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[05:23] <waltervn> morning
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[06:16] <GitHub155> [scummvm] sev- pushed 4 new commits to master: http://git.io/v4nA1
[06:16] <GitHub155> scummvm/master 691b11b Eugene Sandulenko: IMAGE: Fix 16bpp MS Video1 output
[06:16] <GitHub155> scummvm/master 54feeba Eugene Sandulenko: BBVS: Fix 16bpp video output
[06:16] <GitHub155> scummvm/master cfc626d Eugene Sandulenko: GRAPHICS: Implemented utility function to print PixelFormat
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[09:22] <madmoose> morn
[09:23] <_sev> ing
[09:24] <madmoose> :P
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[16:03] <GitHub58> [scummvm] lordhoto pushed 4 new commits to master: http://git.io/v4llF
[16:03] <GitHub58> scummvm/master eee8ef9 Johannes Schickel: GRAPHICS: Make PixelFormat::toString const.
[16:03] <GitHub58> scummvm/master 1c7a5e5 Johannes Schickel: GRAPHICS: Fix component order in PixelFormat::toString output....
[16:03] <GitHub58> scummvm/master aaca04c Johannes Schickel: GRAPHICS: Rewrite PixelFormat::toString to be easier to understand.
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[16:30] <_sev|work> LordHoto: that is very weird regarding the order
[16:30] <_sev|work> LordHoto: as I've been testing it over here. Unless I am missing something, it was using the correct notation
[16:31] <LordHoto> _sev|work: I tried it with the PixelFormats from the OpenGLSDLGraphicsManager and it gave me the wrong order
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[16:31] <LordHoto> _sev|work: Also, your code selected the one with the minimum shift first, in RGB565 that's "B" because it has a shift of 0
[16:32] <LordHoto> _sev|work: So, your code would start with "B", 5
[16:32] <_sev|work> okay, maybe my test were not comprehensive enough
[16:32] <_sev|work> anyway, thanks for rewriting
[16:34] <LordHoto> You're welcome.
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[18:38] <LyTchet> Hi
[18:38] <LyTchet> Rex Nebular lacks an entry in Datafiles
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[19:34] <WooShell> meow =^.^=
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[19:38] <Vanfanel> exit
[19:38] <Vanfanel> sorry...
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[21:09] <GitHub105> [scummvm] eriktorbjorn pushed 1 new commit to master: http://git.io/v44wq

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[21:58] <eriktorbjorn> Didn't realize until now that the DOS and FM-Towns versions of Zak McKracken have slightly different intros. I wonder what prompted the change.
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[22:05] <GitHub123> [scummvm-web] sev- pushed 1 new commit to master: http://git.io/v44Fp
[22:05] <GitHub123> scummvm-web/master c610a0b Eugene Sandulenko: WEB: Added BBVS screenshots, patch #1615
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[23:31] <dreammaster> Any objection to removing testing flags from the Sherlock games? I think testing has pretty much wound down
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[23:40] <somaen> eriktorbjorn: They are slightly different, but the music diff is a bug
[23:42] <somaen> The theme is intended to complete, I checked against youtube videos running on the actual HW, but never got around to figuring out what goes wrong in ScummVM
[23:48] <DrMcCoy> dreammaster: 19:38:52 < LyTchet> Rex Nebular lacks an entry in Datafiles
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[23:51] <GitHub49> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/v4BRW
[23:51] <GitHub49> scummvm/master e3f81c2 Paul Gilbert: SHERLOCK: RT: Fix Coverity warning in original savegame dialog
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[00:00] --- Tue Nov 17 2015