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[01:04] <GitHub108> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v6rey
[01:04] <GitHub108> scummvm/master 4c7985c Paul Gilbert: TITANIC: Implemented various pellerator classes
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[01:18] <Endy> Nice work on the trac migration guys.
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[03:18] <GitHub73> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v6rLn
[03:18] <GitHub73> scummvm/master fca2139 Paul Gilbert: TITANIC: Finished CPellerator class
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[03:28] <GitHub82> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v6rLQ
[03:28] <GitHub82> scummvm/master 399dcc2 Paul Gilbert: TITANIC: Fix for loop clauses in CPellerator
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[04:43] <bgK> yay, Trac!
[04:44] <bgK> wjp: some bugs don't display correctly: https://bugs.scummvm.org/ticket/7184
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[07:15] <waltervn> morning
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[07:48] <wjp> bgK: indeed; seems to be a lack of error checking on some regexp stuff in the markdown module. Will try to fix tonight
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[08:07] <Strangerke|work> hi guys
[08:18] <omer_mor|work> morning
[08:18] <omer_mor|work> congrats on the new bugtracker
[08:19] <omer_mor|work> I tried to register using my github profile, and when I got to setting my email, I got the following: "Warning: The email address specified is already in use. Please specify a different one."
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[08:22] <omer_mor|work> ah - ok, my bad. when I confirm my email using the verification token, I'm being redirected to the tracker's setting page, in which the email is being presented. simply pressing on the "save changes" button is trying to "change" your email to the same address and fails. I guess it should check if the email has been changed before trying to save it.
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[08:25] <wjp> thanks; will look into that
[08:26] <wjp> want me to merge your SF and github accounts on Trac?
[08:28] <omer_mor|work> yes - thanks! I was just about to ask :)
[08:28] <omer_mor|work> it's SF/omer_mor
[08:28] <wjp> and OmerMor?
[08:28] <omer_mor|work> yep
[08:39] <omer_mor|work> wjp: there's a bug I created 4 months ago: https://bugs.scummvm.org/ticket/7122 . It seems the description was not imported correctly. The original bug is here: https://sourceforge.net/p/scummvm/bugs/7122/
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[08:58] <wjp> might be a difference in markdown dialects. Will investigate later
[08:59] <wjp> (it's not the import, but the rendering, probably)
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[09:02] <wjp> accounts merged
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[09:18] <wjp> I think this ~~~ syntax for code blocks might be an allura thing
[09:19] <fuzzie> worth hacking in?
[09:19] <wjp> let's see how many instances we have
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[09:21] <wjp> ok, quite a few
[09:22] <fuzzie> this 'my tickets' view is not encouraging
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[09:22] <fuzzie> but I am going to sleep for at least today.
[09:23] <fuzzie> and this is so much better than sf, nice work
[09:23] <wjp> looks like Allura might have introduced these things itself when importing from old-SF
[09:23] <wjp> thanks :-)
[09:23] <wjp> and, yes, go sleep first :-)
[09:23] <fuzzie> hmm
[09:24] Action: wjp adds proper "From: " fields in notification mails to his TODO
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[09:38] <wjp> turns out there was just a markdown extension to be enabled for fenced code blocks
[09:39] <wjp> but that still looks very broken since things are getting interpreted as links
[09:44] <wjp> probably the same regexp black magic in the markdown processor that is causing errors like https://bugs.scummvm.org/ticket/7184
[09:44] <wjp> (regexps are so the wrong tool for whatever it's trying to accomplish...)
[09:54] <wjp> just killed that, since it's not relevant to SF-imported markdown anyway
[09:54] <wjp> 7122 should look ok now
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[10:08] <t0by> wait is that lisp.
[10:08] <t0by> some insane lisp dialect.
[10:08] <t0by> what game.
[10:08] <t0by> wow.
[10:08] <t0by> sci.
[10:16] <_sev|work> yes, SCI
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[11:21] <omer_mor|work> wjp: thanks for fixing 7122
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[11:22] <omer_mor|work> I find the formatting of the bug description in SF more appealing. The white background for text and the light gray for code blocks looks nice.
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[11:23] <omer_mor|work> (I'm comparing https://bugs.scummvm.org/ticket/7122 with https://sourceforge.net/p/scummvm/bugs/7122/)
[11:24] <omer_mor|work> Also - the SF description is recognizing and formatting http links in the description which the tracker doesn't (last sentence in the description)
[11:26] <omer_mor|work> Just to be clear - I'm not trying to say I prefer the old tracker... because I don't.
[11:29] <_sev|work> omer_mor|work: as I understood, those were exactly the extensions which added that coloring which broke Trac rendering
[11:30] <omer_mor|work> too bad
[11:33] <_sev|work> perhaps there are some Trac plugins/extensions which can do similar thing
[11:34] <omer_mor|work> t0by: SCI was based on smalltalk and lisp.
[11:35] <t0by> i never knew
[11:35] <omer_mor|work> Here's what Bob Heitman (one of the developers of the language) wrote to me:
[11:35] <omer_mor|work> "Actually the syntax was almost pure smalltalk. The lisp-like expressions were a function of the need to make a compiler in a reasonable amount of time. By using reverse polish notation (operator operand, operand&) form it is extremely easy to parse the code PLUS it produces a very regular syntax. Hard as hell to read but we got used to it (= sum (+ n1 n2)) as opposed to sum = n1 + n2. The syntaxs nod to objects was to allow f
[11:37] <_sev|work> was to allow"... and then it got cropped
[11:37] <_sev|work> IRC has a limit on the message length
[11:38] <t0by> omer_mor|work: fantastic.
[11:39] <omer_mor|work> oh, i'll split it then:
[11:39] <omer_mor|work> ""Actually the syntax was almost pure smalltalk. The lisp-like expressions were a function of the need to make a compiler in a reasonable amount of time.
[11:39] <omer_mor|work> "By using reverse polish notation (operator operand, operand&) form it is extremely easy to parse the code PLUS it produces a very regular syntax.
[11:39] <omer_mor|work> "Hard as hell to read but we got used to it (= sum (+ n1 n2)) as opposed to sum = n1 + n2. The syntaxs nod to objects was to allow for object names and methods and properties."
[11:40] <omer_mor|work> "The expression& (ego moveTo: 200 500) & would send a message (actually just look them up in the symbol table) and pass 200 and 500 as the x y coordinates to move to.
[11:40] <omer_mor|work> "& would send a message (actually just look them up in the symbol table) and pass 200 and 500 as the x y coordinates to move to. Similarly& (ego moveTo: (ego x:) 500) & would send the same message BUT egos current x coordinate would be preserved.
[11:41] <omer_mor|work> "NOW it is possible that I have simplified the exact syntax of the above statement slightly (My copy of the Official Guide to Kings Quest was never returned by the lawyers and my memory of 25 years ago is kind of hazy) but that is the gist of it.
[11:41] <omer_mor|work> "For the record, the moveTo: method was simply an SCI script written by a system programmer. How it got attached to the object is beyond the scope of this discussion.
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[12:24] <wjp> please keep in mind that these cosmetic issues are only relevant for _imported_ data
[12:24] <wjp> for text entered directly in trac, things are entirely different
[12:25] <omer_mor|work> Oh - so it's really not that important then
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[12:43] <blorente> good aftenoon
[13:14] <t0by> wjp, snover: the mails from bugs.scummvm.org@zetafleet.com get marked as spam though
[13:14] <t0by> not happening with regular trac@bugs.scummvm.org
[13:14] <t0by> *@scummvm.org
[13:14] <t0by> Is that what happens if you reply to a bug by mail?
[13:31] <wjp> I don't think you can reply to bugs by mail
[13:38] <t0by> Oh,.
[13:38] <t0by> Then... no idea why I got that.
[13:38] <t0by> Message-ID: <041.33842fd849010d04a4d91838321800b6@zetafleet.com>
[13:38] <t0by> Have fun :)
[13:39] <t0by> Uh-oh.
[13:39] <t0by> I think I've just condemned bugs.scummvm.org at zetafleet to being flooded with spam.
[13:40] <t0by> If it's a real address snover has set up, that is.
[13:40] <t0by> Somebody might want to edit it out of LeChuck's log
[13:40] <t0by> sorry about that.
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[14:10] <snover> t0by: yup. thanks for the spam :P
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[14:33] <snover> wjp, m_kiewitz can you guys take a quick look at the revisions to PR 804 and let me know if it seems OK to land, or if there are more corrections that need doing?
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[15:19] <_sev|work> t0by: that e-mail from snover's address was before we switched to a single e-mail address, not the author's
[15:22] <snover> thats what i get for being an early adopter i guess ;)
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[15:28] <wjp> I'll try to get a hybrid From with the single e-mail address but the real author's name
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[16:20] <wjp> ok, hacked up trac notifications
[16:20] <wjp> From: Willem Jan Palenstijn <trac@scummvm.org>
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[16:23] <snover> wjp: I dont know how many duplicates there are these days, but https://trac-hacks.org/wiki/DuplicateTicketSearchPlugin might be a nice addition
[16:28] <wjp> not all that many I think
[16:28] <wjp> but interesting plugin
[16:29] <wjp> hrm, I should start properly archiving and publishing the patches I add to trac and plugins
[16:30] <snover> there are a lot of good plugins. i like https://trac-hacks.org/wiki/TicketGuidelinesPlugin too
[16:31] <wjp> that does seem like a useful place to put the guidelines that are currently on the front wiki page; thanks
[16:34] <wjp> ...and I _really_ should figure out why trac thinks the Description of a ticket changed when it hasn't
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[16:34] <wjp> ah well, RL stuff first, Trac later :-)
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[16:38] <snover> it may be because the change history table is missing stuff
[16:39] <snover> i feel like i have seen this sometime, but i havent administered trac for probably 5 years
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[17:28] <m_kiewitz> club.ubi.com gives away Rayman Origins for free
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[17:49] <wjp> snover: line endings it seems
[17:49] <snover> wjp: heh.
[17:49] <wjp> (argh)
[17:52] <wjp> I apparently gave the "imported from" footnote LF's, while that should have been CRLF's
[17:53] <snover> what database is this? does it have regexp_replace?
[17:54] <snover> or you know& update foo set description = replace(replace(description, '\n', '\r\n'), '\r\r
[17:55] <snover> oops
[17:55] <snover> update foo set description = replace(replace(description, '\n', '\r\n'), '\r\r', '\r')
[17:55] <wjp> step 1. dinner :-)
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[18:19] <wjp> apparently sqlite3 doesn't like escapes such as \r
[18:20] <wjp> oh, but it has a concat operator and hex blobs
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[18:23] <GitHub0> [scummvm] sev- pushed 11 new commits to master: https://git.io/v6o5l
[18:23] <GitHub0> scummvm/master 49c68ba Eugene Sandulenko: DIRECTOR: Lingo: Added descriptions for rest of the commands
[18:23] <GitHub0> scummvm/master d6086f8 Eugene Sandulenko: DIRECTOR: Lingo: Initial function parameter tracing
[18:23] <GitHub0> scummvm/master 263588e Eugene Sandulenko: DIRECTOR: Lingo: Finished parameter tracing
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[18:27] <GitHub197> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6od3
[18:27] <GitHub197> scummvm/master 540570d Eugene Sandulenko: TITANIC: Fix typo
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[18:36] <wjp> ok, let's pretend this never happened :-)
[18:37] <snover> oh, its running on sqlite3? i was wondering why it seemed so slow :)
[18:39] <snover> or i guess i should say, not as fast as ive been used to.
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[18:42] <wjp> we don't have any actual DB running on vm2 yet
[18:42] <wjp> s/DB/DB server/
[18:44] <wjp> if somebody wants to set that up, we could probably move trac over fairly easily
[18:46] <snover> hmm. with buildbot on this server, im already nervous about the free disk space
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[18:54] <snover> i can get postgres up on there if everyone is ok with it
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[19:00] <m_kiewitz> if you put both on one server, maybe you should isolate buildbot, because otherwise buildbot fills up the harddrive at some point and then everything goes boom
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[19:04] <snover> when you say isolate, what do you mean? disk quota?
[19:04] <snover> im pretty clueless about what infrastructure exists currently
[19:06] <m_kiewitz> yes
[19:06] <m_kiewitz> on windows and a regular server, i would create multiple partitions
[19:07] <wjp> we can _probably_ repartition things to give buildbot snapshots their own partition too
[19:07] <m_kiewitz> that would make it secure against such issues
[19:09] <snover> usrjquota is probably easier to set up, though i am wondering if there is any statistical data about how much buildbot grows over time, since were already at 87% total disk utilisation
[19:10] <m_kiewitz> uh oh
[19:10] <m_kiewitz> we had issues before all the time because of disc space filling up
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[19:14] <wjp> buildbot toolchains are currently 12G, buildbot build dirs and such are at 52G
[19:14] <wjp> snapshots around 1G
[19:15] <wjp> +9G in www
[19:15] <wjp> other downloads around 20G
[19:15] <wjp> trac attachments around 1G
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[19:22] <snover> i wonder if there is someplace these 20G of downloads can be shunted to, like IA
[19:23] <snover> that would provide a significant amount of additional breathing room
[19:24] <exmensa> I've been going through some of the Wintermute games - is there a way to submit compatibility results or do you just need a wiki account to add them manually?
[19:25] <wjp> any idea how much of a headache it would be to move half the toolchains to our previous buildbot host?
[19:26] <wjp> exmensa: we don't have any automated compatibility database (although it's been suggested)
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[19:27] <snover> i dont know, i have never worked on buildbot before
[19:28] <exmensa> wjp: Right on, thanks :)
[19:29] <wjp> but t0by and somaen (and others) will likely be very interested to hear how our WME engine is behaving
[19:30] <t0by> oh yes.
[19:30] <t0by> we have a shortage of people who actually play the games.
[19:30] <t0by> we also have a shortage of time to fix the bugs people report, but I'm digressing :P
[19:31] <t0by> exmensa, please feel free to poke me (or somaen if you want someone who actually knows what he's doing :)
[19:32] <t0by> exmensa, also consider joining #wme on waelisch.de
[19:33] <t0by> where the author of the original engines and a few other people including yours truly hang
[19:33] <t0by> (disclaimer: slightly disturbing talk occurs now and then :)
[19:34] <exmensa> Will do, can't help much with fixing things but it'd be good to at least have a list of titles that are completable.
[19:35] <t0by> Off the top of my head: Dirty Split should work fine. *Most* of the Carol Reed games too.
[19:35] <t0by> Bickadoodle and a few others work if you build from one of the related PRs.
[19:36] <t0by> (Works but hasn't been merged yet because of... problems)
[19:36] <t0by> Rosemary works.
[19:36] <t0by> wjp: I think exmensa could note on the wiki whatever WME games he/she can complete?
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[19:39] <t0by> I should fix those PRs.
[19:39] <exmensa> I've had good luck with the daily on most of the games so far, with a couple commercial exceptions. I'd be glad to update the wiki page, if anyone online has the ability to create a login feel free, otherwise I'll e-mail sev or strangerke.
[19:39] <t0by> Ahem, Strangerke, could you... ^
[19:40] <t0by> exmensa, feel free to email me or somaen as well, or for that matter why not join the ML?
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[19:43] <criezy> Is the "Has Screenshot" column on http://wiki.scummvm.org/index.php/Wintermute/Games supposed to indicate if we have screenshot for the game on our web site?
[19:43] <criezy> If so it is a bit outdated...
[19:46] Action: t0by whistles casually
[19:46] <criezy> I will update it.
[19:46] <t0by> that's the spirit!
[19:47] <t0by> ScummVM people, I promise I will fix my PRs when I have a second.
[19:47] <t0by> Now if you don't mind I'll go back to actual work, so that the chance of me having time later on is greater :)_
[19:47] <t0by> And exmensa, thanks for your interest.
[19:52] <wjp> snover: I'm going to leave #804 to m_kiewitz and you, I think. I'm not too well-versed in the design of these classes
[19:52] <wjp> no specific objections in any case
[20:08] <snover> wjp: alright, thanks!
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[20:42] <snover> m_kiewitz: the life of my PR is in your hands, i guess :)
[21:18] <m_kiewitz> have to look into it in detail
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[22:42] <GitHub177> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v6K2Y
[22:42] <GitHub177> scummvm/master 75f6d1f Paul Gilbert: TITANIC: Implemented CBridgeDoor class
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[23:00] <GitHub165> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v6KVu
[23:00] <GitHub165> scummvm/master c628f72 Paul Gilbert: TITANIC: Implemented CCage class
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[23:43] <GitHub145> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v6KKK
[23:43] <GitHub145> scummvm/master 41dab51 Paul Gilbert: TITANIC: Implemented CCaptainsWheel class
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[00:00] --- Thu Aug 18 2016