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[00:23] <GitHub57> [scummvm] sev- pushed 1 new commit to master: https://git.io/vrlan
[00:23] <GitHub57> scummvm/master c18945e Eugene Sandulenko: GRAPHICS: Add support for 4bpp BMPs
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[06:22] <rootfather> morning folks
[06:34] <waltervn> morning rootfather, all
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[06:43] <GitHub7> [scummvm] rootfather pushed 1 new commit to master: https://git.io/vrlA3
[06:43] <GitHub7> scummvm/master 733e499 Lothar Serra Mari: NEWS/DE: Mention 3DS port
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[07:00] <GitHub58> [scummvm] rootfather pushed 1 new commit to branch-1-8: https://git.io/vrlxC
[07:00] <GitHub58> scummvm/branch-1-8 58f4ff3 Lothar Serra Mari: NEWS/DE: Mention 3DS port
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[07:11] <Strangerke|work> G'day
[07:11] <uruk-hai> good morning, boss! ;)
[07:12] <Strangerke|work> ... Is it because I worked on Hugo?
[07:14] <uruk-hai> it's actually part of the slang here in Hungary to call close friends 'boss' :D
[07:19] <rootfather> Strangerke|work G'day
[07:20] <rootfather> btw, my GCC has default settings
[07:20] <rootfather> but it seems that with each new version number, the level of paranoia also rises
[07:21] <fuzzie> not high enough
[07:26] <Strangerke|work> it complains about casting a void pointer, come on
[07:28] <fuzzie> you just want to cause type confusion :(
[07:28] <Strangerke|work> yes
[07:29] <Strangerke|work> that's why void pointers have been invented :D
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[07:30] <rootfather> I take this as "wontfix" :P
[07:31] <uruk-hai> :D
[07:31] <rootfather> are compiler warnings even interesting in general?
[07:31] <fuzzie> ok, now you really make me cry
[07:33] <Strangerke|work> rootfather: no, don't
[07:33] <Strangerke|work> rootfather: I'm waiting for Raziel^
[07:33] <Strangerke|work> rootfather: He'll yell it's broken on AmigaOS :D
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[07:34] <Strangerke|work> rootfather: I agree it's useless, everything should be an error
[07:34] <Strangerke|work> But it's complicated when you depend on external code which is full of warning
[07:38] <rootfather> I read somewhere that GCC 6.x introduced a bunch of new warnings... I'll check if I find it again
[07:38] <fuzzie> -Wterrible-code
[07:39] <rootfather> won't... google... this.... must.... resist....
[07:39] <rootfather> UAAARGGH!
[07:39] <fuzzie> now I have to add that.. :p
[07:39] <rootfather> https://gnu.wildebeest.org/blog/mjw/2016/02/15/looking-forward-to-gcc6-many-new-warnings/
[07:40] <rootfather> btw, how can I do a static build of scummvm with gcc under mingw64?
[07:41] <rootfather> i want to include the libsdc++.dll and stuff
[07:41] <rootfather> libstdc++ of course.
[07:42] <Strangerke|work> most likely it's complaining because I cast a const void pointer to a non-const one. Is it possible?
[07:59] <waltervn> or alignment, perhaps?
[08:00] <Strangerke|work> hum, that's possible too...
[08:00] <Strangerke|work> but I still bet on constness
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[08:34] <waltervn> I think it's the const on the Surface itself that's causing this warning, but the VideoDecoder returns a const surface, so I don't really see a quick fix
[08:38] <waltervn> I guess messing with VideoDecoder frames might be a bad idea, and the solution would be to flip the frame after copying it, or while blitting it?
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[08:42] <Strangerke|work> waltervn: that's possible too. Maybe I didn't do it properly
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[09:06] <Strangerke|work> rootfather confirmed there's a bug in SDL2: when you type something (the savegame names) the letters are doubled
[09:06] <Strangerke|work> Is there someone maintaining this part of the code?
[09:06] <Strangerke|work> Or was it a solo-work of clone?
[09:17] <wanwan> do we have a real smooth talker here? i have a long-standing idea to contact certain developer and ask him about sources/docs of a 95's game, but too scared to do it myself :(
[09:17] <wanwan> and hi, btw
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[10:11] <Strangerke|work> wanwan: let's pm
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[10:38] <GitHub199> [scummvm] sev- pushed 2 new commits to master: https://git.io/vr8Wb
[10:38] <GitHub199> scummvm/master b0d90cc Eugene Sandulenko: ACCESS: Plug memory leak
[10:38] <GitHub199> scummvm/master 8436949 Eugene Sandulenko: TINSEL: Fix out-of-bounds array access
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[17:10] <m_kiewitz> wjp: any idea what we should do in this case?
[17:10] <m_kiewitz> https://sourceforge.net/p/scummvm/bugs/7133/
[17:11] <m_kiewitz> i guess we could enable those spells for fighter class - or not allow casting them as fighter at all?
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[17:40] <uruk-hai> it was just time http://www.neowin.net/news/windows-95-running-on-an-xbox-one-is-slightly-mad-but-strangely-pleasing
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[17:53] <WooShell> meow =^.^=
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[20:29] <GitHub13> [scummvm] sev- pushed 1 new commit to master: https://git.io/vrBU6
[20:29] <GitHub13> scummvm/master 64d4d02 Eugene Sandulenko: SCUMM HE: Document sprite group opcodes
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[22:04] <GitHub32> [scummvm] sev- pushed 1 new commit to master: https://git.io/vrBWY
[22:04] <GitHub32> scummvm/master d35cdf5 Eugene Sandulenko: IMAGE: Added BMP RLE4 decoder
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[00:00] --- Thu May 19 2016