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[04:24] <DrMcCoy> dammit clones
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[09:10] <Tarvis> Hello, I need a bit of help
[09:11] <Tarvis> I'm working on making an iMUSE reimplementation for X-Wing and TIE Fighter and I know it's the same iMUSE already implemented in scummvm so I was thinking about using it as a base
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[09:12] <fuzzie> Tarvis: you might be best asking on our mailing list
[09:13] <Tarvis> My question is, does the SCUMM engine layer music sequences on top of each other or only play one at a time? X-Wing's music segments can have a couple beats of leadin that will play over the currently playing track
[09:13] <Tarvis> I see
[09:13] <fuzzie> because the people who'd know best aren't around atm I think
[09:13] <fuzzie> unless you're happy waiting a day for your answer on IRC, but if you're using the web client I assume you are not :)
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[10:44] Action: wjp wonders if he should elaborate on that eos() confusion on the Zvision PR
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[18:12] <WooShell> meow =^.^=
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[18:28] <DrMcCoy> https://www.kickstarter.com/projects/thimbleweedpark/thimbleweed-park-a-new-classic-point-and-click-adv :OOO
[18:28] <sirlemonhead> oh wow
[18:28] <sirlemonhead> haha yeah I was JUST going to post that link
[18:29] <sirlemonhead> I'm kinda apprehensive though.. I put a fair bit of money towards the doublefine adventure and found that incredibly underwhelming...
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[18:39] <droid2727> sirlemonhead: not to mention, half missing
[18:40] <sirlemonhead> droid2727: true. I can't say I'm waiting in anticipation for part 2
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[18:47] <droid2727> yeah...
[18:47] <droid2727> However, I still paid for it, so I want it :P
[18:52] <eriktorbjorn> I enjoyed Broken Age so far though it felt a bit light-weight, partly because it was pretty easy. I'm curious to see how the story continues, though.

[18:55] <droid2727> m_kiewitz: I sense a skeptic!
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[19:03] <fydo> as opposed to all those undiscovered Lucasarts games that I've already played :)
[19:04] <eriktorbjorn> I like the idea of a detective story. (Which makes it all the more strange that I've never gotten around to playing the Laura Bow games, or Cruise for a Corpse.)
[19:06] <sirlemonhead> I'd prefer if it was more of the vintage of monkey island 2
[19:07] <eriktorbjorn> I've yet to find one that I found as fascinating as Infocom's "Deadline", and I'm sure this has absolutely nothing to do with the fact that it was one of the first games I ever bought, at a time where ordering from overseas felt only a little more reliable than sending a message in a bottle.
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[22:06] <Jon_God> http://kotaku.com/the-creator-of-monkey-island-is-making-a-new-adventure-1660202389
[22:06] <Jon_God> I am positive someone has already mentioned this
[22:09] <DrMcCoy> 19:28:15 <@DrMcCoy> https://www.kickstarter.com/projects/thimbleweedpark/thimbleweed-park-a-new-classic-point-and-click-adv :OOO
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[22:19] <sirlemonhead> eww don't link to Kotaku :)
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[22:43] <Jon_God> ?
[22:43] <Jon_God> news is news
[22:46] <WooShell> hm. 20$ isn't that much...
[22:49] <Lightkey> $150 is
[22:52] Action: m_kiewitz summons [md5]
[22:53] <wjp> RichieSams: you'll have to explain that UTF16/single-byte thing
[22:54] <wjp> it's outputting UTF-8 as far as I can tell?
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[22:56] <RichieSams> updated my comment
[22:56] <RichieSams> the comment in the code is an artifact from my old code
[22:56] <wjp> ah
[22:56] <RichieSams> I don't really understand what he's doing
[22:57] <RichieSams> (I don't have much experience with UTF)
[22:57] <wjp> it's just UTF32 -> UTF8 I think
[22:57] <RichieSams> ah
[22:57] <wjp> but the input part is only the "low" UTF-16 codes
[22:57] <wjp> (since it's doing a sipmle readUint16LE)
[22:57] <RichieSams> I think the files are in UTF16
[22:58] <RichieSams> but again, not super sure
[22:58] <wjp> from what era was this?
[22:58] <RichieSams> espeically since I have the english version
[22:58] Action: RichieSams checking
[22:58] <RichieSams> 1996
[22:58] <RichieSams> was nemesis
[22:59] <RichieSams> 1997 for inquisitor
[23:00] <wjp> so UCS-2 is _probably_ more likely, but hard to say
[23:00] <wjp> and it might not even matter
[23:01] <wjp> I think the code in the PR is assuming UCS-2
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[23:06] <RichieSams> *smiles and nods*
[23:06] <RichieSams> :P
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[23:21] <Quatroking> https://www.youtube.com/watch?v=gywLHouAUTQ
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[00:00] --- Wed Nov 19 2014