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[05:31] <GitHub20> [scummvm] Kirben pushed 1 new commit to master: https://git.io/vrco0
[05:31] <GitHub20> scummvm/master e5ffd75 Kirben: AGOS: Fix potential buffer overflow.
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[06:11] <GitHub98> [scummvm] Kirben pushed 1 new commit to master: https://git.io/vrciU
[06:11] <GitHub98> scummvm/master 22e5fe8 Kirben: SCUMM: Add missing break in o70_startSound.
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[06:56] <Strangerke|work> hi guys
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[07:00] <rootfather> hi Strangerke
[07:03] <Strangerke|work> hey rootfather
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[07:48] <waltervn> morning all
[07:52] <Strangerke|work> hi waltervn
[07:52] <fuzzie> hello
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[08:23] <GitHub113> [scummvm] bluegr pushed 1 new commit to master: https://git.io/vrc5Z
[08:23] <GitHub113> scummvm/master b2ec7ac Filippos Karapetis: LAB: Fix waiting for sounds embedded in animations...
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[08:25] <GitHub26> [scummvm] bluegr pushed 1 new commit to master: https://git.io/vrc5a
[08:25] <GitHub26> scummvm/master 41eb8ec Filippos Karapetis: NEWS: Mention the lock-up fix for in-game animations in lab
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[08:30] <GitHub119> [scummvm] bluegr pushed 2 new commits to branch-1-8: https://git.io/vrcdG
[08:30] <GitHub119> scummvm/branch-1-8 7be8658 Filippos Karapetis: LAB: Fix waiting for sounds embedded in animations...
[08:30] <GitHub119> scummvm/branch-1-8 68d8d7c Filippos Karapetis: NEWS: Mention the lock-up fix for in-game animations in lab
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[08:37] <GitHub199> [scummvm] rootfather pushed 1 new commit to master: https://git.io/vrcFJ
[08:37] <GitHub199> scummvm/master 487a810 Lothar Serra Mari: NEWS/DE: Mention the lock-up fix for in-game animations in lab
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[08:44] <GitHub8> [scummvm] rootfather pushed 1 new commit to branch-1-8: https://git.io/vrcF1
[08:44] <GitHub8> scummvm/branch-1-8 2873047 Lothar Serra Mari: NEWS/DE: Mention the lock-up fix for in-game animations in lab
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[15:47] <blorente> Good evening everybody
[16:14] <_sev|work> hi blorente
[16:15] <blorente> hey :)
[16:15] <blorente> I hope the PR can finally go through
[16:16] <_sev|work> yep
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[16:21] <GitHub199> [scummvm] sev- pushed 2 new commits to master: https://git.io/vrWIu
[16:21] <GitHub199> scummvm/master 3aafeee Eugene Sandulenko: SCUMM HE: Started work on Complex Array Operations
[16:21] <GitHub199> scummvm/master 33abb61 Eugene Sandulenko: ALL: Change main engine header guard defines to <directory>_<engine>_H...
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[16:23] <WooShell> meow =^.^=

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[17:17] <criezy> good evening
[17:18] <blorente> evening criezy
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[17:30] <GitHub123> [scummvm] sev- pushed 4 new commits to master: https://git.io/vrWCF
[17:30] <GitHub123> scummvm/master f628309 Eugene Sandulenko: AGI: Remove useless code....
[17:30] <GitHub123> scummvm/master fcc9477 Eugene Sandulenko: CINE: Remove useless code....
[17:30] <GitHub123> scummvm/master 921efd6 Eugene Sandulenko: KYRA: Remove redundant code....
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[17:31] <GitHub86> [scummvm-web] sev- pushed 1 new commit to master: https://git.io/vrWWT
[17:31] <GitHub86> scummvm-web/master 4b1707a Eugene Sandulenko: WEB: Sync credits
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[17:37] <GitHub30> [scummvm] sev- pushed 11 new commits to branch-1-8: https://git.io/vrWlm
[17:37] <GitHub30> scummvm/branch-1-8 cd1e129 Thomas Edvalson: 3DS: Initial commit
[17:37] <GitHub30> scummvm/branch-1-8 4cc051d Thomas Edvalson: 3DS: Add to backend configuration list
[17:37] <GitHub30> scummvm/branch-1-8 7b8db0b Thomas Edvalson: 3DS: Add CIA format build, add timer handler thread, fix APT service suspending/sleeping/exiting
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[17:38] <GitHub170> [scummvm] sev- pushed 1 new commit to master: https://git.io/vrWlZ
[17:38] <GitHub170> scummvm/master d2c34f0 Eugene Sandulenko: NEWS: Mention 3DS port
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[18:37] <GitHub176> [scummvm] sev- pushed 1 new commit to master: https://git.io/vrWaH
[18:37] <GitHub176> scummvm/master b9158fc Eugene Sandulenko: SCUMM HE: Complete Complex Array Operations subopcode....
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[00:00] --- Wed May 18 2016