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[04:25] Port build status changed with 926404bd: Failure: master-ouya [04:57] Port build status changed with 926404bd: Failure: master-android_x86, master-android_arm, master-android_mips [05:01] Poly-C (~Poly-C@gentoo/developer/Polynomial-C) joined #scummvm. [05:03] Polynomial-C (~Poly-C@gentoo/developer/Polynomial-C) left irc: Ping timeout: 240 seconds [05:13] _dreammaster (~dreammast@c-73-167-118-204.hsd1.ma.comcast.net) left irc: [05:14] Herschel (~mwelsh@99-96-12-171.lightspeed.sndgca.sbcglobal.net) joined #scummvm. [05:20] Port build status changed with 926404bd: Failure: master-osx_ppc [05:23] Herschel (~mwelsh@99-96-12-171.lightspeed.sndgca.sbcglobal.net) left irc: Ping timeout: 264 seconds [05:25] Herschel (~mwelsh@99-96-12-171.lightspeed.sndgca.sbcglobal.net) joined #scummvm. [05:53] Begasus (~Begas_@d54c3d303.access.telenet.be) joined #scummvm. [05:53] #scummvm: mode change '+v Begasus' by ChanServ!ChanServ@services. [06:10] Lightkey (~jonas@p200300764F0B9F3422CF30FFFE083718.dip0.t-ipconnect.de) left irc: Ping timeout: 265 seconds [06:22] Lightkey (~jonas@p200300764F0B9F9622CF30FFFE083718.dip0.t-ipconnect.de) joined #scummvm. [07:02] clone2727 (~clone2727@ool-2f105dd5.dyn.optonline.net) left irc: Ping timeout: 244 seconds [08:34] Herschel (~mwelsh@99-96-12-171.lightspeed.sndgca.sbcglobal.net) left irc: Ping timeout: 272 seconds [08:40] Oh, that's just sad. When I searched for "Zork" on Activision's web page, it asked if I meant Call of Duty. [08:44] I don't suppose there was a Zork: Grand Inquisitor demo in German or French, or any other language with plenty of accented characters? I have a feeling subtitles don't work very well for those. [08:57] t0by (~t0by@host135-55-dynamic.11-79-r.retail.telecomitalia.it) joined #scummvm. [08:57] #scummvm: mode change '+v t0by' by ChanServ!ChanServ@services. [10:15] somaen (somaen@horisont.pvv.ntnu.no) left irc: Changing host [10:15] somaen (somaen@scummvm/undead/somaen) joined #scummvm. [10:15] #scummvm: mode change '+o somaen' by ChanServ!ChanServ@services. [10:45] ajax16384 (~User@ip33.net130.n37.ru) joined #scummvm. [10:45] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [10:59] Ramal (~dennis@2.65.191.205.mobile.tre.se) left irc: Ping timeout: 245 seconds [11:01] Ramal (~dennis@2.64.212.2.mobile.tre.se) joined #scummvm. [11:07] GitHub81 (~GitHub81@192.30.252.41) joined #scummvm. [11:07] [scummvm] fuzzie pushed 1 new commit to master: http://git.io/hrKxpg [11:07] scummvm/master cac7be4 Alyssa Milburn: ANDROID: Remove plugins/unpacker from makefile. [11:07] GitHub81 (GitHub81@192.30.252.41) left #scummvm. [11:07] should fix the nightly buildbot runs. [11:07] Yay :) [11:17] geep_ (~JoeBelow@216.185.241.19) left irc: Ping timeout: 246 seconds [11:17] geep (~JoeBelow@216.185.241.19) left irc: Ping timeout: 246 seconds [11:19] ajax16384 (~User@ip33.net130.n37.ru) left irc: Read error: Connection reset by peer [11:22] the OS X ppc problem is kind of unsolvable. the package step creates a static build and you can't do that any more, the binary ends up too big. [11:22] fuzzie: damn :/ [11:24] demonimin (~demonimin@unaffiliated/demonimin) left irc: Remote host closed the connection [11:24] gus (~quassel@119.9.21.185) left irc: Ping timeout: 265 seconds [11:25] demonimin (~demonimin@unaffiliated/demonimin) joined #scummvm. [11:27] gus (~quassel@2401:1801:7800:101:be76:4eff:fe18:1911) joined #scummvm. [11:31] eriktorbjorn: If there is a German demo of Zork: Grand Inquisitor, it's not on my collection of magazine CDs [11:32] Not really many adventure demos on there in either case [11:32] Demos of Monkey 4, Gabriel Knight 3 I've seen [11:40] waltervn (~waltervn@541B5492.cm-5-4b.dynamic.ziggo.nl) joined #scummvm. [11:45] m_kiewitz (~m_kiewitz@kons-4d03f84b.pool.mediaWays.net) joined #scummvm. [11:45] #scummvm: mode change '+o m_kiewitz' by ChanServ!ChanServ@services. [11:45] Yathzee Police Quest 1 VGA 2/3 https://www.youtube.com/watch?v=E-NnOYuv30I [11:46] WooShell (woo@ipbcc0be82.dynamic.kabel-deutschland.de) joined #scummvm. [11:47] good meowning =^.^= [11:54] DrMcCoy: We don't have a german MI4 (or Grim Fandango) demo available on residualvm.org at the moment. [11:55] Dammit [11:55] I just put them away again [11:56] I found a web page that had it, but "die dateien sind nie mehr verfügbahr" [11:56] Okay, okay [11:56] No stress though. [11:56] We can wait untill the discs accidentally fall into your computer again. [11:56] sag niemals nie [11:58] Not even a detection entry for that demo. [11:58] Quatroking (~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl) joined #scummvm. [11:58] While I'm at it: [11:59] fuzzie: Do you need a German demo of Icewind Dale? [12:00] Vanfanel (~sddhwo@244.Red-83-33-245.dynamicIP.rima-tde.net) joined #scummvm. [12:03] Btw, the ScummVM demo page is weird [12:04] the Indy 4 entry has Indy 3 in it's drop down. [12:04] DrMcCoy: 'need', no.. :p [12:04] I suppose there is a reason why indy3 & loom has zak as game target too? [12:06] somaen: http://www.gamona.de/downloads/monkey-island-4-flucht-von-monkey-island,demo:download,1492461.html [12:06] i hope that it's the German one, haven't downloaded it [12:06] That's the 44 MB version [12:07] no movie version? [12:07] intro [12:07] The EMI demos come in small medium large [12:07] small is no voice [12:07] medium is no intro [12:07] large is full [12:08] ah [12:08] fuzzie: Well, do you want it [12:09] sure [12:09] One CD also says it has "Video-Specials" of Grim Fandango and Baldur's Gate [12:09] Trailer, I guess? [12:10] Might be, would be interesting if a proper german demo existed. [12:10] Gonna check after I executing wine monkeyisland.exe :P [12:10] Even though the problems we've had with german versions probably won't apply, it's a matter of completeness. [12:11] (Apparently the german publisher added a copy protection to the discs that makes copying the files to disc.... interesting) [12:11] retroarch [12:11] oops [12:11] trying to join the channel and forgot the /j [12:12] somaen: this demo exe file is broken [12:13] oh? [12:13] can not execute or unpack [12:13] Ah, right [12:14] somaen: tada: http://www.pctipp.ch/downloads/unterhaltung/artikel/monkey-island-4-flucht-von-monkey-island-17751/ [12:14] 113MB, should be the full one [12:14] somaen: The speech is apparently still in English, at least ResidualVM plays it in English. German subtitles, though [12:16] Is it detected by ResidualVM as is? [12:16] If you should happen to have a nightly [12:16] It is [12:17] Not a nightly, though [12:17] ResidualVM 0.2.0gitaf44ec1 (Jul 27 2014 21:54:03) [12:17] m_kiewitz: "Die Monkey-Island-Reihe ist eine der ältesten Computer-Serien im Adventure-Genre" <- That's sort of ignoring quite a lot of games. [12:17] Gonna update :P [12:17] DrMcCoy: The release-builds lack EMI-support, but anything non-release with EMI enabled should be fine [12:17] atleast for detection [12:17] Although Jul 27 is indeed a bit old. [12:18] The demo doesn't run in Wine [12:18] Says I need to put in the CD... [12:18] That's odd, the english one worked in some version of Wine I tried. [12:18] Oh right [12:18] you need to run it with -cd -gl [12:19] Yes, then it works [12:19] Yeah, English video with Wine too [12:19] The entire game is dubbed in the full version. [12:20] But if atleast the text is in german, then that constitutes a different demo. [12:20] I know [12:20] I've got the full German version of MI4 somewhere here [12:20] Yeah, same here, as you might remember :P [12:20] Port build status changed with cac7be42: Success: master-ouya, master-android_x86, master-android_arm, master-android_mips [12:21] I can not unpack this one too, wierd [12:22] Oh, the "video specials" of Grim Fandango and Baldur's Gate are short German reviews of the games. In MPEG-1 format [12:22] How...useful [12:22] aquadran: Perhaps you need german windows for it? [12:22] :P [12:22] haha, maybe :) [12:24] 16 bit installer atleast [12:24] fuzzie: Okay, the Icewind Dale demo is 651MB on the disc [12:25] aquadran: The 31191_deucomplete.exe one starts in crossover here [12:25] atleast the installer comes past 0% in the "bitte warten" section [12:25] hmm let me try with winxp [12:25] Got stuck at 43% though [12:27] DrMcCoy: upload those to youtube, plz [12:27] DrMcCoy: and in case you can't, send them to me and I will upload them [12:27] m_kiewitz: Would that be entirely... legal? [12:27] hmm, who made those reviews? [12:27] GameStar [12:27] do they still exist? [12:28] Yes [12:28] damn, ok forget it [12:28] any trailers on that disc? [12:28] No [12:28] :( [12:29] Only those reviews (and of Tomb Raider 3, Settlers 3, Fifa 99, Falcon 4.0, Kings Quest 8 and Heroes of Might & Magic 3) [12:29] somaen: here crossover installing [12:29] And the full version of Master of Orion 2 [12:36] http://www.gamestar.de/spiele/baldurs-gate/videos/36221.html it's probably the Test-Video? everything with that green plus circle means you have to pay at least an Euro per month to view [12:37] Kirben (Kirben@c110-22-51-140.brasd4.vic.optusnet.com.au) left irc: [12:38] Port build status changed with cac7be42: Success: master-osx_ppc [12:39] criezy (~criezy@host86-159-155-127.range86-159.btcentralplus.com) joined #scummvm. [12:39] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services. [12:45] Lightkey: Yes, looks like it [12:46] The Lenght fits [12:46] Yeah, the shot from the still is at 1:24 [12:53] Action: fuzzie hugs buildbot. 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[17:10] RichieSams (~RichieSam@c-98-201-119-138.hsd1.tx.comcast.net) joined #scummvm. [17:10] #scummvm: mode change '+o RichieSams' by ChanServ!ChanServ@services. [17:15] Begasus (~Begas_@d54c3d303.access.telenet.be) left irc: Quit: Vision[0.9.7-H-20140108]: i've been blurred! [17:39] Vanfanel (~sddhwo@244.Red-83-33-245.dynamicIP.rima-tde.net) left irc: Quit: Lost terminal [17:47] SylvainTV (~SylvainTV@ALille-252-1-22-127.w83-192.abo.wanadoo.fr) left irc: Ping timeout: 264 seconds [17:58] SylvainTV (~SylvainTV@ALille-252-1-22-127.w83-192.abo.wanadoo.fr) joined #scummvm. [17:58] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [18:12] ajax16384 (~User@ip33.net130.n37.ru) joined #scummvm. [18:12] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [18:17] sencerebrino (~sencerebr@229.Red-83-63-210.staticIP.rima-tde.net) joined #scummvm. [18:29] Javacat (~Javacat@unaffiliated/javacat) joined #scummvm. [18:29] kurtwr (~kurtwr@73.12.209.100) joined #scummvm. [18:29] kurtwr (~kurtwr@73.12.209.100) left irc: Client Quit [18:30] kurtwr2 (~kurtwr@73.12.209.100) left irc: Ping timeout: 256 seconds [18:34] Strangerke_ (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [18:34] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 256 seconds [18:34] Nick change: Strangerke_ -> Strangerke [18:49] oh, fun, d70503cc984205 pretty much broke zvision on case-sensitive file systems [18:49] by just ripping out the case-sensitivity code with the commit message "cleanup" [18:52] :( [18:54] "if (path.size())" -- eek [18:55] at least that _works_ :-) [18:55] wjp: Is this about the bug report that the ZVision games crash on startup? [18:55] yes [18:55] #6775 [18:56] oh, and we can't just revert this commit because it has an "Also, add handling for ..." part [18:56] Action: wjp grumbles [19:05] Javacat (~Javacat@unaffiliated/javacat) left irc: Ping timeout: 264 seconds [19:09] Javacat (~Javacat@unaffiliated/javacat) joined #scummvm. [19:14] devonmeunier (~devonmeun@107.170.171.103) left irc: Quit: ZNC - http://znc.in [19:15] devonmeunier (~devonmeun@107.170.171.103) joined #scummvm. [19:17] And this is why you don't stuff several things into one commit :( [19:30] GitHub196 (~GitHub196@192.30.252.42) joined #scummvm. [19:30] [scummvm] bluegr pushed 1 new commit to master: http://git.io/IUWN7w [19:30] scummvm/master 7c23eae Filippos Karapetis: ZVISION: Fix path handling in case-sensitive file systems (bug #6775)... [19:30] GitHub196 (GitHub196@192.30.252.42) left #scummvm. [19:33] Shouldn't there also be a check for where the segfault happened? [19:33] horray, i just got Manhunter 1+2 PC CIB in very good condition :) [19:35] m_kiewitz: Are those any good? I remember reading a rather negative review, though at the time it was written the games were probably at least a couple of years old. [19:36] eriktorbjorn: they are a bit weird, but it's nice to have as a collector [19:36] clone2727: it "crashed" with a failed assert [19:36] and all the goodies are included (except for a passport, that was included with Manhunter 2) [19:36] GitHub110 (~GitHub110@192.30.252.45) joined #scummvm. [19:36] [scummvm] DrMcCoy pushed 1 new commit to master: http://git.io/FCbPZg [19:36] scummvm/master 3f66f28 Sven Hesse: ZVISION: Remove trailing whitespace [19:36] GitHub110 (GitHub110@192.30.252.45) left #scummvm. [19:37] m_kiewitz: Other than that, I was about to say that https://www.youtube.com/playlist?list=PL2E529420FE6B3111 makes the first game look rather unforgiving, even by Sierra standards. [19:37] wjp: Yeah, but shouldn't there have been a check before the read() call to ensure the file was valid? (Not that I know the code well) [19:37] yes, i have watched that, lol [19:37] I loved the manhunter games.. been looking for good affordable boxed copies on ebay for a while now [19:38] waltervn: manhunter 1 for 28EUR and manhunter 2 for 25EUR. both include 5 1/4" and 3 1/2". Are any of those missing in the detection code? [19:39] No idea, as I don't have the game myself [19:40] i will keep my ebay search. when i find another one, i will tell you. btw. i will try to get 2 japanese pc9801 games next week [19:41] space quest 4 + qfg1 (again) [19:41] it looks good atm, both have no bids and are at 2000 Yen [19:41] why are you buying another qfg1? [19:42] well, my copy is the dual pack with pq2 and qfg1, i want to get that japanese qfg1 box [19:42] and i would want to get sq4 anyway, so it makes sense to get both [19:42] i can send you the rest, if you want :P [19:42] I have sq4 and qfg1 but not pq2 [19:43] GitHub180 (~GitHub180@192.30.252.34) joined #scummvm. [19:43] [scummvm] clone2727 pushed 2 new commits to master: http://git.io/LCq0-g [19:43] scummvm/master db64442 clone2727: COMMON: Fix strict-alignment READ_BE_UINT64 on LE and READ_LE_UINT64 on BE [19:43] scummvm/master 79c9023 clone2727: TEST: Use "/usr/bin/env python" as the shebang line in cxxtestgen.py [19:43] GitHub180 (GitHub180@192.30.252.34) left #scummvm. [19:43] im still waiting for the remaining games, there are quite a few left [19:53] Herschel (~mwelsh@99-96-12-171.lightspeed.sndgca.sbcglobal.net) joined #scummvm. [19:56] clone2727: oh, oops; missed those. Thanks [19:56] wjp: np. Happened to find it after pulling up my ppc mac [19:57] Then I tried to run the tests... python 2.3.5 seems to be quite ancient these days [19:57] So, built my own and ran into the other problem ;) [20:00] eek [20:00] wrong author/email on there, damn [20:02] _marc` (~marc@p20030046080D1BFE2D37E77E791CEE45.dip0.t-ipconnect.de) joined #scummvm. [20:04] sorry about that, thought I had it set up properly on there... [20:05] not worth a force push, though [20:18] #scummvm: mode change '+o Robin_Watts' by ChanServ!ChanServ@services. [20:20] clone2727: If I remember correctly, it was you I asked about a Mac version of "Just Grandma And Me" that ScummVM doesn't recognize. Should I file a bug report about it? [20:20] There already is one [20:21] clone2727: Ok. [20:22] (bug #6294) [20:24] clone2727: That one says the game was recognized. Mine isn't. [20:24] eriktorbjorn: As it says in the comments, detection was added [20:26] Action: eriktorbjorn tries to find the word "detection" anywhere in the comments. [20:26] geep (~JoeBelow@216.185.241.19) joined #scummvm. [20:28] ced117 (~ced117@opensuse/member/ced117) left irc: Quit: Quitte [20:38] clone2727: My "BookOutline" file seems to be a bit different than the one in that bug report. Though it looks like it's just some minor formatting differences. [20:44] clone2727: I was wrong, there were a few other changes as well. [20:46] The slash is the same issue as with yours, though [20:46] clone2727: Yes. [20:49] dimi_t_d (~dimi_t_d@5.53.166.36) joined #scummvm. [20:50] dimi_t_d (~dimi_t_d@5.53.166.36) left irc: Client Quit [20:53] blub [20:53] hm, did I not commit slashies ix? :( [20:53] fix [20:53] eriktorbjorn: you have this to test with? [20:55] fuzzie: I have the game files copied for the CD, yes. [20:57] ajax16384 (~User@ip33.net130.n37.ru) left irc: Read error: Connection reset by peer [20:57] fuzzie: And from what I remember, it's just the detection and the file names that keep it from running. [20:57] eriktorbjorn: what filenames do you end up with? [20:58] e.g. what's the top-level directory beginning with "SpR" called? [21:00] fuzzie: It's called SpR/O on the CD. [21:00] but what did you copy it to? :) [21:00] fuzzie: You can probably see it in the BookOutline file I attached to that bug report. [21:01] t0by (~t0by@host135-55-dynamic.11-79-r.retail.telecomitalia.it) left irc: Quit: Leaving [21:02] fuzzie: I don't think "hfsutils" can copy entire folders (or maybe it can and I just haven't found how). For some reason, I named that folder SpR-O but I don't remember why because other folders have names like JpR_O. [21:03] well, the reason I ask is that we need a consistent naming scheme :-) [21:03] As pointed out, for pegasus, I use the underscore as the replacement character (after trying the colon in place of the slash) [21:06] I probably used - because hfsutils converts / to - (and, for some reason, space to _) in file names. But it's all the same to me, really. [21:07] Anyway, I care much more about the ZVision games, so please don't let me distract from those. ;-) [21:08] if it helps, I don't care at all about the ZVision games :-) [21:08] Yeah, I'm in the same boat ;) [21:09] salty-horse (~ori@37.26.148.188) joined #scummvm. [21:09] #scummvm: mode change '+o salty-horse' by ChanServ!ChanServ@services. [21:09] Any game that has the line "Your sword is blowing glue!" is worth playing at least once. [21:15] what [21:18] if I know what you mean [21:22] https://twitter.com/GOGcom/status/556919892067487744 Under a Killing Moon streaming now [21:28] Yasu (Yasu@h-236-29.a328.priv.bahnhof.se) joined #scummvm. [21:28] p1r473 (~Pirate@CPE84948c318dd1-CM84948c318dd0.cpe.net.cable.rogers.com) joined #scummvm. [21:28] Hi! I'm Guybrush Threepwood, a mighty pirate! [21:31] Guybrush Threepwood? That's the most ridiculous name I’ve ever heard! [21:31] Um ... well ... you fight like a cow! [21:32] Strangerke_ (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [21:32] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 245 seconds [21:32] Nick change: Strangerke_ -> Strangerke [21:33] Finished Monkey Island 3 yesterday with ScummVM. It was a great game! :D [21:33] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services. [21:33] s/was/is [21:34] Well, yeah, true :) [21:35] I was glad to be able to finish it. I've had problems with Full Thottle. It always crashes when I try to return to Marlenes uncle Pete's mink farm to confront the two goons. [21:35] Did you file a bug report? [21:35] No. I just stop playing and didn't play anthing for a while. [21:36] Doesn't really help us if there's a bug out there that's not reported :) [21:36] I wasn't sure how much support I could get anyway. I play on MorphOS :p [21:37] But that is also why I joined this IRC channel. To be of some help anyway :) [21:37] We still have at least one crazy person using Amiga, so that's nothing worse [21:37] You callin' me crazy? :p [21:37] Yes : [21:37] ) [21:37] Hah! [21:37] Well ... I am rubber, you are glue! [21:38] So, would it make sense to file a bug report? [21:39] Yes, please! [21:39] I have no idea if it's MorphOS specific, or ScummVM specific. [21:40] Okey, I'll load the save file then and take a snapshot of the error message. [21:40] hrm, last version for MorphOS was 1.5.0? [21:40] 1.7.0 [21:40] the debugger popped down with an error message? [21:40] on scummvm.org I mean [21:41] clone2727: Yes, in the game. [21:41] Lightkey: The latest version for MorphOS can be found here: http://morphos-files.net/find.php?find=ScummVM [21:41] meaning there is nobody working on maintaining the official port [21:42] Ah [21:42] I wasn't aware it was an unofficial port [21:42] That changes things... [21:42] Are there official ports? [21:42] as Lightkey said, 1.5.0 [21:43] Yasu: http://www.scummvm.org/downloads/ [21:43] Oh? I wasn't aware of that. [21:43] by a guy called tomjoad [21:43] Well, it is ported by Fab, one of the developers of MorphOS. He is pretty talanted. So I don't think he would mess up the source code. [21:44] he did some of the official ones as well [21:45] hm, kind of strange [21:47] Action: wjp wonders where the sources of those morphos packages on morphos-files.net are [21:47] wjp: On ScummVM homepage? [21:48] hm? [21:49] wjp: I'm sorry, what do you mean? [21:49] ny00123 (~ny00123@bzq-79-178-144-77.red.bezeqint.net) left irc: Quit: Leaving [21:52] Do I need to log in to file a bug report? [21:56] also I see there are two releases for Debian ppc 6.0, shouldn't 1.4.1 be removed? [21:57] I can't find where to file a report. [21:57] yes, you have to be logged in to SF [21:58] they hide the 'create ticket' button when you're not logged in, sadly [21:59] I should probably remind the SF people tomorrow they should improve that [22:00] Darn. [22:00] I really don't want to be a member of even more sites ... [22:01] Can I e-mail someone this instead? [22:04] GitHub6 (~GitHub6@192.30.252.45) joined #scummvm. [22:04] [scummvm] clone2727 pushed 2 new commits to master: http://git.io/VS7vEA [22:04] scummvm/master e10512c Matthew Hoops: CONFIGURE: Use "powerpc" instead of "ppc" as config.guess outputs... [22:04] scummvm/master 762e2ca Matthew Hoops: CONFIGURE: Use -mlongcall on Mac PPC builds... [22:04] GitHub6 (GitHub6@192.30.252.45) left #scummvm. [22:07] Anyone? [22:08] well, you can mail the list, but probably no-one's going to look at it unless there's a bug report [22:09] Can someone write one for me then? [22:09] Can you please just sign up for an account and create the report? [22:10] (Or, can't you even use open ID now?) [22:10] it's presumably the kind of bug which is going to need some testing from your side [22:11] I see. [22:11] Sigh. I really don't want to register for yet another forum but ... [22:12] spookypeanut (~spookypea@scummvm/undead/spookypeanut) joined #scummvm. [22:12] #scummvm: mode change '+o spookypeanut' by ChanServ!ChanServ@services. [22:12] I can do that if the problem is takes seriously. MorphOS or not. [22:12] :) [22:13] mlk (~mlk@83-93-113-86-static.dk.customer.tdc.net) joined #scummvm. [22:14] we don't mind the extra challenge :-) [22:15] Kirben (Kirben@c110-22-51-140.brasd4.vic.optusnet.com.au) joined #scummvm. [22:15] #scummvm: mode change '+o Kirben' by ChanServ!ChanServ@services. [22:18] A sourceforge.net account might also come in handy for reporting bugs to other projects :-P [22:21] wjp: Good to hear :) [22:21] LordHoto: True. If I was involved with any ... [22:24] it's a slippery slope.. [22:25] Lightkey: Hah! [22:26] Arh! Finally! I'm able to pick objects in MM and to use them. Rah :) [22:28] Strangerke: O_o The key is right under the mat at the beginning [22:28] How do I attach a save file? [22:28] clone2727: not in Martian Memorandum [22:28] I mean, where do I find it in ScummVM drawer? [22:28] Strangerke: Get a new acronym! [22:29] MarMem [22:29] You first! [22:29] ManMac [22:29] Strangerke: It's in our name! [22:29] ManMan [22:29] SCUMANMAN [22:29] indeed. Martian Memorandum is in our name. Bless it! [22:31] Where does SVM save save files? [22:31] Yasu: We have no clue where they're saved in MorphOS [22:31] Where are they saved in Windows? [22:32] yasu: In the launcher, check the options [22:32] tab 'Paths' [22:32] https://github.com/scummvm/scummvm/blob/master/README#L1552 [22:32] 'Save Path' is used for that [22:33] Are they called ".la" files? [22:33] .... I don't think so [22:34] itr's usually .xxx, where xxx is a 3 digit number [22:34] MI3? comi.s00, comi.s01, etc... [22:34] It claims that it saves full throttle games in the full throttle folder. [22:34] mlk (~mlk@83-93-113-86-static.dk.customer.tdc.net) left irc: Quit: My Mac has gone to sleep. ZZZzzz& [22:34] oh, right, FT [22:34] I'll check. [22:34] probably ft.sxx [22:34] then ft.s00, ft.s01, etc [22:35] How odd. I can't find it. [22:36] Ah, wait. Here it is. [22:39] There. Now I've been a good buy and deserve a cookie :) [22:40] spookypeanut (~spookypea@scummvm/undead/spookypeanut) left irc: Ping timeout: 240 seconds [22:42] as long as you have it enabled, I'm sure that SourceForge already gave you some [22:42] :) [22:47] salty-horse (~ori@37.26.148.188) left irc: Quit: Leaving [22:51] clone2727: I found a new acronym for Martian Memorandum :) [22:52] HG [22:52] something unused yet in the project :) [22:52] MAME [22:52] clone2727: HG? Wouldn't that be Mercurian Memorandum? [22:53] I was thinking "Horrible Game", but that works too :P [22:53] *insert Strangerke joke about Myst* [22:54] roh, Tex2 isn't an Horrible Game [22:54] Kirben (Kirben@c110-22-51-140.brasd4.vic.optusnet.com.au) left irc: [22:56] clone2727: There's a Myst joke/reference in Zork: Grand Inquisitor. [22:58] Strangerke: It's just bad? :-P [23:00] RUBICN64 (~Android@2601:7:94c0:4:f4c2:8129:5335:a2ae) joined #scummvm. [23:01] eriktorbjorn: Strangerke and I have joked for years about bad games, usually with him ending with a Myst insult ;) [23:09] Kirben (Kirben@c110-22-51-140.brasd4.vic.optusnet.com.au) joined #scummvm. [23:09] #scummvm: mode change '+o Kirben' by ChanServ!ChanServ@services. [23:11] clone2727: Apart from the "acting", I rather enjoyed Myst back when I played it. [23:11] Still haven't played Riven, though. I started, but got very frustrated with the constant CD swapping. [23:12] good news, eriktorbjorn! [23:13] you can copy all the data to your hard drive! [23:13] you should go and play it at once. [23:14] fuzzie: Well, I usually don't have access to Windows for playing games, and I was under the impression that ScummVM doesn't support it fully yet. [23:14] I get very frustrated with the contant all of it in Riven :P [23:14] you can use wine! [23:14] but I think we're almost there with Riven [23:15] also with Myst [23:15] You think drinking a lot of wine would make Riven less awful? [23:15] it's blocking on, someone, I forget [23:15] RUBICN64 (~Android@2601:7:94c0:4:f4c2:8129:5335:a2ae) left irc: Quit: AndroidIrc Disconnecting [23:15] Action: fuzzie runs to bed [23:15] Dammit, don't ignore my trolling! [23:16] :P [23:16] DrMcCoy: same strategy as with gob games: get drunk and have a good laugh at them? [23:16] oh, sorry, I mean DEV games, of course. [23:17] >:( [23:18] Yasu: I think it would make sense to post what error message you are getting. [23:18] Yasu (Yasu@h-236-29.a328.priv.bahnhof.se) left irc: Quit: Client exiting [23:19] Yasu (Yasu@h-236-29.a328.priv.bahnhof.se) joined #scummvm. [23:19] Yasu (Yasu@h-236-29.a328.priv.bahnhof.se) left irc: Client Quit [23:19] Yasu (Yasu@h-236-29.a328.priv.bahnhof.se) joined #scummvm. [23:23] Herschel (~mwelsh@99-96-12-171.lightspeed.sndgca.sbcglobal.net) left irc: Read error: Connection reset by peer [23:25] _marc` (~marc@p20030046080D1BFE2D37E77E791CEE45.dip0.t-ipconnect.de) left irc: Quit: _marc` [23:25] Nick change: 7GHAAMGYV -> Jedi_ [23:40] WooShell (woo@ipbcc0be82.dynamic.kabel-deutschland.de) left irc: Quit: Walking upside down in the sky, between the satellites passing by. Gliding along the black rainbow, I fly away with my shadow. Scratching the moon like a DJ, the night follows its odyssey. [23:50] Quatroking (~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl) left irc: Read error: Connection reset by peer [23:54] m_kiewitz (~m_kiewitz@kons-4d03f84b.pool.mediaWays.net) left irc: Quit: technology isn't intrinsically good or evil. It's how it's used. Like the Death Ray. [00:00] --- Mon Jan 19 2015