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[00:35] <GitHub107> [scummvm-tools] csnover pushed 2 new commits to master: https://git.io/vbKud
[00:35] <GitHub107> scummvm-tools/master d0e6302 Colin Snover: TOOLS: Fix win32dist when run from outside srcdir
[00:35] <GitHub107> scummvm-tools/master d4145d6 Colin Snover: TOOLS: Remove unnecessary mkdir calls
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[00:47] <GitHub106> scummvm/master 56e7ef2 Paul Gilbert: XEEN: Fix returning to interactive when leaving Party dialog
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[01:12] <GitHub180> scummvm/master 5819da8 Paul Gilbert: XEEN: Fix handling of keyboard hotkeys
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[02:01] <GitHub17> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vbKaH
[02:01] <GitHub17> scummvm/master d423cfe Paul Gilbert: XEEN: Fix display of Info dialog
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[02:21] <GitHub138> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vbKVz
[02:21] <GitHub138> scummvm/master 94f52c9 Paul Gilbert: XEEN: Fix teleporting to Asp via mirror
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[02:35] <tsoliman> snover did you find anything in the full build of android? (like all engines not configured or failing linking)
[02:35] <snover> tsoliman: i havent had time to do that, i had to build scummvm-tools for windows today.
[02:35] <tsoliman> np no rush
[02:36] <tsoliman> how's that going?
[02:36] <snover> its done now.
[02:37] <snover> one thing i *didnt* do with the new buildbot is hook up the tools repo
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[02:39] <tsoliman> is there always a new release for tools or only if there are changes?
[02:39] <snover> dunno
[02:39] <snover> they should probably be decoupled from main releases
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[02:40] <snover> i mean i hope that eventually it ceases to matter because everythings just one big rolling release, who knows though.
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[02:48] <GitHub134> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vbKw8
[02:48] <GitHub134> scummvm/master 58fb6a4 Paul Gilbert: XEEN: Fix loading correct sprites for map monsters
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[02:52] <GitHub78> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vbKwR
[02:52] <GitHub78> scummvm/master 93a8902 Paul Gilbert: XEEN: Fix crash when combat lasts multiple turns
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[03:22] <Deledrius> RE: buildbot upgrades in the devlist - wow, snover, congrats on getting all that going!
[03:23] <snover> Deledrius: thank you!
[03:23] <Deledrius> That's some impressive use of docker across so many builds. :D
[03:35] <rsn8887> I concur the new buildbot is awesome.
[03:38] <rsn8887> Especially because it allows easy local building for many different hosts with just about two or three commands.
[03:42] <Deledrius> Yes. I think that quote of yours in the email says it all, rsn8887
[03:43] <Deledrius> It's a very nice upgrade, and no small task.
[03:49] <tsoliman> +1 from me as well :)
[03:52] <tsoliman> this is a good future-proof system too - we won't have to worry about an OS upgrade or a hosting change causing us to have to break a buildbot
[03:53] <tsoliman> and maemo finally got an actual buildbot (it doesn't do packages yet but still)
[03:53] <tsoliman> that was a TODO for me for a long time that wasn't very possible because of host OS restrictions - docker took those restrictions away (potentially forever)
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[05:42] <snover> wjp, rsn8887, the vita problem with PIC code is that the compiler generates a relocation of type R_ARM_BASE_PREL and vita-elf-create is dumb and cant deal with it. heres the defective code, https://github.com/vitasdk/vita-toolchain/blob/5c78cd5a14d5b3c9c46c93b67cd52e7c312fd7fe/src/vita-elf.c#L184
[05:44] <snover> its generating a .got segment too so theres probably also some R_ARM_GOTOFF32 and R_ARM_GOT_BREL in there too
[05:47] <snover> s/segment/section
[05:56] <snover> so, i dont know a ton about relocation, but as far as i can tell, disabling PIC in libflac doesnt really solve any root problem, it just kicks the can down the road until the compiler decides a global offset table is a good idea for some other code too
[05:56] <snover> at which point its broken again
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[06:00] <snover> (and this is another example of why not to just hack in some thing that fixes something without understanding the root of the problem)
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[06:30] <rsn8887> I have to admit I dont quite understand most of this fully, but if the configure script of Libflac allows us to disable PIC theres a reason for this option being there for exactly this case when it breaks compilation of the whole project.
[06:31] <rsn8887> In other words is there any convincing reason why we should enable pic in the flax library on vita?
[06:32] <rsn8887> Flac*
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[06:53] <rsn8887> Especially considering that vita os is limited and only allows one app to run at the same time
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[09:09] <rootfather_> snover, what you are working on regarding the buildbot and deployment is really amazing
[09:09] <rootfather_> though I don't understand everything of it :D
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[09:11] <rootfather> criezy, you there?
[09:17] <Deledrius> I spent quite some time earlier this year trying to set up an automated build system using AppVeyor for just the Windows platform on our project and it was not an easy task.
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[09:20] <GitHub189> [scummvm-web] bgK pushed 1 new commit to 2.0: https://git.io/vbKyU
[09:20] <GitHub189> scummvm-web/2.0 80d71ba Bastien Bouclet: WEB: Proofread the French 2.0 release announcement
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[10:43] <rootfather> is my internet connection flaky or does freenode have connection issues?
[10:44] <wjp> I see no large amount of reconnects in the channels I'm in
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[10:46] <rootfather> then it's probably my connection
[10:46] <rootfather> getting frequent disconnects since about 20 minutes
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[11:35] <rootfather> criezy, can you upload the 2.0.0 section of doc/de/NEUES to /frs/scummvm/2.0.0/ReleaseNotes_DE so I can link to it in the announcement?
[11:36] <criezy> rootfather: already done yesterday
[11:36] <rootfather> oh cool thanks
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[11:40] <GitHub102> [scummvm-web] rootfather pushed 1 new commit to 2.0: https://git.io/vbK7m
[11:40] <GitHub102> scummvm-web/2.0 5198391 rootfather: WEB: Translate 2.0.0 release announcement to German
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[11:41] <GitHub4> [scummvm-web] criezy pushed 1 new commit to 2.0: https://git.io/vbK73
[11:41] <GitHub4> scummvm-web/2.0 56ef809 Thierry Crozat: WEB: Add download for Windows 2.0.0 tools and fix all 1.9.0 links
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[11:41] <rootfather> heading to work right now, see you this evening (UTC)
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[14:47] <somaen> The password reset on the forum fails for me
[14:47] <somaen> I just get "Not authorized" when clicking the link I get in the mail
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[16:08] <GitHub100> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vb6vx
[16:08] <GitHub100> scummvm/master a124b1d Paul Gilbert: XEEN: Cleanup and comments for SpriteResource class
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[16:31] <GitHub0> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vb6J4
[16:31] <GitHub0> scummvm/master 9ff4159 Paul Gilbert: XEEN: Fix Dwarf Mine cutscene
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[16:45] <GitHub29> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vb6UT
[16:45] <GitHub29> scummvm/master f8bc191 Paul Gilbert: XEEN: Correct usage of enlarging scaled drawing
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[17:17] <criezy> OK. I guess it's time to announce that release.
[17:18] <snover> woo!
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[17:18] <GitHub83> [scummvm-web] criezy merged 2.0 into master: https://git.io/vb6T5
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[17:23] <criezy> OK. The news is up on the website and I have updated the appcast.
[17:23] <criezy> Now let's post it on the forum as well.
[17:24] <snover> i see nobody did an android apk so i am going to build one of those now too i guess.
[17:24] <snover> im going to see if i can get fluidsynth going on that toolchain first.
[17:25] <criezy> Yes, and no iOS build either :(
[17:26] <criezy> Although since it can only be used with jailbroken devices that limits its usefulness.
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[17:29] <GitHub88> [scummvm-web] ccawley2011 opened pull request #67: WEB: Fix copy/paste error on downloads page (master...patch-1) https://git.io/vb6ko
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[17:30] <snover> if it were into the store, without a jailbreak, how could one even load games onto that device?
[17:31] <criezy> With iTunes.
[17:31] <criezy> Or the local webserver if we were to enable it.
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[17:32] <GitHub46> [scummvm-web] criezy closed pull request #67: WEB: Fix copy/paste error on downloads page (master...patch-1) https://git.io/vb6ko
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[17:32] <GitHub191> [scummvm-web] criezy pushed 1 new commit to master: https://git.io/vb6kQ
[17:32] <GitHub191> scummvm-web/master f9e137b Cameron Cawley: WEB: Fix copy/paste error on downloads page
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[17:32] <snover> i see. its good to know that iTunes can do that.
[17:34] <snover> i have only ever used iOS stand-alone and it does not let one do much of anything with arbitrary files
[17:37] <criezy> OK Forum done. Let's move to the wiki now.
[17:38] <snover> phew. thank you for taking care of all of this!
[17:38] <criezy> I will be happy when this is in part automated ;)
[17:38] <wjp> Hurray, 2.0
[17:39] <criezy> Who has access to our Facebook account? Only _sev and Strangerke ?
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[18:00] <GitHub17> [scummvm-web] bgK pushed 1 new commit to master: https://git.io/vb6LI
[18:00] <GitHub17> scummvm-web/master 1ec4be6 Bastien Bouclet: WEB: Fix the French spelling of executable
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[18:02] <madmoose> criezy: You're missing the most important place for the announcement. The channel title ;)
[18:02] <criezy> Oh right. So many places to update... :-P
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[18:08] <f-a> hello scummbags, I just checked release notes 2.0 (clap clap!) and wondered: are Mac games runnable by scumm?
[18:08] <f-a> more convoluted: I am on linux but I have a working CD of Rama *somewhere*
[18:09] <criezy> So the question would be more specifically about Sierra mac games?
[18:10] <criezy> I guess that's a question for snover.
[18:10] <criezy> There is some information on how to access mac CDs from Linux on our wiki for LucasArts games, and I guess part of it would also be valid for other games.
[18:10] <f-a> oh, that sounds good. do you have a link handy, criezy ?
[18:11] <criezy> http://wiki.scummvm.org/index.php/HOWTO-Mac_Games
[18:11] <f-a> excellent, thank you
[18:12] <snover> mac versions of sci32 games are not supported.
[18:13] <f-a> I see
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[18:14] Topic changed on #scummvm by criezy!criezy@host31-51-181-83.range31-51.btcentralplus.com: ScummVM 2.0.0 || https://www.scummvm.org/faq/ || No warez, no Game Requests, read the FAQ! || Channel logs: http://logs.scummvm.org
[18:17] <Simei> Good evening
[18:18] <Simei> Congratulations on ScummVM 2.0.
[18:18] <criezy> Good evening Simei
[18:18] <criezy> Thanks.
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[18:19] <Mataniko> congrats on an awesome release
[18:19] <Simei> I have more free time now and I want to be back and finish the code of Sludge.
[18:19] <Simei> Is there anything that I need to pay attention to since ?
[18:21] <snover> Simei: thats great news. when was the last time you worked on it?
[18:22] <criezy> Simei: I don't think there were much changes on the engine side and on slude in particular since the summer.
[18:22] <criezy> One think you might want to look at if Sludge games can change resolutions is the addition of the initSizeHint API in OSystem.
[18:22] <criezy> *One thing
[18:23] <Simei> That was sept 12th. Sorry for not being active during these months.
[18:23] <Simei> Ok, I see.
[18:23] <Simei> Thanks!
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[18:24] <GitHub5> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vb6qe
[18:24] <GitHub5> scummvm/master 5c70b54 Paul Gilbert: XEEN: Cleanup of Dwarf cutscene class & enum values
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[18:33] <criezy> bgK: Have you seen http://forums.scummvm.org/viewtopic.php?t=14475 ?
[18:33] <criezy> The Games data file page on the wiki doesn't mention anything about files with the same name but different sizes in the 5 CD version for Riven.
[18:35] <criezy> snover: Any idea about that one http://forums.scummvm.org/viewtopic.php?t=14472 ?
[18:36] <snover> some basic resource corruption checking was added to the engine for audio files, so if there are problems with the resource files, then it will report it instead of silently having messed up audio
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[18:37] <GitHub102> [scummvm] bgK opened pull request #1088: SDL: Map SDL game controller events to ScummVM events (master...sdl2-gamecontroller) https://git.io/vb6mv
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[18:38] <criezy> snover: I guess you still don't have a forum account? If so I guess I will copy/paste that and make it look like I wrote it :P
[18:38] <snover> ah. ok. yeah. fine. let me go register already.
[18:41] <criezy> And you can tell us if we still have the questions about the amazon king or the queen's quest or whatever it was...
[18:41] <bgK> criezy: would you mind changing my forum email address so i can reset my passord? it points to my @scummvm.org alias, but that does not seem to be working anymore
[18:42] <snover> apparently a 31 character password is more than 32 characters.
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[18:42] <criezy> bgK: I don't have admin right for the forum. I think you need to ask _sev or Strangerke.
[18:43] <snover> apparently a 30 character password is more than 32 char& is the forum signup totally broken?
[18:43] <bgK> criezy: ok, thanks!
[18:46] <snover> unless someone thinks it would be a problem i can just change access control in the database
[18:52] <criezy> I think we had issues with spam, which might be why accounts creation and reactivation was tighten.
[18:52] <criezy> And having an old PhpBB version probably doesn't help.
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[19:17] <_sev> snover: what are you going to change?
[19:18] <_sev> and why?
[19:18] <snover> to give criezy the ability to manage user accounts in the forum
[19:20] <_sev> and why?
[19:22] <criezy> If that helps to remove some of the load from yourself and Strangerke I don't mind. It is up to you.
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[19:23] <_sev> that I can understand, what I cannot understand is that "hey, I'll just hack in the DB", without even trying to contact any of the current admins
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[19:24] <_sev> guys, you feel like I'm not active anymore, that's truly so. You want to take over the project? Please first try to raise this in the forums
[19:24] <_sev> but "I'll hack it because i have root permissions" looks like a hostile take over
[19:24] <_sev> if you feel I am culprit to the project, no problem, I'll step down
[19:26] <_sev> but please raise it, do not act like I am dead
[19:26] <criezy> _sev: I don't think that was the intend here. At least on my side the intend is to help you and others so that you don't burn out due to the amount of things to do.
[19:27] <_sev> and BTW, congrats to the release team to the 2.0, the very first release without a nickname. I think we're turning the history here
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[19:27] <criezy> Oh, I completly forgot about nicknames. Is that important though?
[19:28] <_sev> but the logs say nothing, e.g. bgK is asking to reset his password, and snover immediately offers to change the permissions
[19:28] <_sev> what I am missing, guys?
[19:28] <_sev> criezy: no idea whether it is important or not, it just was always there
[19:29] <criezy> I am not sure there. I didn't see anything more than what you saw in the logs.
[19:29] <criezy> _sev: by the way, can you post the 2.0.0 release announcement to Facebook?
[19:29] <_sev> then it is question to snover.
[19:29] <_sev> criezy: sure, will do. Do you plan to add a nickname?
[19:29] <_sev> criezy: if not, I'll post it now
[19:29] <_sev> if yes, I'd wait, as that is nasty to change the FB posts
[19:30] <criezy> I am not sure. Personally I don't feel that nicknames are important. Others may feel otherwise though.
[19:30] <_sev> criezy: and thank you for taking care of the release this time
[19:30] <criezy> No problem.
[19:31] <criezy> Speeking or reactiving forun accounts, a guy popup up in the channel a few days ago asking for that as well, but I don't know if this has been done.
[19:31] <_sev> forums are tough to follow
[19:31] <_sev> there is forums@scummvm.org
[19:31] <criezy> Found it: at 14:57 http://logs.scummvm.org/log.php?log=scummvm.log.14Dec2017&format=html
[19:32] <_sev> criezy: I just granted you the admin perms
[19:32] <criezy> OK. Thanks.
[19:33] <_sev> criezy: so, should I post to the FB now?
[19:33] <snover> well that escalated quickly. im just trying to keep things moving forward and to not overburden people with having to do everything.
[19:33] <criezy> _sev: I think we will continue without a nickname for release 2.0.0. So yes, you can post to FB now.
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[19:39] <bgK> _sev, criezy: so uh, could either of you change my forum email address to the on i use for commits?
[19:39] <criezy> bgK: I will do that now.
[19:40] <_sev> criezy: post is live
[19:40] <criezy> _sev: Thank you!
[19:43] <criezy> bgK: Done
[19:45] <bgK> criezy: thanks, but I get "Not Authorised" when following the password reset activation link. perhaps my account is disabled or something?
[19:45] <criezy> No, it is enabled. I checked it at the same time.
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[20:17] <Mataniko> there's a lot of tickets to add md5 hashes for different languages, are these just backlogged or do you generally want to verify from an actual copy
[20:17] <Mataniko> / versions
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[20:21] <GitHub47> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vb6Z6
[20:21] <GitHub47> scummvm/master 6abf2d5 Paul Gilbert: XEEN: Properly handle darkness
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[20:43] <snover> Mataniko: probably mostly backlog. there are a couple for sci that i need to do once the buildbot stuff is finally finished.
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[21:23] <GitHub67> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vb6Cb
[21:23] <GitHub67> scummvm/master 34b85b3 Paul Gilbert: XEEN: Fix placement of flying enemies
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[21:42] <Mataniko> snover: I can do a bunch and do a PR
[21:43] <Mataniko> Asking because I saw one ticket with sev saying he can't verify without obtaining a copy
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[21:48] <snover> i cant remember what that was specifically, i think there was some question about whether or not it was an officially sanctioned release
[21:50] <snover> if you can pull things into a PR that is certainly very helpful, thank you for offering. make sure to reference the original ticket numbers so they can be closed so we dont end up proliferating outdated tickets :).
[21:50] <snover> Mataniko: ^
[21:50] <Mataniko> will do
[21:51] <Mataniko> btw, the website "What is ScummVM?" section needs to be updated
[21:51] <Mataniko> (such as King's Quest 1-6, Space Quest 1-5, ...)
[21:51] <Mataniko> :)
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[22:12] <snover> Mataniko: that stuff is at https://github.com/scummvm/scummvm-web/ if you want to update it too.
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[22:17] <snover> want to and/or wouldnt mind terribly :)
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[22:18] <GitHub8> [scummvm-web] rootfather pushed 1 new commit to master: https://git.io/vb68g
[22:18] <GitHub8> scummvm-web/master 2170d87 rootfather: WEB: Fix typo in Riven testing announcement
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[22:19] <GitHub190> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vb68K
[22:19] <GitHub190> scummvm/master d413344 Paul Gilbert: XEEN: Allow Dwarf Mines cutscene to be interrupted...
[22:19] <GitHub190> scummvm/master 92dc973 Paul Gilbert: XEEN: Fix placement checks for indoors wall items
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[22:27] <snover> oh, welcome to the internet.
[22:28] <Deledrius> Ugh.
[22:28] <dreammaster> :P. Much as I like channel history being preserved, I wouldn't seeing that excised from the logs
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[22:31] <snover> i need to go, if this turns into a thing that happens multiple times, just run /mode +m #scummvm for a bit, with advance apologies to anyone who wants to actually talk.
[22:33] <dreammaster> Okay, cya
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[22:38] <rootfather> I just tested the winsparkle updater from 1.9.0 to 2.0.0 on Windows
[22:38] <rootfather> it works, but there are two issues:
[22:38] <rootfather> Nr. 1: https://abload.de/img/scummvmupdaterlinebrenhj33.png
[22:39] <rootfather> Nr. 2: After downloading you get the request to install the Update. I think after clicking "Install", ScummVM should be closed by the Winsparkle updater before starting the new Installation - otherwise it's very likely the update will fail
[22:40] <wjp> Could you file bug reports for those?
[22:45] <rootfather> yep, sure
[22:45] <Tea> Wonder why freenode don't employ filters
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[22:47] <GitHub45> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vb6Bm
[22:47] <GitHub45> scummvm/master 56642f2 Paul Gilbert: XEEN: Fix loading correct sprites for wall items
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[22:52] <TMM> it's a lot worse on OFTC
[23:01] <wjp> rootfather: thanks, and thanks for testing
[23:02] <rootfather> the issue with the scummvm process not being terminated is not as bad as I expected because the Inno installer can detect this and allows the user to close the application automatically
[23:03] <rootfather> but of course this will fail if the user decides to skip this
[23:03] <wjp> the release notes seem to be pulled directly from https://www.scummvm.org/frs/scummvm/2.0.0/ReleaseNotes
[23:03] <rootfather> would be interesting to know what happens if ReleaseNotes had CRLF instead of LF
[23:06] <rootfather> signing off for today - see you tomorrow
[23:08] <Strangerke> Oh, I'm listed in the contributors using my nickname :)
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[00:00] --- Mon Dec 18 2017