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[00:07] <GitHub10> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMKad
[00:07] <GitHub10> scummvm/master 6a955be Paul Gilbert: TITANIC: Fix some Liftbot dialogue responses
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[01:34] <m_kiewitz> snover: i doubt there is anything that you can 100% rely on. I wouldn't like to do that anyway because of fan games
[01:38] <snover> i think i am zeroing in on some reasonable choices here
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[02:42] <GitHub84> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMKM8
[02:42] <GitHub84> scummvm/master 42814d2 Paul Gilbert: TITANIC: Fix if check in CParrot frameMsg
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[02:47] <GitHub159> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMKMM
[02:47] <GitHub159> scummvm/master 817312b Paul Gilbert: TITANIC: Fix CParrot movieFrameMsg
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[03:28] <GitHub176> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMKSi
[03:28] <GitHub176> scummvm/master d64ea85 Paul Gilbert: TITANIC: Fix showing all that pink during Prologue and in Parrot room
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[06:49] <waltervn> morning
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[08:20] <GitHub149> [scummvm] digitall pushed 1 new commit to master: https://git.io/vM6vd
[08:20] <GitHub149> scummvm/master 20e04ad D G Turner: CLOUD: Fix Unsigned vs. Signed Comparison Compiler Warning.
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[09:23] <GitHub53> [scummvm] digitall pushed 1 new commit to master: https://git.io/vM6I7
[09:23] <GitHub53> scummvm/master 4c03760 D G Turner: DC: Fix Variable Shadowing Compiler Warning.
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[09:35] <Strangerke|work> hi guys
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[09:38] <GitHub140> [scummvm] digitall pushed 1 new commit to master: https://git.io/vM6tr
[09:38] <GitHub140> scummvm/master 317b7e7 D G Turner: BLADERUNNER: Fix Unsigned vs. Signed Compiler Warnings.
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[09:55] <GitHub96> [scummvm] sev- pushed 3 new commits to master: https://git.io/vM6mV
[09:55] <GitHub96> scummvm/master b0e06b4 Eugene Sandulenko: GRAPHICS: Added debug output to FOND loading
[09:55] <GitHub96> scummvm/master fd82fa5 Eugene Sandulenko: DIRECTOR: Added test for font loading
[09:55] <GitHub96> scummvm/master 4236d93 Eugene Sandulenko: GRAPHICS: Fix FOND loading
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[10:13] <ScummBot> Port build status changed with 4236d93a: Failure: master-mingw-w32, master-mingw-w64, master-mingw-w64-cplusplus11
[10:17] <wjp> oh, we have two MacFont classes
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[10:53] <GitHub141> [scummvm] digitall pushed 1 new commit to master: https://git.io/vM6Z4
[10:53] <GitHub141> scummvm/master a8d975f D G Turner: GRAPHICS: Fix Zero Length Format String Compiler Warnings.
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[11:16] <GitHub124> [scummvm] stevenhoefel pushed 3 new commits to master: https://git.io/vM6c1
[11:16] <GitHub124> scummvm/master feab260 stevenhoefel: GRAPHICS: Fix oversight on length value to return.
[11:16] <GitHub124> scummvm/master 837b3b2 stevenhoefel: GRAPHICS: MacText calculate longest string inside maxWidth and add alignment.
[11:16] <GitHub124> scummvm/master d391932 stevenhoefel: DIRECTOR: Refactor Text Rendering. Use alignment of MacText. Render to temporary surface to allow ink blitting.
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[16:38] <snover> is there a way to get notification when the in-game launcher audio volume settings have changed, or is this a thing that need to be polled?
[16:39] <snover> or even just some way to tell that the in-game launcher was opened and closed
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[16:40] <snover> i just want to know if the user changed the volume settings from scummvm while the game is running
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[17:03] <waltervn> snover: I think that's Engine::syncSoundSettings
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[17:04] <snover> ah, thanks. i see now Engine::openMainMenuDialog calls that
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[17:06] <WooShell> meow =^.^=
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[17:41] <m_kiewitz> snover: i think we already use the one waltervn mentioned for syncing
[17:42] <snover> m_kiewitz: indeed. the control flow is just a little confusing.
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[17:43] <GitHub69> [scummvm] sev- pushed 2 new commits to master: https://git.io/vMick
[17:43] <GitHub69> scummvm/master be07b00 Eugene Sandulenko: GRAPHICS: Split out MacFontFamily class out of MacFont
[17:43] <GitHub69> scummvm/master 1fea15a Eugene Sandulenko: GRAPHICS: Implementing kerning calculation for MacFonts
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[20:09] <L0ngcat> snover: tested Phantasmagoria, works great. Phantasmagoria 2 crashed. How do I apply patches if the games are not installed?
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[21:20] <snover> L0ngcat: sci3 is not supported
[21:21] <snover> as far as patches go, if you are trying to patch the game then just extract the patches into the game directory, though i dont know of any game that needs patching like that
[21:24] <tsoliman> m_kiewitz: I have more accurate version numbers for the detection table for SQ4 Floppy, should I just push to master or do you want a PR? It is an update to the annotation (comment) in the detection table
[21:29] <wjp> _sev: did you see the windows build failures related to MacFont?
[21:30] <_sev> wjp: nope
[21:30] <wjp> there are two MacFont classes
[21:30] <_sev> thanks for the heads up
[21:30] <_sev> ah
[21:30] <wjp> one in macgui/macfontmanager, one in fonts/macfont
[21:30] <_sev> that should fix it
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[21:31] <GitHub107> [scummvm] sev- pushed 1 new commit to master: https://git.io/vMihD
[21:31] <GitHub107> scummvm/master 4ede54e Eugene Sandulenko: GRAPHICS: Rename MacFont to MacFONTFont to avoid clashed
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[21:31] <_sev> had it fixed locally :)
[21:31] <wjp> :-)
[21:31] <wjp> I was very impressed by the speed of the fix :-)
[21:32] <wjp> yeah, that did it
[21:37] <tsoliman> here's what the floppy looks like: http://bashasoliman.com/dump/SQ4Disk.JPG (VER#1.1 / INT#4.29.91).. weirdly, running strings on the executable (scidhuv.exe) shows 1.000.753 .. the VERSION file shows "1.1" .. it's the entry reported in #2723865
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[21:42] <waltervn> that INT# looks like a date code to me
[21:42] <waltervn> april 29th 1991
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[21:43] <tsoliman> let me see the dates on the files
[21:44] <tsoliman> yeah .. the files are all dated march/april 1991
[21:46] <tsoliman> I wish I knew where the v1.052 in the bug report came from .. I assume it was written on the disks .. but then why would my disks be "newer" and have the same md5sums
[21:47] <ScummBot> Port build status changed with 4ede54e6: Success: master-mingw-w32
[21:48] <waltervn> so SQ4 is over 25 years old now... sometimes it's better not to think about it
[21:49] <tsoliman> :)
[21:51] <snover> tsoliman: the hash generated by scummvm is only a hash of the first 5k bytes of a file
[21:52] <waltervn> right, although it also checks the file size, IIRC
[21:52] <tsoliman> doesn't resource.map contain all the filesnames of all the other files?
[21:52] <snover> files in resource bundles dont have names, just a type and an id
[22:00] <tsoliman> is this good enough you think? https://github.com/tsoliman/scummvm/commit/8b282387c2259f12d6c94db79d579918293307d9
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[22:10] <GitHub47> [scummvm] tsoliman pushed 1 new commit to master: https://git.io/vMPTv
[22:10] <GitHub47> scummvm/master 25614c6 Tarek Soliman: SCI: Add more version info to SQ4 detection entry
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[22:14] <ScummBot> Port build status changed with 4ede54e6: Success: master-mingw-w64, master-mingw-w64-cplusplus11
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[22:28] <GitHub121> [scummvm] waltervn pushed 1 new commit to master: https://git.io/vMPLm
[22:28] <GitHub121> scummvm/master 2e00dfd Walter van Niftrik: ADL: Implement hires5 time machine animation
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[00:00] --- Wed Jan 18 2017