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[00:00] <GitHub5> [scummvm-sites] digitall pushed 1 new commit to buildbot: http://git.io/nZSTCg
[00:00] <GitHub5> scummvm-sites/buildbot eebab8d D G Turner: BUILDBOT: Enable Freetype2 usage for tools build on AmigaOS4....
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[00:07] <ScummBot> Port build status changed with 44ae74f7: Failure: tools-master-amigaos4
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[01:06] <GitHub105> [scummvm] clone2727 pushed 2 new commits to master: http://git.io/2FNN1Q
[01:06] <GitHub105> scummvm/master 32e85a9 Joel Teichroeb: VIDEO: Use || instead of the currently incorrect &&...
[01:06] <GitHub105> scummvm/master d4756a9 clone2727: Merge pull request #460 from klusark/logically_dead...
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[01:06] <GitHub166> [scummvm] clone2727 closed pull request #460: VIDEO: Remove logically dead code (master...logically_dead) http://git.io/sgkx3g
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[01:35] <ScummBot> Port build status changed with d4756a96: Failure: master-amigaos4
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[03:44] <ScummBot> Port build status changed with d4756a96: Success: master-amigaos4
[04:03] <ScummBot> Port build status changed with d4756a96: Failure: master-osx_ppc
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[07:04] <waltervn> morning
[07:10] <uruk-hai> good morning! :)
[07:21] <madmoose> morning all
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[07:57] <Strangerke> hi guys
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[08:05] <WooShell> good meowning =^.^=
[08:23] <malikcjm> morning
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[08:44] <Strangerke|work> hi malikcjm
[08:44] <malikcjm> hi
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[09:19] <GitHub31> [scummvm-sites] digitall pushed 1 new commit to buildbot: http://git.io/orjulw
[09:19] <GitHub31> scummvm-sites/buildbot 354db8e D G Turner: BUILDBOT: Disable Freetype2 usage for OSX PPC builds to fix build.
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[09:24] <TMM> morning all
[09:27] <Strangerke|work> G'day TMM
[09:27] <TMM> Hi! :)
[09:29] <Raziel^> hi all, Strangerke|work and TMM
[09:30] <digitall> Raziel^: I updated the AmigaOS4 toolchain on buildbot last night to have a number of missing libraries... Can you do a quick check of the latest scummvm and scummvm-tools nightly builds and make sure they still work fine for you?
[09:30] <Raziel^> digitall: the latest builds from today?
[09:31] <digitall> Raziel^: The latest builds... as in the files linked here... http://buildbot.scummvm.org/builds.html .... called latest build... :)
[09:31] <Raziel^> heh
[09:31] <Raziel^> :-)
[09:31] <Raziel^> kk
[09:32] Action: digitall wonders if he has some problem where people seem to think he is saying something different than what he is saying... I am very _EXACT_ :)
[09:32] <Raziel^> :-P
[09:32] <Raziel^> i was caught by the "last night" part, sorry
[09:33] <TMM> are there any figures for the use/download counts of all the platforms that scummvm supports/
[09:33] <fuzzie> not really
[09:33] <TMM> I just really wonder how many people are playing scummvm on their nintendo 64s
[09:34] <fuzzie> there are statistics for downloads from sourceforge
[09:35] <Strangerke|work> TMM: at least, more people are playing on their N64 than in a N64 emulator...
[09:35] <Raziel^> digitall: would it be possible to delete the subdirs "Games/ScummVM/" from the daily builds?
[09:35] <TMM> (I think it's really cool that scummvm is so portable btw)
[09:35] <fuzzie> where you can see that there were 2399 downloads of the 1.6.0 n64 build
[09:35] <Raziel^> not everyone has the same setup than me
[09:36] <fuzzie> as opposed to, say, 317 for the atari build which I will use as my "what on earth is the atari build?" baseline
[09:36] <Raziel^> digitall: stable, master and tools work fine
[09:36] <Raziel^> i may have asked that before but what is "TAINTED" in the features section?
[09:37] <Strangerke|work> fuzzie: How many for the dingoo?
[09:37] <TMM> that's really cool :)
[09:37] <fuzzie> Strangerke|work: dingux build had 366
[09:37] <digitall> Raziel^: Thanks for confirming.
[09:37] <Strangerke|work> ok, still more than the "what on earth is the atari build?"
[09:38] <Raziel^> digitall: thanks for keeping the amiga build up to date on the bot
[09:38] <fuzzie> TMM: it kind of pales into insignificance compared to e.g. the 176689 downloads of the win32 installer :)
[09:38] <digitall> IIRC TAINTED means that the code is not "clean" i.e. git status shows changes.
[09:38] <Raziel^> ah, thank you
[09:38] <TMM> ghehehe, yeah
[09:38] <TMM> I still think it's amazing that so many people play scummvm on their N64s though
[09:39] <TMM> especially with the cursor controls etc
[09:39] <digitall> fuzzie: The Dingux build _should_ run on the Ben Nanonote as well... same CPU, but having some trouble getting it running as the required libraries are missing from OpenWRT / standard distro.
[09:39] <fuzzie> heh
[09:39] <fuzzie> my zaurus collie has a scummvm build on it, I discovered the other day
[09:39] <fuzzie> one from a long long time ago, but it still works nicely for monkey island
[09:40] <Strangerke|work> TMM: to be honest, it seems much more curious that people are playing ScummVM on their Dingoo
[09:40] <digitall> fuzzie: Yes, I have a SL-5500 as well. Used to enjoy playing MI on it... But the OpenZaurus only has support up to 0.5.0 IIRC.
[09:40] <TMM> I played AGI games on my nanonote
[09:40] <Strangerke|work> the cursor control is similar to N64, but the screen is about 3 inches
[09:40] <digitall> I think you can get OpenEmbedded on it...
[09:40] <TMM> worked really well with the hardware keyboard and all
[09:42] <fuzzie> digitall: thereotically
[09:42] <digitall> fuzzie: The Atari port is to FreeMiNT which is for the Atari ST... Lots of fans of that machine in the UK. Pity we don't have a cross-compile toolchain for that target... No idea if it is broken.
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[09:42] <fuzzie> digitall: I could not find any way to actually get an OE build which woudl work, though.
[09:42] <digitall> Yes... very theoretically. I haven't updated my SL-5500 either.
[09:42] <fuzzie> if you ever do then I'd like to know how ;)
[09:43] <fuzzie> otherwise it is on my eternal TODO list
[09:43] <digitall> Yes... On mine as well... amongst the other 100+ things.
[09:45] <TMM> Strangerke|work, ghehe, yeah, it looks like the dingoo isn't particularly well suited for scummvm :D
[09:45] <Raziel^> you could give away simple tasks to others who got time to do them?
[09:52] <digitall> Raziel^: a) I don't have an ability to compel others to do things... and b) If any of the tasks were that simple, someone would have done them! :)
[09:52] <Raziel^> :-)
[09:52] <Raziel^> but there maybe still are some "simple" tasks that are time consuming, thus nobody had the time to do tehm
[09:52] <Raziel^> ah well
[09:52] <digitall> But yes... I do try to make it someone else's problem*cough* I mean delegate :)
[09:52] <Raziel^> i'm here if you need me ;-)
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[09:53] <Raziel^> digitall: LordHoto == Someone Else
[09:53] <Raziel^> :-D
[09:53] <digitall> Raziel^: Thanks for the offer... So what do you mean about Games/ScummVM ... I can see a Games:ScummVM in the path... but I thought that is necessary for AOS4
[09:54] <digitall> Raziel^: LordHoto has his own full TODO list... ditto for fuzzie... :)
[09:54] <Raziel^> digitall: i take it that the buildbot uses the original ports.mk right?
[09:55] <Raziel^> well, it doesn't "need" it per se, it's just nice to have a local build sent to "my" installtion path, so i can easily start testing without moving the exe around
[09:55] <digitall> define "original" ... It uses the packaging rules for AOS4 from ports.mk
[09:55] <Raziel^> yes, rules defined by me :-)
[09:56] <digitall> Yes... so if they are wrong... send us a patch! :)
[09:56] <Raziel^> got it :-)
[09:56] <Raziel^> btw, fuzzie...reminder for Tony ;-)
[09:56] <digitall> But I assumed that Games:ScummVM was the optimal for you and anyone else making a AOS4 build package?
[09:57] <Raziel^> for me, yes
[09:57] <Raziel^> i don't think anyone else bothers
[09:57] <Raziel^> they'll just grab the build packages when doen
[09:57] <digitall> *shrug* Up to you as the AOS4 porter anyway. Send a patch if it needs changing.
[09:58] <Raziel^> ok, it's fine for now, whenever another one steps in to help with the code we'll change it
[09:59] <digitall> np
[10:05] <digitall> fuzzie: On a side note, I think the sourceforge download statistics slightly misrepresent our user base by platform... though this is fairly self-evident.
[10:05] <fuzzie> Well, for Linux it's obviously going to be way out.
[10:06] <digitall> i.e. Most Linux users will get ScummVM releases from their distribution repositories and thus are not counted... and the few that are ports based will be lumped in with the source tarball..
[10:06] <digitall> Yes, but even beyond that... I think a fair number of OSX users get ScummVM via macports or fink?
[10:06] <fuzzie> And it doesn't count the more dedicated users who will simply use the daily builds or build their own, nor the many users who use bundled copies of ScummVM from e.g. gog/dotemu/steam.
[10:07] <TMM> yeah
[10:07] <TMM> I play scummvm from ubuntu packages mostly >_<
[10:08] <fuzzie> But I think it's the best number we have. :)
[10:08] <digitall> Yes... I think alot of the dedicated fans are using daily builds. True... HMM... I wonder if it would be possible to add counters to the buildbot build download page.
[10:09] <fuzzie> ubuntu popcon for scummvm is 58098 inst for example.
[10:10] <digitall> or at least some form of statistics. It would be interesting to see how popular some of the niche platforms really are.. Judging from forums, Symbian and Haiku is more popular than I imagined.
[10:11] <fuzzie> or the users are louder. :)
[10:11] <TMM> Haiku is quite useful for resource constrained systems. I use it for couch browsing on my eeepc for instance. I can see it being popular :)
[10:12] <digitall> fuzzie: Yes... I think Win32 and Linux are probably alot closer to active users than we imagine... with OSX slightly behind.. Being the "standard" Desktop OS'es.
[10:13] <fuzzie> you mean, in the stats?
[10:13] <digitall> It is mainly the statistics on OSX PPC and Intel that might be useful... And yes, the users are louder.
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[10:14] <digitall> Yes... I mean that making some reasonable assumptions for under-estimation of Linux due to the distro and self-compiled vs. Win32 being accurate as that is the main place to download...
[10:15] <fuzzie> Well, happily I also don't really care.
[10:15] <fuzzie> We have lots and lots of users.
[10:15] <fuzzie> Good enough for me. :)
[10:17] <digitall> Yes... PS3 seems quite popular as well! :)
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[10:19] <digitall> I just was warning that those kind of statistics can be a bit misleading if you are using them to base decisions on... i.e. if we don't do a release, then it can't get downloads... so it is unpopular... so no users... so no developer time spent to fix i.e. feedback loop.
[10:22] <digitall> Anyway back to fixing up buildbot libraries.
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[11:23] <digitall> Argh. Sigh. scummvm's configure doesn't have a --disable-freetype... unlike scummvm-tools
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[11:41] <GitHub169> [scummvm] digitall pushed 1 new commit to master: http://git.io/yvxJNQ
[11:41] <GitHub169> scummvm/master de3f818 D G Turner: CONFIGURE: Add help note for option to disable freetype2 usage.
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[11:43] <GitHub194> [scummvm-sites] digitall pushed 1 new commit to buildbot: http://git.io/K0Jicg
[11:43] <GitHub194> scummvm-sites/buildbot cb54991 D G Turner: BUILDBOT: Use correct option name for disabling Freetype2 on OSX PPC.
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[12:54] <L0ngcat> hmm
[12:55] <L0ngcat> Night Dive is rereleasing 28 humongous titles, first on steam
[12:55] <L0ngcat> how nice
[12:55] <L0ngcat> wonder if they'll use ScummVM
[13:00] <DrMcCoy> They do
[13:00] <Lightkey> L0ngcat: http://logs.scummvm.org/log.php?log=scummvm.log.17Apr2014&format=html
[13:02] <L0ngcat> right
[13:02] <L0ngcat> cool
[13:05] <Trixar_za> Cake? Oo
[13:07] <Lightkey> No Capes!
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[13:38] <TMM> what does 'night dive studios' do? It seems like they bundle old gamedata with scummvm and/or dosbox and then put it on steam?
[13:38] <TMM> adding-scummvm-as-a-service ;)
[13:39] <TMM> or do they actually develop the scummvm engines they use?
[13:47] <digitall> TMM: Their website makes it clear that they deal with the rightsholders as well... and some of their games appear to not be ScummVM / DosBox supported... so they must have done some porting there.
[13:47] <TMM> Well I bought systemshock on steam
[13:48] <TMM> ss2
[13:48] <TMM> and it runs in wine apparently
[13:48] <digitall> TMM: http://www.nightdivestudios.com/humongous.html ... Ah... So Wine is used for that.
[13:48] <TMM> I wonder if they use wine on windows for the really old stuff
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[13:49] <digitall> *shrug* As long as they abide by the relevant licenses, mainly GPL, doing this is perfectly legal... and they are basically selling the game data with permission from rightsholders... but would be good if they return any changed code upstream...
[13:50] <digitall> But you can ask Saleck about this.
[13:50] <TMM> oh it is all legal
[13:50] <TMM> I'm not trying to say that it isn't
[13:50] <TMM> I just wondered if they did more than package
[13:51] <TMM> ghe, it comes with a whole 'crossover' wine install
[13:51] <digitall> Well from our POV, if code is changed, upstreaming patches and fixes would be good.
[13:52] <TMM> yeah
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[13:57] <GitHub90> [scummvm] digitall pushed 1 new commit to master: http://git.io/7KpSdg
[13:57] <GitHub90> scummvm/master 4598b3b D G Turner: SCI: Inhibit spurious GCC warnings in script patching code....
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[14:01] <Lightkey> http://www.gog.com/gamerumble today's battle, Wadjet Eye Games versus Gabriel Knight
[14:02] <Lightkey> http://www.gog.com/news/release_the_samaritan_paradox and another AGS game
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[14:25] <TMM> I already own the night games :)
[14:25] <TMM> knight*
[14:25] <TMM> I forgot to check every day >_<
[14:25] <TMM> I missed the unreal deal
[14:27] <Trixar_za> I sold GK3 :(
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[16:17] <GitHub29> [scummvm-sites] digitall pushed 1 new commit to buildbot: http://git.io/yiIplA
[16:17] <GitHub29> scummvm-sites/buildbot 10a6c03 D G Turner: BUILDBOT: Enable packaging of create_sjisfnt on MinGW32/64 tool builds....
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[16:21] <ScummBot> Port build status changed with d4756a96: Failure: tools-master-mingw-w32, tools-master-mingw-w64
[16:25] <digitall> Two secs... fixing
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[16:27] <ScummBot> Port build status changed with d4756a96: Success: tools-master-mingw-w32, tools-master-mingw-w64
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[18:09] <GitHub1> [scummvm] sev- pushed 1 new commit to master: http://git.io/3f0VVg
[18:09] <GitHub1> scummvm/master e6c6eac Eugene Sandulenko: FULLPIPE: Implement ModalMainMenu::updateSliderPos()
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[18:18] <GitHub15> [scummvm] sev- pushed 1 new commit to master: http://git.io/LSHqPw
[18:18] <GitHub15> scummvm/master 23f15c7 Eugene Sandulenko: FULLPIPE: Implement ModalMainMenu::setSliderPos()
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[18:20] <P2E> going offline to move, wish me luck =\
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[18:32] <RichieSams> Good afternoon everyone
[18:32] <RichieSams> How is your Easter weekend?
[18:32] <LePhilousophe> not yet begun ;)
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[18:46] <RichieSams> lol
[18:46] <RichieSams> Most of my classes were cancelled, so I got to start my weekend early :)
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[21:55] Action: LordHoto grumbles about people locking forum threads without posting a message
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[21:56] <GitHub11> [scummvm-sites] digitall pushed 2 new commits to buildbot: http://git.io/NNDPlA
[21:56] <GitHub11> scummvm-sites/buildbot 132e866 D G Turner: BUILDBOT: Enable create_sjisfnt on Debian x86_64 tool builds.
[21:56] <GitHub11> scummvm-sites/buildbot 441e607 D G Turner: BUILDBOT: Enable create_sjisfnt on Debian x86-clang tool builds....
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[22:02] <GitHub33> [scummvm] lordhoto pushed 1 new commit to master: http://git.io/wRrYxQ
[22:02] <GitHub33> scummvm/master 9cc4c42 Johannes Schickel: KYRA: Extend HACK to select CD audio for Kyra2 TOWNS....
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[22:02] <ScummBot> Port build status changed with d4756a96: Failure: tools-master-debian-x86_64
[22:16] <Lightkey> :-D
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[23:16] <ScummBot> Port build status changed with d4756a96: Success: tools-master-debian-x86_64
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[00:00] --- Sat Apr 19 2014