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[00:23] <GitHub176> [scummvm-web] Mataniko opened pull request #68: Update SCI games to reflect 2.0 support (master...master) https://git.io/vb6uR
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[00:52] <snover> ah, hm. thats an html viewer, the document is supposed to be html.
[00:53] <snover> (the updater)
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[00:55] <Mataniko> snover?
[00:55] <snover> Mataniko: hey, thats me!
[00:56] <Mataniko> i thought you were referring to the PR
[00:56] <Mataniko> but nm
[00:57] <snover> oh, no. sorry, i realised later that i did that thing i do sometimes and forgot to give the correct context for my thought. :)
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[00:58] <Mataniko> you get a pass for all the work on sci32 :)
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[01:00] <GitHub15> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vb6g2
[01:00] <GitHub15> scummvm/master 6921ba7 Paul Gilbert: XEEN: Close cast spell dialog only after a spell is successfully cast
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[01:20] <rsn8887> Any reason why theres no PSP version on the official download page?
[01:20] <rsn8887> I was under the impression that the buildbot has been building fine psp versions for a while.
[01:21] <snover> buildbot doesnt generate release builds right now.
[01:22] <rsn8887> Oh I see. I thought there was at least a 1.9.0 release version for PSP already in existence but maybe that was a buildbot version.
[01:24] <snover> there is a 1.9.0 psp release, yes.
[01:24] <rsn8887> Shouldnt it be included in the old unsupported list then?
[01:25] <rsn8887> The one below he 2.0.0 download list?
[01:26] <rsn8887> I just checked I got 1.9.0 on my PSP. It works phenomenal on the PSP. Until 2.0.0 is built it would be great to have it in that secondary list.
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[03:05] <GitHub154> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vb6rZ
[03:05] <GitHub154> scummvm/master 9bcbf63 Paul Gilbert: XEEN: Fixes for the Repear cutscene
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[03:14] <snover> i wonder how much of the trouble people are having with the forums is because sometimes its forum.scummvm.org and sometimes its forums.scummvm.org and theres no redirect set up to make sure this works correctly
[03:14] <snover> so if the links are sending people to subdomain A and the cookies are on subdomain B then there will be all sorts of confusing access control failures
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[03:22] <GitHub4> [scummvm] Mataniko opened pull request #1089: A collection of tickets requesting to add md5 hashes for various games (master...hashes) https://git.io/vb6rb
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[03:35] <GitHub182> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vb6oq
[03:35] <GitHub182> scummvm/master 32d34c3 Paul Gilbert: XEEN: Fixes for the Golem cutscene
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[04:27] <snover> tsoliman: oh man. so that difference between c++ and clang++ is pretty important! clang++ defines __ANDROID_API__ which is critical for compilation since they changed some APIs from being inline to not, like& atof.
[04:28] <tsoliman> Why are they both there?
[04:29] <snover> i couldnt tell you for sure.
[04:29] <tsoliman> "It came that way" seems to be the reason
[04:29] <snover> c++ is the real compiler so it has to exist somewhere
[04:30] <tsoliman> Ah ok. Yeah I remember one being a shell script.
[04:33] <tsoliman> Time to rebuild the docker image maybe?
[04:34] <snover> mmhmm.
[04:34] <snover> and changing compile-libraries.sh to prefer clang/clang++ over cc/c++
[04:36] <snover> luckily i already rebuilt stuff earlier because i needed to get fluidsynth in this image
[04:36] <snover> so i only need to rebuild the library layers.
[04:40] <tsoliman> Building GCC from scratch sucks. It takes forever just to fail in the end if I did something wrong.
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[04:52] <snover> yeah it does.
[05:01] <Deledrius> Yup. :(
[05:17] <snover> i didnt read a whole book while waiting for compilation because i am a slow reader :)
[05:22] <snover> tsoliman: good news! the compiler works now that it is actually using the correct& wrapper&
[05:33] <tsoliman> Yay! All engines on?
[05:33] <tsoliman> Like check configure output
[05:39] <snover> yes.
[05:50] <snover> phew. ok, the new image is pushed for you.
[05:54] <tsoliman> Yay! Thanks for this snover!
[05:55] <snover> you bet. apologies for the brokenness. wjp definitely had the right idea about validating that the builders are doing what they are supposed to be doing and finding the correct dependencies.
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[07:12] <GitHub92> [scummvm-web] rootfather pushed 1 new commit to master: https://git.io/vb6M9
[07:12] <GitHub92> scummvm-web/master ee0a52c Matan Bareket: Update SCI games to reflect 2.0 support
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[07:12] <GitHub75> [scummvm-web] rootfather closed pull request #68: Update SCI games to reflect 2.0 support (master...master) https://git.io/vb6uR
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[08:06] <dimo> hey congrats for the 2.0 release of scummvm
[08:06] <dimo> sorry to nag,but I am an ubuntu user and was wondering if there is going to be a 2.0 version for it
[08:10] <rootfather> hey dimo
[08:10] <rootfather> I'm not involved in release managing or packaging, but I'm pretty pretty sure that there will be Ubuntu packages
[08:12] <dimo> nice thanks rootfather! it's awesome ayways, will keep myself busy with the 1.9 games and be patient:)
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[08:19] <rootfather> hi criezy
[08:19] <criezy> Hi rootfather
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[08:43] <criezy> rootfather: Could you check if the release note for the automatic update on Windows look OK now?
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[09:01] <GitHub75> [scummvm-web] criezy pushed 3 new commits to master: https://git.io/vb67i
[09:01] <GitHub75> scummvm-web/master c752a06 Thierry Crozat: WEB: Add 1.9.0 PSP donwload to old binaries section
[09:01] <GitHub75> scummvm-web/master 4f69b7c Thierry Crozat: WEB: Use Strangerke's real name in 2.0.0 release news as per his request
[09:01] <GitHub75> scummvm-web/master 62c1c38 Thierry Crozat: WEB: Add for Android 2.0.0 package
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[09:04] <rootfather> let me check
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[09:05] <GitHub6> [scummvm-web] criezy pushed 1 new commit to master: https://git.io/vb67x
[09:05] <GitHub6> scummvm-web/master 0a3d40f Thierry Crozat: WEB: Fix typo in download page
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[09:06] <rootfather> yep updater looks fine now
[09:08] <criezy> Great.
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[09:10] <GitHub127> [scummvm] criezy pushed 1 new commit to master: https://git.io/vb65R
[09:10] <GitHub127> scummvm/master 7fe75a0 Thierry Crozat: DISTS: Use html release notes for appcast...
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[09:15] <cousin_luigi> Greetings.
[09:16] <criezy> Hi cousin_luigi
[09:17] <cousin_luigi> I couldn't find any trac reference to CVE-2017-17528, just the #7aaac1d commit: should I consider the matter closed?
[09:18] <cousin_luigi> Is Colin Snover here?
[09:19] <criezy> Is in the US, so probably sleeping.
[09:19] <criezy> This commit looks like it should fix CVE-2017-17528.
[09:19] <cousin_luigi> Yes, but like I said I couldn't find any reference to it on trac.scummvm.org
[09:20] <cousin_luigi> criezy: Do you happen to know Colin's nick?
[09:20] <wjp> snover
[09:20] <criezy> Yes, that bug was not reported to us on our tracker. I think a team member found it by chance and reported it here on IRS and it was fixed immediately.
[09:20] <criezy> *on IRC
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[09:23] <criezy> cousin_luigi: we found it too late for the 2.0.0 release though. So the vulnerability is still there in that release.
[09:23] <wjp> it's rather theoretical though
[09:23] <cousin_luigi> criezy: Do you think I need to backport anything else for it to be effective?
[09:25] <criezy> As wjp wrote, this vulnerability is not really an issue for us currently as we only use this code with hardcoded URL in the software for that release.
[09:25] <cousin_luigi> Aha.
[09:26] <criezy> Also it has already been backported to our 2.0 release branch. So if we do a 2.0.1 release this will be included.
[09:26] <TMM> scummvm has a CVE? I'm so proud
[09:27] <wjp> theoretically you could create a patch for a SCI game that would use a custom URL
[09:33] <criezy> Oh right. I forgot it was used in the SCI engine as well.
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[09:34] <cousin_luigi> Ok, submitted it. I suppose it's all well now.
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[09:41] <wjp> (for the Dutch/Belgian people here) looks like our new release is on the tweakers.net front page
[09:41] <cousin_luigi> Do you think 1.8.1 was also affected? #1f2a50b mangled things a bit
[09:47] <wjp> it's even more theoretical before 2.0
[09:47] <wjp> basically all code that could pass URLs to this function is disabled in releases
[09:48] <wjp> (except for a few hardcoded ones)
[09:48] <wjp> in 2.0 one path to it was added from game script data
[09:49] <cousin_luigi> It would have been nice to have this conversation in a bug report:)
[09:59] <bgK> is it usual for the person who finds the security issue not to contact the upstream software team?
[10:01] <wjp> not really, no
[10:01] <wjp> but then we don't have a security contact AFAIK either
[10:05] <logix> wjp: meanwhile germans can find out about the new release on reddit.com/r/de ...
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[12:09] <Dominus> :)
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[13:20] <GitHub198> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vbi3k
[13:20] <GitHub198> scummvm/master da8c9a7 Paul Gilbert: XEEN: Fixes for Sphinx cutscene
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[17:01] <GitHub98> [scummvm] criezy pushed 1 new commit to master: https://git.io/vbiSc
[17:01] <GitHub98> scummvm/master 9664dc7 Paolo Bossi: I18N: Update translation (Italian)...
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[18:55] <GitHub157> [scummvm-web] criezy pushed 1 new commit to master: https://git.io/vbihz
[18:55] <GitHub157> scummvm-web/master b31560e Thierry Crozat: WEB: Clarify supported architecture for Android 2.0.0 package
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[19:30] <Mataniko> how does everyone feel about a website refresh?
[19:32] <Mataniko> either just making it responsive
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[19:32] <Mataniko> or getting rid of gradients & making it more flat
[19:32] <Mataniko> to modernize it
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[19:41] <snover> Mataniko: id like to see some improvements, i dont know that gradients are really the problem though.
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[19:48] <Mataniko> they're not a problem
[19:48] <Mataniko> stuff like rounded corners on menu containers have to be redone to work in responsive, etc
[19:49] <Mataniko> thats what i mean by modernizing, not specifically the gradients
[19:56] <snover> yeah, id say definitely flesh out a proposal or proof of concept showing your thoughts so we can figure out out what makes sense and the best approach on implementation.
[20:03] <Mataniko> anything that's been discussed before?
[20:04] <tsoliman> snover: I can't seem to pull that docker image .. "Error response from daemon: pull access denied for buildbot-android, repository does not exist or may require 'docker login'"
[20:04] <snover> scummvm/buildbot-android
[20:04] <tsoliman> derp .. thanks
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[20:38] <tsoliman> snover: kyra and sherlock are still failing to link with the new image :( .. https://pastebin.com/9n08qfVS
[20:38] <snover> yes, only in debug mode though. i think its a split-dwarf problem.
[20:40] <snover> s/mode/build
[20:41] <tsoliman> androiddistdebug = debug build .. how do I turn off debug?
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[20:42] <tsoliman> oh .. --disable-debug?
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[20:49] <snover> tsoliman: sorry. --enable-optimizations
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[20:51] <Deledrius> everyone wants to make websites (and other UIs) "flat" and ugly :(
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[21:23] <_sev> we have the disk added
[21:23] <_sev> but I cannot figure out how to connect it
[21:24] <wjp> cool
[21:24] <wjp> let me check
[21:24] <wjp> ah, rebooted I see
[21:24] <_sev> yes, I rebooted it
[21:24] <_sev> still not detected
[21:24] <_sev> I can see them in the ILO
[21:26] <wjp> I see a new scsi raid device. Let me see why it's not getting a block device
[21:28] <_sev> maybe because we need to init the raid?
[21:30] <wjp> yeah, possibly
[21:31] <wjp> apparently this can either be done during boot during raid controller init, or online using some hp tool. Looking
[21:33] <_sev> for some reason I cannot run the Java console here
[21:34] <wjp> I'm adding the relevant HP apt repository to sources
[21:34] <_sev> kk
[21:35] <wjp> (this machine has _how many_ sources?)
[21:36] <_sev> no idea, never checked
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[21:45] <TMM> if it's a DELL on a standard raid controller you have to setup a jbod device before it'll show up to the OS
[21:45] <_sev> it is a HP
[21:45] <TMM> oh, right, 'ilo'
[21:45] <TMM> sorry
[21:45] <TMM> I was confused with idrac
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[21:46] <TMM> may still be the same though, but I'm not sure about hp servers
[21:48] <_sev> looking at console now
[21:48] <wjp> ok, getting somewhere
[21:48] <wjp> we can set this up from the command line
[21:48] <wjp> I see two assigned and two unassigned disks
[21:48] <_sev> ah, good
[21:50] <wjp> creating a raid1 logical drive from them
[21:50] <wjp> this is the hpacucli tool, with command "ctrl slot=0 create type=ld drives=1I:1:3,1I:1:4 raid=1"
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[21:51] <GitHub143> [scummvm-web] criezy pushed 1 new commit to master: https://git.io/vbPWn
[21:51] <GitHub143> scummvm-web/master c2e2a39 Thierry Crozat: WEB: Add Raspberry Pi 2.0.0 package to download page
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[21:51] <wjp> there is now a device sdb
[21:55] <wjp> ok
[21:56] <wjp> any preference for mount point?
[21:56] <_sev> /.0
[21:56] <_sev> and then we symlink
[21:59] <wjp> hrm, ok
[22:00] <_sev> ? bad suggestion?
[22:00] <_sev> I'd recommend to move whole buildbot there
[22:00] <wjp> mount point created and added to fstab
[22:01] <wjp> it's an ext4 fs with default options
[22:02] <_sev> niice! thanks a lot!
[22:02] <wjp> I couldn't quite figure out how to get the right apt source added, so I ended up manually downloading and installing the .deb from hpe.com
[22:02] <wjp> you're welcome
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[22:04] <criezy> Yeah! New disks!
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[22:05] <_sev> ok, any objections of me stopping the buildbot and moving it to the new disks?
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[22:06] <GitHub80> [scummvm-web] criezy pushed 1 new commit to master: https://git.io/vbP88
[22:06] <GitHub80> scummvm-web/master d2dbfbb Thierry Crozat: WEB: Fix invalid character on download page
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[22:07] Nick change: Strangerke_ -> Strangerke
[22:07] <wjp> what are your thoughts on snover's ideas on docker and ansible?
[22:07] <_sev> haven't read it
[22:07] <_sev> thanks for the reminder
[22:07] <_sev> doing it now
[22:15] <_sev> wjp: I like the idea
[22:16] <wjp> me too
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[22:47] <tsoliman> I have to remember not to delete `.android` so that I can upgrade in-place
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[23:11] <GitHub114> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vbPzJ
[23:11] <GitHub114> scummvm/master 46b0101 Paul Gilbert: XEEN: Cleanup, formatting, and comments for scripts.cpp
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[23:29] <_sev> snover: I stopped the buildbot, moving its working directories
[23:29] <_sev> takes surprisingly long time, I'll re-enable it in a few hours from now
[23:29] <snover> _sev: great news, thank you for taking care of that!
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[23:49] <Tea> http://store.steampowered.com/app/529890/Maniac_Mansion/ When did this happen?
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[00:00] --- Tue Dec 19 2017