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[06:40] <Strangerke|work> hi guys
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[07:05] <aquadran> hi
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[07:17] <fuzzie> good morning allemaal
[07:20] <waltervn> morning
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[13:14] <Strangerke|work> _sev: voodoo?
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[13:54] <eriktorbjorn> Is it just me, or does some text look strange in the "Radioactive Trash Collector" game in Spy Fox 3?
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[14:06] <wjp> do you have a screenshot?
[14:12] <eriktorbjorn> wjp: Moment...
[14:14] <eriktorbjorn> wjp: http://www.update.uu.se/~d91tan/ScummVM/spyfox3.png
[14:14] <eriktorbjorn> When I tried the original interpreter in Windows, the score and level number (and the highscore list) were printed in orange text.
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[14:21] <eriktorbjorn> I think those characters are printed by CharsetRendererClassic, where it eventually calls copyWizImage(), but I'm a bit confused... Testing if _bytesPerPixel >= 8 seems either wrong or misnamed. In this case it seems _bytesPerPixel is 0, which is apparently ok in printCharIntern(), but is it also ok in copyWizImage()?
[14:26] <wjp> where does it test that?
[14:28] <eriktorbjorn> wjp: Line 821 in charset.cpp checks both if _bytesPerPixel == 0 and if it's >= 8. Line 834 checks if it's >= 8. Hmm... I see it's a different _bytesPerPixel being passed to copyWizImage(), so perhaps I can lay that worry to rest.
[14:30] Action: eriktorbjorn checks. Yes, in copyWizImage() it's 2, which is probably what I should expect.
[14:33] <eriktorbjorn> wjp: Can you reproduce the glitch, by the way?
[14:34] <wjp> not at home right now
[14:36] <eriktorbjorn> wjp: Ok. My game is "heversion" 99, if that makes any difference for later. Another thing that doesn't look quite right is the lid over the button in the lower left corner. I'm pretty sure it appeared transparent in the original.
[14:37] <eriktorbjorn> Though I don't know if it was really transparent, or if it would be a drawing order issue.
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[17:56] <wjp> oh, Hugo 1-3 on GOG
[18:10] <Strangerke> 0_o
[18:12] <Strangerke> And, as usual, Gog doesn't mention ScummVM...
[18:12] <Strangerke> grml.
[18:14] <eriktorbjorn> Strangerke: Does that release use ScummVM?
[18:15] <Strangerke> eriktorbjorn: Is there chance they rewrote everything in a portable way in the meantime?
[18:15] <droid2727> DOSBox?
[18:15] <eriktorbjorn> Strangerke: Well, there is DOSBox...
[18:15] <Strangerke> It's not mention either
[18:16] <Strangerke> so a way or another, they violate GPL
[18:16] <droid2727> How? They only have to offer source when asked
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[18:18] <Guest64391> g'day
[18:18] <Strangerke> Pfff, I hesitate to spend 6$ to check by myself
[18:19] <Strangerke> hi Guest64391
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[18:19] Nick change: Tomaz -> Tomaz^
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[18:19] <Tomaz^> There we go

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[18:27] <LordHoto> Strangerke: Didn't dreammaster say it uses ScummVM?
[18:28] <LordHoto> Strangerke: (see http://forums.scummvm.org/viewtopic.php?t=13707)
[18:28] <wjp> oh, cool
[18:28] <wjp> thanks for pointing that out
[18:30] <eriktorbjorn> Strangerke: Well, Stargunner and Dragonsphere (the two Linux games I can find there that don't cost anything) both include copies of the GPL (under "DOSBox License terms") and a tarball of the DOSBox source code.
[18:30] <Strangerke> Ha yes indeed
[18:30] <eriktorbjorn> So I assume they have something similar for the games where they use ScummVM.
[18:30] <fuzzie> gog generally violate GPL by means of the EULA
[18:30] <Strangerke> eriktorbjorn: hopefully they did the same... it's nice
[18:30] <fuzzie> but I don't care enough to bother them about it
[18:30] <Strangerke> fuzzie: yes, but maybe it's our fault as they ask us to check everything before it goes live
[18:30] <fuzzie> and they do include the source with the other binaries
[18:31] <fuzzie> so I expect also this one if it uses scummvm
[18:31] <wjp> who is "us" exactly?
[18:31] <fuzzie> well, when I get CCed then I clarify, but I'm pretty sure I've never seen any gog emails so :)
[18:31] <Strangerke> Hum... Last time I think it was for Tony, and it was checked by _sev, fuzzie and I, iirc.
[18:32] <Strangerke> but my memory is worse than ever, so it may be completely wrong
[18:32] <fuzzie> dotemu are totally compliant
[18:32] <fuzzie> but not gog ;p
[18:32] <Strangerke> dotemu is really, really caring about GPL
[18:32] <Strangerke> I think one of our mails frightened them in the past :P
[18:34] <fuzzie> but honestly including source is doing pretty well compared to most of the internet :/
[18:34] <Strangerke> If the sources are there, I don't complain
[18:35] <fuzzie> right
[18:35] <Strangerke> Speaking of legal bullshit, we need a couple of legal files for Sfinx
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[18:50] <eriktorbjorn> wjp: Here's a screenshot of that Spy Fox 3 game, by the way, so I guess this is what it should look like: http://www.mobygames.com/game/windows/spy-fox-operation-ozone/screenshots/gameShotId,148801/
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[18:57] <Dominus> gog got better "lateley". They will provide you with a link to the sourcecode and changes if you ask for it. At least last time I was asked to check this for Dosbox
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[18:58] <Dominus> this was at least one or two years ago

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[19:34] <GitHub199> [scummvm] BenCastricum opened pull request #492: GUI: replace "savegame" by "saved game" (and 2 other one liners). (master...misc) http://git.io/wUxV-g
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[20:02] <droid2727> Can't even blame Verizon that time. That was me on Wi-Fi
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[20:17] <eriktorbjorn> Bah. I thought I'd finally take the time to play through Spy Fox 3, and instead I keep filing bug reports. :-)

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[21:16] <surix> that'd be great if you could use the new coversheets on those tps er bug reports
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[21:38] <clone2727> http://www.ebay.com/itm/291176744109 -- It's even on sale!
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[21:39] <wjp> practically free!
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[21:41] <Lightkey> "You save: $29.88 (6% off)"!
[21:44] <LordHoto> Looks completely overpriced, I got mine way cheaper :-P
[21:45] <clone2727> LordHoto: Had to give up your first-born child?
[21:45] <LordHoto> clone2727: I didn't get it for free, no.
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[21:51] <clone2727> http://www.ebay.com/itm/181496473411
[21:51] <clone2727> I can't imagine the plush worth more than Loom FM Towns
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[22:37] <GitHub93> [scummvm] Kirben pushed 1 new commit to master: http://git.io/QHPQ9Q
[22:37] <GitHub93> scummvm/master 7761c75 Kirben: SCUMM: Fix Bug #6711- Wrong quit message shown in Pajama Sam Lost and Found.
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[23:27] <GitHub53> [scummvm] Kirben pushed 1 new commit to master: http://git.io/ZAHYjg
[23:27] <GitHub53> scummvm/master aca10de Kirben: SCUMM: Add support for quit script in HE90+ games.
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[00:00] --- Wed Aug 20 2014