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[08:15] TMM (~hp@fsf/member/pdpc.professional.tmm) left irc: Quit: Ex-Chat [08:19] Ramal (~dennis@2.67.44.82.mobile.tre.se) left irc: Ping timeout: 265 seconds [08:20] Ramal (~dennis@2.67.44.82.mobile.tre.se) joined #scummvm. [08:51] uruk-hai (~uruk-hai@1F2E8C08.catv.pool.telekom.hu) joined #scummvm. [08:51] #scummvm: mode change '+o uruk-hai' by ChanServ!ChanServ@services. [08:51] TMM (~hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [08:55] morning all [08:56] hi TMM [09:00] Hrm, buildbot doesn't seem to have Theora and FreeType2 enabled for OSX builds [09:00] Nick change: somaen_ -> somaen [09:00] gazben (9842b26d@gateway/web/freenode/ip.152.66.178.109) joined #scummvm. [09:00] ahoy [09:00] somaen (somaen@horisont.pvv.ntnu.no) left irc: Changing host [09:00] somaen (somaen@scummvm/undead/somaen) joined #scummvm. [09:00] #scummvm: mode change '+o somaen' by ChanServ!ChanServ@services. [09:01] hi [09:01] I need those for testing of WME. [09:01] the intel one? [09:01] yeah [09:02] Some of these issues boil down to missing theora/freetype2 http://forums.scummvm.org/viewtopic.php?t=13062&postdays=0&postorder=asc&start=30 [09:03] I don't know if anyone already tried building those.. it should be easy enough to do. [09:04] Send a mail to digitall or -devel and ask, I guess. [09:18] digitall (~digitall@cpc3-hitc7-2-0-cust590.9-2.cable.virginm.net) joined #scummvm. [09:18] #scummvm: mode change '+o digitall' by ChanServ!ChanServ@services. [09:19] see, magic :) [09:22] GitHub33 (~GitHub33@192.30.252.36) joined #scummvm. [09:22] [scummvm] somaen pushed 2 new commits to master: http://git.io/L7kLDg [09:22] scummvm/master 3377784 Einar Johan Trøan Søma en: WINTERMUTE: Add a warning when loading TTF-fonts without FreeType2-support. [09:22] scummvm/master 4904554 Einar Johan Trøan Søma en: WINTERMUTE: Add a warning when trying to play video without Theoradec-support [09:22] GitHub33 (GitHub33@192.30.252.36) left #scummvm. [09:32] I'm starting to think that FreeType2 atleast should be a requirement for WME [09:32] Some of the games also really rely on theora. [09:33] Then again, some titles are playable (albeit with interesting quirks, without FreeType2) [09:33] Hmm... What version of Freetype do we baseline on? [09:33] The latest is 2.5.3, but I wonder if the API has changed and I need to install 2.4.12 (latest 2.4.*) to the OSX Intel libraries. [09:34] Will match somaen who is using 2.5.3 [09:35] uruk-hai (~uruk-hai@1F2E8C08.catv.pool.telekom.hu) left irc: Quit: Leaving [09:45] gazben (9842b26d@gateway/web/freenode/ip.152.66.178.109) left irc: Ping timeout: 240 seconds [09:46] _marc` (~marc@2001:1a80:2803:8201:2900:ba1d:7b6e:6e9a) left irc: Quit: _marc` [10:05] digitall: Well, gob may us F7, depending on the game scripts. I don't think there is a game using it [10:05] Strangerke|work: Correct me if I'm wrong :P [10:07] DrMcCoy: I did say in my e-mail that GOB uses the F7 key... but that was based on a quick grep. As you say, it may not be used in the scripts [10:08] Either way, it shouldn't be a blocker. [10:08] Yeah [10:09] L0ngcat (~Jonatan@cm-84.215.130.126.getinternet.no) joined #scummvm. [10:09] D0SFreak (~D0SFreak@162.253.129.58) joined #scummvm. [10:18] http://wiki.scummvm.org/index.php/Hopkins_FBI. Isn't it still for sale at the official website? [10:19] hmm, the 'buy' links still exist but they don't work [10:19] nvm [10:19] The official website is still there, but it's broken for sooooooo long [10:20] boeh! I kind of want to play it [10:20] then the easiest is to look on Priceminister or on ebay [10:21] Jackster (~textual@31.124.23.251) joined #scummvm. [10:26] ghe, I found it for like 6 bucks on ebay [10:26] together on a cdrom with what looks like a streets of rage ripoff [10:26] it's cheaper on PM but they seem to be FR only [10:27] If you want exotic stuff, grab this one: http://www.befr.ebay.be/itm/Hopkins-FBI-Linux-and-OS-2-Warp-versions-adventure-PC-game-NOT-WINDOWS-DOS-/321372071299?pt=Video_Games_Games&hash=item4ad344a583&_uhb=1 [10:28] it's a BeOS + OS/2 pack [10:28] oh shiny [10:28] it's not linux at all, of course :P [10:28] ghehe, would be fun to try to run it on haiku [10:29] are they in english though? [10:29] yes [10:29] those exotic versions were released in EN only [10:30] shit I think I accidentally bought both now [10:30] fuck french ebay [10:30] yeah I did :P [10:31] both? [10:33] I accidentally bought the regular one from the UK already [10:33] and then I also bought the link you sent me [10:34] I just wasn't paying attention [10:36] OHW ELL [10:36] My mind filled in that spacing wrong [10:36] substituting the position of the H and the W [10:36] I guess I'll just play the OS/2 version in scummvm on haiku [10:37] Ramal (~dennis@2.67.44.82.mobile.tre.se) left irc: Ping timeout: 252 seconds [10:37] And I wondered "What did you end up regretting buying even before it arrived" [10:37] Ramal (~dennis@2.67.44.82.mobile.tre.se) joined #scummvm. [10:37] TMM: The other way around is more interesting [10:37] hmm, haiku engine on scummvm? [10:37] gheheh [10:37] ScummVM ng [10:37] Playing the BeOS-version in ScummVM on OS/2 [10:38] somaen: Myst [10:39] good april fools' prank. 'Because it is deemed impossible to reverse engineer every single game, ScummVM will strive to implement operating system APIs to run the games as they were originally intended. As part of this the Wine and freedos codebases have been imported in engine/dssystem' [10:39] was hopkins reverse engineered or did the author grant sources? [10:40] TMM: The author refused to share the sources, so it was fully RE [10:40] TMM: Except the Wolf3D level near the end of some versions, which was useless and skipped [10:40] 'wolf3d'? [10:42] .. idTech0, if you prefer [10:42] oh, the game actually imports idtech0? [10:43] that's hilarious [10:43] johndoe123 (~john_doe@p5DE797CC.dip0.t-ipconnect.de) left irc: Ping timeout: 250 seconds [10:46] TMM: https://www.youtube.com/watch?v=QsNSHu2Cmu8 [10:47] at 12:30 [10:47] hahaha [10:47] that is super jarring [10:48] and scummvm doesn't support that gem? [10:49] nope :P [10:51] uruk-hai (~uruk-hai@1F2E8C08.catv.pool.telekom.hu) joined #scummvm. [10:51] #scummvm: mode change '+o uruk-hai' by ChanServ!ChanServ@services. [10:52] Early FPS were easy [10:53] I played Doom and Wolf3D on the hardest level as a kid and it didn't even phase me [10:53] But I suck at the modern ones :P [10:54] I thought the common knowledge was that earlier games were harder [10:54] Nintendo-hard etc. [10:54] uruk-hai (~uruk-hai@1F2E8C08.catv.pool.telekom.hu) left irc: Client Quit [10:56] johndoe123 (~john_doe@p5DE793C7.dip0.t-ipconnect.de) joined #scummvm. [10:56] #scummvm: mode change '+o johndoe123' by ChanServ!ChanServ@services. [11:00] _sev|work (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [11:00] somaen, the aiming was significantly easier in the old fps games [11:00] I think that's because FPS were new, so they didn't really know how to gauge difficulty properly. Where Nintendo's games err'd in favour of hard, most FPS err'd in favour of easy. [11:00] I think it was the aiming [11:00] basically you couldn't really miss [11:00] True [11:01] I mean you could shoot when there was nobody in your field of view, but that was more or less it [11:01] It's when they implemented crosshairs that it became hard [11:01] free aiming killed it ;) [11:01] although Quake was hard as balls [11:02] even though it didn't originally have free aiming [11:02] I still have Hexen and Heretic here somewhere [11:03] Last FPS I really enjoyed to be honest. I'm more an JRPG and Adventure gamer. [11:05] I actually really liked rage [11:06] Actually, not completely true. The last one was really a mixed game. [11:07] Omnikron: Nomad Soul I think it was called [11:22] that's from the same guys who did Fahrenheit right? [11:22] I actually liked that game quite a lot, even though the actual gameplay more or less consisted entirely of QTE [11:22] I don't know why I liked it so much :) [11:26] Yeah, they did Fahrenheit later on and actually made references to the game in Fahrenheit [11:35] DOSFreak (~D0SFreak@172.56.26.32) joined #scummvm. [11:37] D0SFreak (~D0SFreak@162.253.129.58) left irc: Ping timeout: 245 seconds [11:38] D0SFreak (~D0SFreak@162.253.129.58) joined #scummvm. [11:40] DOSFreak (~D0SFreak@172.56.26.32) left irc: Ping timeout: 240 seconds [11:58] Jackster (~textual@31.124.23.251) left irc: Read error: No route to host [12:04] _sev|work (~sev@188.230.122.226) joined #scummvm. [12:04] _sev|work (~sev@188.230.122.226) left irc: Changing host [12:04] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [12:04] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [12:14] L0ngcat (~Jonatan@cm-84.215.130.126.getinternet.no) left irc: Quit: L0ngcat [12:22] Jackster (~textual@31.124.23.251) joined #scummvm. [12:23] Jackster (~textual@31.124.23.251) left irc: Read error: Connection reset by peer [12:37] dhewg (dhewg@adiza.nexticom.net) joined #scummvm. [12:37] #scummvm: mode change '+o dhewg' by ChanServ!ChanServ@services. [12:38] droid2727 (~droid2727@2600:1001:b002:8765:ea71:8bca:d870:2090) left irc: Read error: Connection reset by peer [12:41] summons back droid2727 [12:56] ScummBot (~ScummBot@beta.ipv7.se) joined #scummvm. [13:07] droid2727 (~droid2727@2600:1001:b002:8765:b084:5d24:bf28:8734) joined #scummvm. [13:07] #scummvm: mode change '+o droid2727' by ChanServ!ChanServ@services. [13:13] Damn, the OSX Intel build failed the packaging step... [13:14] Ah I see... The Freetype2 build for OSX has incorrectly autodetected as having bz2 library support. It has detected the host OS libraries. [13:14] Rebuilding with Freetype2 bz2 support manually disabled. [13:15] somaen: Please confirm if bzip2 compressed font support in Freetype2 is necessary for Wintermute? [13:16] Libraries rebuilt... will retrigger in a bit to test fix. [13:19] Viper168 (~Viper@unaffiliated/viper168) left irc: Ping timeout: 240 seconds [13:38] Cheeseness (~cheesenes@ppp118-208-247-140.lns20.hba2.internode.on.net) left irc: Quit: Leaving. [13:39] Viper168 (~Viper@unaffiliated/viper168) joined #scummvm. [13:42] Kirben (Kirben@c110-22-51-140.brasd4.vic.optusnet.com.au) left irc: [13:54] Action: waltervn summons joostp [14:00] Port build status changed with 4904554b: Failure: master-osx_ppc [14:01] Yep... that was going to happen as well. [14:01] Have fixed the libraries for both... will retrigger when it completes.. [14:01] Action: digitall pokes buildbot with a stick [14:21] Strangerke|work (51f60aa1@gateway/web/freenode/ip.81.246.10.161) left irc: Quit: Bbl [14:22] brb... [14:22] digitall (digitall@cpc3-hitc7-2-0-cust590.9-2.cable.virginm.net) left #scummvm. [14:41] _sev|work (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [14:48] RUBICN64 (~Android@2601:7:9480:461:208:ff:fe00:412a) joined #scummvm. [15:09] digitall (~digitall@cpc3-hitc7-2-0-cust590.9-2.cable.virginm.net) joined #scummvm. [15:09] #scummvm: mode change '+o digitall' by ChanServ!ChanServ@services. [15:19] Saleck (~Saleck@host109-153-57-146.range109-153.btcentralplus.com) joined #scummvm. [15:30] TMM (~hp@fsf/member/pdpc.professional.tmm) left irc: Quit: Ex-Chat [15:44] RUBICN64 (~Android@2601:7:9480:461:208:ff:fe00:412a) left irc: Quit: -a- Android IRC 2.1.15 [15:55] D0SFreak (~D0SFreak@162.253.129.58) left irc: Ping timeout: 240 seconds [16:09] D0SFreak (~D0SFreak@162.253.129.58) joined #scummvm. [16:42] WooShell (woo@188-194-145-76-dynip.superkabel.de) joined #scummvm. [16:43] meow =^.^= [16:45] digitall: I have no idea what that entails, but from my experience with WME, I can say "it probably is used" [16:46] Since, if it was supported by the libs originally used, then it's likely someone used the functionality. [16:51] sirlemonhead (~bduncan22@95.44.164.183) joined #scummvm. [16:57] Javacat (~Javacat@unaffiliated/javacat) joined #scummvm. [17:02] somaen: OK. Will look at how hard compiling libbz2 is. [17:04] Viper168_ (~Viper@unaffiliated/viper168) joined #scummvm. [17:04] Viper168 (~Viper@unaffiliated/viper168) left irc: Ping timeout: 240 seconds [17:07] Viper168 (~Viper@unaffiliated/viper168) joined #scummvm. [17:09] Viper168_ (~Viper@unaffiliated/viper168) left irc: Ping timeout: 252 seconds [17:11] So, are the Humongous Entertainment Steam releases ScummVM-based? [17:11] Or are they using another port, like the Lucasarts releases? [17:12] Raziel^ (~Raziel@p4FE81F78.dip0.t-ipconnect.de) joined #scummvm. [17:12] #scummvm: mode change '+v Raziel^' by ChanServ!ChanServ@services. [17:14] If I had to guess: not a port and just the last HE100 release [17:16] johndoe123 (~john_doe@p5DE793C7.dip0.t-ipconnect.de) left irc: [17:16] hey gamers :-) [17:19] Ramal (~dennis@2.67.44.82.mobile.tre.se) left irc: Ping timeout: 276 seconds [17:21] Ramal (~dennis@2.65.236.15.mobile.tre.se) joined #scummvm. [17:25] droid2727: They list Linux and Mac-versions too [17:50] LordHoto (~loom@unaffiliated/lordhoto) joined #scummvm. [17:50] #scummvm: mode change '+o LordHoto' by ChanServ!ChanServ@services. [17:50] Ah... We shouldn't need bz2 support for Freetype2 then. [17:50] http://www.freetype.org/freetype2/docs/reference/ft2-bzip2.html [17:50] "This is mainly used to support the compressed *.pcf.bz2 fonts that come with XFree86." [17:51] So not in the original WME Lite under Windows then... so shouldn't be any issue. [17:52] ajax16384 (~User@ip167.net176.n37.ru) left irc: Quit: Leaving [17:54] Seems very unlikely atleast [17:55] Right... Will look at building Freetype2 for the other ports where it is missing [17:55] I haven't checked the wme lite sources to be sure, but I see no reason why they'd implement that. [17:58] Nope, no calls to that function in BFontTT.cpp atleast [17:58] ajax16384 (~User@ip167.net176.n37.ru) joined #scummvm. [17:58] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [17:59] Oh damn... the builds are still failing for OSX * with issues here. Something is hinky. Will see if I can fix. [18:04] Problem (~Raziel@p4FE82B18.dip0.t-ipconnect.de) joined #scummvm. [18:06] Raziel^ (~Raziel@p4FE81F78.dip0.t-ipconnect.de) left irc: Ping timeout: 245 seconds [18:08] Doomed (~Raziel@p4FE8099F.dip0.t-ipconnect.de) joined #scummvm. [18:08] Problem (~Raziel@p4FE82B18.dip0.t-ipconnect.de) left irc: Ping timeout: 245 seconds [18:13] frankyboy_ (~franky@188.123.252.23) joined #scummvm. [18:15] ARGH... There is a bug in the ports.mk code. The Freetype static library list is hardcoded, rather than using "freetype-config --static-libs" as per SDL [18:21] digitall: I'm afraid there's only "--libs --static" though. And the funny thing is: I build FreeType2 only with static libraries for my iOS setup and that freetype-config does not accept "--static" as parameter. [18:22] Yes... freetype-config --static --libs .... [18:22] uruk-hai (~uruk-hai@1F2E8C08.catv.pool.telekom.hu) joined #scummvm. [18:22] #scummvm: mode change '+o uruk-hai' by ChanServ!ChanServ@services. [18:22] LordHoto: Odd... [18:22] digitall: I guess you'll have to find out whether it accepts --static or not first ;-) [18:23] Well, I just checked for the Intel OSX chain. It is fine. [18:23] well, did you build with shared libraries? [18:26] No. I did --disable-shared when I built Freetype2 libraries for the OSX toolchains [18:26] Odd. [18:26] The freetype-config I have doesn't list "--static" in its help either. [18:27] That is very odd... sounds like it copiled with --disable-static ?!? [18:28] Nope, only static libraries available. [18:28] LordHoto: If I compile Freetype2 for the iOS toolchain on the buildbot and see what that gives? [18:28] It is currently missing anyway. [18:29] You can of course try that. [18:29] criezy (~criezy@host86-128-68-62.range86-128.btcentralplus.com) joined #scummvm. [18:29] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services. [18:30] If that gives a working freetype-config, we can then change https://github.com/scummvm/scummvm/blob/master/ports.mk#L103 to "freetype-config --static -- libs" that should fix the OSX and iOS builds... [18:30] But of course, you will want to try recompiling your local toolchain Freetype2 library first to see if that fixes it for you... I am using v2.5.3 [18:31] i.e. I don't want to break it for you... [18:32] I'm using 2.5.2 [18:33] And it seems that doesn't have any "--static" flag at all inside freetype-config. It's even missing from the "freetype-config.in" file from the sources. [18:35] Seems like it was introduced with 2.5.3... [18:36] Yes, the change seems to be from 2014-03-03 [18:37] Time for an update to v2.5.3 ? :) [18:37] *shrug* [18:39] What's the output of "--libs --static" for a build which has both enabled btw.? [18:39] (both means static and dynamic libraries) [18:39] the only other freetype2 build I have around seems to be dynamic only... [18:40] and that gives linker flags for "--libs --static" which would never result in linking the static ones [18:40] (but there's none, so that might be just as expected) [18:42] We should at least somehow make sure that we only try to pass --static when 2.5.3 is available. [18:42] Maybe we can just require 2.5.3+ but that would be of course overkill for all the other platforms... [18:43] Hmm... [18:46] Right... Well, ./freetype-config --static --libs [18:46] -L/opt/toolchains/arm-apple-darwin9-llvm-gcc-4.2/SDK/usr/local/lib -lfreetype -lz -lpng12 -lz -lm [18:47] /opt/toolchains/arm-apple-darwin9-llvm-gcc-4.2/SDK/usr/local/bin/freetype-config I mean [18:47] That is from --disable-shared build [18:47] RUBICN64 (~Android@2601:7:9480:461:208:ff:fe00:412a) joined #scummvm. [18:47] well, that will then link the static ones anyway [18:47] RUBICN64 (~Android@2601:7:9480:461:208:ff:fe00:412a) left irc: Client Quit [18:47] but in case there's both available "-l" will prefer the dynamic ones [18:47] so, it would be broken for our use [18:47] RUBICN64 (~Android@2601:7:9480:461:208:ff:fe00:412a) joined #scummvm. [18:48] (i.e. we would have to pass -static so everything will get linked statically, but I think that will break build in some other way IIRC) [18:51] HMM. [18:58] SIGH.. [18:59] http://gcc.gnu.org/onlinedocs/gcc/Link-Options.html ... -l seems to indicate that .a is always used... but I assume that is not true? [18:59] and the switch from *.so to *.a is done by -shared vs. -static [19:00] Hmm... Would passing -static to the scummvm-static target be wrong? :/ It seems sane to do so anyway. [19:01] I think -shared is only used to generate shared object files. [19:01] As I said, I think there were some problems when using -static. [19:02] Hmm... so apart from the full filename is there any other way to force linking with .a rather than .so if both exist. [19:02] But in general, yes, you should use -static to link things statically instead of what we do. [19:02] With the buildbot toolchains, it should be fine as I have already done --disable-shared... [19:03] On buildbot it's no issue, yes. [19:03] But in the real world there's probably libraries with both enabled and then the static target would be broken ;-) [19:03] But if I change that line in ports.mk, how much trouble will it cause you and/or IPhone and OSX releases? ... [19:03] BAH! We don't live in the Real World!! :) [19:04] That depends on what you want to change. [19:04] "we can then change https://github.com/scummvm/scummvm/blob/master/ports.mk#L103 to "freetype-config --static -- libs" that should fix the OSX and iOS builds..." [19:05] Well, that has a very high likelyhood to break OS X release builds, I think. [19:05] but of course, I don't want to cause issues for you or other people... but I don't want to leave the OSX buildbot builds broken as WME testing is needed with Freetype2 ... [19:06] Sigh... "Cans of Worms" [19:06] Build bzip2 and Rebuild FreeType2 with bzip2 support? ;-) [19:06] Javacat (~Javacat@unaffiliated/javacat) left irc: Quit: Please, try the fish [19:06] That will probably work... but break long term. [19:07] -L/opt/toolchains/arm-apple-darwin9-llvm-gcc-4.2/SDK/usr/local/lib -lfreetype -lz -lpng12 -lz -lm is the proper line... [19:07] currently... [19:07] But I agree... that should work... As we provide zlib and png12 [19:07] But having the dependencies hardcoded in the ports.mk is a nasty hack. [19:08] yes, that target is horribly broken right now too if you have "odd" library setups [19:08] I think I remember I wanted to use -static once and had some issues... but I can't remember any details. [19:09] Two secs.. I will try a local build on the buildbot with IPhone target adding the freetype-config and -static and see what happens [19:09] Interestingly SDL's --static-libs also only seems to supply "-l" etc. [19:10] Yes, this is why I tend to think it should be OK... emphasis on should... but it would be worth trying. [19:10] oh the OS X version doesn't [19:10] it will supply full paths to the .a [19:10] at least the PPC one on buildbot does [19:10] I think -static is ignored on some version of OS X (e.g. 10.3). [19:11] same for i686 OS X [19:11] So, I think long story short: We all hate OSX/iOS [19:13] digitall: So, I guess that's why --static-libs works for SDL and why it wouldn't work for freetype2 ;-) [19:13] Yep... That is my view, or rather PLEASE APPLE STOP BREAKING THINGS! :) [19:13] digitall: On another matter: Did you manage to build the new iOS toolchain yet? [19:13] Then we can finally get rid of that annoying hack... [19:14] I just checked the iOS toolchain... SDL is missing the dynamic library, so hence why the static link works. [19:14] Yes... My view. Do you mind if we at least try switching over to freetype-config --static -- libs for now. [19:14] digitall would you have some time to help me add wxwidgets to buildbot at some points? [19:14] You can revert if it causes issues. [19:14] so that we can compile the GUI tools. [19:15] digitall: as I said, --static-libs *is* outputting /path/to/libSDL.a instead of -l for the OS X targets [19:15] LordHoto: It is the Easter Bank Holiday. Adding the new iOS toolchain is on my list. ... [19:15] digitall: So, it's clear why it will work even when there's dynamic libraries available. [19:16] Well, we can of course switch to "freetype-config --static --libs" but it'll just be broken in case someone has dynamic libraries available for any of the linked ones which are not shipped by default [19:16] criezy: Yes, will try.. but I think the last time I tried, the STL issues caused me trouble for PPC OSX so I stopped... that should all be fixed... so will do the tools updates... I need to remove the freetype inhibits in a while anyway. [19:17] LordHoto: But the buildbot and the release builders will be fine... and we can add a note to build all third party libraries as --disable-shared if you want to build scummvm-static [19:18] I don't see how the release builds will be fine actually. [19:18] Did you ask vinterstum whether he has an all static setup? [19:19] Ah good point... [19:20] If I had to guess: not a port and just the last HE100 release [19:20] from #steamdb: [19:20] ScummVM_Linux\launch_freddifish1.sh [19:21] Probably near to nobody will have an static setup because people on OS X use fink or macports and that probably just builds with default flags... [19:22] *SIGH* Point taken. [19:22] Which is why this using "freetype-config --static --libs" seems like something which will really just work on buildbot... [19:22] The real annoying thing is really that it seems we cannot use "-static" and then these flags. [19:24] *headache* [19:24] On another matter: If we start using freetype-config --static --libs we should probably also do it for libpng. But that seems to have the same issues (or rather the assumption that you will use "-static" whenever you want to link statically) [19:24] But well, this is the fun that is building. [19:24] :-P [19:24] Two secs... Will try a local build just adding -static and see what happens. [19:24] Sure. [19:26] LordHoto: Was it iOS or OSX that has issues to your recollection? [19:26] I think I only tried with iOS. [19:27] D0SFreak (~D0SFreak@162.253.129.58) left irc: Ping timeout: 258 seconds [19:28] Right then... two secs [19:38] somaen: then probably wine [19:40] like 99.99% probability [19:44] digitall: https://developer.apple.com/library/mac/qa/qa1393/_index.html [19:44] « Using static versions of existing dynamic libraries » [19:44] Why says: There is no way to choose a static library over a corresponding dylib if both libraries are in the same directory without using the -l linker option and absolute paths to each library. [19:44] criezy: I see... SIGH [19:45] test, test.. is this on? [19:45] or does droid2727 just have me on ignore? [19:45] holy crap...i can set someone on ignore? [19:46] Action: Doomed looks for the option [19:46] err [19:46] Nick change: Doomed -> Raziel^ [19:46] criezy: Not sure what that means for this... can we change to the freetype-config output? Or not... [19:46] #scummvm: mode change '+v Raziel^' by ChanServ!ChanServ@services. [19:46] digitall: I think it means the freetype-config output will still pick the dynamic ones. [19:46] Yes, thats how I understand it. [19:47] My experience at least is that when both exist it always picks the dynamic one. [19:47] digitall: So, we can't really switch to it without additional means to assure the static one is picked (i.e. something like passing -static) [19:48] Then again, this is not an Apple specific issue. It's just that we link the libraries statically so the users won't have to install dynamic libraries themselves. [19:49] frankyboy_ (~franky@188.123.252.23) left irc: Remote host closed the connection [19:49] Right... am testing the -static for iphone nwo [19:49] now even [19:49] I think for other platforms we either specify dependancies and/or let the porter worry about assuring the static ones are used. (Or that the dynamic ones are bundled) [19:50] We might also want to check whether we can't simply bundle the dynamic libraries in the .app file for OS X... (however, when we have fun with picking the right ones and/or worrying when only static ones are present...) [19:51] GitHub31 (~GitHub31@192.30.252.38) joined #scummvm. [19:51] [scummvm] sev- pushed 2 new commits to master: http://git.io/We3w3A [19:51] scummvm/master 7edb9af Eugene Sandulenko: FULLPIPE: Implement ModalMainMenu::checkHover() [19:51] scummvm/master 640536a Eugene Sandulenko: FULLPIPE: Fix crash [19:51] GitHub31 (GitHub31@192.30.252.38) left #scummvm. [19:52] Oh, Freddi Fish, etc. on Steam. For Linux too [19:52] But anyway, I would very much prefer when we could just make static linking work fine :-P [19:52] Do they use ScummVM? [19:53] DrMcCoy: I think various people wondered about this already. [19:53] Anyone got an answer? :P [19:54] Lightkey mumbles about something about ScummVM from #steamdb [19:55] no-one bought it yet? [19:56] hey fuzzie :-) [19:56] also [19:56] The source code and GNU GPL license documents are all included with every single release [19:56] I like how it manages to be mroe expensive than retail [19:56] from #gamingonlinux :-P [19:56] Nice :) [19:56] \o/ [19:57] Still would be great if they could mention that on the game page [19:58] salty-horse (~ori@109.65.121.105) joined #scummvm. [19:58] #scummvm: mode change '+o salty-horse' by ChanServ!ChanServ@services. [19:58] HE games are on steam with linux support: http://store.steampowered.com/search/?developer=Humongous%20Entertainment [19:58] yes yes [19:58] guess which engine [19:58] hmm [19:58] Lightkey: which channel Saleck wrote this ? [19:58] Building with -static for iPhone now... locally... Will see what happens [19:58] DOSBOX [19:58] it is, in fact, not dosbox. [19:58] Unity3D [19:59] yes. it is a unity3d remake. [19:59] :O [19:59] aquadran: not going to repeat :-P [19:59] ok [20:00] fuzzie, http://cdn.akamai.steamstatic.com/steam/apps/283920/manuals/putt-putt1-manual.pdf [20:00] those Unity3D menus look very odd [20:01] Spch [20:01] Lightkey: do you know which games he refer ? [20:02] salty-horse: I'm sorry, did I forget the sarcasm tags? [20:02] fuzzie, my client probably doesn't support them [20:02] hey, that's actually nice [20:02] when were the subtitles settings changed to "Spch" and "Subs"? it's a bit ugly [20:03] salty-horse: They are using the ScummVM Java Reimplementation. [20:03] aquadran: yes, he said, quote: "every single release" [20:03] LordHoto, ScummVM JRE? :D [20:04] salty-horse: They preferred it over the ScummVM C# reimplementation because they were not too fond of mono. [20:04] don't want to vendor lock [20:05] it's cool that they bothered making manuals [20:05] It's a browser with asm.js and an Emscripten'd ScummVM [20:05] salty-horse: That menu looks odd btw. I get "Speech" and "Subtitles" over here in the menu... [20:06] salty-horse: Then again I didn't try 1.6.0... [20:06] salty-horse: Spch and Subs are used for low-res (width < 320 pixels). [20:06] DrMcCoy, so it's wine running IE running the emscripten stuff? [20:06] criezy, there's plenty of room in those screenshots [20:06] RUBICN64 (~Android@2601:7:9480:461:208:ff:fe00:412a) left irc: Ping timeout: 258 seconds [20:06] steam's product page has some copyright stuff in the bottom. is it required to mention GPL stuff there? http://store.steampowered.com/app/283920/ [20:07] it only mentions trademarks and stuff [20:07] But yeah, when I start ScummVM in 1x and open the menu there it seems to use "Spch" and "Subs" also when I switch to 2x while runtime. [20:07] don't read the "reviews" [20:08] also [20:08] why do they use "OpenGL Normal" as graphics mode? [20:09] wait [20:09] I don't want to know. [20:09] does putt putt have a native save screen? [20:09] I'm checking manuals for other games [20:09] "Warning: The following instructions are quite advanced. You're probably best getting an adult or guardian to do these bits!" how condescending, reminds me of that sketch with the hotline support guy :-D [20:10] Lightkey: ok, I thought he refers to something else [20:10] Lightkey, it is a game for kids... [20:11] I see you don't know said sketch [20:11] Port build status changed with 640536a5: Success: master-osx_intel, master-osx_ppc [20:12] the other manuals have exactly the same last pages [20:12] Lightkey, no :) [20:13] What the deuce!? :-) [20:14] anon136376 (837b3c00@gateway/web/freenode/ip.131.123.60.0) joined #scummvm. [20:14] Has anyone bought the Steam releases of humongous entertainment games yet? Do they steal ScummVM? If not, are the presented well? [20:15] Oh yes... The failure only occurs on the nightly as it is a failure in the packaging step where the scummvm-static target is triggered [20:15] Hence why ScummBot just went green. :) [20:15] anon136376, it's using ScummVM according to the nice PDF manuals: http://cdn.akamai.steamstatic.com/steam/apps/283920/manuals/putt-putt1-manual.pdf [20:16] Oh, cool. Are they using ScummVM legally then? [20:17] anon136376, I don't think the source is modified, but I don't know about attribution, as I did not download it [20:17] I know there was an issue with Magesco's Wii ports of ScummVM, so that's why I wonder [20:18] the source is included with all the games [20:18] as well as GPL documents [20:18] which means they are compliant to GPL. [20:18] Neat! [20:18] "Simply click in one of the 8 red squares, give your save a name and press Enter." [20:18] I see 9 blue squares [20:18] :) [20:19] SylvainTV, THERE ARE 4 SQUARES! [20:19] there are actually not squares but rectangles:p [20:19] LordHoto: Adding -static to the ports.mk builds the iphone bundle fine... [20:19] So you don't see 9 blue squares [20:20] guh I can't count sometimes [20:20] Jackster (~textual@97e3f77f.skybroadband.com) joined #scummvm. [20:21] Oh wait... LordHoto: Ignore that. Trying again. Wrong trarget [20:21] target in ports.mk I mean [20:21] SylvainTV, the text was copied from the other manuals [20:21] Saleck: Like I said in the other channel, I for one would still like to see a blurb how it uses ScummVM, and that ScummVM is GPLv2 free software on the game page [20:21] yes I guessed it was copy-paste error [20:21] Not that it's required, but still :P [20:21] I wrote the manuals and I was very short on time, I'll get it fixed asap thanks for pointing it out [20:22] that's a really nice snippet in the manuals really [20:22] just enough info to let people work the rest out for themselves [20:22] Saleck, employee? I just emailed HE support asking to make other languages available :D [20:23] I work for Night Dive Studios and was responsible for every single one of the Humongous Games put on Steam today [20:23] good work :) [20:23] oh. night dive. [20:24] fuzzie: but DrMcCoy is not pleased! [20:24] it will be wonderful having a place to point the hordes of people wanting to buy copies [20:24] Saleck, thanks for the effort and compliance :) [20:24] waltervn (~walter@54696B21.cm-12-2b.dynamic.ziggo.nl) left irc: Quit: Textual IRC Client: www.textualapp.com [20:25] And I'm not pleased I see the OpenGL video mode selected (or even available!) [20:25] LordHoto: I didn't say that :P [20:25] :-P [20:25] Neat! [16:23] I work for Night Dive Studios and was responsible for every single one of the Humongous Games put on Steam today [20:25] LordHoto: there's not exactly any sane alternative :) [20:25] DrMcCoy: We all know you are never pleased. [20:25] also if you dislike that don't look at the other scummvm releases recently :-p [20:25] DrMcCoy: Except when you get carrot cake. [20:25] fuzzie: I'm not! [20:25] Saleck: Make sure they know we want anything that can reasonably be licensed. For example, the first Backyard Baseball doesn't have any real-life baseball players, so it should be easy(er) to license. [20:26] @salty-horse: thanks :) I just.. wanted to make sure I could get everything above board as best I could [20:26] maybe I should make a pull request for a directdraw one too [20:26] Action: LordHoto grumbles [20:26] opengl is kind of unreliable still [20:27] OpenGL or GUI? [20:27] :-P [20:27] Or OpenGL in general? :-P [20:27] I mean, opengl on windows [20:27] Oo [20:27] for these single-game builds users don't even see the GUI [20:28] Saleck, all of the links to the "official website" on steam are broken. there's a http:// missing which makes them be relative to steampowered.com [20:28] what? :-P [20:28] you have to jump through hoops to get to the launcher :) [20:29] How is that related to OpenGL? [20:29] it's related to the GUI! [20:29] We can also add some logo as the DOSBox guys did. :-P [20:29] Action: fuzzie shrugs [20:30] (bahahahahahahahahaahahahaha, let's start that discussion again) [20:30] ok thank you I'll see about getting them changed [20:30] did we decide whether we care? :) [20:30] I'm just happy about anything which doesn't blatantly violate the GPL by putting up a crazy EULA [20:30] fuzzie: So what's the real truth about OpenGL on Windows? :-P [20:31] LordHoto: it's often unavailable, that's all [20:31] On Windows? Oo [20:31] I wonder if the source material is high-resolution enough to make something like Pajama Sam HD possible. [20:31] the base drivers often don't support it [20:31] On modern hardware? [20:31] sure [20:31] what? [20:31] well I'm happy you're happy :) [20:31] you can always go install the official drivers from the chipset manufacturer [20:31] LordHoto: Ah... Well, it failed with the following error when -static is applied? [20:31] but I'm kind of fed up with walking people through that :) [20:31] /opt/toolchains/arm-apple-darwin9-llvm-gcc-4.2/bin/arm-apple-darwin9-ld: backends/platform/iphone/osys_main.o incompatible, file contains unsupported type of section 8 (__TEXT,__picsymbolstub4) in load command 0 (must specify "-dynamic" to be used) [20:32] digitall: bahahahahaha [20:32] I'm outta here. [20:32] Stop posting crazy Apple linker errors. [20:32] :-P [20:32] don't listen to LordHoto. LordHoto loves Apple linker errors. [20:32] Any Spy Fox experts in the audience? Is this guy correct? "I just downloaded Spy Fox in Dry Cereal and was met with some kind of British dub. This kills the nostalgia. What are the odds we'll get the original "Maxwell Smart-esque" dub?" [20:32] dealing with them late into the night and everything. [20:33] haha, did they ship the British versions? :) [20:33] Spy Fox 1 has british voice actors [20:33] Spy Fox 2 and 3 are American voice actors [20:33] digitall: Honestly, no idea. [20:33] but they're the US builds (w/US spelling)? [20:33] oh I guess that maybe isn't visible in Spy Fox [20:33] digitall: But it looks like something I didn't see before. [20:34] digitall: I can try building with the new iOS toolchain and -static tomorrow and see how that turns out. [20:34] I only have the Dutch ones so it's all vague memories :) [20:35] LordHoto: Sure. Give it a shot. *SIGH* I think the best solution for now will probably be to compile the OSX and IPhone Freetype2 with libbz2 ... The others should be fine without. [20:35] Saleck: Will you guys be making a donation to ScummVM? [20:36] digitall: Yes. That's what makes us the least trouble. [20:36] digitall: Which is honestly what I would always chose when it comes to Apple platform specific issues :-P [20:36] LordHoto: Well, the hack could do with removal.. but that will sort this for now with the least problems. [20:36] Action: anon136376 wonders how much it would cost to hire the original Pajama Sam voice actress to do a new dub for Pajama Sam 4 [20:36] DAMN YOU APPLE! ... SIGH. [20:37] LordHoto: In case you get the same error, this seems to be the only reference to this kind of issue based on a quick Google: https://stackoverflow.com/questions/6894214/how-to-create-static-library-for-ios-without-making-all-symbols-public [20:37] so, is the HE games re-release an official entry in the Month of Adventure? [20:38] It may be possible to fix this by making all the platform/iphone/*.mm symbols public.... [20:39] digitall: You know, I had some other crazy errors when I worked on the STLport build... I also had to change some visibility bits there to make the linker happy. (But that was purely gcc flags) [20:40] I think I now see why you want to get Clang sorted! :) [20:40] No. [20:41] malikcjm (~malik@90-156-23-171.internetia.net.pl) joined #scummvm. [20:41] The sad thing is: it's still using Apple's old linker etc. [20:41] *facepalm* [20:41] Because you need Apple's patches for dynamic libraries etc. [20:41] So, it's clang using Apple's old as, ld, etc. fork. [20:41] So, it's basically just nicer from the compiler side. [20:42] But the remaining horrible bits are still in place. [20:42] And you can't get rid of them... [20:42] But that matches the "official" toolchain from Apple AFAIK. [20:43] But yeah, let's just not talk about this any longer :-P [20:43] Yes... Sounds like Cthulhu is on their helpdesk... driving you mad! :) [20:44] I think "mad" is pretty much an understatement. [20:44] Right... Building libbz2 for IPhone and OSX toolchains on buildbot and then rebuilding Freetype. [20:44] thanks :-P [20:44] I just tried using -static on my mac for the os x build. I get a ld: library not found for -lcrt0.o [20:45] criezy: right! That's the error I got too. [20:45] criezy: Thanks for testing. [20:45] I knew it was something really crazy :-P [20:45] criezy: That may be because you have not used --disable-shared on the third party libraries? I did --disable-shared. I added -static before the OSX_STATIC_LIBS bit in the relevant bit of ports.mk [20:47] digitall: It's really because Apple's SDK does not have any crt0.o [20:48] digitall: You probably get the same error when trying to link a simple int main(...) program with -static. [20:48] Then again, the hacked iOS toolchain might have an crt0.o... [20:48] Ouch. Yes, probably [20:48] But everything more "standard" doesn't. [20:55] richard garriott wants someone to port his first game to Unity (for free), and he provided a PDF of a scan of pages of BASIC: https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2014/04/DND1_Complete.pdf [20:56] Oh b*m... bzip2 is not straightforward to cross compile... This may take a bit of time [20:57] Not horrendous though... just need to manually rewrite Makefiles :/ [20:57] droid2727 (~droid2727@2600:1001:b002:8765:b084:5d24:bf28:8734) left irc: Ping timeout: 258 seconds [20:58] digitall: odd, I can't remember it being hard when I did that for iOS [20:58] digitall: Let me peek into my notes... [20:58] ajax16384 (~User@ip167.net176.n37.ru) left irc: Read error: Connection reset by peer [20:59] It isn't really... just a bit non-standard... I just need to set CC, AR etc. correctly and the PREFIX. [20:59] didn't put any note about it... [20:59] D0SFreak (~D0SFreak@162.253.129.58) joined #scummvm. [20:59] digitall: Can't you use "make CC=foo AR=bar ..."? [21:00] https://www.shroudoftheavatar.com/?page_id=29385 >richard garriott wants someone to port his first game to Unity (for free) [21:00] What a tool. Seems like he could afford a real port. [21:00] LordHoto, for future examples, use make CC=spacek AR=nold [21:01] droid2727 (~droid2727@2600:1001:b002:8765:b084:5d24:bf28:8734) joined #scummvm. [21:01] #scummvm: mode change '+o droid2727' by ChanServ!ChanServ@services. [21:01] and now I will stop interrupting [21:01] digitall: Anyway... Just wait till you need to build iOS libraries with ARM assembly on official binutils :-P [21:01] anon136376: or make it freely-licensed. [21:01] malikcjm (malik@90-156-23-171.internetia.net.pl) left #scummvm. [21:01] I agree fuzzie [21:02] LordHoto: Does ScummVM have a fund for the mental health care of the previous iOS devs? :) [21:02] digitall: I'm afraid we cannot afford that. [21:02] but we're pretty used to these kind of self-serving requests in the style of "please do all this work and we might give you a cookie or two!" [21:02] cookies? [21:03] I might even bake a cake! [21:03] (we are suckers for cookies) [21:03] cake?! [21:03] GitHub187 (~GitHub187@192.30.252.44) joined #scummvm. [21:03] [scummvm] johndoe123 pushed 2 new commits to master: http://git.io/tcwslg [21:03] scummvm/master c0d83b0 johndoe123: NEVERHOOD: Fix bug #6520: 'NEVERHOOD: buggy sound of the waterfall' [21:03] scummvm/master 88be409 johndoe123: Merge branch 'master' of github.com:scummvm/scummvm [21:03] GitHub187 (GitHub187@192.30.252.44) left #scummvm. [21:03] carrot cake? [21:03] No >:( [21:03] No cake, then [21:03] aw [21:04] wjp: Blame LordHoto [21:04] [1]Saleck (~Saleck@31.104.8.12) joined #scummvm. [21:04] Yes, blame LordHoto. That always works out. [21:04] I blame LordHoto for everything [21:04] wasn't blaming DrMcCoy the way to go? [21:04] No [21:05] oh right [21:05] it was "break Gob" [21:05] :-D [21:05] . . . [21:05] Raziel^: How can you blame anything on that lazy bum? j/k [21:05] the-loop1 (~Instantbi@pptp-62-72-91-115.pptp.gigaspeedsurfer.de) joined #scummvm. [21:05] DrMcCoy: btw. Kyra is so much better than Gob. [21:05] I think we didn't state that in a long time. [21:06] hehehe [21:06] Action: salty-horse bursts into the Blame DrMcCoy song, gradually joined by everyone around [21:06] Saleck (~Saleck@host109-153-57-146.range109-153.btcentralplus.com) left irc: Ping timeout: 252 seconds [21:06] Nick change: [1]Saleck -> Saleck [21:07] Action: LordHoto hugs DrMcCoy [21:08] salty-horse: https://www.youtube.com/watch?v=O-Jfl836gag that's the one I think.. [21:08] Grml [21:09] DrMcCoy, I kid! [21:09] Action: salty-horse huggles DrMcCoy [21:09] :) [21:12] Port build status changed with 88be409d: Failure: master-mingw-w64, master-ds, master-dc, master-debian-x86, master-iphone, master-motomagx, master-ouya, master-osx_intel, master-caanoo, master-motoezx, master-android_x86, master-android_arm, master-android_mips, master-dc-serial, master-amigaos4, master-openpandora, master-mingw-w32, master-debian-x86_64, master-osx_ppc, master-debian-x86-c [21:12] lang, master-wince, master-mingw-w64-cplusplus11, master-webos, master-debian-x86-nullbackend, master-dingux, master-ps2, master-ps3, master-gp2xwiz, master-gp2x, master-wii, master-psp, master-gamecube [21:14] Oh dear... johndoe. [21:15] _waterfallSoundVolume not declared :/ [21:15] johndoe123 (~john_doe@p5DE793C7.dip0.t-ipconnect.de) joined #scummvm. [21:15] #scummvm: mode change '+o johndoe123' by ChanServ!ChanServ@services. [21:15] johndoe123: Evening... All ports broken. _waterfallSoundVolume not declared. [21:15] Wow. Pretty spam! :) [21:16] johndoe123: You will fix? [21:18] GitHub67 (~GitHub67@192.30.252.43) joined #scummvm. [21:18] [scummvm] johndoe123 pushed 1 new commit to master: http://git.io/z-4hfA [21:18] scummvm/master 191b258 johndoe123: NEVERHOOD: Fix compilation [21:18] GitHub67 (GitHub67@192.30.252.43) left #scummvm. [21:18] sorry bout the mess [21:18] ben there, dan that [21:19] Action: lewellyn thwaps. [21:22] johndoe123: No problem. Thanks for fixing the Neverhood bug... [21:24] GitHub10 (~GitHub10@192.30.252.34) joined #scummvm. [21:24] [scummvm] johndoe123 pushed 1 new commit to master: http://git.io/CQR9fA [21:24] scummvm/master 13507d1 johndoe123: NEVERHOOD: Fix bug #6540: 'NEVERHOOD: lightswitch graphical glitch' [21:24] GitHub10 (GitHub10@192.30.252.34) left #scummvm. [21:29] johndoe123 (~john_doe@p5DE793C7.dip0.t-ipconnect.de) left irc: [21:32] bzip2 is now built for iphone... [21:32] bgK (~bbouclet@vai69-5-88-183-207-181.fbx.proxad.net) joined #scummvm. 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[21:36] Action: somaen feels sorry for the trouble he's put digitall through [21:37] Port build status changed with 191b2585: Success: master-mingw-w64, master-ds, master-dc, master-debian-x86, master-iphone, master-motomagx, master-ouya, master-osx_intel, master-caanoo, master-motoezx, master-android_x86, master-android_arm, master-android_mips, master-dc-serial, master-amigaos4, master-openpandora, master-mingw-w32, master-debian-x86_64, master-osx_ppc, master-debian-x86-c [21:37] lang, master-wince, master-mingw-w64-cplusplus11, master-webos, master-debian-x86-nullbackend, master-dingux, master-ps2, master-ps3, master-gp2xwiz, master-gp2x, master-wii, master-psp, master-gamecube [21:37] Action: digitall will take an IOU for beer if somaen is ever in London! :) [21:40] anon136376 (837b3c00@gateway/web/freenode/ip.131.123.60.0) left irc: Quit: Page closed [21:40] bgK (~bbouclet@vai69-5-88-183-207-181.fbx.proxad.net) left irc: Ping timeout: 276 seconds [21:42] SylvainTV (~SylvainTV@ALille-252-1-52-132.w83-198.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [21:42] SylvainTV (~SylvainTV@ALille-252-1-52-132.w83-198.abo.wanadoo.fr) joined #scummvm. [21:42] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [21:48] DOSFreak (~D0SFreak@198-178-127-17.static.hvvc.us) joined #scummvm. [21:50] Jon_God (~jon_god@2601:9:6700:4d9:3e07:54ff:fe26:6d61) joined #scummvm. [21:51] D0SFreak (~D0SFreak@162.253.129.58) left irc: Ping timeout: 258 seconds [22:08] salty-horse (~ori@109.65.121.105) left irc: Quit: Leaving [22:09] [1]Saleck (~Saleck@host109-153-57-146.range109-153.btcentralplus.com) joined #scummvm. [22:13] Saleck (~Saleck@31.104.8.12) left irc: Ping timeout: 245 seconds [22:13] Nick change: [1]Saleck -> Saleck [22:13] Janky (43005ed5@gateway/web/freenode/ip.67.0.94.213) joined #scummvm. [22:14] _sev_ (~sev@scummvm/undead/sev) left irc: Ping timeout: 240 seconds [22:14] Janky (43005ed5@gateway/web/freenode/ip.67.0.94.213) left irc: Client Quit [22:19] Ah right... I have compiled bz2 for Iphone, OSX PPC and OSX Intel on the buildbot... Just realised that I don't need to recompile the Freetype as the bzip2 support is not needed... The library just has to be present to stop the package step failing. [22:20] Another way to fix this would be to detect the bz2 library and add / remove the linkage from ports.mk based on that. [22:20] But anyway... Should have fixed things. [22:22] TMM (~hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [22:23] TMM (~hp@fsf/member/pdpc.professional.tmm) left irc: Remote host closed the connection [22:23] TMM (~hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [22:23] Smedles (~quassel@101.166.76.198) left irc: Read error: Connection reset by peer [22:23] _sev (~sev@109.87.123.170) joined #scummvm. [22:23] _sev (~sev@109.87.123.170) left irc: Changing host [22:23] _sev (~sev@scummvm/undead/sev) joined #scummvm. [22:23] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [22:25] Retroid__ (~Retroid@70.50.222.80) joined #scummvm. 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[22:37] LordHoto (~loom@unaffiliated/lordhoto) left irc: Quit: ... [22:41] Port build status changed with 44ae74f7: Failure: tools-master-osx_ppc [22:43] SIGH. [22:44] Hmm... cp: cannot stat `create_sjisfnt': No such file or directory [22:48] That is odd... Seems like a bunch of the tools are not built for OSX PPC... for no reason... *sigh* [22:50] OH damn... I think it is iconv support that is missing... [22:55] the-loop1 (~Instantbi@pptp-62-72-91-115.pptp.gigaspeedsurfer.de) left irc: Quit: the-loop1 [22:55] Right... Sigh. Adding libiconv v1.14 to PPC toolchain... I hope [22:56] Compiling in a sec [23:03] Kirben (Kirben@c110-22-51-140.brasd4.vic.optusnet.com.au) joined #scummvm. [23:03] #scummvm: mode change '+o Kirben' by ChanServ!ChanServ@services. [23:05] Huzzah... Fixed. 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