? [20:30] alas, no [20:30] we patched in dual mode support (text + audio at the same time) [20:30] nice! [20:31] I did poke around a few years ago to try and re-integrate my per-resource palette feature from FreeSCI [20:31] it was pretty strange. sierra almost had that feature going, but didn't really implement it. kq6 has quite a few issues here and there, which we had to patch out [20:31] but some dev told me it would "never happen" because of the limitations of some supported platforms (indexed palettes?) [20:31] but lb2 was almost perfect [20:31] that's really cool [20:31] salty-horse (~ori@37.26.147.183) joined #scummvm. [20:31] #scummvm: mode change '+o salty-horse' by ChanServ!ChanServ@services. [20:32] what's holding up QfG4, at this point? [20:32] how did this work in freesci? SCI is working in palette mode all the time internally [20:33] FreeSCI ran in RGB mode [20:33] well, mainly the graphics code [20:33] there was a configurations file with the different view resource number and which palette override it should use [20:33] 0: AMIGA_PALETTE [20:33] wjp: how did it handle views and so on? as RGB data? [20:33] 1: EGA_PALETTE [20:33] etc [20:34] i have no idea how sierra managed EGA mode in the games, that didn't have a separate EGA version [20:34] I also made DARK_AMIGA, DARK_EGA, LIGHT_EGA, LIGHT_AMIGA, etc [20:34] tihs was for SCI0 and SCI01 [20:34] in the VGA games, there's enough colors where it's not irritating ;) [20:35] well amiga games load a palette file called spal, it should be easy to create replacement palettes [20:36] ega palette is also hardcoded (palette.cpp) [20:36] I mostly focused on remapping ego's palette, as it was the easiest to track down [20:36] ah well, mapping just a view isn't that easy [20:36] however you can use 256 color views in 16 color games [20:37] it was amazing what a difference it made to have even one element in the scene have a few different colors [20:37] i put larry from lsl5 into lsl 3 or so [20:37] oh yea? that's great [20:38] here was my original commit from 10 years ago: https://github.com/wjp/freesci-archive/commit/0414f639937778f472e8336e1d8f13de2f8130e0 [20:38] salty-horse (~ori@37.26.147.183) left irc: Quit: Leaving [20:38] ah wait, it was lsl2 [20:38] https://www.youtube.com/watch?v=RG9pzU-gR9Q [20:38] looks like the names didn't get in -- these are all multipliers [20:39] ah, my freesci-archive repo :-) [20:39] I made the interior of the garbage ship in SQ3 be slightly darker EGA, but lightened EGO a bit [20:39] joostp (~joostp@scummvm/undead/joostp) left irc: Ping timeout: 245 seconds [20:40] doing things like that would be quite complicated [20:40] Action: syke shurgs [20:40] I got it to work before ;) [20:40] ajax16384 (~User@ip33.net130.n37.ru) left irc: Read error: Connection reset by peer [20:40] but maybe some of the modularity has been broken down, so it's harder now [20:41] Cheeseness (~cheesenes@ppp118-208-236-8.lns20.hba2.internode.on.net) joined #scummvm. [20:41] sci is running in palette mode internally. it would be a nightmare to make it all use RGB data directly [20:41] I did an example patch for Sarien also, hardcoding it so view 0 was always the Amiga palette [20:42] made KQ3 look so much better when his body doesn't blend into the background all the time [20:42] anyway [20:42] what graphics things are holding up QfG4? [20:42] sci1+ does color matching all the time, so there has to be a palette somewhere [20:42] RUBICN64 (~Android@2601:7:94c0:4:80eb:477b:c9f2:efea) joined #scummvm. [20:42] well, the whole graphics code is just guess-work [20:42] yea, I'm not interested in custom palettes for SCI1 -- just the EGA games [20:42] m_kiewitz: it's not impossible to do, though. You'd have to keep a second buffer around [20:42] m_kiewitz: one buffer for processing, one for displaying [20:43] wjp: yes, that's why I said it would be a nightmare :P i didn't say that it's impossible [20:43] wjp: maybe freesci already had that for it's vector scaling, etc [20:43] getting rid of palette glitches during transitions would be nice :-) [20:43] thanks to my current mac code, it's already getting more complicated [20:44] wjp: those glitches are exactly what happened in original SCI as well [20:44] I know [20:44] doesn't mean it wouldn't be nice :-) [20:44] wjp: but yeah, i thought about at least color matching the old picture to the new palette [20:44] which would look weird in some cases, but it may improve the situation [20:45] i guess we could in theory switch to RGB mode, then do the transition in RGB mode and then switch back [20:45] how many platforms would have problem with that? [20:45] s/problem/problems [20:46] it would have to be optional in any case [20:46] that's for sure [20:46] even if I included color matching, I'm pretty sure some hardcore fans would get upset :P [20:47] they'll be playing in dosbox, anyway [20:48] well, dosbox won't patch out glitches in the games. but maybe they like that, idk. [20:48] qfg4 will be interesting [20:48] there were quite a lot script bugs, which we could in theory also patch out [20:49] NRS already fixed quite a few, right? [20:49] yea. I remember Lori Cole saying the QfG4 is a great game... if you can get past the bugs [20:49] RUBICN64 (~Android@2601:7:94c0:4:80eb:477b:c9f2:efea) left irc: Quit: AndroidIrc Disconnecting [20:50] yes, but NRS did all sorts of weird things in other games [20:50] i mean it makes sense, there was no way of knowing the internals that well [20:50] NRS surely also had no ScummVM SCI debugger :P [20:50] NRS? [20:51] NewRisingSun or so? [20:51] yes [20:51] he has a bunch of SCI patches, notably including fixes for timing problems [20:52] but like i said - those patches were really hacky [20:52] i think we patch all known issues on-the-fly internally and our patches don't do weird stuff [20:53] or no weirder than necessary :-) [20:53] lol yeah [20:53] well i think we even patch quite a few more [20:53] maybe we should figure out a way to make SCI2 support happen [20:53] qfg1vga for example had some mixed up text for some monsters [20:54] i think we should implement a better speed throttler at some point [20:55] I've been staring a bit at the XCode-output for create_project [20:55] The PBXGroup-output is wrong I think (although I might be mixing groups and references). [20:55] wjp: is there no good debug symbols? [20:55] someome last week was saying a Mac version of some SCI2 game had debug symbols [20:56] Comparing it to a working project-file, the references should be to the file-refs and not the buildrefs. [20:56] And the last group should be the mainGroup for the project file (as it has refs to all the subgroups). [20:56] That group should also use the hashes for the groups, and not the file-ref hashes for the files that those groups correspond to (I think, unless I'm mixing groups and references again). [20:57] clone2728 (~droid2727@2600:1001:b12e:8e1a:f8ad:bdbc:eba7:7697) joined #scummvm. [20:57] #scummvm: mode change '+o clone2728' by ChanServ!ChanServ@services. [20:57] Doing a lot of that by hand, and transplanting that to an otherwise working xcodeproj, seems to work, but then there's the question of actually handling it. [20:58] I need to be able to figure out when I'm in the uppermost group, but then that doesn't seem to match up with indentation == 0 in writeFileListToProject [20:59] Doesn't really help that I'm a bit lost wrt how create_project actually works, since I haven't had the time to look into how the file lists are populated yet. [20:59] droid2727 (~droid2727@215.sub-70-192-75.myvzw.com) left irc: Ping timeout: 252 seconds [20:59] There are also a few cases of missing quotation of names in there, where c++11-compat.h breaks the project-file unless quoted. [21:00] But what's there is clearly salvageable, with some patience and staring at pbxproj-files for a while, I'll look into it when I get some more time. [21:00] Nick change: clone2728 -> droid2727 [21:00] Which, is probably around next millenium. [21:01] !seen uruk [21:09] joostp (~joostp@scummvm/undead/joostp) joined #scummvm. [21:09] #scummvm: mode change '+o joostp' by ChanServ!ChanServ@services. [21:11] has anyone seen tomb raider 2 played blindfolded? [21:11] https://www.youtube.com/watch?v=YmSqKtphcFQ [21:11] it's amazing [21:15] ha! no [21:15] that's pretty great [21:16] the versions of TR1 and TR2 that came out on iOS recently look pretty great [21:17] wjp? [21:18] hm? [21:19] (12:55:44 PM) syke: wjp: is there no good debug symbols? [21:19] (12:55:57 PM) syke: someome last week was saying a Mac version of some SCI2 game had debug symbols [21:19] ah, yes, that was me [21:22] GitHub170 (~GitHub170@192.30.252.46) joined #scummvm. [21:22] [scummvm] bluegr closed pull request #567: ZVISION: Fix comparison between signed and unsigned integers (master...master) http://git.io/-Vjx_A [21:22] GitHub170 (GitHub170@192.30.252.46) left #scummvm. [21:22] GitHub188 (~GitHub188@192.30.252.41) joined #scummvm. [21:22] [scummvm] bluegr pushed 2 new commits to master: http://git.io/J6-h3Q [21:22] scummvm/master 08b6a5b Fedor: ZVISION: Fix comparison between signed and unsigned integers [21:22] scummvm/master ecc45b9 Filippos Karapetis: Merge pull request #567 from fedor4ever/master... [21:22] GitHub188 (GitHub188@192.30.252.41) left #scummvm. [21:27] TMM (~hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [21:32] Yasu (Yasu@h-236-29.a328.priv.bahnhof.se) joined #scummvm. [21:33] wjp: do the debug symbols line up with other SCI1.x interpreters? enough to do a binary diff? [21:33] bgK (~bbouclet@vai69-5-88-183-207-181.fbx.proxad.net) left irc: Ping timeout: 245 seconds [21:35] it's entirely OO [21:35] I can try what bindiff makes of it though [21:36] syke: Awww, my condolences :( [21:37] syke: it seems they fully reworked the graphics code (and thank god for that) [21:37] mlk (~mlk@83-93-113-86-static.dk.customer.tdc.net) joined #scummvm. [21:38] ny00123 (~ny00123@bzq-79-178-144-77.red.bezeqint.net) left irc: Quit: Leaving [21:38] mlk (~mlk@83-93-113-86-static.dk.customer.tdc.net) left irc: Client Quit [21:40] syke: bindiff has very few matches with any confidence between qfg4demo and sq6 [21:41] Cheeseness (~cheesenes@ppp118-208-236-8.lns20.hba2.internode.on.net) left irc: Quit: Leaving. [21:41] the combination of a change in style (including vtables...), extra inlining, new compiler is probably too much for automatic detection, but we may be able to do some more localized diffs [21:45] salty-horse (~ori@37.26.147.183) joined #scummvm. [21:45] #scummvm: mode change '+o salty-horse' by ChanServ!ChanServ@services. [21:50] ah [21:50] sp6 is also SCI2? [21:50] er [21:50] sq6 [21:50] yes [21:50] are there any titles that were released as both SCI1.x and SCI2? [21:51] lsl6 [21:52] how separate are those two lsl6 versions? [21:52] when implemented SCI1, we used jonesega and jonesvga to help narrow things a bit [21:52] jonesega was SCI01 and jonesvga was SCI1 [21:52] salty-horse (~ori@37.26.147.183) left irc: Quit: Leaving [21:53] Hi! Why are there two versions of Full Throttle? [21:55] GitHub102 (~GitHub102@192.30.252.34) joined #scummvm. [21:55] [scummvm] bluegr pushed 2 new commits to master: http://git.io/Q1RrpA [21:55] scummvm/master dcac5be Filippos Karapetis: ZVISION: Simplify the checks in the location changing code [21:55] scummvm/master 5df2e08 Filippos Karapetis: ZVISION: Fix bug #6771 (unable to leave room when loading a game)... [21:55] GitHub102 (GitHub102@192.30.252.34) left #scummvm. [21:56] _marc` (~marc@p2003004608278AFE2CCE0236900F96E9.dip0.t-ipconnect.de) left irc: Quit: _marc` [21:57] [md5] (~md5@unaffiliated/md5/x-729473) joined #scummvm. [21:57] #scummvm: mode change '+o [md5]' by ChanServ!ChanServ@services. [21:57] was the SCI2 version of LSL6 the "hi-res" version? [21:57] yes [21:58] it would be interesting to get both of those side-by-side [21:58] especially on a platform where one of them has symbols ;) [21:58] <[md5]> the SCI2 version was quite different [21:58] <[md5]> (hello, btw :) ) [21:58] <[md5]> and my condolences, syke [21:59] thanks md5 [21:59] quite different, like a rewrite by a third part dev? [22:00] <[md5]> well, AFAIK, only the game script logic was somewhat similar [22:00] <[md5]> even the artwork was redone [22:00] ok [22:00] <[md5]> e.g. [22:00] <[md5]> http://www.mobygames.com/game/dos/leisure-suit-larry-6-shape-up-or-slip-out/screenshots/gameShotId,89868/ [22:00] <[md5]> vs [22:00] <[md5]> http://www.mobygames.com/game/win3x/leisure-suit-larry-6-shape-up-or-slip-out/screenshots/gameShotId,90556/ [22:01] right, I knew that bit [22:01] if the scripts are similar, I wonder if one could set a script breakpoint [22:01] and then use the system native debugger to single step from there [22:01] assuming the SCI kernel calls, etc are fairly similar [22:02] that's what I did in turbodebugger for DOS SCI games, and then softice for a few win3.x SCI games [22:02] <[md5]> the SCI2 graphics code was a rewrite, really [22:02] LordHoto (~loom@unaffiliated/lordhoto) joined #scummvm. [22:02] #scummvm: mode change '+o LordHoto' by ChanServ!ChanServ@services. [22:02] <[md5]> e.g. even the scrolling code is different [22:02] I see [22:03] <[md5]> there's a separate call for scrolling in SCI2 [22:03] <[md5]> kScrollWindow [22:03] beyond the graphics code, the method I mention might be a good way to figure out the non-graphics changes [22:03] <[md5]> but in SCI1 it's done by the graphics code itself [22:04] <[md5]> we have most of the non-graphics changes done, the main changes are in the graphics code itself [22:04] droid2727 (~droid2727@2600:1001:b12e:8e1a:f8ad:bdbc:eba7:7697) left irc: Ping timeout: 245 seconds [22:04] ah ok [22:04] that's cool [22:05] <[md5]> yep... all the work needed concerns the graphics functions, really [22:05] <[md5]> plus, the SCI3 VM [22:05] gapan (~george@79.103.231.164.dsl.dyn.forthnet.gr) joined #scummvm. [22:06] <[md5]> Lars did most of the changes to the VM [22:06] <[md5]> apart from the code to handle large game scripts [22:06] <[md5]> (larger than 65k) [22:06] <[md5]> er, 64k [22:07] <[md5]> Known large SCI 3 scripts are: [22:07] <[md5]> Lighthouse: 9, 220, 270, 351, 360, 490, 760, 765, 800 [22:07] <[md5]> LSL7: 240, 511, 550 [22:07] <[md5]> Phantasmagoria 2: none (hooray!) [22:07] <[md5]> RAMA: 70 [22:09] droid2727 (~droid2727@2600:1001:b104:c41a:1ef1:e784:cea4:7342) joined #scummvm. [22:09] #scummvm: mode change '+o droid2727' by ChanServ!ChanServ@services. [22:13] dimi_t_d (~dimi_t_d@5.53.166.36) joined #scummvm. [22:23] Kirben (Kirben@110.22.51.140) joined #scummvm. [22:23] #scummvm: mode change '+o Kirben' by ChanServ!ChanServ@services. [22:26] Kirben (Kirben@110.22.51.140) left irc: Remote host closed the connection [22:26] Kirben (Kirben@c110-22-51-140.brasd4.vic.optusnet.com.au) joined #scummvm. [22:26] #scummvm: mode change '+o Kirben' by ChanServ!ChanServ@services. [22:27] [md5]: what's the exact setup with ubuntu/gcc that you have that breaks with that Nemesis "hotmov" control? [22:30] <[md5]> wjp: VMWare 11, under Windows 7. The OS is Ubuntu 14.04 LTS, 64-bit [22:30] <[md5]> wjp: do you have the game? [22:30] from GOG [22:31] <[md5]> great [22:31] but as I said on the ticket, it works for me with gcc [22:31] <[md5]> hrm [22:31] is 14.04 gcc-4.8.2? [22:31] <[md5]> 64-bit? [22:31] <[md5]> one sec [22:31] yes, 64 bit [22:31] hey gyus [22:32] <[md5]> yes, gcc 4.8.2 [22:32] hello [22:32] <[md5]> hi dimi_t_d [22:32] I tried both 4.7.3 and 4.8.3 [22:33] both work, nothing in valgrind [22:33] <[md5]> hrm [22:34] <[md5]> that is odd [22:34] <[md5]> unless it's a version-specific problem [22:34] <[md5]> I got both the GoG version and the version from the ZGI DVD [22:34] <[md5]> I've tried the ZGI DVD one, one sec to try the GoG one [22:36] I just wanted to ask is there someone working on the Ace Ventura: The CD-Rom Game? And I'm sorry to interrupt your conversation here [22:37] wjp: Different locale settings? (If that matters somehow) [22:38] I've started some analysis with IDA and the data files and I think I'm onto something, so if someone is working on this maybe we can collaborate [22:38] <[md5]> I remember there was someone working on it at some point [22:39] Sylvian and Malik were talking about it a few months back [22:40] SylvainTV? [22:40] Maybe I should bring it as a forum post? [22:41] and malik_cjm / malikcjm [22:41] I don't know if they're active on the forum. A mailing list post may also work [22:41] I believe somebody poped up on IRC earlier this month as well and said he was working on it. [22:42] yes, _PxL_ [22:42] oh, sorry that should be me :-) [22:43] ah, yes, I see [22:43] Does anyone here know anything about the Symbian port of ScummVM? [22:43] * PxL (~dimi_t_d@5.53.166.36) has joined [22:43] :-) [22:43] m_kiewitz (~m_kiewitz@kons-5f710904.pool.mediaWays.net) left irc: Quit: technology isn't intrinsically good or evil. It's how it's used. Like the Death Ray. [22:44] I was working on The Road To El Dorado for ResodualVM and got too excided being able to reverse the 2d formats there, so I've moved to Ace Ventura also [22:44] <[md5]> oh that was you [22:44] <[md5]> nice videos [22:44] <[md5]> 2D is much much easier than 3D, btw [22:44] <[md5]> (obviously) [22:45] [md5]: And the Captain Obvious Award" of 2015 goes to... [22:45] thanks Yeah the 3d formats there are a little complex [22:45] droid2727 (~droid2727@2600:1001:b104:c41a:1ef1:e784:cea4:7342) left irc: Quit: Statement: Good-bye, meatbags! [22:45] DJWillis (~djwillis@cpc2-trow6-2-0-cust204.aztw.cable.virginm.net) joined #scummvm. [22:45] #scummvm: mode change '+o DJWillis' by ChanServ!ChanServ@services. [22:45] <[md5]> clone2727: hello cap'n! [22:45] any results on GOG Nemesis yet? [22:45] So I guess I'll just stick with what I have there [22:46] beware: http://www.commitstrip.com/wp-content/uploads/2014/11/Strip-Side-project-650-finalenglish.jpg [22:46] <[md5]> wjp: no, working on it [22:46] <[md5]> VMWare is refusing to copy the files in the VM, so I'm creating an ISO [22:46] <[md5]> to mount it as CD [22:47] just downloading it from GOG inside the VM doesn't work? [22:47] <[md5]> it's 1.5GB :P I don't want to download it again for no reason [22:47] <[md5]> but then again, the whole process takes roughly the same time... [22:48] the ISO does save the unpacking-a-windows-installer step of course [22:49] I was wondering because bug #6779 was reported for the Symbian port, and looks eerily like something that was fixed over a year ago in the SDL backend. [22:49] Lightkey: :-D that's exactly what Im into now too much fun stuff to cover :-D [22:55] [md5]: cool, thanks for the info [22:56] <[md5]> wjp: yeah, it's a game version bug [22:57] <[md5]> it works in the GoG version, but not in the version from the ZGI SE DVD [22:57] <[md5]> so it's some file that's different, or in a different place [22:57] <[md5]> wee [22:57] <[md5]> at least it's not a weird and obscure code bug, so that's a good thing :) (TM) [22:58] dimi_t_d (~dimi_t_d@5.53.166.36) left irc: [23:01] dimi_t_d (~Palaver@5.53.166.36) joined #scummvm. [23:01] I'm confused now. So the compiler comparison you mentioned didn't use the same game data? [23:03] <[md5]> the linux compiler comparison used a different set of game data... I'll check the two Windows compilers again [23:10] dimi_t_d (~Palaver@5.53.166.36) left irc: Remote host closed the connection [23:11] Quatroking (~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl) left irc: Read error: Connection reset by peer [23:13] Palaver (~Palaver@5.53.166.36) joined #scummvm. [23:16] Palaver (~Palaver@5.53.166.36) left irc: Remote host closed the connection [23:21] GitHub63 (~GitHub63@192.30.252.34) joined #scummvm. [23:21] [scummvm] bluegr pushed 1 new commit to master: http://git.io/9Bc00g [23:21] scummvm/master 5f98588 Filippos Karapetis: ZVISION: Fix saving when using the original save dialog... [23:21] GitHub63 (GitHub63@192.30.252.34) left #scummvm. [23:24] <[md5]> wjp: yeah, I just double checked, this seems to be a problem with the CD version. The GoG version works fine [23:24] <[md5]> *grumble* [23:26] ok, cool [23:26] WooShell (woo@ipbcc0be82.dynamic.kabel-deutschland.de) left irc: Quit: Walking upside down in the sky, between the satellites passing by. Gliding along the black rainbow, I fly away with my shadow. Scratching the moon like a DJ, the night follows its odyssey. [23:27] CruX| (~jozo@mcw.student.utc.sk) left irc: Ping timeout: 276 seconds [23:28] CruX| (~jozo@mcw.student.utc.sk) joined #scummvm. [23:31] <[md5]> what do you know. They've ripped that puzzle out [23:33] CruX| (~jozo@mcw.student.utc.sk) left irc: Ping timeout: 246 seconds [23:34] CruX| (~jozo@mcw.student.utc.sk) joined #scummvm. [23:39] CruX| (~jozo@mcw.student.utc.sk) left irc: Ping timeout: 255 seconds [23:40] CruX| (~jozo@mcw.student.utc.sk) joined #scummvm. [23:44] CruX| (~jozo@mcw.student.utc.sk) left irc: Ping timeout: 244 seconds [23:45] CruX| (~jozo@158.193.86.116) joined #scummvm. [23:46] t0by (~t0by@2.239.236.206) left irc: Remote host closed the connection [23:49] criezy (~criezy@host86-159-155-127.range86-159.btcentralplus.com) left irc: Quit: criezy [23:53] CruX| (~jozo@158.193.86.116) left irc: Ping timeout: 240 seconds [23:55] CruX| (~jozo@mcw.student.utc.sk) joined #scummvm. [00:00] --- Tue Jan 20 2015