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[05:21] <GitHub30> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vpkvT
[05:21] <GitHub30> scummvm/master 763cf2f Strangerke: LILLIPUT: Add code to load & decompress MUS file
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[07:47] <GitHub116> [scummvm] criezy pushed 1 new commit to master: https://git.io/vpkLr
[07:47] <GitHub116> scummvm/master 8deac9a Ben Castricum: I18N: Update translation (Dutch)...
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[07:49] <Strangerke|work> hi guys
[07:54] <Joefish> hey Strangerke|work
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[08:50] <Strangerke|work> Hum, the MID files used by robin are not completely compliant, only audacity is able to parse them :/
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[12:24] <ParkerR> Did the Myst support never come to be? http://scummvm.org/news/20160327/ Not seeing it in the current game list
[12:26] <criezy|Work> ParkerR: Myst is supported.
[12:26] <criezy|Work> And it is listed on our compatibility page: http://www.scummvm.org/compatibility/
[12:27] <criezy|Work> Which "current game list" do you mean?
[12:27] <criezy|Work> We might have forgotten to update the info somewhere...
[12:27] <ParkerR> criezy|Work, Ahh I was Ctrl F'ing http://wiki.scummvm.org/index.php/Category:Games
[12:28] <ParkerR> But I see those are companies now heh
[12:28] <ParkerR> Thanks
[12:28] <ParkerR> Too early in the morning, need coffee
[12:28] <criezy|Work> Ah right. The wiki page you want then is http://wiki.scummvm.org/index.php/Category:Supported_Games
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[12:29] <ParkerR> So just rip all the CD files if the original and it should detect it?
[12:31] <criezy|Work> I think so. Unless the original uses an installer and the files are not directly available on the CD.
[12:31] <criezy|Work> There is a list of the files actually needed on http://wiki.scummvm.org/index.php/Datafiles#Myst
[12:32] <ParkerR> Cheers again
[12:32] <ParkerR> Yay tits all in the root of the CD
[12:32] <ParkerR> *it's
[12:33] <ParkerR> Neat even read directly from disc https://i.imgur.com/vKQCiVB.png
[12:35] <ParkerR> Myst: on Linux! https://i.imgur.com/93m5csZ.png
[12:35] <ParkerR> Thanks again
[12:39] <ParkerR> I even has Masterpiece I could grab from Steam
[12:39] <ParkerR> *have
[12:41] <ParkerR> It was actually kinda funny. I went searching to see if anymody had done a newer port and there were a bunch asking about WINE and very few mentions of the ScummVM
[12:50] <criezy|Work> I heard that the version on Steam, or maybe this is the one on GoG (I don't quite remember), is actually using ScummVM.
[12:51] <ParkerR> Probably GoG
[12:51] <ParkerR> Steam is all the OG binaries maybe slightly updated
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[14:06] <GitHub35> [scummvm] criezy pushed 1 new commit to master: https://git.io/vpkbe

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[14:07] <GitHub60> [scummvm] criezy pushed 1 new commit to master: https://git.io/vpkbZ
[14:07] <GitHub60> scummvm/master a94574f Fred Almeida: I18N: Update translation (Portuguese (Portugal))...
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[14:11] <GitHub182> [scummvm] criezy pushed 1 new commit to master: https://git.io/vpkbx

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[17:20] <eriktorbjorn> I noticed that the ZVision games crash when trying to load a savegame. Probably a regression from the recent "Load savegame thumbnail only when necessary". It calls Graphics::loadThumbnail(), with an uninitialized Graphcis::Surface pointer for the thumbnail. It then assumes it can delete that pointer if it's not NULL, but loadThumbnail() can succeed without setting the thumbnail pointer.
[17:20] <eriktorbjorn> Is the right way for ZEngine to initialize the pointer, or for loadThumbnail() to null it if the thumbnail is skipped? (I tried the latter, and it fixes the crashes for me.)
[17:21] <bonki> sounds like I missed deleting some superfluous code if I understand you correctly
[17:21] <bonki> do you have a link to the code block in question?
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[17:23] <eriktorbjorn> bonki: It's in engines/zvision/file/save_manager.cpp. The functions I'm looking are loadGame() and readSaveGameHeader().
[17:25] <eriktorbjorn> I haven't checked how it fits together, but the crash happened both with the original save/load dialogs and with ScummVM's own.
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[17:30] Action: eriktorbjorn has to go.
[17:30] <bonki> eriktorbjorn: so the crash happens at L:165?
[17:46] <bonki> err, 166 of course. yes, that delete (those two lines) shouldn't even be there anylonger. weird, as I grepped the whole tree for these occurrences several times and quadruple-checked that I hadn't missed anything before commiting. thanks
[17:49] <bonki> t*
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[18:19] <GitHub6> [scummvm] bonki pushed 3 new commits to master: https://git.io/vpIgN



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[18:20] <GitHub155> [scummvm] criezy pushed 18 new commits to master: https://git.io/vpIgh



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[18:22] <bonki> uh-oh
[18:23] <bonki> what happened here? why have they been auto-converted to utf8? ->
[18:23] <bonki> https://github.com/scummvm/scummvm/commit/fdd22f792132bac776d650392b871680ddb18888
[18:23] <bonki> https://github.com/scummvm/scummvm/commit/449ae8e4fe1a8a79952bb49e4861b4f3d6a1cfc2
[18:23] <bonki> https://github.com/scummvm/scummvm/commit/60cdf08146feb93602dc6e8959df7f374c8f4373
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[18:32] <bonki> criezy: ping!
[18:33] <criezy> Hi bonki
[18:34] <bonki> hi
[18:34] <bonki> what happened in https://github.com/scummvm/scummvm/commit/fdd22f792132bac776d650392b871680ddb18888 https://github.com/scummvm/scummvm/commit/449ae8e4fe1a8a79952bb49e4861b4f3d6a1cfc2 https://github.com/scummvm/scummvm/commit/60cdf08146feb93602dc6e8959df7f374c8f4373 ?
[18:34] <bonki> are we not supposed to touch non-latin translations in weblate?
[18:34] <bonki> I assume the conversion to utf8 is not good(tm)
[18:37] <criezy> There is no way to tell WebLate not to convert files, so it converts file automatically if needed. This sometimes happen for example if a translator uses a curly bracket.
[18:38] <criezy> Which is why we have the red reminder at the top on our weblate page.
[18:38] <criezy> When this happens we have to find which character caused the encoding change, fix it, change back the encoding and commit.
[18:39] <bonki> but I didn't do anything of this sort, all I did was fill in the missing OPL2LPT strings and change MAME -> Nuked where it was wrong
[18:40] <bonki> (those were marked fuzzy)
[18:40] <criezy> Lets see if iconv complains about something when trying to convert them back...
[18:40] <bonki> damn
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[18:42] <criezy> bonki: The issue is your name :-P
[18:42] <bonki> since the cyrillic strings were properly rendered I assume it already loaded and presented them to me as UTF-8 so when I saved them back it got saved as UTF-8 as well?
[18:43] <bonki> oh
[18:43] <bonki> wait, what?
[18:43] <bonki> but why is this not an issue for the other languages?
[18:43] <criezy> Those encoding don't like the umlaut on the u!
[18:43] <bonki> ah right!
[18:43] <bonki> so technically I didn't do anything wrong
[18:43] <bonki> phew :)
[18:43] <bonki> sorry for the mess
[18:45] <criezy> You might want to check if you cn change your name in your weblate account (I am not sure since I assume it is linked to GitHub) so that it does not happen again.

[18:47] <bonki> 'ue' will be fine
[18:47] <bonki> I think you can change it, not sure I want to, though :P maybe I just shouldn't touch those languages again
[18:48] <bonki> yes, you are allowed to change it
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[18:57] <GitHub137> [scummvm] criezy pushed 1 new commit to master: https://git.io/vpIrI
[18:57] <GitHub137> scummvm/master 9f6b4a1 Thierry Crozat: I19N: Fix encoding of some translations...
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[18:58] <criezy> Hopefully nobody will notice that I19N...
[18:58] <bonki> too late :D
[18:58] <bonki> just be consistent and use I20N next time you have to manually fix something
[18:58] <bonki> *runs*
[18:59] <criezy> :D
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[20:36] <Strangerke> re guys
[20:36] <bonki> hi Strangerke :)
[20:37] <Strangerke> what's up?
[20:38] <bonki> not much...breaking stuff, as usual
[20:38] <bonki> heh
[20:38] <bonki> over there?
[20:39] <Strangerke> I should be looking at those weird midi files for Robin, but I'm procrastinating :) Not much otherwise
[20:40] <bonki> can you elaborate on that one? you mentioned they were non-compliant and only play in audacity, does that mean that your recent commit doesn't actually work?
[20:40] <bonki> or does it and they just don't play anywhere else?
[20:40] <Strangerke> I think the commit is fine
[20:40] <bonki> in which case I don't understand why we bother :)
[20:41] <Strangerke> well, I don't like the idea of playing slightly altered midi files
[20:41] <Strangerke> but I don't like to look at /write sound code
[20:41] <bonki> that's understandable
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[20:58] <GitHub46> [scummvm-tools] sev- pushed 1 new commit to master: https://git.io/vpIH8
[20:58] <GitHub46> scummvm-tools/master 8acd96d Eugene Sandulenko: TOOLS: PRINCE: Added credits.txt support to the POT file generator
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[00:00] --- Thu Apr 19 2018