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[10:38] <WooShell> good meowning =^.^=
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[11:03] <Strangerke> So, we'll be listed as "project of the week" on sourceforge next week, for the 4rth week in a row
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[11:07] <fuzzie> I thought we weren't this week
[11:08] <fuzzie> yes, there are gaps :)
[11:09] <Strangerke> OK, I'll complain
[11:09] <DrMcCoy> o_O
[11:09] <Strangerke> We deserve to be project of the week EVERY week
[11:09] <DrMcCoy> This is all very weird
[11:09] <Strangerke> DrMcCoy: Why?
[11:10] <DrMcCoy> I thought that project of the week thing was picked by people and not just automatically or by a poll, right?
[11:11] <DrMcCoy> And having the same project be the project of the week multiple times in short intervals is not really what they should be going for
[11:11] <Strangerke> I think you're describing the community choice awards
[11:11] <wjp> or the Project of the Month
[11:11] <DrMcCoy> Those are polls
[11:12] <Strangerke> The "projects of the week" is just a list of a dozen of projects they mention in their mailing list and on the first page of SF
[11:12] <DrMcCoy> Yes
[11:12] <Strangerke> no poll, no user involved
[11:12] <DrMcCoy> Yes, that's what I am saying
[11:12] <DrMcCoy> The community choice awards and the project of the months are polls
[11:12] <DrMcCoy> In contrast...
[11:13] <DrMcCoy> The project of the week is picked by Sourceforge staff to highlight certain projects
[11:13] <Strangerke> yes
[11:13] <DrMcCoy> So it really should have the same project be highlighted several times in a row
[11:13] <DrMcCoy> shouldn't*
[11:13] <DrMcCoy> Bah, now I'm confusing myself
[11:13] <fuzzie> I don't think it does, I think they deliberately leave out them in consecutive weeks
[11:13] <Strangerke> except if their criteria make us on the top of the list regularly
[11:14] <fuzzie> even if we meet the criteria
[11:14] <fuzzie> so you have us one week and then 1/2 week gap where we're not actually in the list
[11:14] <DrMcCoy> I still think that's far too often
[11:14] <DrMcCoy> I'd think something in the order of once a year makes more sense
[11:15] <Strangerke> Bah :) At least we get some advertising, that's cool
[11:16] <DrMcCoy> Sure, but being in that last so often feels kinda wrong
[11:16] <DrMcCoy> list*
[11:16] <fuzzie> yes
[11:16] <fuzzie> we're not that cool
[11:16] Action: WooShell nominates DrMcCoy for Project of the Year
[11:16] <Strangerke> Aren't we?
[11:16] <Strangerke> WooShell: you meant Troll of the year?
[11:16] Action: DrMcCoy nominates WooShell for the Year of the Project
[11:16] <Strangerke> ;)
[11:17] <WooShell> Strangerke: i didn't want to go that far.. :p
[11:17] <DrMcCoy> I'm not good enough to be the troll of the year
[11:18] <Strangerke> yeah, you were much more active a couple of years ago :/
[11:18] <Strangerke> but the year isn't over yet... You can do it!
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[13:11] <GitHub54> [scummvm] bluegr pushed 4 new commits to master: http://git.io/6_oulg
[13:11] <GitHub54> scummvm/master 17a77ff Filippos Karapetis: SCI: Fix some typos, and remove some redundant curly braces
[13:11] <GitHub54> scummvm/master fe3ed8d Filippos Karapetis: SCI: Rename the version of addAppropriateSources() used in detection
[13:11] <GitHub54> scummvm/master 4736c49 Filippos Karapetis: SCI: Separate the rest of the detection-only functions...
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[13:20] <t0by> Hi beauties.
[13:21] <Lightkey> bello yerself
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[14:41] <fydo> FYI, the Simon the Sorcerer 20th Anniversary Edition for Android is free on amazon today
[14:41] <fydo> http://www.amazon.com/dp/B00F2C9KIE/ref=pe_385040_117923520_TE_M1T1DP
[14:41] <[md5]> ooh, nice
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[15:21] <GitHub9> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/_QSfSQ
[15:21] <GitHub9> scummvm/master 7230356 Paul Gilbert: MADS: Hook up Rex game endings to show the correct animation and/or credits
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[15:21] <Strangerke> Oh, cool :)
[15:23] <dreammaster> Yeh. About the only major problem left is that there's something wrong in the ASound Adlib implementation that frequently causes crashes on exit, on readBuffer calls. For some reason, sound isn't stopping directly. It also means that on long sound sequences, like in the full introduction, eventually the sound system corrupts itself, and voice playback stops. And again a crash if you try to
[15:23] <dreammaster> exit the game. :(
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[15:24] <Strangerke> :/
[15:25] <dreammaster> Ironically, I never had in-game problems. Maybe because in-game the audio requests aren't coming as frequently, or something
[15:25] <dreammaster> Plus, the introduction introduces voice (digital) playback, which may be contributing to the problem.
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[15:42] <GitHub12> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/dqjjZA
[15:42] <GitHub12> scummvm/master a657c39 Paul Gilbert: MADS: Only show Quotes main menu item after winning the game
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[15:56] <GitHub8> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/fmU5uQ
[15:56] <GitHub8> scummvm/master dbfe497 Paul Gilbert: MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOs
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[17:47] <GitHub36> [scummvm] bluegr pushed 3 new commits to master: http://git.io/18ARcA
[17:47] <GitHub36> scummvm/master f0bcacc Filippos Karapetis: MADS: Reset screen clip bounds before copying over a new screen...
[17:47] <GitHub36> scummvm/master ad1aede Filippos Karapetis: MADS: Implement the Rex Cancel button in the game options dialog...
[17:47] <GitHub36> scummvm/master 879890e Filippos Karapetis: MADS: Clear scene sprites and objects when showing a game menu...
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[19:07] <GitHub28> [scummvm] bluegr pushed 1 new commit to master: http://git.io/Y254pQ
[19:07] <GitHub28> scummvm/master 92bf8a5 Filippos Karapetis: SCI: Fix bug #6703: "SCI: QFG1 VGA - Can't CTRL+S to access statistics"...
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[20:17] <grrk-bzzt> Hello
[20:18] <grrk-bzzt> Has anybody every worked on the Phoenix VR engine?
[20:18] <grrk-bzzt> s/every/ever
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[20:19] <Strangerke> hi grrk-bzzt
[20:19] <Strangerke> Phoenix? What's using it?
[20:19] <grrk-bzzt> Hello Strangerke
[20:20] <grrk-bzzt> Strangerke, old, bad quality French Myst-like games :)
[20:20] <grrk-bzzt> http://www.mobygames.com/game-group/middleware-phoenix-vr
[20:20] <Strangerke> Myst-like.... Brrrr
[20:20] <Strangerke> Does it also support a game?
[20:20] <Strangerke> :D
[20:21] <Strangerke> But which games are involved?
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[20:25] <grrk-bzzt> Take a look at the mobygames link I posted earlier
[20:26] <grrk-bzzt> Dracula 1/2, Amerzone, The Omega Stone, The Messenger
[20:26] <grrk-bzzt> Probably a few more that aren't listed
[20:27] <grrk-bzzt> This box art is actually quite nice -> http://www.mobygames.com/game/dracula-the-resurrection/cover-art/gameCoverId,2332/
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[20:34] <grrk-bzzt> I also suspect this game to use the same engine http://www.mobygames.com/game/necronomicon-the-dawning-of-darkness
[20:34] <grrk-bzzt> Strangerke, Developed by "Wanadoo Edition" :P
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[20:38] <Strangerke> Oh, Necronomicon...
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[20:40] <grrk-bzzt> You played it Strangerke?
[20:40] <Strangerke> Amerzone is using this middleware too
[20:40] <Strangerke> No, I read it dozens of times :P
[20:40] <grrk-bzzt> Alright :)
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[20:40] <Strangerke> I was doing rituals in the school bus when I was a teen
[20:40] <grrk-bzzt> That explains everything
[20:40] <grrk-bzzt> :D
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[20:41] <Strangerke> :P
[20:41] <grrk-bzzt> To be honnest, imho, this engine was probably nice at it's time. It really shows its strenth on the PS1, because it shows complex pre-rendered graphics on a slow machine
[20:41] <grrk-bzzt> And it's quite fast too
[20:42] <grrk-bzzt> Too bad the games were not that good
[20:42] <Strangerke> You should poke ResidualVM guys for Phoenix, they may have something
[20:42] <Strangerke> but as it implies 3D stuff, we have nothing
[20:42] <grrk-bzzt> Yeah, thought about that
[20:42] <grrk-bzzt> I wasn't sure if it could be considered 2D
[20:42] <grrk-bzzt> Because it basically only displays pictures in a sphere and plays videos
[20:43] <grrk-bzzt> Oh also
[20:43] <grrk-bzzt> Strangerke
[20:43] <Strangerke> You could eventually also poke littleboy when he's around
[20:43] <Strangerke> just in case
[20:43] <grrk-bzzt> I don't know if you played Atlantis
[20:43] <grrk-bzzt> It's such a disapointing game!!
[20:43] <grrk-bzzt> I remember drowling on this game as a kid
[20:43] <grrk-bzzt> Like if was incredible etc
[20:44] <grrk-bzzt> And I played it recently
[20:44] <grrk-bzzt> It's just very hard and poorly written
[20:44] <grrk-bzzt> And the voice acting couldn't be worse
[20:44] <Strangerke> if those games suck... maybe it's better to let them die :/
[20:44] <Strangerke> bgk: Did you play those games?
[20:45] <bgK> Strangerke, I played L'Amerzone, it was quite bland
[20:45] <droid2727> Strangerke saying a game might suck? what?
[20:46] <bgK> (but the GFX were ok)
[20:47] <Strangerke> droid2727: it's a myst-like, what do you expect? :P
[20:47] <Strangerke> bgk: is it similar to the comics? The comics was really, really awesome
[20:48] <bgK> I read the comics, but can't remember whether the scenarii are the same
[20:48] <bgK> but it's definitely in the same universe
[20:48] <Strangerke> As all those game involve 3D, I wasn't able to play them
[20:49] <bgK> the main problem was there were no really puzzles, just visting areas
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[21:14] <grrk-bzzt> Amerzone was a comic ?
[21:14] <Strangerke> from Sokal
[21:14] <grrk-bzzt> I didn't knew!
[21:15] <Strangerke> http://bd.casterman.com/albums_detail.cfm?Id=4579
[21:15] <Strangerke> I love Canardo
[21:15] <Strangerke> alcoholic, depressive, tortured soul...
[21:15] <Strangerke> Perfect hero.
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[22:10] <GitHub54> [scummvm] DrMcCoy pushed 1 new commit to master: http://git.io/ysbi9g
[22:10] <GitHub54> scummvm/master 7bdf481 Sven Hesse: GOB: Remove useless memcpy()...
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[22:27] <GitHub145> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/bFXYaw
[22:27] <GitHub145> scummvm/master e06327e Paul Gilbert: MADS: Minor clean up of sprite set removal
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[00:00] --- Sun Oct 19 2014