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[04:54] <GitHub162> [scummvm] Marisa-Chan opened pull request #549: ZVISION: Delete unused code (master...master) http://git.io/KytWNA
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[07:37] <Strangerke|work> hi guys
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[08:10] <lewellyn> hi.
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[10:20] <waltervn> morning
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[11:33] <GitHub173> [scummvm] bluegr pushed 53 new commits to master: http://git.io/QDUegg
[11:33] <GitHub173> scummvm/master f4fe0b0 Marisa-Chan: ZVISION: Delete unused code
[11:33] <GitHub173> scummvm/master 30212e4 Marisa-Chan: ZVISION: Fix array compared against 0 (CID 1109648)
[11:33] <GitHub173> scummvm/master d968340 Marisa-Chan: ZVISION: Fix uninitialized scalar field (CID 1109669)
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[11:33] <GitHub24> [scummvm] bluegr closed pull request #549: ZVISION: Delete unused code (master...master) http://git.io/KytWNA
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[11:38] <Strangerke|work> waltervn: euh.... hi. And that, too: https://www.youtube.com/watch?v=xS0qYYcAPfM
[11:38] Action: Strangerke|work hides
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[11:38] <GitHub11> [scummvm] bluegr pushed 1 new commit to master: http://git.io/KnWSYw
[11:38] <GitHub11> scummvm/master 2170c9b Filippos Karapetis: ZVISION: the type in ActionInventory is used as a signed byte now
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[12:16] <Strangerke|work> Hey! Dreammaster! :)
[12:17] <dreammaster> Wazzup
[12:17] <Strangerke|work> How are you? :)
[12:18] <dreammaster> Last day of work before Christmas holidays, and only half work, half party. So, overall, pretty good. :)
[12:19] <Strangerke|work> I hope Access we'll be merged this evening
[12:20] <dreammaster> Well, it's alerady been a week, so I'm doing it now. :)
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[12:20] <GitHub22> [scummvm] dreammaster closed pull request #548: ACCESS: Support for Amazon - Guardians of Eden (master...access) http://git.io/VgS3iA
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[12:21] <GitHub57> [scummvm] dreammaster pushed 507 new commits to master: http://git.io/dmQWiQ
[12:21] <GitHub57> scummvm/master 8480f53 Paul Gilbert: ACCESS: Initial engine skeleton
[12:21] <GitHub57> scummvm/master 83f55f7 Paul Gilbert: ACCESS: Main engine skeleton and events manager
[12:21] <GitHub57> scummvm/master c2451b5 Paul Gilbert: ACCESS: Added resources for cursors
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[12:21] <Strangerke|work> Ho, ok :)
[12:21] Action: Strangerke|work hugs dreammaster: Congratulations!
[12:22] Action: dreammaster hugs back
[12:23] <Strangerke|work> ok, so, what's next? Pacman or Alley Cat?
[12:24] <dreammaster> Oh, I dunno. Maybe we'll tackle reversing Skyrim. :)
[12:26] <Strangerke|work> :D
[12:30] <waltervn> Strangerke: thanks... I guess
[12:33] <SylvainTV> oh cool, looks like we have "access" to it now
[12:34] <dreammaster> Yes, yes, very punny. :)
[12:36] <Strangerke|work> waltervn :D
[12:36] <Strangerke|work> yep, he's our punmaster :)
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[14:43] <WooShell> meow =^.^=
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[15:41] <wjp> so, um, what happened here this afternoon?
[15:43] <wjp> dozens of changes for coverity false positives
[15:43] <wjp> an engine merge without the discussion being finished?
[15:43] <wjp> did I miss anything else? :-)
[15:44] <fuzzie> we also had a party without you.
[15:44] <wjp> I knew it
[15:44] <fuzzie> there was cake.
[15:44] <Strangerke> Euh... waltervn's birthday?
[15:44] <DrMcCoy> I made the cake myself, even
[15:44] <DrMcCoy> Delicious moist cake
[15:45] <LordHoto> I heard you made some carrot cake for the afterparty too?
[15:49] <wjp> but, seriously
[15:49] <wjp> 13:20 <@dreammaster> Well, it's alerady been a week, so I'm doing it now. :)
[15:50] <DrMcCoy> Yeah, that's kinda not how it should go :(
[15:50] <wjp> that is _not_ what we agreed
[15:52] <t0by> waltervn, happy birthday!
[15:54] <t0by> hey, it's Alyssa Milano's brithday's too.
[15:55] <t0by> And Alberto Tomba's.
[15:55] <t0by> And a bunch of people I have never heard of but have a page on Wikipedia.
[15:56] <CruX|> hmm alyssa
[15:57] <DrMcCoy> About the Coverity issues... Don't know what the official policy for ScummVM is, but I always closed my "uninitialized scalar" ones as invalid when it's not something that needs to be initialized in the constructor
[15:57] <wjp> exactly
[15:58] <wjp> I'd say it's entire engine author's discretion, but I feel it's very wrong to change design just because coverity prefers a certain style
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[17:02] <RichieSams> good morning/afternoon all
[17:03] <wjp> hi
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[17:04] <RichieSams> If I would like to make some (ok quite a few) variable renames in zvision
[17:04] <RichieSams> how would you guys prefer to have the changes organized in commits
[17:04] <RichieSams> since a lot of them will cross class boundaries
[17:05] <wjp> I'm not sure I understand why that "since [...]" is relevant?
[17:06] <RichieSams> Well, I would normally try to split the commits by class area
[17:06] <wjp> ah
[17:06] <RichieSams> So I guess, the question is: One commit or try to split them by area
[17:07] <wjp> I wouldn't worry about it too much, as long as you make sure that commits don't break compilation, and you don't mix other changes in with the renames
[17:08] <RichieSams> kk
[17:08] <RichieSams> thanks
[17:11] <Strangerke> RichieSams: you plan to use a tool, right?
[17:11] <Strangerke> not everything manually?
[17:13] <RichieSams> oh gross
[17:13] <RichieSams> of course
[17:13] <RichieSams> VisualAssistX
[17:13] <RichieSams> Everything is compliling
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[17:14] <GitHub44> [scummvm] RichieSams pushed 1 new commit to master: http://git.io/yuPVdg
[17:14] <GitHub44> scummvm/master acb1722 Adrian Astley: ZVISION: Large scale variable, function, and class renaming to improve code clarity
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[17:14] <Strangerke> I love VisualAssist X
[17:15] <RichieSams> :P
[17:15] <RichieSams> Aww darn
[17:15] <RichieSams> I just saw that the renames messed up some alignment
[17:18] <Strangerke> Yep, and VisualAssistX doesn't help for fancy alignments within the code ;)
[17:19] <wjp> I guess you get a free bonus commit :-)
[17:20] <RichieSams> :P
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[17:20] <GitHub116> [scummvm] RichieSams pushed 1 new commit to master: http://git.io/av2dSw
[17:20] <GitHub116> scummvm/master 808a204 Adrian Astley: ZVISION: Fix code mis-alignment created from variable rename
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[17:20] <RichieSams> On a different note: have we made a decision about the int64 pull request?
[17:23] <wjp> the problem is that it's a lot of rather intricate code that isn't used
[17:30] <RichieSams> true
[17:33] <wjp> that said, if we add unit tests to it, I wouldn't mind merging it, especially since ResidualVM apparently does use something like that
[17:33] <wjp> I'll add that as a comment to the PR too in a minute
[17:34] <RichieSams> How do we do unit tests?
[17:34] <RichieSams> Aka do we have a framework we use?
[17:34] <RichieSams> and also, which project is it in?
[17:36] <RichieSams> looks like it's in /root/test
[17:36] <RichieSams> and we use CxxTest?
[17:37] <RichieSams> kk I can add those
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[17:50] <wjp> that should be ULL
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[17:50] <RichieSams> blerg
[17:50] <RichieSams> thanks
[17:50] <wjp> and presumably uint64 :-)
[17:53] <RichieSams> there
[17:53] <RichieSams> thanks for the catch
[17:54] <RichieSams> that's what happens when I'm working on a tiny laptop screen :P
[17:56] <RichieSams> I'm determined to finish the SWORD25 patch this weekend
[17:56] <Strangerke> Same problem here
[17:56] <RichieSams> I've put it off too long
[17:56] <Strangerke> it's a shame they no longer produce 23" laptops :(
[17:56] <RichieSams> right?
[17:57] <RichieSams> Especially since I never use my laptop as an actual computer
[17:57] <RichieSams> it's just a remote terminal to my home computer
[17:57] <Strangerke> ... You use it as a frisbee, maybe?

[17:57] <RichieSams> hmmm, I should try that...
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[18:09] <WooShell> what the actual fuck.. i tried to get one of the original AdLib cards off ebay.. went to 230$ -.-
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[18:12] <m_kiewitz> WooShell: lol, 5 1/4" floppy drives go up to crazy prices as well
[18:14] <WooShell> really? i've still got a bunch of those in the basement..
[18:14] <m_kiewitz> they won't go up that much, but they get pretty expensive. I got lucky and grabbed one from some other site for way cheaper
[18:15] <WooShell> eep. yeah. none on ebay below 50eur..
[18:15] <m_kiewitz> you will probably make a fortune
[18:15] <m_kiewitz> and i gave away my good old IBM/xt for almost nothing 15+ years ago :(
[18:16] <WooShell> me too
[18:17] <WooShell> it's around 10 years that stuff is almost worthless, but if you wait another 10 years, it becomes vintage/retro and climbs in value again
[18:18] <WooShell> only a year ago i threw out most of my hardware below pentium2 level.. only to later decide to build myself a retrogaming box, and now trying to reacquire most of that stuff
[18:19] <m_kiewitz> old NES+SNES games are also going for a fortune nowadays
[18:20] <WooShell> but that adlib card was supposed to go into an arduino project instead :3
[18:20] <m_kiewitz> gave away my old NES console + some games for nothing :(
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[18:21] <WooShell> i never had a NES.. my only console ever was a sega mastersystem2, and i gave that away ten years ago. i had dozens of games, but only one that i really liked. wonderboy.
[18:21] <m_kiewitz> i owned an older PC with a Soundblaster awe64 card and some other cards, but my damn employer threw it away some years ago. I don't want to know for how much those cards go nowadays
[18:22] <WooShell> the awe64 are below 10eur
[18:22] <m_kiewitz> that's at least good news :P
[18:22] <WooShell> they were far too popular
[18:22] <m_kiewitz> well for now, maybe in another 10 years...
[18:23] <WooShell> i'm also trying to get hold of a pentium-pro mainboard, but there are none below the 100eur mark either
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[19:16] <eriktorbjorn> Does anyone know which files are needed to try the CD version of Amazon: Guardians of Eden? Just checksum.crc and the tdrom directory? (I'm still waiting for ScummVM to compile, so I can't try it right away.)
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[19:42] <RichieSams> Whew
[19:42] <RichieSams> https://github.com/RichieSams/scummvm/compare/replace_pluto
[19:42] <RichieSams> it's still rought
[19:43] <RichieSams> s/rought/rough
[19:43] <RichieSams> but it's progress
[19:44] <RichieSams> If anyone has some time, please feel free to comment
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[19:49] <criezy> Yeah! Some Broken Sword 2.5 love!
[19:50] <criezy> I don't have time to look at the details now, but a quick browse of the code shows some formating inconsistencies.
[19:50] <criezy> You have for( and for ( (i.e. with and without a spcace before the opening parenthesis.
[19:50] <criezy> And the same for if
[20:12] <eriktorbjorn> Well, Amazon starts at least... aaand then it hung. :-)
[20:25] Action: eriktorbjorn gets it to not hang, but needs to discuss the fix with Strangerke, or someone else who knows the engine.
[20:26] <eriktorbjorn> The immediate problem seems to be that ASurface::copyFrom() is called with a destination buffer smaller than the source buffer during the intro.
[20:32] <RichieSams> @criezy: yea, I need to run an astyle over it
[20:33] <RichieSams> most of it is a refactored copy-paste from the orignial
[20:33] <RichieSams> and the original author didn't use spaces anywhere
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[20:53] <RichieSams> kk I AStyled it
[21:03] <RichieSams> Are there any backends that don't support int64?
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[21:12] <wjp> none on buildbot anyway
[21:27] <RichieSams> does buildbot do the exotic builds as well?
[21:28] <RichieSams> (like dreamcast, etc)
[21:28] <RichieSams> or rather, is there a list of the backends that buildbot builds to?
[21:29] <wjp> http://buildbot.scummvm.org/builders
[21:30] <RichieSams> I'm wondering why Configure has an option to disable int64
[21:31] <RichieSams> whoah! O.o
[21:31] <RichieSams> ScummVM runs on N64?!?!?!?
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[21:34] <wjp> it doesn't have an option to disable it
[21:34] <wjp> it just doesn't require an int64 (or fail when it doesn't find one)
[21:36] <wjp> (while it does fail if it can't find an int8, int16 or int32)
[21:36] <RichieSams> ahh
[21:37] <wjp> and that seems very sensible, since no engines except sword25 need it
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[22:19] <t0by> <RichieSams> ScummVM runs on N64?!?!?!? ===> I know that feel bro
[22:20] <t0by> Little known fact: scummvm makes delicious cakes too.
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[22:43] <somaen> t0by: ScummVM runs on more stuff than SDL runs on, if you can accept older versions, we do have OS/2 and BeOS-builds, as well as DreamCast.
[22:43] <somaen> If I put my actions where my mouth is, we'd have a Plan9 port too.
[22:43] <t0by> Yeah, I know :)
[22:43] <t0by> :-o
[22:48] <somaen> Not to mention that ScummVM isn't self hosting, someone should port it to one of it's own engines :P
[22:48] <somaen> We DO lack a DOS version though
[22:49] <fydo> irony? :)
[22:57] <somaen> The self-hosting bit?
[22:58] <somaen> Well, theoretically, it _MIGHT_ be feasible to implement a ScummVM backend in WME, given that I put back SXFile, and perhaps added a few custom plugins.
[22:58] <somaen> The point would be rather... non-existing of course.
[23:00] <fydo> no, the DOS port.. since many of the original games ran on DOS already
[23:03] <somaen> Many, not all.
[23:03] <somaen> http://wiki.scummvm.org/index.php/OpenTasks/Generic/DOS_Port
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[00:00] --- Sat Dec 20 2014